Turok: Evolution

Short description: 2002 video game

For the handheld version, see Turok: Evolution (Game Boy Advance video game).

Turok: Evolution

Developer(s)| Acclaim Studios Austin[lower-alpha 1]
Publisher(s)| Acclaim Entertainment
Director(s)| David Dienstbier
Producer(s)| Jeff Everett
Designer(s)| Neill Glancy
Rex Dickson
Programmer(s)| Dave Smith
Artist(s)| Peyton Duncan
Composer(s)| Nelson Everhart
Series| Turok
Platform(s)| PlayStation 2, Xbox, GameCube, Windows
Release|

September 1, 2002

* PlayStation 2, Xbox

* NA: September 1, 2002[2]
* AU: September 5, 2002 (PS2)[1]
* PAL: September 6, 2002[3][4]

GameCube

* NA: September 1, 2002[2]
* EU: September 27, 2002[5]

Windows

* EU: October 24, 2003[6]

Genre(s)| First-person shooter
Mode(s)| Single-player, multiplayer

Turok: Evolution is a first-person shooter game in the Turok series. A prequel to Software:Turok: Dinosaur Hunter (1997), it was developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was released for the PlayStation 2, Xbox and GameCube in 2002, alongside a handheld version for the Game Boy Advance. A port of the home console game was released for Windows in 2003, for the European market.

While previous home console games in the series were exclusive to the Nintendo 64, Turok: Evolution marked the series' debut on next-generation platforms. Development was underway in 2001, after a year of creating the game development tools and engine. Turok: Evolution received mixed reviews according to Metacritic. The series was rebooted with a 2008 entry titled Turok.

## Contents

* 1 Plot
* 2 Gameplay
* 3 Development
* 4 Release
* 4.1 Marketing
* 5 Reception
* 6 Cancelled sequel
* 7 Notes
* 8 References
* 9 External links
* 10 Features
* 11 History
* 12 See also
* 13 References
* 14 External links

## Plot

The game begins with the seer, Tarkeen, explaining the history of the Lost Lands which had, for years, been fought over by tyrannic warlords.

On Earth during the old west, Tal'Set faces off with his enemy, Captain Bruckner, and succeeds in cutting off his arm, but both of them are suddenly and inexplicably sucked into a wormhole. The wormhole opens in the jungle canopy of the Lost Land, and Tal'Set is nearly killed from the fall. He is found unconscious by the people of the River Village who call upon Tarkeen to heal him. Once healed, Tal'Set enters the jungle to fight reptilian humanoids known as the Sleg, aiming to keep them away from the Village. Tal'Set and River Village pilot Genn fly upon pterosaur-back to evict the Sleg from the jungle and destroy their airship.

Tal'Set reaches Tarkeen's sanctum and is told he must accept the mantle of Turok and release Tarkeen from a curse. When Tal'Set refuses, Tarkeen tells him that the Sleg had managed to reach the Village. This enrages Tal'Set which prompts him to cut through the mountains to reach the Sleg base to free the villagers and Wise Father from captivity.

Tal'Set proceeds to liberate the prisoners and destroy the base. Here, he learns of the existence of a human general, none other than Bruckner himself, who had ordered the attack on the village. It is also learned that the Sleg are planning to assault the human capitol, Galyana, but for their army to reach it, they must cross a giant chasm with only two known crossings. Tal'Set is sent through the thickly forested Shadowed Lands to destroy one of these crossings, an ancient bridge. The bridge is destroyed with Tal'Set upon it, but he is saved from falling by his pterosaur.

Tal'Set flies to the second crossing, the Suspended City, where his pterosaur is shot down. Tal'Set breaches the city and cleanses the street with his comrades, surviving the first wave of Sleg paratroopers entering the city. He breaches the Senate and saves the Senators, who tell him that the only way to stop the Slegs from cutting through the city is to destroy it. Tal'Set subsequently releases the tethers connecting the city to the Chasm walls. Tal'Set is given another pterosaur steed by the senators and escapes the falling city by flight.

The city is successfully destroyed, but the Sleg leader, Lord Tyrannus, has one more tactic to try. He unleashes the Juggernaut, an immense pair of cannons mounted upon a massive sauropod, with the aim to level Galyana. Tal'Set infiltrates and destroys the Juggernaut but before escaping is confronted by Tyrannus. The Sleg leader threatens to kill Tal'Set but is held off by Tarkeen. Tal'Set escapes again on his pterosaur and destroys one last wave of Sleg troops.

With the Sleg defeated, Tal'Set continues his hunt for Bruckner, quickly finding him aboard a Tyrannosaurus rex equipped with various weapons. Tal'Set kills the animal, which traps Bruckner beneath it as it falls. Tal'Set leaves the villain alive, stating "he does not deserve a warrior's death". As Tal'Set leaves, Bruckner is eaten alive by a pack of Compsognathus. In the aftermath, Lord Tyrannus furiously screams at his defeat and was not mentioned or seen again. Tal'Set tells Tarkeen that he accepts the mantle of Turok.

## Gameplay

Turok: Evolution is primarily a first-person shooter. The player, taking on the role of Tal'Set, can run, jump, crouch, swim, and climb ladders and vines. In addition to Sleg troops, other enemies include wild animals such as dinosaurs. A tomahawk is available for combat against enemies, and numerous other weapons can be found throughout the game, including grenades, pistols, shotguns, flamethrowers, and rocket launchers.[7][8]

The game is played across 15 levels;[7][8] several are played from a third-person perspective, with the player controlling a pterosaur through the sky while fighting land- and air-based enemy forces. Portions of the flying levels are played as a rail shooter while other areas provide freedom of movement.[9] Health replenishments are present in both the first-person and flying levels.[8]

Turok: Evolution features four player split screen multiplayer for GameCube and Xbox, and two player for PS2. The game features at least 13 multiplayer maps, several of which contain dinosaur AI bots.

## Development

Turok: Evolution was developed by Acclaim Studios Austin (previously Iguana Entertainment), which also handled the previous Turok games.[10][11] David Dienstbier, who was creatively involved with the earlier installments, served as the game's director.[11] A year before the release of Software:Turok 3: Shadow of Oblivion (2000), it was decided that the following installment would return the series to its roots with a substantial jungle setting.[12] This new game, which ultimately became Turok: Evolution, would serve as a prequel to the original installment, Software:Turok: Dinosaur Hunter (1997).[13] Another early decision was to develop it for multiple game platforms;[12] among home consoles, the Turok series was exclusive to the Nintendo 64 up to that point.[14]

Turok: Evolution had a development team of more than 35 people.[15] A year was spent creating the game development tools and engine, with actual development of game content beginning in 2001.[16] Turok: Evolution marked the series' debut on next-generation consoles: GameCube, PlayStation 2 (PS2), and Xbox.[14] The three versions share the same storyline and gameplay, with only minor graphical differences. Dienstbier was pleased working with the GameCube and Xbox hardware, and although his team found the PS2 challenging by comparison, they were impressed with its graphical capability: "We were kinda expecting the results not to be as high as they were, just knowing the differences that we had to work with. But when we got the levels up and running on the PlayStation 2 we were literally just thrilled."[12]

The development team wanted to include flying levels in the series ever since the first installment. However, the Nintendo 64 hardware made this difficult, forcing the team to scrap the idea before reviving it in Turok: Evolution with the next-generation technology.[17][18][19] During development, Dienstbier described the game as "the most pure and fully realized" Turok installment to date: "It's the entire dream that we originally had for the franchise."[16]

The game makes use of motion capture,[20][13] for instance in its enemy death animations.[16] Aside from the game's solo campaign, Acclaim dedicated an entire separate team of artists, designers, and programmers to work on the multiplayer mode.[16][21] To keep the game on budget and schedule, Acclaim chose not to include online options for the multiplayer mode.[17] Andrew Brock, the lead sound designer, spent two years recording a library of sound effects for the game.[13]

Turok: Evolution was announced at the E3 expo in May 2001,[22][23] and was completed in August 2002.[24]

## Release

Turok: Evolution was published by Acclaim Entertainment. It was first released in the United States on September 1, 2002, launching simultaneously with an eponymous handheld version which features different gameplay.[25] A port of the home console version was released for Windows in 2003, for the European market.[6]

### Marketing

Turok: Evolution had an $8 million marketing budget,[26] which included print and television ads.[25]

Acclaim Entertainment, known for unusual marketing of its games, launched a promotional campaign in August 2002, asking U.K. residents to change their names to "Turok". Five winners would be selected, each receiving £500, and a free Xbox console and copy of the game. The winners would have the option to change their name back after one year.[27][28][29] Acclaim's UK communications manager Shaun White said: "The five Turoks will no doubt speak to and meet tens of thousands of people between them over the next year and will be walking talking adverts for the Turok video game. We think this type of advertising is sure to take off and will prove to be a big hit". More than 10,000 people applied for the campaign through its website, and the winners were announced in September 2002, a few days before the game's U.K. release.[30] However, a 2020 investigation by VG247 found that the winners were actually paid actors who never went through with the name change.[29]

Acclaim ran a similar campaign in the U.S., where it offered $10,000 in savings bonds to the first baby named "Turok" to be born on the day of the game's release.[31][32] Like the U.K. campaign, parents could undo the name change after one year.[31] Acclaim spokesman Alan Lewis said, "We're giving birth to our biggest game, so it's a natural tie-in. People have been naming their kids after movie and sports celebrities for years--why not games?"[32]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| (GC) 70/100[33]
(PS2) 61/100[34]
(Xbox) 68/100[35]
Review scores
Publication| Score
AllGame| 2/5 (GameCube)[9]
PC Zone| 2.8/10 (Windows)[36]
Extended Play| 3/5 (Xbox)[37]

Turok: Evolution received "mixed or average" reviews, according to review aggregator Metacritic.[33][34][35] Among the home console versions, an analysis by IGN found the Xbox game best on account of its graphics and sound, while noting the PS2 version had the worst graphics and load times.[38] PC Zone criticized the Windows version as a bad port with poor graphics.[36]

Scott Alan Marriott, reviewing the GameCube version for AllGame, noted that the game addressed numerous complaints regarding the earlier Turok installments. However, he found that some of the changes made for a worse game experience: "The level design is less interesting [...], with linear stages taking minutes to complete. Also gone are the cinematic cut-scenes to help tie the story together and create a sense of purpose." Marriott was also frustrated by the controls in the flying levels and considered the game's overall graphical quality "wildly inconsistent", although he praised the sound effects and music.[9]

Jason D'Aprile reviewed the Xbox version for Extended Play and called it "entertaining enough but not particularly memorable". He too found the graphics inconsistent, praising the character models while criticizing the "drab" and outdated landscapes. He also stated that the sound and music do not sync well with gameplay, although he did enjoy the addition of flying levels.[37]

The game's villain, Tobias Bruckner, lived on through Electronic Gaming Monthly's annual Tobias Bruckner Memorial Awards, which "honored" what they perceived to be the worst in video games, with categories specific to the games released in that year.[39][40]

## Cancelled sequel

After the release of Turok: Evolution, Acclaim Studios Austin placed a small team in charge of creating a sequel. The project was not picked up, and the team moved on to other projects.[41]

In June 2004, Classic Media announced that they had revoked Acclaim's video game rights for the franchise due to a lack of royalty payment, preventing a sequel from being made regardless of the circumstance.[42]

## Notes

1. ↑ Ported to Windows by Super Happy Fun Fun.

## References

1. ↑ "Turok Evolution". http://www.gamesmarket.com.au/details.cfm?ProdID=4219&.
2. ↑ 2.0 2.1 Cove, Glen (August 27, 2002). "Turok Evolution Ships". http://www.acclaim.com/company/pressReleases/product/TurokEvolutionShips.html.
3. ↑ Bye, John (September 6, 2002). "What's New". https://www.eurogamer.net/article-46629.
4. ↑ "Turok Evolution". http://www.gamesmarket.com.au/details.cfm?ProdID=3581&.
5. ↑ "Upcoming Releases". http://eurogamer.net/company_page.php?action=view&company_id=81.
6. ↑ 6.0 6.1 Bramwell, Tom (October 24, 2003). "What's New?". https://www.eurogamer.net/news241003whatsnew.
7. ↑ 7.0 7.1 Goldstein, Hilary (August 14, 2002). "Turok: Evolution Update". https://www.ign.com/articles/2002/08/14/turok-evolution-update.
8. ↑ 8.0 8.1 8.2 Turok: Evolution instruction manual (2002; PlayStation 2). Pages 8–22.
9. ↑ 9.0 9.1 9.2 Marriott, Scott Alan. "Turok: Evolution review". http://www.allgame.com/game.php?id=35069&tab=review.
10. ↑ "E3: Turok Announced". May 18, 2001. https://www.ign.com/articles/2001/05/18/e3-turok-announced.
11. ↑ 11.0 11.1 "The Art of War". Game Informer (United States) (106): 38–45. February 2002.
12. ↑ 12.0 12.1 12.2 "David Dienstbier of Acclaim Studios Austin - Part One". May 10, 2002. https://www.eurogamer.net/i-turokevo1.
13. ↑ 13.0 13.1 13.2 "Hands-on Turok: Evolution". January 16, 2002. https://www.ign.com/articles/2002/01/16/hands-on-turok-evolution.
14. ↑ 14.0 14.1 Fattah, Geoffrey (October 16, 2002). "'Turok Evolution' makes the jump to multiplatform". Deseret News. https://www.deseret.com/2002/10/16/19683277/turok-evolution-makes-the-jump-to-multiplatform/.
15. ↑ "Inside Turok: Evolution (Week 12)". April 10, 2002. https://www.ign.com/articles/2002/04/10/inside-turok-evolution-week-12.
16. ↑ 16.0 16.1 16.2 16.3 "Turok the Interview Hunter 4: Seeds of Info - Interview". February 3, 2002. https://www.nintendoworldreport.com/interview/1966/turok-the-interview-hunter-4-seeds-of-info.
17. ↑ 17.0 17.1 "David Dienstbier of Acclaim Studios Austin - Part Two". May 11, 2002. https://www.eurogamer.net/i-turokevo2.
18. ↑ Lake, Max (May 28, 2002). "Turok: Evolution Hands-on Preview - Hands-on Preview". https://www.nintendoworldreport.com/hands-on-preview/2921/turok-evolution-gamecube.
19. ↑ "Inside Turok: Evolution (Week 10)". March 29, 2002. https://www.ign.com/articles/2002/03/29/inside-turok-evolution-week-10.
20. ↑ "Preview: Turok Evolution". Nintendo Acción (Spain) (119): 18–19. October 2002.
21. ↑ "Turok Evolution". January 24, 2002. https://www.ign.com/articles/2002/01/24/turok-evolution-4.
22. ↑ Ahmed, Shahed (May 18, 2001). "E3 2001: Acclaim announces Turok Evolution". https://www.gamespot.com/articles/e3-2001-acclaim-announces-turok-evolution/1100-2761937/.
23. ↑ Lake, Max (May 18, 2001). "Turok: Evolution". https://www.nintendoworldreport.com/preview/3490/turok-evolution-gamecube.
24. ↑ Calvert, Justin (August 21, 2002). "Turok: Evolution goes gold". https://www.gamespot.com/articles/turok-evolution-goes-gold/1100-2877967/.
25. ↑ 25.0 25.1 Harris, Craig (August 21, 2002). "Turok Ready for Bloody Sunday". https://www.ign.com/articles/2002/08/21/turok-ready-for-bloody-sunday.
26. ↑ "Poor games and other factors lead to the downfall of Acclaim". October 25, 2004. p. 28. Archived from the original on December 21, 2021. https://web.archive.org/web/20211221063932/https://www.newspapers.com/clip/90915763/newsday-suffolk-edition/. Retrieved December 21, 2021.
27. ↑ "Gamers fight to be living billboards". BBC News. August 17, 2002. https://news.bbc.co.uk/2/hi/2197292.stm.
28. ↑ "Mr Turok, I presume?". August 12, 2002. https://www.eurogamer.net/article-46475.
29. ↑ 29.0 29.1 Makar, Connor (June 24, 2020). "Hunting down the people who legally changed their names to Turok". https://www.vg247.com/change-name-to-turok.
30. ↑ Berghammer, Billy (September 3, 2002). "More Turok naming drama". https://www.nintendoworldreport.com/news/7710/more-turok-naming-drama.
31. ↑ 31.0 31.1 "Be the first on the block to have a kid named 'Turok'". The Globe and Mail. August 27, 2002. https://www.theglobeandmail.com/report-on-business/be-the-first-on-the-block-to-have-a-kid-named-turok/article1175691/.
32. ↑ 32.0 32.1 Becker, David (August 27, 2002). "'Turok' maker plays the name game". http://news.cnet.com/Turok-maker-plays-the-name-game/2100-1040_3-955594.html.
33. ↑ 33.0 33.1 "Turok: Evolution for GameCube Reviews". Metacritic. https://www.metacritic.com/game/turok-evolution/critic-reviews/?platform=gamecube. Retrieved October 16, 2020.
34. ↑ 34.0 34.1 "Turok: Evolution for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/turok-evolution/critic-reviews/?platform=playstation-2. Retrieved October 16, 2020.
35. ↑ 35.0 35.1 "Turok: Evolution for Xbox Reviews". Metacritic. https://www.metacritic.com/game/turok-evolution/critic-reviews/?platform=xbox. Retrieved October 16, 2020.
36. ↑ 36.0 36.1 "Review: Turok: Evolution". January 19, 2004. http://www.computerandvideogames.com/article.php?id=100441.
37. ↑ 37.0 37.1 D'Aprile, Jason (September 13, 2002). "'Turok: Evolution' (Xbox) Review". http://www.techtv.com/extendedplay/reviews/story/0,24330,3398725,00.html.
38. ↑ Mirabella III, Fran (September 6, 2002). "Turok: Evolution -- Head-to-Head". https://www.ign.com/articles/2002/09/06/turok-evolution-head-to-head.
39. ↑ "EGM's Best of 2012: Tobias Bruckner Memorial Awards". EGMNOW. https://egmnow.com/platforms/xbox_360/egms-best-of-2012-tobias-bruckner-memorial-awards/. Retrieved 2014-01-31.
40. ↑ "EGM's Best of 2013: Tobias Bruckner Memorial Awards". EGMNOW. 2013-12-31. https://www.egmnow.com/platforms/xbox_360/egms-best-of-2013-tobias-bruckner-memorial-awards/. Retrieved 2014-01-31.
41. ↑ "Turok Evolution Sequel [XBOX/PS2/GC - Concept \- Unseen64"]. 16 April 2009. https://www.unseen64.net/2009/04/16/turok-evolution-sequel-xboxps2gc-concept/.
42. ↑ "Acclaim loses Turok, Baseball licenses". Eurogamer.net. 5 July 2004. https://www.eurogamer.net/news050704acclaimlicenses.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

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|

* v
* t
* e

Turok series

Comics|

* Turok

Video games|

* Turok
* GB
* Turok 2
* GBC
* Turok
* GBC
* Turok 3
* GBC
* Turok
* Turok

Film|

Turok: Son of Stone (2008)

* v
* t
* e

Iguana Entertainment / Acclaim Studios Austin

| Aero the Acro-Bat|

* Aero the Acro-Bat
* Aero the Acro-Bat 2
* Zero the Kamikaze Squirrel

|

NBA Jam|

* NBA Jam (1993)
* NBA Jam (2003)

NFL Quarterback Club|

* NFL Quarterback Club
* 96
* 97
* 98
* 99
* 2000
* 2002

South Park|

* South Park
* South Park

Turok|

* Turok
* Turok 2
* Turok
* Turok 3
* Turok

Single games|

* Side Pocket
* Might and Magic III
* Frank Thomas Big Hurt Baseball
* College Slam
* Batman Forever
* Iggy's Reckin' Balls
* Vexx
* Showdown
* The Red Star

Related articles|

* Jeff Spangenberg
* Acclaim Entertainment
* All-Star Baseball

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