Ergonomics

This is a disambiguation page: a list of articles associated with the same title or concept.

If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

This article or chapter is incomplete and its contents need further attention. Some information may be missing or may be wrong, spelling and grammar may have to be improved, use your judgment!

## Definition[edit | edit source]

* "Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance (definition adopted by the International Ergonomics Association in 2000)."(Wikipedia:Ergonomics \- retrieved 17:04, 9 June 2006 (MEST))

* ""Human factors" is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. It is a profession that focuses on how people interact with products, tools, procedures, and any processes likely to be encountered in the modern world. [...] Areas of interest for human factors practitioners may include the following: workload, fatigue, situational awareness, usability, user interface, learnability, attention, vigilance, human performance, human reliability, human-computer interaction, control and display design, stress, visualization of data, individual differences, aging, accessibility, safety, shift work, work in extreme environments including virtual environments , human error, and decision making." (Wikipedia:Human factors \- retrieved 17:04, 9 June 2006 (MEST))

## Types of ergonomics / human factors[edit | edit source]

* Cognitive ergonomics
* Physical ergonomics
* Organizational ergonomics

Three dimensions of interface ergonomics:

* Usability
* Usefulness
* Acceptance

## Other related subjects[edit | edit source]

* Human-computer interaction
* Cognitive artifacts
* Cognitive tools
* Task environment
* etc.