Dark Ages (1991 video game)

Short description: 1991 platform video game

Dark Ages

Developer(s)| Scenario Software
Publisher(s)| Apogee Software
Designer(s)| Todd Replogle
Artist(s)| Allen H. Blum III
Composer(s)| Keith Schuler
Platform(s)| MS-DOS, Windows, Mac OS
Release|

* NA: February 1, 1991

Genre(s)| Platform
Mode(s)| Single player

Dark Ages is a platform game written for MS-DOS, published by Apogee Software. It was the first shareware game to feature music for the AdLib sound card.[1]

Dark Ages was distributed as shareware. It consists of three episodes, with only the first episode playable in the shareware version. The episodes are:

1. Prince of Destiny
2. The Undead Kingdom
3. Dungeons of Doom

The game was released as freeware on March 20, 2009,[2] and for Steam with Windows and Mac OS support in 2015.

## Contents

* 1 Plot
* 2 Gameplay
* 3 Development
* 4 Reception
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Plot

As a child, the Prince of the Great Kingdom was sent away by the power-hungry wizard Garth, to be raised by peasants. This turns out to be Garth's greatest mistake as one of the peasants is a retired hero who trains the Prince to be a master fighter using magic as a weapon. In the years after Garth's conquest, the kingdom had fallen into ruin and despair, with no hope of returning to the times of happiness and prosperity. Garth ruled with an iron fist and terrorized the population with undead creatures. The prince battles through badlands, castles, dungeons, caves, forests and finally to the Great Kingdom itself, with Garth's army of undead creatures attacking at every turn. After a confrontation between the Prince and Garth and after killing the evil wizard, the prince's destiny is fulfilled, having freed the kingdom from the Dark Ages of fear and tyranny. The prince assumes his rightful place as the peaceful King and Leader of the Kingdom. The Great Kingdom is once again free to prosper and grow without fear.

## Gameplay

Dark Ages is a side-scrolling game where the playable character, the prince, can move sideways, jump and shoot. Gameplay involves killing and avoiding enemies and jumping over obstacles. Progression to the next level often involves a hidden door, revealed by one of several Wise Men-type characters after retrieving an item for them. The items include a key, a shield, and an apple.

The player can use magic to fight the prince's enemies, starting out with a simple energy bolt and slowly gaining access to more destructive spells as the game progresses. There are three spells in the game: a blue bolt that flies straight forward, a boomerang that flies forward then returns allowing enemies to be hit twice, and a magic beam with a shorter range but can kill most enemies in one hit and can be fired in rapid succession.

## Development

When Todd Replogle first designed the game, the graphics were drawing slowly. With some aid from the Apogee members (who were still working for Softdisk at the time), the game was improved to run at a faster and smoother pace.[3][4]

## Reception

## References

1. ↑ Todd Replogle & Allen Blum (1991). Dark Ages Manual. Apogee Software. http://cdn.akamai.steamstatic.com/steam/apps/358440/manuals/Dark_Ages.pdf?t=1430824906. Retrieved December 5, 2017.
2. ↑ "Several old games released as Freeware". 3D Realms. http://legacy.3drealms.com/news/2009/03/several_old_games_released_as_freeware.html. Retrieved 26 March 2009.
3. ↑ Romero, John (May 1997). "Audience - John Romero". Edge (Future plc) (45): 20. https://archive.org/details/edgeuk045/page/n17.
4. ↑ Romero, John (June 1997). "Talking - John Romero". Next Generation (Imagine Media) (30): 10. https://archive.org/details/NextGeneration30Jun1997/page/n11.

## External links

* Dark Ages at the Internet Archive
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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