Teenage Mutant Ninja Turtles (arcade game)

Short description: 1989 video game

Teenage Mutant Ninja Turtles

Promotional poster

Developer(s)| Konami
Probe Software (Amiga)
Publisher(s)|

Konami

*     * WW: Konami (arcade/consoles)
* NA: Dynamo Corp. (arcade)[1]
* UK: Brent Leisure (arcade)[2]

Image Works (computers)
Ubisoft (Xbox Live Arcade)

Director(s)| Hideki Ohyama
K. Takabayashi (Arcade)
H. Toyoda (NES)
Producer(s)| Masahiro Inoue
Programmer(s)| Gen Suzuki
Sadaki Matsumoto (Arcade)
Kouki Yamashita
Yūji Shibata (NES)
Artist(s)| M. Moriyama
K. Hattori
Yuji Asano
Kouki Yamashita (Arcade)
Junko Maruo
Masaaki Kishimoto (NES)
Composer(s)| Mutsuhiko Izumi
Miki Higashino (Arcade)
Kozo Nakamura (NES)
Series| Teenage Mutant Ninja Turtles
Platform(s)|

* Arcade
* Famicom/NES, PlayChoice-10, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum, PlayStation 2, Xbox, GameCube, Xbox 360

Release|

October 11, 1989

* Arcade

* NA: October 11, 1989[3][4][5]
* EU: October 1989[2]
* AU: Late 1989
* HK: December 1989[6]
* JP: June 1990[7]

Famicom/NES

* JP: December 7, 1990
* NA: December 1990[8]
* EU: November 14, 1991

Home Computers

* EU: 1991

Xbox Live Arcade

* NA: March 14, 2007
* AU: October 31, 2007

Genre(s)| Beat 'em up
Mode(s)| Single-player, multiplayer

Teenage Mutant Ninja Turtles, released in Japan as Script error: The function "nihongo_foot" does not exist. and in Europe as Teenage Mutant Hero Turtles, is a 1989 beat 'em up arcade game released by Konami.[9] It is based on the Teenage Mutant Ninja Turtles franchise, including the first animated series that began airing two years earlier. In the game, up to four players control the titular Ninja Turtles, fighting through various levels to defeat the turtles' enemies, including the Shredder, Krang and the Foot Clan. Released during a high point in popularity for the Teenage Mutant Ninja Turtles franchise, the arcade game was a worldwide hit, becoming the highest-grossing dedicated arcade game of 1990 in the United States and Konami's highest-grossing arcade game. Versions for various home systems soon followed, including the Nintendo Entertainment System.[10] A sequel, Teenage Mutant Ninja Turtles, was released in 1991.

## Contents

* 1 Gameplay
* 2 Development and release
* 3 Home versions
* 3.1 Ports to home systems
* 3.2 Emulated releases
* 4 Reception
* 4.1 Commercial
* 4.2 Critical
* 5 Notes
* 6 References
* 7 External links
* 8 Features
* 9 History
* 10 See also
* 11 References
* 12 External links

## Gameplay

The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. Depending on the version of the game, the characters are either chosen via an in-game select screen or based on which coin slot the player placed their credit into. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed.

The eight-way joystick controls the movements of the Turtle, the jump button makes them jump and the attack button makes them hit in front of them using their weapon. The Turtles can also perform special moves, including throwing Foot soldiers overhead and performing a special attack by pressing the jump and attack buttons; Raphael rolls along the ground and finishes with a kick, while the other Turtles do a sweeping jump attack with their weapons. The Turtles can also spring off the wall in certain areas. Enemies can be defeated more quickly by slamming them into walls or solid objects. Many objects such as traffic cones, parking meters, fire hydrants and exploding oil drums can be hit or damaged with attacks in order to help defeat nearby enemies. In the attract mode, the game shows the first part of the cartoon opening, along with a portion of the Teenage Mutant Ninja Turtles theme song.

Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving only the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman (in his human form), Granitor, General Traag, Krang, and Shredder himself.

In Teenage Mutant Ninja Turtles, the Arcade version of Teenage Mutant Ninja Turtles has six enhancements.

* Level Select – Allows the player to start at any level of their choosing.
* God Mode – Allows the player to become immune to most damage and defeat most enemies with a single hit.
* Remove Penalty Bombs – This enhancement disables the "Penalty Bombs" that the game drops on players in certain circumstances.
* Nightmare Mode − Enables a mode in the game that dramatically increases the number of enemies.
* Starting Lives − Adjusts the number of lives at the start of the game from 1 to 5.
* Difficulty − Adjusts the difficulty of the game from easy to very difficult.

## Development and release

A printed circuit board (PCB) of the arcade game

Konami acquired the license for the Teenage Mutant Ninja Turtles franchise around the same time the animated series began airing in 1987. Konami began development on both an arcade game and console game shortly after.[1]

The arcade game was distributed as TMNT: Super Kame Ninja in Japan, Teenage Mutant Ninja Turtles in North America and Oceania, and Teenage Mutant Hero Turtles in Europe. The game was released primarily as a dedicated four-player arcade cabinet in all regions except Japan, where it was sold as a 2-player conversion kit. 2-player conversion kits of the game were released in other regions, serving as less expensive alternatives to 4-player cabinets.

## Home versions

### Ports to home systems

Cover artwork of the NES version, which was retitled Teenage Mutant Ninja Turtles II: The Arcade Game

The game was ported to the Nintendo Entertainment System in 1990. This conversion was titled Teenage Mutant Ninja Turtles II: The Arcade Game in order to avoid confusion with the previous NES game based on the franchise.[11] The Japanese Famicom version was titled Teenage Mutant Ninja Turtles, without a number nor a subtitle, due to the fact that first NES game was localized in Japan under a different title.

The NES version features two additional levels and bosses, one of which is a snowy Central Park where players fight an alien bounty hunter named "Tora".

This version includes two new levels (the first part of Scene 3 and all of Scene 6), which feature new enemy characters, including two new bosses created specifically for the NES port: Tora (a Polar Bear-like "blizzard beast") and Shogun (a robotic samurai). Most of the original stages from the arcade version were extended as well, and the second half of Scene 3, the parking garage stage, replaces the arcade version's end battle with both Bebop and Rocksteady with a battle against the mutated fly form of Baxter Stockman. The NES port appeared in Nintendo's PlayChoice-10 arcade system.

The NES version featured notable product placement advertising: Pizza Hut logos. The rear cover of the instruction manual provided a coupon for the restaurant, with an expiration date of December 31, 1991.[12]

Computer ports of the arcade game were released by Image Works and ported by Probe Software in 1991 for the ZX Spectrum, Amiga, Amstrad CPC, Atari ST, DOS PC and Commodore 64. The title was changed to Teenage Mutant Hero Turtles: The Coin Op in the European versions, reflecting censorship of the 1987 TV series in certain regions at the time.

### Emulated releases

An emulated version of the arcade game is included as a hidden bonus game in Teenage Mutant Ninja Turtles 2 for the PlayStation 2, Xbox, and GameCube, but with altered music and most of the voice clips edited out. The game is unlocked by finding an antique in Stage 9-1; the antique turns out to be the original arcade machine.[13]

An Xbox Live Arcade version of the game was released under the name TMNT 1989 Classic Arcade on March 14, 2007, published by Ubisoft and ported by Digital Eclipse.[14] The game was priced at 400 Microsoft Points.[14] Like other classic arcade games on the Xbox 360 platform, portions of the original arcade game were emulated with network code and other new features added. Players could earn achievements as well as play 2-4 player co-op (both online and offline). Unlike the unlockable in Battle Nexus, this rerelease retains the music and voices of the 1989 arcade game.

In 2019, the game was re-released as a replica arcade cabinet for home use by manufacturer Arcade1Up.[15] The reissue is nearly identical to the original, but there are a few changes: the opening theme is a new recording by a different singer, players do not need to insert quarters to play, and Konami's name on the arcade marquee is replaced by Nickelodeon's. The Turtles in Time variant released in 2021 has the original song in the first game and is online. The two player countercade has the remixed song though. [15]

The arcade and NES versions of the game were re-released as part of Teenage Mutant Ninja Turtles in 2022.[16]

In December 2023 Numskull is releasing quarter scale cabinets of both arcade games, TMNT and Turtles in Time retailing at $299 each at the Konami shop. The TMNT 1989 cabinet has the original TMNT song.

## Reception

### Commercial

The arcade game was a blockbuster hit, especially in North America,[4][17][18] becoming Konami's highest-grossing arcade game.[19] Konami was unable to keep up with high demand, so they outsourced additional US manufacturing production to Dynamo Corp.[1] The release of the Teenage Mutant Ninja Turtles film in March 1990 gave the arcade game a further boost in earnings.[7] By early April 1990, Konami had sold over 20,000 arcade cabinets internationally outside of Japan, including over 14,000 cabinets sold in the United States, where it became the biggest arcade hit since Double Dragon (1987).[7] By early May 1990, the game had sold 25,000 arcade cabinets in America and Europe, with more units still in production to meet continued demand at the time.[20][21]

In North America, Teenage Mutant Ninja Turtles was the highest-grossing upright cabinet on the RePlay arcade charts throughout 1990, from January[22][23] through spring,[24][25][26] summer[27][28][29] and autumn[30][31] to December.[32][33] During November and December, weekly coin drop earnings averaged $163 per cabinet.[34] It ended the year as the highest-grossing dedicated arcade game of 1990 in the United States,[35] and it won a Diamond award from the American Amusement Machine Association (AAMA) for sales achievement in 1990.[36]

The game was also a major hit in Europe, particularly the United Kingdom,[2] where it was one of the top four highest-grossing arcade games during early 1990 (along with Tecmo World Cup '90, Super Masters and Line of Fire).[37] On Hong Kong's Bondeal charts, Teenage Mutant Ninja Turtles was the top-grossing dedicated arcade game from December 1989[6] to January 1990.[38][39] In Australia, the game was a record-breaking arcade hit in 1990 with high earnings during its first six months on the market, which was unusual for licensed arcade games which typically disappeared after several months.[40] In Japan, Game Machine listed Teenage Mutant Ninja Turtles on their September 1, 1990 issue as being the fourth most-popular arcade game for the previous two weeks.[41]

The Xbox Live Arcade digital version of Teenage Mutant Ninja Turtles sold 984,271 units on the Xbox 360 console, as of 2011[update].[42]

### Critical

Reception

| Review scores

Publication| Score
Famitsu| 26/40 (Famicom)[43]
GamePro| 23/25 (NES)[44]
Zzap!64| Positive (Arcade)[45]

Zzap! reported on the arcade game after it appeared at the Amusement Trades Exhibition International (ATEI), calling it a "great coin-op which is best in four player mode."[45]

Japanese gaming magazine Famitsu gave the Famicom (NES) version of the game a 26 out of 40 score.[43]

British gaming magazine The One reviewed the home computer versions (Amiga, Atari ST, DOS) of Teenage Mutant Ninja Turtles under the British title, Teenage Mutant Hero Turtles, giving credit for the game's graphics and sound, but criticizing the enemy AI and the ports' scrolling, concluding that the game "lacks depth and imagination".[46]

Time (magazine) 's Jared Newman named to his list of "14 Important Arcade Games Not Available for iPhone or iPad", citing the game's pioneering 4-player simultaneous play.[47]

GamesRadar ranked it the 25th best NES game made. The staff attributed the Ninja Turtles' continued success to the game and praised its visuals, audio, and combat system.[48]

## Notes

## References

1. ↑ 1.0 1.1 1.2 "Voice of the Turtle: operators across the land sing the praises of Konami's mega-hit; Dynamo Corp. joins production line to keep up with huge demand". RePlay 15 (4): 38. January 1990. https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay - Volume 14, Issue No. 4 - January 1990/page/38.
2. ↑ 2.0 2.1 2.2 "International News: London Preview". RePlay 15 (4): 140, 142. January 1990. https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay - Volume 14, Issue No. 4 - January 1990/page/140.
3. ↑ "Teenage Mutant Ninja Turtles (Registration Number PA0000431524)". https://cocatalog.loc.gov.
4. ↑ 4.0 4.1 "Around the Route". Cash Box. December 23, 1989. https://archive.org/details/cashbox53unse_22/page/28?q="Ninja+Turtles".
5. ↑ Akagi, Masumi (October 13, 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971–2005). Japan: Amusement News Agency. pp. 121–2. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n123.
6. ↑ 6.0 6.1 "The Bondeal Chart". RePlay 15 (4): 148. January 1990. https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay - Volume 14, Issue No. 4 - January 1990/page/148.
7. ↑ 7.0 7.1 7.2 "News Feature: Cowabunga! Game production continues on TMNT powerhouse". RePlay (RePlay Publishing) 15 (8): 146–9. May 1990. https://archive.org/details/re-play-volume-14-issue-no.-8-may-1990-600dpi/RePlay - Volume 14, Issue No. 8 - May 1990/page/146.
8. ↑ "All NES Games". Nintendo. https://www.nintendo.com/consumer/downloads/nes_games.pdf.
9. ↑ "Every Teenage Mutant Ninja Turtle Game By Konami (1989-2005) Review - Dubious Gaming - Blog by Ledjar". http://ca.ign.com/blogs/ledjar/2014/01/13/every-teenage-mutant-ninja-turtle-game-by-konami-1989-2005-review-dubious-gaming.
10. ↑ "Hardcore Gaming 101: Teenage Mutant Ninja Turtles". http://www.hardcoregaming101.net/tmnt/tmnt3.htm.
11. ↑ "Retro Game of the Day! Teenage Mutant Ninja Turtles II: The Arcade Game". https://www.gamasutra.com/blogs/RonAlpert/20100401/87041/Retro_Game_of_the_Day_Teenage_Mutant_Ninja_Turtles_II_The_Arcade_Game.php.
12. ↑ Beckerman, Marty. "A COMPLETE HISTORY OF TMNT PIZZA PRODUCT PLACEMENT". http://www.mtv.com/news/1877849/ninja-turtles-pizza-hut/.
13. ↑ "Teenage Mutant Ninja Turtles 2: Battle Nexus Cheats". http://www.gamesradar.com/teenage-mutant-ninja-turtles-2-battle-nexus/cheats/.
14. ↑ 14.0 14.1 Sinclair, Brendan (2007-03-06). "Ninja Turtles headed to Live Arcade" (in en-US). https://www.gamespot.com/articles/ninja-turtles-headed-to-live-arcade/1100-6166850/.
15. ↑ 15.0 15.1 IGN
16. ↑ Bailey, Kat (July 21, 2022). "Teenage Mutant Ninja Turtles: The Cowabunga Collection Has a Release Date". https://www.ign.com/articles/teenage-mutant-ninja-turtles-the-cowabunga-collection-has-a-release-date.
17. ↑ "ACME: New Product Review". RePlay 15 (7): 50–72. April 1990. https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay - Volume 14, Issue No. 7 - April 1990/page/50/mode/2up.
18. ↑ "Machines & Markets". RePlay 16 (4): 44–55. January 1991. https://archive.org/details/re-play-volume-16-issue-no.-4-january-1991-600dpi/RePlay - Volume 16, Issue No. 4 - January 1991/page/44.
19. ↑ "Developer Lookback: Konami Part I". Retro Gamer (Imagine Publishing) (53): 29. August 2008. https://archive.org/stream/retro_gamer/RetroGamer_053#page/n27/mode/2up.
20. ↑ "Overseas Readers Column: Korean Counterfeiters Were Exposed By Police". Game Machine (Amusement Press, Inc.) (379): 30. 1 May 1990. https://onitama.tv/gamemachine/pdf/19900501p.pdf#page=16.
21. ↑ "News Digest: TMNT Counterfeiters". RePlay 15 (9): 18. June 1990. https://archive.org/details/re-play-volume-14-issue-no.-9-june-1990-600DPI/RePlay - Volume 14, Issue No. 9 - June 1990/page/18.
22. ↑ "RePlay: The Players' Choice". RePlay 15 (4): 4. January 1990. https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay - Volume 14, Issue No. 4 - January 1990/page/4.
23. ↑ "RePlay: The Players' Choice". RePlay 15 (5): 4. February 1990. https://archive.org/details/re-play-volume-14-issue-no.-5-february-1990-600dpi/RePlay - Volume 14, Issue No. 5 - February 1990/page/n3.
24. ↑ "RePlay: The Players' Choice". RePlay 15 (6): 4. March 1990. https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay - Volume 14, Issue No. 6 - March 1990/page/4.
25. ↑ "RePlay: The Players' Choice". RePlay 15 (7): 4. April 1990. https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay - Volume 14, Issue No. 7 - April 1990/page/n3.
26. ↑ "RePlay: The Players' Choice". RePlay 15 (8): 4. May 1990. https://archive.org/details/re-play-volume-14-issue-no.-8-may-1990-600dpi/RePlay - Volume 14, Issue No. 8 - May 1990/page/n3.
27. ↑ "RePlay: The Players' Choice". RePlay 15 (9): 4. June 1990. https://archive.org/details/re-play-volume-14-issue-no.-9-june-1990-600DPI/RePlay - Volume 14, Issue No. 9 - June 1990/page/n3.
28. ↑ "RePlay: The Players' Choice". RePlay 15 (10): 4. July 1990. https://archive.org/details/re-play-volume-14-issue-no.-10-july-1990-600dpi/RePlay - Volume 14, Issue No. 10 - July 1990 (Compressed)/page/4. Retrieved 5 September 2021.
29. ↑ "RePlay: The Players' Choice". RePlay 15 (11): 4. August 1990. https://archive.org/details/re-play-volume-14-issue-no.-11-august-1990-600dpi/RePlay - Volume 14, Issue No. 11 - August 1990/page/4.
30. ↑ "RePlay: The Players' Choice". RePlay 15 (12): 4. September 1990. https://archive.org/details/re-play-volume-15-issue-no.-12-september-1990-600DPI/RePlay - Volume 15, Issue No. 12 - September 1990/page/4.
31. ↑ "RePlay: The Players' Choice". RePlay 16 (1): 4. October 1990. https://archive.org/details/re-play-volume-16-issue-no.-1-october-1990-600DPI/RePlay - Volume 16, Issue No. 1 - October 1990/page/4.
32. ↑ "RePlay: The Players' Choice". RePlay 16 (2): 4. November 1990. https://archive.org/details/re-play-volume-16-issue-no.-2-november-1990-600dpi/RePlay - Volume 16, Issue No. 2 - November 1990/page/4.
33. ↑ "RePlay: The Players' Choice". RePlay 16 (3): 4. December 1990. https://archive.org/details/re-play-volume-16-issue-no.-3-december-1990-600dpi/RePlay - Volume 16, Issue No. 3 - December 1990/page/4/mode/1up.
34. ↑ "Editorial". RePlay 16 (4): 6. January 1991. https://archive.org/details/re-play-volume-16-issue-no.-4-january-1991-600dpi/RePlay - Volume 16, Issue No. 4 - January 1991/page/6.
35. ↑ "AMOA 1989-90 Award Winners Announced". Cash Box. November 10, 1990. https://worldradiohistory.com/hd2/IDX-Business/Music/Archive-Cash-Box-IDX/90s/1990/CB-1990-11-10-OCR-Page-0025.pdf.
36. ↑ "Cover Story: It's Arrived! Konami Ships Simpsons Video". RePlay 16 (8): 103–4. May 1991. https://archive.org/details/re-play-volume-16-issue-no.-8-may-1991-600dpi/RePlay - Volume 16, Issue No. 8 - May 1991/page/103.
37. ↑ Openshaw, Mary (March 1990). "ATEI '90: major international show rings in new year with good spread of new products". RePlay 15 (6): 126–32. https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay - Volume 14, Issue No. 6 - March 1990/page/126.
38. ↑ "The Bondeal Chart". RePlay 15 (5): 90. February 1990. https://archive.org/details/re-play-volume-14-issue-no.-5-february-1990-600dpi/RePlay - Volume 14, Issue No. 5 - February 1990/page/90.
39. ↑ "The Bondeal Chart". RePlay 15 (6): 138. March 1990. https://archive.org/details/re-play-volume-14-issue-no.-5-february-1990-600dpi/RePlay - Volume 14, Issue No. 5 - February 1990/page/138.
40. ↑ "Video game follows movie". Leisure Line (Leisure & Allied Industries): 21. August 1990. https://archive.org/details/Leisure_Line_1990-08_Leisure_Allied_Industries_AU/page/n20.
41. ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (387): 21. 1 September 1990.
42. ↑ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Gamasutra (UBM Technology Group). https://www.gamasutra.com/view/news/39713/Xbox_Live_Arcde_by_the_numbers__the_2011_year_in_review.php.
43. ↑ 43.0 43.1 "T.M.N.T. [ファミコン"]. Famitsu (ASCII Corporation) (117): 32. 21 December 1990. https://archive.org/stream/bi-weekly-famitsu-no.-117-december-21st-1990/Bi-Weekly Famitsu - No. 117 December 21st, 1990#page/n31/mode/1up.
44. ↑ Arcade, Johnny (December 1990). "Nintendo ProView: Teenage Mutant Ninja Turtles: The Arcade Game". GamePro: 106–108. https://retrocdn.net/images/9/90/GamePro_US_017.pdf.
45. ↑ 45.0 45.1 "ATEI Show Report." ZZAP! March 1990. p.39.
46. ↑ Houghton, Gordon; Hamza, Kati (February 1991). "Green Grosser". The One (emap Images) (29): 23. https://archive.org/details/theone-magazine-29.
47. ↑ Newman, Jared (February 24, 2012). "14 Important Arcade Games Not Available for iPhone or iPad". Time. http://techland.time.com/2012/02/24/14-important-arcade-games-not-available-for-iphone-or-ipad/slide/teenage-mutant-ninja-turtles/.
48. ↑ "Best NES Games of all time". GamesRadar. 2012-04-16. http://www.gamesradar.com/best-nes-games-all-time/.

## External links

* Teenage Mutant Ninja Turtles at the Killer List of Videogames
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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* v
* t
* e

Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
* Cloak & Dagger
* Crash 'N Score
* Crystal Castles
* Destroyer
* Dominos
* Fire Truck
* Firefox
* Food Fight
* Gotcha
* Gran Trak 10
* Gran Trak 20
* Gravitar
* Hi-way
* I, Robot
* Indy 4
* Indy 800
* Jet Fighter
* LeMans
* Liberator
* Lunar Lander
* Major Havoc
* Millipede
* Missile Command
* Night Driver
* Outlaw
* Pin-Pong
* Pong
* Pong Doubles
* Pursuit
* Quadrapong
* Quantum
* Quiz Show
* Qwak!
* Rebound
* Red Baron
* Return of the Jedi
* Shark Jaws
* Sky Diver
* Space Duel
* Space Race
* Sprint 1
* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
* Starship 1
* Steeplechase
* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

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|

* v
* t
* e

Teenage Mutant Ninja Turtles video games

Konami|

* Teenage Mutant Ninja Turtles (NES)
* Teenage Mutant Ninja Turtles (arcade)
* Fall of the Foot Clan
* The Manhattan Project
* Turtles in Time
* Manhattan Missions
* Back from the Sewers
* The Hyperstone Heist
* Radical Rescue
* Tournament Fighters
* Teenage Mutant Ninja Turtles (2003)
* Teenage Mutant Ninja Turtles (GBA)
* Battle Nexus
* Mutant Melee
* Mutant Nightmare

Ubisoft|

* TMNT
* TMNT (GBA)
* Turtles in Time: Re-Shelled
* Smash-Up

Activision|

* Out of the Shadows
* Teenage Mutant Ninja Turtles (2013)
* Danger of the Ooze
* Mutants in Manhattan

Ludia|

* Teenage Mutant Ninja Turtles Legends

Warning: Default sort key "Teenage Mutant Ninja Turtles (Arcade Game)" overrides earlier default sort key "Mobygames".

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(0 votes)

Original source: https://en.wikipedia.org/wiki/Teenage Mutant Ninja Turtles (arcade game). Read more

|

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