Nvidia Omniverse

Short description: Real-time graphics collaboration platform

Omniverse is a real-time 3D graphics collaboration platform created by Nvidia.[1] It has been used for applications in the visual effects and "digital twin" industrial simulation industries.[2] Omniverse makes extensive use of the Universal Scene Description (USD) format.[3]

## References

1. ↑ Cherney, Max A. (2021-11-09). "Nvidia’s path to the metaverse is called Omniverse" (in en). https://www.protocol.com/enterprise/nvidia-omniverse-gtc-enterprise.
2. ↑ Ruddock, Jo (2021-08-12). "Nvidia Omniverse expands with Blender and Adobe integrations" (in en). https://www.ibc.org/ibc-daily/nvidia-omniverse-expands-with-blender-and-adobe-integrations/7833.article.
3. ↑ MacManus, Richard (2022-01-10). "Nvidia Announces Expansion of Omniverse to Consumer Internet" (in en-US). https://thenewstack.io/nvidia-announces-expansion-of-omniverse-to-consumer-internet/.

## External links

* https://www.nvidia.com/en-us/omniverse/

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Nvidia

GeForce (List of GPUs)

| Fixed pixel pipeline|

| Pre-GeForce|

* NV1
* NV2

* RIVA 128
* RIVA TNT
* TNT2

|

* GeForce 256
* 2
* 4 MX

Vertex and pixel shaders|

* GeForce 3
* 4 Ti
* FX
* 6
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Unified shaders|

* GeForce 8
* 9
* 100
* 200
* 300
* 400
* 500

Unified shaders & NUMA|

* GeForce 600
* 700
* 800M
* 900
* 10
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Ray tracing|

* GeForce 20

Software and technologies

| Multimedia
acceleration|

* NVENC (video encoding)
* PureVideo (video decoding)

|

Software|

* Cg (shading language)
* CUDA
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* Nvidia 3D Vision (stereo 3D)
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GPU microarchitectures|

* Tesla
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Other products

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* Nvidia Quadro
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|

GPGPU|

* Nvidia Tesla
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* NV2A (Xbox)
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CPUs|

* Project Denver

Computer chipsets|

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Company

| Key people|

* Jen-Hsun Huang
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Acquisitions|

* 3dfx Interactive
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* Mental Images
* PortalPlayer
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