Shuttle (video game)

Short description: 1992 video game

Shuttle

Developer(s)| Vektor Grafix
Publisher(s)| Virgin Games
Platform(s)| IBM PC, Amiga, Atari ST
Release| 1992
Genre(s)| Flight simulator
Mode(s)| Single-player

Shuttle is a space flight simulator game developed by Vektor Grafix and published by Virgin Games. It was released in 1992 on the IBM PC, Amiga and Atari ST.

## Contents

* 1 Description
* 2 Reception
* 3 See also
* 4 References
* 5 External links

## Description

Template:More references needed|section=y}} Players control a Space Shuttle that departs from the Vehicle Assembly Building and returns to Earth at the Shuttle Landing Facility.

The gameplay mechanics are organized into missions that emulate the experience of Space Shuttle missions, including launching the Hubble Space Telescope and using the Manned Maneuvering Unit to repair satellites.[1] Players are able to receive optional guidance for completing missions if they are struggling.

Instructions are passed to the player through a teleprinter, and when those instructions require the player to use the shuttle controls, a flashing box indicates the appropriate switch or knob to use.

The camera zooms in on the Space Shuttle launch stack (MS-DOS)

The game supports multiple different camera angles, rather than the standard control panel and external view found in most simulators of the time. The player can also look out of any of the cockpit windows, including back into the payload bay when retrieving or releasing satellites, and some of the CCTV cameras on the Remote Manipulator System. The developers also provide in-game information and diagrams on each of the major Space Shuttle systems. The publishers also supplied a game manual and a large poster showing the control panels.

The game was released with numerous bugs and issues, particularly with the autopilot often getting confused and leading to peculiar re-entry trajectories. In earlier versions, the final mission was impossible to complete.[citation needed]

## Reception

Stanley Trevena from Computer Gaming World applauded the level of detail accomplished in Shuttle,[2] and stated that "Players with an interest in space and hard-core simulation fans alike will blast off into orbit with this new simulation from Virgin."[3] The magazine ran it in their 1992 "Simulation of the year", which ultimately went to Falcon 3.0 by Spectrum Holobyte.[4]

In 1996, Computer Gaming World declared Shuttle the 50th-worst computer game ever released.[5]

## See also

* Space Shuttle (1983)
* Project Space Station (1985)
* E.S.S. Mega (1991)
* Buzz Aldrin's Race Into Space (1993), a US-Soviet Space Race simulator

## References

1. ↑ "Shuttle: The Space Flight Simulator (Amiga)" (in en). https://gamesnostalgia.com/game/shuttle-the-space-flight-simulator.
2. ↑ Staff (February 1992). "Review". Computer Gaming World (Anaheim, California: Golden Empire Publications) (91): 14. ISSN 0744-6667. OCLC 8482876. Archived from the original on 2011-07-23. https://web.archive.org/web/20110723104340/http://cgw.vintagegaming.org/galleries/index.php?year=1992&pub=2&id=91.
3. ↑ Trevena, Stanley (May 1992). "Shuttle off from Vandenberg: Virgin's Shuttle". Computer Gaming World 1 (94): 34, 36.
4. ↑ Staff (November 1992). "CGW Salutes The Games of the Year". Computer Gaming World (Anaheim, California: Golden Empire Publications) (100): 112. ISSN 0744-6667. OCLC 8482876. Archived from the original on 2011-07-23. https://web.archive.org/web/20110723104355/http://cgw.vintagegaming.org/galleries/index.php?year=1992&pub=2&id=100.
5. ↑ Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.

## External links

* Shuttle at MobyGames
* Amiga version Review
* Atari ST screenshots

* v
* t
* e

Space Shuttle program

* Space Shuttle
* List of missions
* List of crews

Components|

* Space Shuttle orbiter
* Solid Rocket Booster
* External Tank
* Main Engine
* Orbital Maneuvering System
* Reaction control system
* Thermal protection system
* Booster separation motor

Orbiters|

* Enterprise
* Columbia
* Challenger
* Discovery
* Atlantis
* Endeavour

Add-ons|

* Spacelab (ESA)
* Canadarm (CSA)
* Extended Duration Orbiter
* Remote Controlled Orbiter
* Spacehab
* Multi-Purpose Logistics Module

Sites|

* Kennedy Space Center LC-39
* Vandenberg SLC-6
* Landing sites
* Shuttle Landing Facility
* Abort Landing Sites

Operations
and training|

* Missions (canceled)
* Crews
* Mission timeline
* Rollbacks
* Countdown
* Abort modes
* Rendezvous pitch maneuver
* Shuttle Mission Simulator
* Shuttle Training Aircraft

Testing|

* Inspiration (design)
* Pathfinder (simulator)
* MPTA (engine mounts)
* MPTA-ET (external tank)
* Approach and Landing Tests

Disasters|

* Challenger disaster (report)
* Columbia disaster (report)

Support|

* Crawler-transporter
* Mate-Demate Device
* Mobile Launcher Platform
* NASA recovery ship
* Orbiter Processing Facility
* Shuttle Avionics Integration Laboratory (SAIL)
* Shuttle Carrier Aircraft
* flights
* Shuttle Training Aircraft
* STS-3xx

Special|

* Deutschland-1
* Getaway Special
* Teacher in Space Project
* Shuttle-Mir
* Hitchhiker

Space suits|

* Extravehicular Mobility Unit
* Shuttle Ejection Escape Suit
* Launch Entry Suit
* Advanced Crew Escape Suit

Experiments|

* Freestar experiments
* Inflatable Antenna Experiment
* Spartan Packet Radio Experiment
* Shuttle pallet satellite
* Wake Shield Facility

Derivatives|

* Saturn-Shuttle (canceled)
* Shuttle-Derived Launch Vehicle
* Shuttle-Derived Heavy Lift Launch Vehicle
* Jupiter
* Shuttle-C
* Ares
* Space Launch System

Replicas|

* Independence

Related|

* Space Shuttle design process
* Inertial Upper Stage
* Payload Assist Module
* International Space Station
* Criticism
* Retirement
* Conroy Virtus
* The Dream Is Alive (1985 documentary)
* Space Shuttle America
* Rendezvous
* Space Shuttle Project
* Shuttle
* Space Shuttle
* Space Shuttle Mission 2007
* Orbiter simulator

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