Heavy Metal: Geomatrix

Short description: 2001 video game

Heavy Metal: Geomatrix

Arcade flyer

Developer(s)| Capcom
Publisher(s)| Sega (Arcade)
Capcom (Dreamcast)
Director(s)| Obata Shinichiro
Composer(s)| Tetsuya Shibata
Platform(s)| Arcade, Dreamcast
Release| Dreamcast

* JP: July 12, 2001
* NA: September 12, 2001[1]
* EU: April 26, 2002[2]

Arcade

* JP: September 2001[3]

Genre(s)| Fighting
Mode(s)| Up to 4 players simultaneously
Arcade system| Sega NAOMI

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 3D arena fighting video game released in 2001 by both Sega and Capcom for the Sega NAOMI and Dreamcast, based upon the Heavy Metal license.

Using similar perspective and control scheme to Capcom's Software:Spawn: In the Demon's Hand, the game presents up to 4-player combats in large arenas in what is seen as a follow-up to the basics of Capcom's Power Stone series, although more oriented to weapon fighting/shooting and a serious and dark cyberpunk tone because of the Heavy Metal universe setting. The game features a soundtrack of licensed music by artists such as Megadeth, Halford, W.A.S.P., Corrosion of Conformity, Entombed and Dust to Dust. A soundtrack CD featuring songs used in the game as well as songs from other artists was released by Sanctuary Records to tie in with the game.[4]

## Contents

* 1 Reception
* 2 Notes
* 3 References
* 4 External links
* 5 Features
* 6 History
* 7 See also
* 8 References
* 9 External links

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 58/100[5]
Review scores
Publication| Score
CVG| 4/10[6]
Edge| 5/10[7]
Famitsu| 27/40[8]
Game Informer| 3/10[9]
GamePro| [11]
GameRevolution| C−[10]
GameSpot| 3.4/10[12]
GameSpy| 7.5/10[13]
IGN| 7.5/10[14]
Jeuxvideo.com| 8/20[15]

The Dreamcast version received "mixed" reviews according to the review aggregation website Metacritic.[5] In Japan, Famitsu gave it a score of 27 out of 40.[8]

Also in Japan, Game Machine listed the arcade version on their November 1, 2001 issue as being the tenth most-successful arcade game of the month.[16]

## Notes

## References

1. ↑ "Press Releases". 2002-02-13. http://www.capcom.com/news/news.xpml?prid=300016.
2. ↑ "The Last Days of Dreamcast" (in en-gb). Eurogamer.net. 2002-04-11. https://www.eurogamer.net/article-45774.
3. ↑ "アーケードタイトル". Capcom. http://www.capcom.co.jp/newproducts/arcade/index.html. Retrieved 2024-03-11.
4. ↑ Henderson, Alex (September 25, 2001). "Heavy Metal: Geomatrix". All Media Network. https://www.allmusic.com/album/heavy-metal-geomatrix-mw0000591142. Retrieved August 26, 2019.
5. ↑ 5.0 5.1 "Heavy Metal: Geomatrix for Dreamcast Reviews". CBS Interactive. https://www.metacritic.com/game/heavy-metal-geomatrix/critic-reviews/?platform=dreamcast. Retrieved December 3, 2017.
6. ↑ CVG staff (December 27, 2001). "[Dreamcast Review: Heavy Metal: Geomatrix"]. Future Publishing. Archived from the original on May 29, 2007. https://web.archive.org/web/20070529195344/http://www.computerandvideogames.com/article.php?id=23187. Retrieved August 26, 2019.
7. ↑ Edge staff (October 2001). "Heavy Metal: Geomatrix (DC)". Edge (Future Publishing) (102): 83. https://archive.org/details/edgeuk102/page/n69/mode/2up. Retrieved October 27, 2020.
8. ↑ 8.0 8.1 "ヘビーメタル ジオマトリックス [ドリームキャスト"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12465&redirect=no. Retrieved August 26, 2019.
9. ↑ "Heavy Metal: Geomatrix". Game Informer (FuncoLand) (104): 113. December 2001.
10. ↑ Sanders, Shawn (September 2001). "Heavy Metal: Geomatrix Review". CraveOnline. Archived from the original on September 9, 2015. https://web.archive.org/web/20150909210630/http://www.gamerevolution.com/review/heavy-metal-geomatrix. Retrieved August 26, 2019.
11. ↑ Tokyo Drifter (September 20, 2001). "Heavy Metal: GeoMatrix Review for Dreamcast on GamePro.com". GamePro (IDG Entertainment). Archived from the original on March 5, 2005. https://web.archive.org/web/20050305064835/http://www.gamepro.com/sega/dreamcast/games/reviews/16849.shtml. Retrieved December 3, 2017.
12. ↑ MacDonald, Ryan (September 26, 2001). "Heavy Metal: Geomatrix Review [date mislabeled as "May 17, 2006""]. CBS Interactive. https://www.gamespot.com/reviews/heavy-metal-geomatrix-review/1900-2814997/. Retrieved August 26, 2019.
13. ↑ Celeryface (September 24, 2001). "Heavy Metal: Geomatrix". IGN Entertainment. Archived from the original on February 25, 2009. https://web.archive.org/web/20090225085947/http://www.planetdreamcast.com/games/reviews/geomatrix/. Retrieved August 26, 2019.
14. ↑ IGN staff (October 11, 2001). "Heavy Metal Geomatrix (Review)". Ziff Davis. https://www.ign.com/articles/2001/10/11/heavy-metal-geomatrix. Retrieved August 26, 2019.
15. ↑ Romendil (April 17, 2002). "Test: Heavy Metal Geomatrix" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00002048_test.htm. Retrieved August 26, 2019.
16. ↑ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (in Japanese). Game Machine (Amusement Press, Inc.) (645): 17. November 1, 2001.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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