Nexus: The Kingdom of the Winds

Developer(s)| Nexon
Publisher(s)| Nexon (Korea)
Kru Interactive (North America)
Platform(s)| Microsoft Windows
Release|

* KOR: 5 April 1996
* NA: 1998

Genre(s)| MMORPG
Mode(s)| Multiplayer
Nexus: The Kingdom of the Winds

Hangul|

바람의 나라

Revised Romanization| baram-ui nara
McCune–Reischauer| paramŭi nara
IPA| [pa̠ɾa̠m ɰiː na̠ɽa̠]

Nexus: The Kingdom of the Winds (Korean: 바람의 나라) is a pay to play massively multiplayer online role-playing game Nexus began as a US version of the Korean game 바람의 나라 (Baramue Nara) developed by Nexon Inc., and is loosely based on Korean mythology and on a series of graphic novels by an artist named Kim Jin. Development of Baram began in Korea in 1994 and the game was released on April 5, 1996.[1] One year later, it also entered beta in the United States, going commercial in 1998. In 2005, the US subsidiary of Nexon changed its name to Kru Interactive and took over running Nexus, Dark Ages, and Shattered Galaxy as an independent company.[2]

A few features that distinguish Nexus from other MMORPGs are its 2D tile graphics, intense player involvement, a central storyline, and its manhwa-like style. The game Lineage was based on a fork of the Nexus server software; its developer, Jake Song, was one of the original developers of Baram.[3]

## Contents

* 1 Setting
* 2 Character development
* 3 Reception
* 4 References
* 5 External links

## Setting

Map of the Three Kingdoms of Korea (in AD 315), on which the world of Nexus: The Kingdom of the Winds is based.

Nexus is set in a land similar, geographically, to the Three Kingdoms of Korea, which existed between the 1st century BC and 6th century AD. Other lands such as Han and Ilbon, though not present in the game itself, are often referenced. In addition to the three kingdoms, there are nine villages in which a player may live. Three exist for each kingdom, containing houses which players may rent for a fee. Homes may be customized as a player sees fit using "floor plans" offered for homes of different sizes.

## Character development

Several characters of different types appear in the Kugnae Courtyard.

NexusTK has a flexible character development system. There are four "basic" paths to choose from: warrior, rogue, mage, and poet.[4] Each of which has one non-player-controlled subpath and three player-controlled subpaths. When a player reaches a certain level, he may also choose one of three alignments; Kwi-Sin, Ohaeng or Ming-ken (symbolizing death, balance or life respectively).

The four basic paths players are able to choose from each have their own styles of play. Warriors and rogues, while both are damage dealers, work in slightly different ways. For example, rogues may go invisible while warriors cannot but warriors have the ability to "overflow" their attacks to multiple monsters while rogues cannot. Mages are excellent for soloing with their ability to paralyze creatures from moving. The poet class has as its disposal the most powerful healing spells as well as buffs and debuffs to strengthen allies and weaken creatures.

The player can choose a totem animal. It's a supernatural creatures who are patrons of the primary paths. They are Chung Ryong (blue dragon), Ju Jak (red fire bird), Baekho (white tiger), and Hyun Moo (black turtle).[5] They are based on Four Symbols in the Chinese constellations. Chung Ryong means the Azure Dragon, Ju Jak means the Vermilion Bird, Baekho means the White Tiger, and Hyun Moo means the Black Tortoise.[6]

Leveling up is not the only aspect of character development, however. Nexus:TKOTW has a very tight-knit social structure, and has many different social cliques. Sometimes a positive, sometimes a negative, Nexus′ community has been the lifeblood of the game to many. Unlike many other MMORPGs, in NexusTK most players are known by others and are treated with a general amount of respect by the average player.

Like in nearly every MMORPG, there are different armor dyes, armor types, hair choices, hair colors, and character models to choose from. There are also many different types of weapons, some players choose to wear items that assemble a certain 'look' that defines who that character is. Others simply choose to wear functional outfits, and still others choose to display wealth by having many expensive items on.

Unlike many other RPGs, character development does not end when the level cap (level 99) is reached. Players can continue to hunt and gain experience, which can then be traded in for permanent gains in health, mana, strength (with cap), magic (with cap) and agility (with cap) capacities.

## Reception

(As of 2021), the game has over 300 registered users worldwide. It is the longest-running graphic MMORPG, having been in service for over 24 years.[7]

## References

1. ↑ "The Kingdom of the Winds". http://www.nexoncomputermuseum.org/english/?mcode=0601. Retrieved 30 March 2017.
2. ↑ "KRU Interactive; Nexon's new name!". Archived from the original on 2011-02-15. https://web.archive.org/web/20110215183226/http://www.kru.com/press/040105.html.
3. ↑ Jake Song (Lineage) Online Worlds Interview. Rpgvaultarchive.ign.com. Retrieved on 2013-08-23.
4. ↑ "Nexus, the Kingdom of the Winds". Game Guide. http://www.nexustk.com/index.html.
5. ↑ "Nexus: The Kingdom of Winds". http://www.rpgfan.com/reviews/nexus/Nexus.html.
6. ↑ "Nexus Dictionary". http://www.winterhome.net/personal/nexus/scrolls/dictionary.html.
7. ↑ "Nexus: The Kingdom of the Winds Server Status/Player Count". https://www.nexusatlas.com/serverstatus.php.

## External links

* Official website

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