Prisoner of War (video game)

This article is about the 2002 stealth game. For the 1988 action game see P.O.W..

Prisoner of War

Developer(s)| Wide Games
Publisher(s)| Codemasters
Platform(s)| Microsoft Windows, PlayStation 2, Xbox
Release| September 2002[1]
Genre(s)| Stealth
Mode(s)| Single player

Prisoner of War is a 2002 third-person stealth video game developed by Wide Games and published by Codemasters. It follows the story of Captain Lewis Stone, a downed American pilot who must escape numerous prisoner of war camps and return home.

## Contents

* 1 Gameplay
* 2 Plot
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

Prisoner of War is quite different from other stealth games, in that, although other stealth games utilise some small form of violence for the player to achieve his objectives, this game portrays little to no violence. For example, if the Nazi guards on duty spot the player acting suspiciously, they call on the player to cease his activity rather than shooting on sight. If the player continues to disobey, however, the guard will shoot. There are other similar scenarios for the player losing. If the player is near the guard when he is caught acting suspiciously, he will automatically surrender and lose. These scenarios open up a whole new dimension of ideas for the player to achieve his objectives, but the key aspect to the completion of this game is stealth. It also, objectively, makes the game extremely difficult to complete. Furthermore, the game does not provide the player any combat mechanics; the player is unable to fight or kill any of their opponents and is instead required to complete their objectives through the use of stealth and deception.

In many escape attempts during World War II, success has been based on individuals working together towards a final escape. Prisoner of War is no exception, in that the key to a successful escape attempt is through the player interacting with the other inmates in the camp. This interaction is portrayed in the game by allowing the player to choose from a number of dialogue options for which his fellow inmates will respond. Fellow inmates are always willing to help out and provide information either for free, or for a certain fee.

Captain Stone has many items that he can use around the camp; these include items useful for opening doors, such as keys or crowbars. There is also currency that can be found in and around the camp. This can be used to purchase information, or other useful items. To avoid detection, these things can be hidden in the 'Hiding Place' in your barracks. Captain Stone is, like any escapee, equipped with a journal to store useful information, such as maps or current objectives.

## Plot

The game begins with Captain Stone, a shot down United States Army Air Forces pilot who finds himself in a small holding camp with several other prisoners. He meets the other prisoners and goes around the camp doing tasks to help other prisoners who will, in turn, help him escape. He steals some currency, candy, and cigarettes, which he trades for some boot polish which he can use to darken his face and sneak around at night. JD is eventually caught and brought to the camp, and with the information JD gives Stone they hatch an escape attempt. After a well thought out escape they are soon captured by General Stahl. Stahl kills JD for refusing to surrender and Stone reluctantly gives up. This causes Stone to develop a deep hatred that stays with him throughout the remainder of the war.

Stone is transferred to Stalag Luft where he meets a friendly British Royal Air Force officer and an unfriendly Polish officer who head the escape committee. After escaping through an abandoned tunnel, Stone is captured by a German patrol. He is sent to the infamous Colditz Castle.

Stone is placed in with the non-troublesome group of prisoners. He tries to meet a prisoner whom he briefly met at Stalag Luft who tells him that he must escape back into the Luft. Stone escapes through the sewers of Colditz and is captured outside of the camp and is thrown in with the other prisoners because the Kommandant does not want General Stahl to hear of his faults.

Stone is sent on a mission by the escape committee to steal secret German documents (of the rocket) and to take photos of a new V2 rocket that is being built in the camp, so that Allied bombers will not bomb the camp. The escape committee analyzes the document and conclude they do not have time to contact London by mail. They then decide to execute plan B. Stone is sent to call the bombers with the German radio. When the alarms sound, the prisoners prepare a mass escape and General Stahl orders the launch of the rocket immediately. Stone goes to the laboratory and hides himself from the Germans while disabling the rocket. General Stahl is disappointed in the performance of the rockets and goes to Colditz Castle to look into the secret experiments in the castle.

Back in the courtyard of Colditz, Lewis Stone is discovered in the trunk of the General's car. With the German officer mistakenly believing Stone to have accidentally wound up in another prisoner of war camp, he gives Stone double rations for brightening his day. The escape committee reveals to Stone that Harding was building the famous Colditz Glider in the chapel attic. Stone finds the necessary pieces to complete the glider and successfully escapes from the castle, killing General Stahl in the process.

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 64/100 (PC)[2]
64/100 (Xbox)[3]
Review scores
Publication| Score
Eurogamer| 8/10 (PS2)[9]
GameSpot| 6.8/10 (Xbox)[4]
7/10 (PC)[5]
GameSpy| [8]
IGN| 6.9/10[7]
OXM (US)| 5.9/10[6]
PC Zone| 77%[1]

Prisoner of War was a nominee for PC Gamer US's "2002 Best Adventure Game" award, which ultimately went to Syberia.[10] The PC Gameplay Magazine regarded the game as "The most unique game of 2002".[1]

The game sold more than 30,000 units in the United States.[11]

## References

1. ↑ 1.0 1.1 1.2 "World War II Prisoner of War". PC Zone (Future plc) (121): 15, 84. November 2002. https://archive.org/details/PC_Zone_121_November_2002.
2. ↑ "World War II: Prisoner of War for PC Reviews". https://www.metacritic.com/game/world-war-ii-prisoner-of-war/critic-reviews/?platform=pc.
3. ↑ "Prisoner of War for Xbox Reviews". https://www.metacritic.com/game/world-war-ii-prisoner-of-war/critic-reviews/?platform=xbox.
4. ↑ Greg Kasavin (30 August 2002). "Prisoner of War Review - GameSpot". GameSpot. https://www.gamespot.com/reviews/prisoner-of-war-review/1900-2879002/.
5. ↑ Greg Kasavin (7 October 2002). "Prisoner of War Review - GameSpot". GameSpot. https://www.gamespot.com/reviews/prisoner-of-war-review/1900-2883653/.
6. ↑ "World War II Prisoner of War". Official Xbox Magazine (Future plc) (11): 102. October 2002. https://archive.org/details/OXM_2002_10-web/page/n25.
7. ↑ Aaron Boulding (21 August 2002). "Prisoner of War - IGN". IGN. https://www.ign.com/articles/2002/08/21/prisoner-of-war-2.
8. ↑ Peter Suciu (4 November 2002). "Prisoner of War - PC". GameSpy. http://pc.gamespy.com/pc/prisoner-of-war/577815p1.html.
9. ↑ Tom Bramwell (14 August 2002). "Prisoner of War". Eurogamer. https://www.eurogamer.net/r-pow-ps2.
10. ↑ Osborne, Chuck (March 2003). "The Ninth Annual PC Gamer Awards". PC Gamer US 10 (3): 48–50, 54, 58, 60, 66, 68, 70.
11. ↑ Oldenburg, Don (December 10, 2002). "Couch-Potato Commandos". https://www.washingtonpost.com/archive/lifestyle/2002/12/10/couch-potato-commandos/bcd28f6d-a57b-46df-9fd1-2bd747085aa4/. Retrieved November 26, 2021.

## External links

* Official Codemasters website
* Official Wide Games website
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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