Asteroids Deluxe

Short description: 1981 video game

This article is missing information about reception and re-releases. Please expand the article to include this information. Further details may exist on the talk page. (August 2025)

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Asteroids Deluxe

Arcade flyer

Developer(s)| Atari, Inc.
Publisher(s)| Atari, Inc.
Designer(s)| Dave Shepperd[1]
Series| Asteroids
Platform(s)| Arcade, BBC Micro, Atari ST, Atari 7800
Release|

April 1981

* Arcade

* NA: April 1981

BBC Micro
1984
Atari ST
1987
7800

* WW: April 26, 2024

Genre(s)| Multidirectional shooter
Mode(s)| Single-player, multiplayer

Asteroids Deluxe is a multidirectional shooter arcade video game with monochrome vector graphics, released in April 1981 by Atari, Inc.[2] It is the sequel to Asteroids (1979) and was designed to combat the saucer-hunting strategy of the original, allowing experts to play for extended periods;[3][4] however, these modifications made it significantly more difficult and less accessible to players.[5]

Ports of Asteroids Deluxe were released for the BBC Micro in 1984,[4] the Atari ST in 1987,[6] and the Atari 7800 in 2024. The game was followed by Space Duel in 1982 and the more direct sequel Blasteroids in 1988.

## Contents

* 1 Gameplay
* 2 Development
* 3 Ports
* 4 References
* 5 External links

## Gameplay

Like in the original Asteroids, the objective is to score points by destroying asteroids and flying saucers. The player controls a ship that can rotate left and right, fire shots straight forward, and thrust forward. When shot, larger asteroids break apart into smaller pieces and fly in random directions, while the smallest asteroids are destroyed when hit. Deluxe replaces the hyperspace feature with shields which deplete with use. This game also introduces the "Killer Satellite", a cluster of ships that break apart and chase the player's ship when hit.[7] Objects "wrap" from each edge of the screen to the opposite edge (e.g. from the right edge to the left, or the top edge to the bottom), as in the original.

In addition to the shield feature and the Killer Satellite, the most significant change in this version of the game is that the flying saucers can now target the player's ship across the screen boundary - meaning that if the saucer is close to the left edge and the player is at the right edge, the saucer may shoot toward the left edge and across the boundary to hit the player since their ship is closer that direction. In Asteroids, the saucers could only fire directly at the player's location on screen without considering the boundary, which led to the popular "lurking" exploit that enabled players to play for very long periods of time on a single credit. This updated strategy was in direct response to that exploit.[4]

## Development

The Asteroids Deluxe arcade machine is a vector game, with graphics consisting entirely of lines drawn on a vector monitor, which Atari described as "QuadraScan". The key hardware consists of a 1.5 MHz MOS 6502A CPU, which executes the game program, and the Digital Vector Generator (DVG), the first vector processing circuitry developed by Atari. The DVG used for Asteroids Deluxe was designed by Wendi Allen (then known as Howard Delman), and used earlier in Lunar Lander and Asteroids.[8] Most of the sound effects are implemented by custom circuitry, but some are generated via the POKEY sound chip.

## Ports

On April 26, 2024, Atari re-released Robert DeCrescenzo's homebrew port of Asteroids Deluxe as an official release for the Atari 7800, as well as for the Atari 2600+ and 7800+ consoles.[9]

## References

1. ↑ Rouse, Richard (2005). Game Design: Theory & Practice. Wordware Pub.. p. 92. ISBN 978-1-55622-912-1. https://books.google.com/books?id=hXwhAQAAIAAJ. "I did not do Asteroids Deluxe. It was done by David Shepperd."
2. ↑ "SEC Info - Atari Inc". http://www.secinfo.com/dsvrt.91w8.c.htm.
3. ↑ "The Asteroids 'Lurker'". Electronic Gaming Monthly (Ziff Davis) (103): 91. February 1998.
4. ↑ 4.0 4.1 4.2 "Asteroids Deluxe". http://www.arcade-history.com/?n=asteroids-deluxe&page=detail&id=127.
5. ↑ Sullivan, George (1982). How to Win at Video Games: A Complete Guide. Scholastic Book Services. pp. 81–82. ISBN 978-0-590-32630-8. https://books.google.com/books?id=bP4XAv0QeKIC. "In fact, in the first few months after Asteroids Deluxe was introduced, it proved so difficult that many players turned their backs on the machine."
6. ↑ Hawken, Kieren (6 June 2017). The A-Z of Atari ST Games: Volume 1. Andrews UK Limited. pp. 9–10. ISBN 978-1-78538-701-2. https://books.google.com/books?id=CtEnDwAAQBAJ&pg=PT9.
7. ↑ Staff Writer (10 May 1981). "'Asteroids game': trying to stay alive". Poughkeepsie Journal (Poughkeepsie, New York). https://www.newspapers.com/image/114312538/?terms=asteroids+deluxe.
8. ↑ Margolin, Jed (22 April 2001). "The Secret Life of Vector Generators". San Jose, California. http://www.jmargolin.com/vgens/vgens.htm#Major Havoc and the Empire Strikes.
9. ↑ "Asteroids Deluxe 7800" (in en). https://atari.com/products/asteroids-deluxe-7800-atari.

## External links

* Asteroids Deluxe at the Killer List of Videogames

Template:Asteroids series

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