Batty (video game)

Batty

Developer(s)| Elite Systems
Publisher(s)| Elite Systems
Composer(s)| Robert Westgate[1]
Platform(s)| ZX Spectrum, Commodore 64, Amstrad CPC
Release| ZX Spectrum

* EU: September 10, 1987[2]

CPC, C64, ZX Spectrum

* EU: September 14, 1987[3]

Genre(s)| Breakout clone
Mode(s)| 1 or 2 players

Batty is a bat-and-ball, Breakout clone-style video game, published by Elite Systems in 1987. The game was published in September 1987 for the ZX Spectrum, Commodore 64 and Amstrad CPC as part of the 6-Pak Vol. 2 compilation.[3] The ZX Spectrum version was released several days earlier on a free cover-mounted cassette with the October 1987 issue of Your Sinclair magazine. In April 1989 it was published as standalone commercial release in its own right on Elite's budget "Encore" label .[4]

## Gameplay

The basic premise is the same as that of Arkanoid and similar games: destroying square blocks by hitting them with a ball, which is controlled by deflecting it with a player-controlled bat. The process is made harder by "Aliens" in the shape of a UFO or a bird which hover over the screen, dropping bombs. Although the aliens can be dispatched by striking them with the ball or even, if they work their way down the screen, by running them over with the bat, they can deflect the ball and present an extra challenge for the player who has to dodge their bombs while trying to keep the ball going.

Some blocks, when struck, contained special power-ups which would fall and could be collected by the player's bat to give certain abilities.

The special power-ups available included:

* The Hand - which makes the ball stick to the bat until the player chooses to fire it again.
* "Slow" - which slows down the ball to make it easier for the player to hit.
* "Kill Aliens" - which stops the aliens from appearing until another power-up is collected or a life is lost.
* Extra life.
* 5000 points.
* Smash shot - which makes the ball smash through blocks rather than bounce off the first one it strikes.
* Long bat - which enlarges the bat to make hitting the ball easier.
* Triple-ball - which splits the on-screen ball into three.
* Laser - which allows the player to shoot the blocks with a laser mounted on the bat.
* Rocket pack - which thrusts the player up to the next level.

The game allowed three modes of play, one and two player "turn-taking" and a two-player simultaneous play by allowing each player's bat to only move in "their half" of the screen, which required co-operation between the two players to keep the ball going, especially if Aliens were present as then even the idle player (the one who does not have the ball on their side) had to avoid any dropped bombs and the aliens themselves.

Different levels presented different obstacles through which the ball had to be navigated to destroy all the breakable blocks, and some incorporated a "gravity" device which altered the path of a ball if it strayed near while it was activated.

## References

1. ↑ "Batty (HitPak/Elite, 1987)". 8 September 2013. http://frgcb.blogspot.com/2013/09/batty-hitpakelite-1987.html.
2. ↑ "Next Month". Your Sinclair (Dennis Publishing) (21): 97. 10 July 1987. https://spectrumcomputing.co.uk/page.php?issue_id=242&page=97. Retrieved 16 December 2022.
3. ↑ 3.0 3.1 "Six of the Best from Hit Pack (advertisement)". Computer and Video Games (71). September 1987. https://spectrumcomputing.co.uk/page.php?issue_id=1523&page=3. Retrieved 2014-02-14.
4. ↑ "On The Horizon". ACE (Future Publishing) (20): 66. May 1989. https://spectrumcomputing.co.uk/page.php?issue_id=1746&page=66. Retrieved 6 February 2023.

## External links

* Batty at SpectrumComputing.co.uk

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