The Caligula Effect

Developer(s)|

* Aquria
* Historia (Overdose)[lower-alpha 1]

Publisher(s)|

* JP: FuRyu
* WW: Atlus USA (Vita)
* WW: NIS America (Overdose)

Director(s)| Takuya Yamanaka
Artist(s)| Oguchi
Writer(s)| Tadashi Satomi
Composer(s)| Tsukasa Masuko
Engine| Unreal Engine 4 (Overdose)
Platform(s)|

* PlayStation Vita
* PlayStation 4
* Windows
* Nintendo Switch

Release|

June 23, 2016

* PlayStation Vita

* JP: June 23, 2016
* NA: May 2, 2017
* EU: May 9, 2017

* Overdose
* PlayStation 4

* JP: May 17, 2018
* NA: March 12, 2019
* EU: March 15, 2019

Windows, Nintendo Switch

* NA: March 12, 2019
* JP: March 14, 2019[lower-alpha 2]
* EU: March 15, 2019

Genre(s)| Role-playing

The Caligula Effect[lower-alpha 3] is a role-playing video game developed by Aquria. It was released for the PlayStation Vita in Japan in June 2016, and by Atlus USA in North America and Europe in May 2017. A remake of the game, The Caligula Effect: Overdose[lower-alpha 4], was released for the PlayStation 4 in Japan in May 2018, and worldwide by NIS America in March 2019 for the PlayStation 4, Nintendo Switch, and Windows. An anime adaptation of the same name premiered in April 2018.

A sequel, The Caligula Effect 2, was released for the PlayStation 4 and Nintendo Switch in Japan on June 24, 2021.[1]

## Contents

* 1 Gameplay
* 2 Premise
* 3 Development
* 4 Release
* 5 Reception
* 6 Notes
* 7 References
* 8 External links

## Gameplay

The Caligula Effect is a role-playing video game featuring turn-based combat in dungeon environments. Combat is triggered upon encountering enemy characters during dungeon exploration.[2] A party can consist of four playable characters maximum. There are 9 main characters that can be used in the party as the story progresses. Any NPC can be recruited into the party after obtaining level 2 or higher association. Three commands can be chained together per turn for each party member and can preview its effect before initiating. Players can raise association with other NPCs by interacting with them. Certain NPCs are not accessible until specific NPC association is gained. After reaching a certain amount of association, side-quests are unlocked for specific NPCs.

## Premise

The Caligula Effect is set in a virtual reality program known as "Mobius", created so people can escape pain in their lives within reality and live in an idyllic high school setting, forced to live out their 3 years indefinitely. The main protagonist is one of the group who realizes that they are in a virtual world, and ally with the former keeper of Mobius, "Aria" to form the "Go-Home Club", a group dedicated to escaping from Mobius and its god-like overseer program, a vocal program called "μ". They oppose the "Ostinato Musicians", a group who supports μ and sees the Go-Home Club as traitors.[2][3]

## Development

The Caligula Effect was developed by FuRyu and published worldwide by Atlus USA. It was directed by Takuya Yamanaka, with character designs by Oguchi. It was written by Tadashi Satomi, who had previously worked on the first three games in the Persona series – Revelations, Persona 2 and Persona 2. The music was written by former Megami Tensei series composer Tsukasa Masuko, and the theme song is performed by a three-person group: Eriko Nakamura, Emi Nitta and Yuka Ōtsubo. The developers define Caligula as a "next-generation juvenile RPG" focusing on modern pathology and trauma.[2][4]

The characters were said to violate a variety of taboos, with Satomi specifically creating one that the team were initially wanting to avoid. The title stems from the psychological term "Caligula effect", referring to the want to see and do prohibited things. Despite its prominence and tying into the gameplay experience, the word itself is not mentioned within the game's context.[2][4]

The game was first announced on February 23, 2016 in that week's issue of Famitsu, along with its release date.[5] At the time it was announced, it was said to be 50% complete.[2] A teaser trailer and the first screenshots was released soon after the initial announcement.[6]

## Release

The game was released by FuRyu for the PlayStation Vita in Japan on June 23, 2016,[7] and was released by Atlus USA in North America on May 2, 2017, and in Europe on May 9.[8] Initially, Atlus USA did not rule out a physical release of The Caligula Effect through Limited Run Games,[9] but eventually decided against it.[10] An anime adaptation, Caligula, premiered in Japan in April 2018.[11]

In November 2017, a remake titled The Caligula Effect: Overdose was announced. It was released in Japan for the PlayStation 4 on May 18, 2018, and by NIS America for the PlayStation 4, Nintendo Switch, Windows in North America on March 12, 2019, and in Europe on March 15, 2019.[12] The remake, developed by the studio Historia using Unreal Engine 4, features upgraded visuals and gameplay, a new playable female protagonist, new endings, and more supporting characters.[13][14][15]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| Vita: 58/100[16]
PS4: 64/100[17]
NS: 60/100[18]
Review scores
Publication| Score
Destructoid| 4/10[21]
Famitsu| Vita: 30/40[19]
PS4: 33/40[20]

The Caligula Effect received "mixed or average reviews" from critics, according to review aggregator Metacritic.[16][17][18] Famitsu scored the original version of the game with a 30 out of 40 rating, with an 8/7/8/7 out of 10 breakdown among the four reviewers.[19] Josh Tolentino from Destructoid gave the game 4/10, praising the fresh idea and the battle system of the game, but criticized the shallow character bonding system, the long length of battles and the poor performance of the game on the PlayStation Vita.[22]

The remake fared better among reviewers, with Famitsu giving it with a higher 33 out of 40 score, consisting of ratings from four critics who individually gave it 9/8/8/8.[20]

It was the second best selling video game in Japan during its opening week, with 31,243 copies sold.[23] During its second week, it dropped to eleventh place, with an additional 7,289 copies sold.[24] The PlayStation 4 version sold 20,399 copies within its first week on sale in Japan, placing it at first on the all format sales chart.[25]

## Notes

1. ↑ Ported to Windows and Nintendo Switch by Engine Software BV.
2. ↑ Windows version was released on March 13, 2019
3. ↑ Known in Japan as Caligula (カリギュラ, Karigyura)
4. ↑ Known in Japan as Caligula: Overdose (カリギュラ オーバードーズ, Karigyura Ōbādōzu)

## References

1. ↑ "The Caligula Effect 2 announced for PS4, Switch". Gematsu. 2021-02-17. https://www.gematsu.com/2021/02/the-caligula-effect-2-announced-for-ps4-switch.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Romano, Sal (2016-02-23). "FuRyu announces Caligula for PS Vita". Gematsu. http://gematsu.com/2016/02/furyu-announces-caligula-ps-vita.
3. ↑ "The Caligula Effect launches May 2 in the Americas and Europe - Gematsu" (in en-US). Gematsu. 2017-03-09. http://gematsu.com/2017/03/caligula-effect-launches-may-2-americas-europe.
4. ↑ 4.0 4.1 (in Japanese)Famitsu (Enterbrain). 2016-02-25. http://www.famitsu.com/news/201602/25100180.html. Retrieved 2016-02-27.
5. ↑ (in Japanese)Famitsu (Enterbrain). 2016-02-23. http://www.famitsu.com/news/201602/23099932.html. Retrieved 2016-02-27.
6. ↑ Romano, Sal (2016-02-24). "Caligula teaser trailer, Famitsu screenshots". Gematsu. http://gematsu.com/2016/02/caligula-teaser-trailer-famitsu-screenshots.
7. ↑ "Caligula's New Trailer Highlights Characters Of Its Virtual High School World". Siliconera. 20 April 2016. http://www.siliconera.com/2016/04/20/caligulas-new-trailer-highlights-characters-virtual-high-school-world/.
8. ↑ "The Caligula Effect delayed to May 9 in Europe". 28 April 2017. http://gematsu.com/2017/04/caligula-effect-delayed-may-9-europe.
9. ↑ Puntschart, Justin (17 June 2016). "Limited Run Games Releasing Caligula is "Not Impossible"". Operation Rainfall. http://operationrainfall.com/2016/06/17/limited-run-caligula-not-impossible/.
10. ↑ Hardin, John. "For those asking, no news on Caligula until 2017. We're still in early loc stages. And it is 100% final there's no physical. No LRG, etc.". https://twitter.com/JohnLHardin/status/807270630638764032.
11. ↑ "The Caligula Effect Game Gets TV Anime Adaptation in April 2018". November 17, 2017. https://www.animenewsnetwork.com/news/2017-11-17/the-caligula-effect-game-gets-tv-anime-adaptation-in-april-2018/.124162.
12. ↑ "The Caligula Effect: Overdose Dated For March 2019 In The West For PS4, Switch, And PC". 6 December 2018. http://www.siliconera.com/2018/12/06/the-caligula-effect-overdose-dated-for-march-2018-in-the-west-for-ps4-switch-and-pc/.
13. ↑ Romano, Sal (November 22, 2017). "Historia developing The Caligula Effect: Overdose". https://www.gematsu.com/2017/11/historia-developing-caligula-effect-overdose.
14. ↑ "The Caligula Effect: Overdose Goes Over What's New In The Unreal Engine 4 Remake". 23 February 2018. http://www.siliconera.com/2018/02/23/caligula-effect-overdose-goes-whats-new-unreal-engine-4-remake/.
15. ↑ "The Caligula Effect: Overdose announced for PS4 - Gematsu" (in en-US). Gematsu. 2017-11-17. https://gematsu.com/2017/11/caligula-effect-overdose-announced-ps4.
16. ↑ 16.0 16.1 "The Caligula Effect for PlayStation Vita Reviews". CBS Interactive. https://www.metacritic.com/game/the-caligula-effect/critic-reviews/?platform=playstation-vita.
17. ↑ 17.0 17.1 "The Caligula Effect: Overdose for PlayStation 4 Reviews". CBS Interactive. https://www.metacritic.com/game/the-caligula-effect/critic-reviews/?platform=playstation-4.
18. ↑ 18.0 18.1 "The Caligula Effect: Overdose for Nintendo Switch Reviews". CBS Interactive. https://www.metacritic.com/game/the-caligula-effect/critic-reviews/?platform=nintendo-switch.
19. ↑ 19.0 19.1 "Famitsu Review Scores: Issue 1437 - Gematsu". Gematsu. 15 June 2016. http://gematsu.com/2016/06/famitsu-review-scores-issue-1437.
20. ↑ 20.0 20.1 Romano, Sal (May 8, 2018). "Famitsu Review Scores: Issue 1536". Gematsu. https://www.gematsu.com/2018/05/famitsu-review-scores-issue-1536.
21. ↑ "Review: The Caligula Effect". https://www.destructoid.com/review-the-caligula-effect-434216.phtml.
22. ↑ "Review: The Caligula Effect". destructoid. https://www.destructoid.com/review-the-caligula-effect-434216.phtml.
23. ↑ Romano, Sal (2016-06-29). "Media Create Sales: 6/20/16 – 6/26/16". Gematsu. http://gematsu.com/2016/06/media-create-sales-62016-62616.
24. ↑ Romano, Sal (2016-07-06). "Media Create Sales: 6/27/16 – 7/3/16". Gematsu. http://gematsu.com/2016/07/media-create-sales-62716-7316.
25. ↑ Romano, Sal (May 23, 2018). "Media Create Sales: 5/14/18 – 5/20/18". Gematsu. https://gematsu.com/2018/05/media-create-sales-5-14-18-5-20-18.

## External links

* (Caligula Effect)
* (Caligula Effect 2)

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