Intelligent Systems

Intelligent Systems Co., Ltd.File:Intelligent Systems Logo.svg

Logotype

Native name

| 株式会社インテリジェントシステムズ

Romanized name

| Kabushiki gaisha Interijento Shisutemuzu
Type| Kabushiki gaisha
Industry| Video games
Founded| 1983; 43 years ago (1983) (As a division under Iwasaki Giken Kogyo.) December 1986; 39 years ago (1986-12) (As a separate entity.) [1]
Founder| Toru Narihiro
Headquarters| Minami-ku,

Kyoto

Japan

Key people

* Ryouichi Kitanishi (chairman)
* Toshiyuki Nakamura (president)

Products|

* Paper Mario series
* Fire Emblem series
* WarioWare series
* Wars series

Number of employees

| 223 (2026)
Subsidiaries| Purejio Co., Ltd. (株式会社プレジオ)[2]
Website| intsys.co.jp/english
intsys.co.jp

Script error: The function "nihongo_foot" does not exist. is a Japanese video game developer best known for developing games published by Nintendo with the Paper Mario, Fire Emblem, WarioWare, and Wars video game series.

The company is well known for almost exclusively working with Nintendo, despite not being owned by Nintendo in any capacity; some exceptions include various Dragon Quest games, which were published by Square Enix.[3][4]

## Contents

* 1 History
* 1.1 Mobile apps
* 2 Development tools
* 3 List of games developed
* 3.1 Cancelled
* 4 See also
* 5 Notes
* 6 References
* 7 External links

## History

Intelligent Systems originated as Iwasaki Giken in 1983 to develop games for Nintendo. This original group of developers worked on titles like Mario Bros., Wild Gunman, Duck Hunt, Hogan's Alley, Donkey Kong 3, Devil World, Wrecking Crew, Metroid, and more.[3][5]

When the Nintendo Research & Development team was reorganized during the production of the Game Boy, the team was officially separated. In 1986, this group was established by Tohru Narihiro as Intelligent Systems.[6][7] Ryoichi Kitanishi served as company CEO.[3]

Narihiro was tasked with porting software developed for the Famicom Disk System to ROM cartridges for the NES in West. The team became an auxiliary program unit for Nintendo that provided system tools and hired people to program, fix, or port Nintendo-developed software. Much of the team's original work was developed alongside Nintendo R&D1.[7] During this time, Intelligent Systems was one of four companies that Nintendo used to code the majority of its games. Others included Pax Softnica, SRD, and HAL Laboratory.[5]

In 1988, IS developed Famicom Wars.[7] Under game designer Shouzou Kaga, Intelligent Systems and Nintendo R&D1 released Fire Emblem: Shadow Dragon and the Blade of Light in 1990.[8] It was the first time that the company took the lead on game design and graphics. Intelligent Systems began to hire graphic designers, programmers, and musicians to extend the company from an auxiliary–tool developer to a game development group.[5] During development of the Super NES, Intelligent Systems was split into four smaller teams in order to develop games like Super Scope 6, Mario Paint, and Super Metroid. Following the success of Fire Emblem, multiple Fire Emblem titles were released under Kaga.[6]

Intelligent Systems struggled to adjust to 3D game development during the Nintendo 64 era. Kaga left the company after Thracia 776, the fifth game in the series.[9] After five years of development, Fire Emblem 64 was cancelled, though Paper Mario was released in 2000.[6][8]

In 2001, the company released Software:Mario Kart: Super Circuit, and Advance Wars on the Game Boy Advance.[7] This was the first Mario Kart game to be developed outside of Nintendo.[5] That same year, Fire Emblem characters Marth and Roy were included in Super Smash Bros. Melee, and Western fans began to take interest in the franchise. In 2003, the company had 81 employees[10] and moved to Nintendo's Kyoto Research Center in Higashiyama-ku, Kyoto,[3][11] where it share space with Nintendo’s Software Planning & Development division.[12] Nintendo would release Software:Fire Emblem: The Blazing Blade on the Game Boy Advance, the first game in the series to be localized for the West.[7][8] Within a decade, sales of Fire Emblem games had fallen in the West. Nintendo and Intelligent Systems had decided that 2012's Fire Emblem Awakening would be the last in the series, unless it could sell 250,000 copies.[13] The game proved to be a great success in its first year, selling 400,000 units in Japan alone.[14] It ultimately became the best-selling game in the series in the West and the fastest-selling entry in Japan.[15]

Toshiyuki Nakamura was named president and CEO in April 2010. In October 2013, Intelligent Systems moved to a newly constructed office near Nintendo's new headquarters.[3][5] The company had 130 employees at this time.[10][12] In 2019, Intelligent Systems released Fire Emblem: Three Houses, the franchise's first game on a home console in 12 years. IS partnered with Koei Tecmo, providing the main plot, game system, and mechanics, while Koei handled the bulk of the programming.[15] By 2020, that number had increased to 169.[16]

In 2020, Intelligent Systems finally released a localized version of Fire Emblem: Shadow Dragon and the Blade of Light in the West for the 30th anniversary of the game.[8] It remained in the Nintendo eShop for four months before being delisted.[17]

### Mobile apps

In February 2017, Intelligent Systems released a free-to-play gacha mobile game, called Fire Emblem Heroes.[18] Nintendo and DeNA assisted in development.[19] By the end of 2018, it had grossed an estimated $452 million worldwide.[20] To celebrate the game's third year, Intelligent Systems unveiled a subscription plan that would give players cosmetics, extra missions, and power boosts.[21] By 2022, the game had exceeded $1 billion in lifetime revenue.[22] It has made more money than Mario Kart Tour and Animal Crossing: Pocket Camp combined, and more than 10 times as Super Mario Run.[23]

A second mobile game, Fire Emblem Shadows, was launched by Intelligent Systems and DeNA in September 2025. This game used real-time combat and social deduction gameplay elements similar to Among Us.[24] However, the iOS app made just $90,000 in its first week, far behind Heroes.[25]

Their third mobile game, "Pictonico!", is a free to play mobile game released on May 27th, 2026.[26] It was developed by Intelligent Systems and published by Nintendo. It is a game where players can use their camera or use their pictures on their phone and turn them into WarioWare-like microgames. Each only last a few seconds and are controlled with the device's touch screen.

## Development tools

Intelligent Systems has produced development support tools for most Nintendo consoles.[3][5] These include emulators, debuggers, software CDs, and more.[27][28][29]

It developed the Wide Boy development tool, which allowed developers to play Game Boy games on a television. Nintendo later released it to the public as the Super Game Boy. Intelligent Systems also created the Wide Boy 64 for the Nintendo 64 console.[6][30] It created software CDs for Game Boy Advance developers.[5]

The company helped to develop the camera app for the Nintendo 3DS, contributing to the feature that allowed users to merge the faces of two people together.[10][31]

## List of games developed

List of video games developed by Intelligent Systems  Year | Title  | Platform(s)  | Note  | Ref.

|
|
|
|

1983  | Mario Bros. | Nintendo Entertainment System | Co-developed with Nintendo R&D1 | [32]
1984  | Tennis
Wild Gunman
Duck Hunt
Hogan's Alley |
Donkey Kong 3 |
Devil World | Co-developed with Nintendo R&D1
1985  | Soccer |
Wrecking Crew |
Stack-Up | Co-developed with Nintendo R&D1
Gyromite
1986  | Tennis | Famicom Disk System  |
Soccer |
Metroid | Co-developed with Nintendo R&D1 | [33]
1988  | Famicom Wars | Famicom  | [32]
Kaettekita Mario Bros. | Famicom Disk System  |
Wrecking Crew |
1989  | Alleyway | Game Boy | Co-developed with Nintendo R&D1
Baseball | Responsible for porting the original game to the Game Boy.
Yakuman |
Golf |
1990  | Fire Emblem: Shadow Dragon and the Blade of Light | Famicom  | Co-developed with Nintendo R&D1
Backgammon | Famicom Disk System  |
1991  | SimCity | Super Nintendo Entertainment System |
Game Boy Wars | Game Boy  | Co-developed with Nintendo R&D1
1992  | Super Scope 6 | Super Nintendo Entertainment System  |  | [6]
Fire Emblem Gaiden | Famicom  |  | [34]
Mario Paint | Super Nintendo Entertainment System  |  | [6]
Kaeru no Tame ni Kane wa Naru | Game Boy  | Co-developed with Nintendo R&D1 | [32]
Battle Clash | Super Nintendo Entertainment System  |  | [6]
1993  | Software:Metal Combat: Falcon's Revenge |
1994  | Software:Fire Emblem: Mystery of the Emblem | Super Famicom  |  | [34]
Super Metroid | Super Nintendo Entertainment System  | Co-developed with Nintendo R&D1 | [6]
Wario's Woods |  | [32]
1995  | Galactic Pinball | Virtual Boy |  | [6]
Panel de Pon | Super Famicom  |  | [35]
1996  | Software:Fire Emblem: Genealogy of the Holy War |  | [34]
Tetris Attack | Super Nintendo Entertainment System  | Co-developed with Nintendo R&D1 | [35]
1998  | Super Famicom Wars | Super Famicom  |  | [32]
1999  | Software:Fire Emblem: Thracia 776 |  | [34]
2000  | Software:Trade & Battle: Card Hero | Game Boy Color  | Co-developed with Nintendo R&D1 | [32]
Paper Mario | Nintendo 64 |  | [36]
Pokémon Puzzle Challenge | Game Boy Color  |  | [37]
2001  | Advance Wars | Game Boy Advance  | Released as Game Boy Wars Advance 1+2 in Japan in 2004.  | [38][39]
Software:Mario Kart: Super Circuit |  | [40]
2002  | Software:Cubivore: Survival of the Fittest | GameCube | Co-developed with Saru Brunei  | [32]
Software:Fire Emblem: The Binding Blade | Game Boy Advance  |  | [34]
2003  | Nintendo Puzzle Collection | GameCube  | Co-developed with Nintendo R&D1 | [40]
Software:Fire Emblem: The Blazing Blade | Game Boy Advance  |  | [34]
Software:Advance Wars 2: Black Hole Rising | Released as Game Boy Wars Advance 1+2 in Japan in 2004.  | [39]
Software:WarioWare, Inc.: Mega Party Games! | GameCube  | Co-developed with Nintendo R&D1 | [41]
2004  | Software:Paper Mario: The Thousand-Year Door |  | [36]
Software:Fire Emblem: The Sacred Stones | Game Boy Advance  |  | [34]
Software:WarioWare: Twisted! | Co-developed with Nintendo SPD  | [42]
Software:WarioWare: Touched! | Nintendo DS  | Co-developed with Nintendo SPD  | [43]
2005  | Software:Fire Emblem: Path of Radiance | GameCube  |  | [34]
Software:Advance Wars: Dual Strike | Nintendo DS  |  | [38]
Dr. Mario & Puzzle League | Game Boy Advance  |  | [44]
2006  | Software:WarioWare: Smooth Moves | Wii | Co-developed with Nintendo SPD  | [45]
2007  | Software:Fire Emblem: Radiant Dawn |  | [34]
Super Paper Mario |  | [36]
Planet Puzzle League | Nintendo DS  |  | [46]
Face Training |  | [47]
Software:Kousoku Card Battle: Card Hero | Co-developed with Nintendo SPD  | [48]
2008  | Software:Advance Wars: Days of Ruin |  | [49]
Software:Fire Emblem: Shadow Dragon |  | [34]
Software:WarioWare: Snapped! | Nintendo DSi  | Co-developed with Nintendo SPD  | [50]
2009  | WarioWare D.I.Y. | Nintendo DS  |  | [51]
WarioWare D.I.Y. Showcase | Wii | Co-developed with Nintendo SPD
Dragon Quest Wars | Nintendo DS  | Published by Square Enix | [52]
Software:Eco Shooter: Plant 530 | Wii  |  | [53]
Nintendo DSi Instrument Tuner | Nintendo DSi  |  | [54]
Nintendo DSi Metronome |  | [55]
Dictionary 6 in 1 with Camera Function |  | [56]
Link 'n' Launch |  | [46]
Spotto! |  | [57]
2010  | Software:Fire Emblem: New Mystery of the Emblem | Nintendo DS  |  | [34]
2011  | Pushmo | Nintendo 3DS  |  | [58]
Dragon Quest 25th Anniversary Collection (jp) | Wii  |  | [59]
2012  | Fire Emblem Awakening | Nintendo 3DS  |  | [5]
Crashmo |  | [58]
Software:Paper Mario: Sticker Star |  | [5]
2013  | Game & Wario | Wii U | Co-developed with Nintendo SPD
Daigasso! Band Brothers P | Nintendo 3DS  | Co-developed with Nintendo SDD
2014  | Pushmo World | Wii U  |  | [60]
2015  | Software:Code Name: S.T.E.A.M. | Nintendo 3DS  |  | [61]
Stretchmo |  | [62]
Fire Emblem Fates |  | [63]
2016  | Software:Paper Mario: Color Splash | Wii U  |  | [36]
2017  | Fire Emblem Heroes | iOS, Android | Co-developed with DeNA | [64]
Software:Fire Emblem Echoes: Shadows of Valentia | Nintendo 3DS  |  | [65]
2018  | WarioWare Gold |  | [66]
2019  | Software:Fire Emblem: Three Houses | Nintendo Switch | Co-developed with Kou Shibusawa  | [67]
2020  | Software:Paper Mario: The Origami King |
2021  | Software:WarioWare: Get It Together! |
2023  | Fire Emblem Engage |
Software:WarioWare: Move It! | Co-developed with Tose | [67][68]
2024  | Paper Mario: The Thousand-Year Door |  | [67]
2025  | Fire Emblem Shadows | iOS, Android  | Co-developed with DeNA  | [64]
2026  | Software:Tomodachi Life: Living the Dream | Nintendo Switch  | Additional development alongside Bandai Namco Studios Singapore and Malaysia; led by Nintendo EPD  | [69]
Pictonico! | iOS, Android  | Co-developed with Nintendo EPD  | [70]
Fire Emblem: Fortune's Weave | Nintendo Switch 2 |  | [71]
Dragon Hopper | Virtual Boy (Nintendo Classics)  |  | [72]

### Cancelled

Title | System | Ref(s)

|
|

Fire Emblem 64 | Nintendo 64DD | [73]
Untitled Fire Emblem game  | Wii  | [74]
Crashmo World | Wii U  | [75]

## See also

* OrCAD (distributed by Intelligent Systems Japan, KK)

## Notes

## References

1. ↑ "History" (in ja). Intelligent Systems. http://intsys.co.jp/company/outline/index.html.
2. ↑ "インテリジェントシステムズに就職したい！会社の概要と就職の際のポイント". September 2, 2020. https://game-creators.jp/media/career/299/.
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "沿革 | INTELLIGENT SYSTEMS CO., LTD." (in ja). https://www.intsys.co.jp/.
4. ↑ "ゲーム". Intelligent Systems. https://www.intsys.co.jp/works/games/.
5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Schmitz, Tobias (March 23, 2014). "Fire Emblem-Studio Intelligent Systems ist in neues Gebäude umgezogen" (in de-DE). https://nintendo-online.de/reports/inside-nintendo-36-intelligent-systems-die-geschichte-des-fire-emblem-studios.
6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Staff, I. G. N. (2001-01-10). "Developer Profile: Intelligent Systems" (in en). https://www.ign.com/articles/2001/01/10/developer-profile-intelligent-systems.
7. ↑ 7.0 7.1 7.2 7.3 7.4 Craddock, David (2017-02-03). "How Super Smash Bros. Melee Introduced Fire Emblem to Western Audiences" (in en). https://www.shacknews.com/article/98904/how-super-smash-bros-melee-introduced-fire-emblem-to-western-audiences.
8. ↑ 8.0 8.1 8.2 8.3 Stockdale, Henry (2023-01-22). "A Fire Emblem retrospective: A history of RPG excellence" (in en). https://www.eurogamer.net/a-fire-emblem-retrospective-a-history-of-rpg-excellence.
9. ↑ Fahey, Mike (2014-11-03). "Ten Things You Might Not Know About Fire Emblem" (in en-US). https://kotaku.com/ten-things-you-might-not-know-about-fire-emblem-1653794689.
10. ↑ 10.0 10.1 10.2 Sahdev, Ishaan (2014-06-25). "Intelligent Systems Has Been Growing These Past Few Years" (in en-US). https://www.siliconera.com/intelligent-systems-growing-past-years/.
11. ↑ "Location". Intelligent Systems. http://www.intsys.co.jp/english/location/index.html.
12. ↑ 12.0 12.1 Sahdev, Ishaan (2014-01-10). "Fire Emblem Studio Intelligent Systems Has A New Headquarters" (in en-US). https://www.siliconera.com/fire-emblem-studio-intelligent-systems-new-headquarters/.
13. ↑ McFerran, Damien (2013-05-23). "Fire Emblem: Awakening Could Have Been The Swansong For The Series" (in en-GB). https://www.nintendolife.com/news/2013/05/fire_emblem_awakening_could_have_been_the_swansong_for_the_series.
14. ↑ Cook, Dave (2013-05-23). "Fire Emblem: Awakening was almost last game in the series, dev reveals" (in en). https://www.vg247.com/fire-emblem-awakening-was-almost-last-game-in-the-series-dev-reveals.
15. ↑ 15.0 15.1 Donaldson, Alex (2019-07-05). ""Without the help of Koei Tecmo it simply wouldn't have been possible" - Fire Emblem: Three Houses developers on their biggest strategy RPG yet" (in en). https://www.vg247.com/fire-emblem-three-houses-interview.
16. ↑ Sahdev, Ishaan (2020-02-23). "A Look at How Much Fire Emblem Developer Intelligent Systems Has Grown Lately" (in en-US). https://www.siliconera.com/a-look-at-how-much-fire-emblem-developer-intelligent-systems-has-grown-lately/.
17. ↑ Kent, Emma; Reporter (2020-10-22). "The first Fire Emblem game is coming to the west… for four months" (in en). https://www.eurogamer.net/the-first-fire-emblem-game-is-coming-to-the-west-for-four-months.
18. ↑ Bailey, Kat (2019-03-12). "Talking About the Future of Fire Emblem Heroes With Intelligent Systems" (in en). https://www.vg247.com/talking-about-the-future-of-fire-emblem-heroes-with-intelligent-systems.
19. ↑ Otero, Jose (2017-01-31). "Fire Emblem Heroes Isn’t a Mobile Knock-Off" (in en). https://www.ign.com/articles/2017/01/31/fire-emblem-heroes-isnt-a-mobile-knock-off.
20. ↑ Nelson, Randy (November 2018). "Fire Emblem Heroes Revenue for October Blazes Past $17 Million Worldwide" (in en-US). https://sensortower.com/blog/fire-emblem-heroes-revenue-october-2018.
21. ↑ Frushtick, Russ (2020-02-03). "Nintendo’s new Fire Emblem subscription service is angering fans" (in en). https://www.polygon.com/2020/2/3/21121164/fire-emblem-heroes-feh-pass-subscription-service-nintendo-intelligent-systems/.
22. ↑ Astle, Aaron (2025-09-25). "Nintendo shadow drops Fire Emblem Shadows as its first new mobile game in six years" (in en). https://www.pocketgamer.biz/nintendo-shadow-drops-fire-emblem-shadows-as-its-first-new-mobile-game-in-six-years/.
23. ↑ Astle, Aaron (2025-02-05). "Nintendo’s Fire Emblem Heroes: eight years, $1.3bn revenue and the value of player voting" (in en). https://www.pocketgamer.biz/nintendos-fire-emblem-heroes-eight-years-13bn-revenue-and-the-value-of-player-voting/.
24. ↑ Astle, Aaron (2025-09-25). "Nintendo shadow drops Fire Emblem Shadows as its first new mobile game in six years" (in en). https://www.pocketgamer.biz/nintendo-shadow-drops-fire-emblem-shadows-as-its-first-new-mobile-game-in-six-years/.
25. ↑ Astle, Aaron (2025-10-02). "Nintendo’s Fire Emblem Shadows makes just $90,000 in first week on iOS" (in en). https://www.pocketgamer.biz/nintendos-fire-emblem-shadows-makes-just-90000-in-first-week-on-ios/.
26. ↑ Life, Nintendo (2026-05-19). "Reminder: Nintendo's New Mobile Game 'Pictonico!' Is Now Available" (in en-GB). https://www.nintendolife.com/news/2026/05/reminder-nintendos-new-mobile-game-pictonico-is-now-available.
27. ↑ "Development Support Tools". http://www.intsys.co.jp/company/tool/index.html.
28. ↑ "Nintendo Game Boy Advance Devlopment Software CDs". https://devkits.handheldmuseum.com/GB-DevSoftware/index.htm.
29. ↑ "Development Tools". http://www.intsys.co.jp/english/tools/index.html.
30. ↑ "Nintendo Game Boy Color Wide-Boy (for N64)". https://devkits.handheldmuseum.com/GBC_Wideboy.htm.
31. ↑ Sahdev, Ishaan (2011-03-25). "Intelligent Systems Helped Develop The Nintendo 3DS Camera App" (in en-US). https://www.siliconera.com/intelligent-systems-helped-develop-the-nintendo-3ds-camera-app/.
32. ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 "ゲーム". Intelligent Systems. https://www.intsys.co.jp/works/games/.
33. ↑ Christian Nutt (23 April 2010). "The Elegance Of Metroid: Yoshio Sakamoto Speaks". Gamasutra. United Business Media LLC. http://www.gamasutra.com/view/feature/4333/the_elegance_of_metroid_yoshio_.php.
34. ↑ 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 Brown, Mark (April 18, 2013). "Pocket Primer: A complete history of Fire Emblem". http://www.pocketgamer.co.uk/r/3DS/Fire+Emblem:+Awakening/feature.asp?c=50134.
35. ↑ 35.0 35.1 Berg, Ricky (2023-07-17). "The Puzzling Legacy of Panel de Pon And Puzzle League" (in en-GB). https://www.timeextension.com/features/the-puzzling-legacy-of-panel-de-pon-and-puzzle-league.
36. ↑ 36.0 36.1 36.2 36.3 "Ranking the Paper Mario games, from best to worst" (in en). 2025-05-24. https://nintendoeverything.com/the-best-paper-mario-games-ranked/.
37. ↑ Penwell, Jack (2025-06-06). "Every Game Boy Pokemon Game, Ranked" (in en). https://www.dualshockers.com/every-game-boy-pokemon-game-ranked/.
38. ↑ 38.0 38.1 Harris, Craig (2005-08-19). "Advance Wars: Dual Strike" (in en). https://www.ign.com/articles/2005/08/19/advance-wars-dual-strike.
39. ↑ 39.0 39.1 Harris, Craig (2003-06-20). "Advance Wars 2: Black Hole Rising" (in en). https://www.ign.com/articles/2003/06/20/advance-wars-2-black-hole-rising.
40. ↑ 40.0 40.1 Cole, Michael (February 20, 2003). "Nintendo Puzzle Collection Review". http://www.nintendoworldreport.com/review/4051/nintendo-puzzle-collection-gamecube.
41. ↑ Staff, I. G. N. (2023-09-01). "The 25 Best GameCube Games of All Time" (in en). https://www.ign.com/articles/the-best-gamecube-games-of-all-time.
42. ↑ Harris, Craig (2005-05-12). "WarioWare Twisted" (in en). https://www.ign.com/articles/2005/05/12/warioware-twisted.
43. ↑ "Iwata Asks - Volume 5 : WarioWare: Snapped! - Page 1" (in en). https://iwataasks.nintendo.com/interviews/ds/dsi/4/0/.
44. ↑ Harris, Craig (2005-11-28). "Dr. Mario/Puzzle League" (in en). https://www.ign.com/articles/2005/11/28/dr-mariopuzzle-league.
45. ↑ Wales, Matt (2007-01-09). "Wario Ware: Smooth Moves UK Review" (in en). https://www.ign.com/articles/2007/01/09/wario-ware-smooth-moves-uk-review.
46. ↑ 46.0 46.1 Blundon, Matthew (February 18, 2010). "Link 'n' Launch Review - Review". http://www.nintendoworldreport.com/review/22586/link-n-launch-nintendo-ds.
47. ↑ Burman, Rob (2007-07-04). "DS Snaps Up Camera" (in en). https://www.ign.com/articles/2007/07/04/ds-snaps-up-camera.
48. ↑ Fletcher, JC (2007-10-10). "Card Hero: Intelligent Systems' other strategy game" (in en-US). https://www.engadget.com/2007-10-10-card-hero-intelligent-systems-other-strategy-game.html.
49. ↑ Shoemaker, Brad (October 16, 2007). "Advance Wars: Days of Ruin First Look" (in en-US). https://www.gamespot.com/articles/advance-wars-days-of-ruin-first-look/1100-6181037/.
50. ↑ Holmes, Jonathan (2009-04-08). "Destructoid review: WarioWare: Snapped!" (in en-US). https://www.destructoid.com/destructoid-review-warioware-snapped/.
51. ↑ Holmes, Jonathan (2010-04-30). "Review: WarioWare D.I.Y./WarioWare D.I.Y. Showcase" (in en-US). https://www.destructoid.com/review-warioware-d-i-y-warioware-d-i-y-showcase/.
52. ↑ McFerran, Damien (2009-05-18). "Square Enix Confirms Dragon Quest Wars For DSiWare" (in en-GB). https://www.nintendolife.com/news/2009/05/square_enix_confirms_dragon_quest_wars_for_dsiware.
53. ↑ MacDonald, Keza (2010-02-01). "530 Eco Shooter review" (in en). https://www.eurogamer.net/530-eco-shooter-review.
54. ↑ "ニンテンドーDSi楽器チューナー". https://www.nintendo.co.jp/ds/dsiware/ktuj/index.html.
55. ↑ "ニンテンドーDSiメトロノーム". https://www.nintendo.co.jp/ds/dsiware/kmtj/index.html.
56. ↑ "Dictionary 6 in 1 with Camera Function" (in en-GB). https://www.nintendo.com/en-gb/Games/Nintendo-DSiWare/Dictionary-6-in-1-with-Camera-Function-262675.html.
57. ↑ Wahlgren, Jon (2010-02-17). "Review: Spotto! (DSiWare)" (in en-GB). https://www.nintendolife.com/reviews/2010/02/spotto_dsiware.
58. ↑ 58.0 58.1 Drake, Audrey (2012-12-01). "Crashmo Review" (in en). https://www.ign.com/articles/2012/12/01/crashmo-review.
59. ↑ "intsys.co.jp/company/gamesoft/index". https://www.intsys.co.jp/company/gamesoft/index.html.
60. ↑ Whitehead, Thomas (May 28, 2014). "Nintendo of America Confirms Pushmo World Release Details". http://www.nintendolife.com/news/2014/05/nintendo_of_america_confirms_pushmo_world_release_details.
61. ↑ Rose, Bryan (March 12, 2015). "Code Name: S.T.E.A.M. Review - Review". http://www.nintendoworldreport.com/review/39827/code-name-steam-3ds-review.
62. ↑ McWhertor, Michael (2015-05-14). "Stretchmo is Nintendo's newest free-to-play experiment for 3DS" (in en). https://www.polygon.com/2015/5/14/8606831/stretchmo-nintendo-3ds-eshop/.
63. ↑ Lehew, Alex (November 12, 2015). "Fire Emblem Fates releases February 19th; release details revealed". The Tanooki. http://www.thetanooki.com/2015/11/12/fire-emblem-fates-releases-february-19th-release-details-revealed/.
64. ↑ 64.0 64.1 Astle, Aaron (2025-09-25). "Nintendo shadow drops Fire Emblem Shadows as its first new mobile game in six years" (in en). https://www.pocketgamer.biz/nintendo-shadow-drops-fire-emblem-shadows-as-its-first-new-mobile-game-in-six-years/.
65. ↑ Sullivan, Meghan (2017-05-16). "Fire Emblem Echoes: Shadows of Valentia Review" (in en). https://www.ign.com/articles/2017/05/16/fire-emblem-echoes-shadows-of-valentia-review.
66. ↑ Donlan, Christian (2018-08-06). "WarioWare Gold review - a glitter-trumpet of sheer joy" (in en). https://www.eurogamer.net/warioware-gold-review-a-glitter-trumpet-of-sheer-joy.
67. ↑ 67.0 67.1 67.2 "Intelligent Systems hiring to develop a "popular title" for Nintendo". July 9, 2025. https://www.gonintendo.com/contents/50565-intelligent-systems-hiring-to-develop-a-popular-title-for-nintendo.
68. ↑ Doolan, Liam (July 4, 2024). "Square Enix And Nintendo Co-Dev Reports Losses After Multiple Projects Cancelled" (in en-GB). https://www.nintendolife.com/news/2024/07/square-enix-and-nintendo-co-dev-reports-losses-after-multiple-projects-cancelled.
69. ↑ "Tomodachi Life: Living The Dream - Kyoto Report". April 13, 2026. http://kyoto-report.wikidot.com/forum/t-17716230/tomodachi-life:living-the-dream.
70. ↑ "Pictonico! | Nintendo". https://pictonico.nintendo.com/en/index.html.
71. ↑ Hart, Aimee (2025-09-16). "Fire Emblem: Fortune's Weave is looking more like a prequel than a sequel" (in en). https://www.polygon.com/fire-emblem-fortunes-weave-prequel-sequel-three-houses/.
72. ↑ "Archived copy". https://www.gematsu.com/2026/01/virtual-boy-nintendo-classics-overview-trailer.
73. ↑ VincentASM (December 9, 2015). "Making of Fire Emblem 64". http://serenesforest.net/2015/12/09/the-making-of-fire-emblem-64/.
74. ↑ VincentASM. "Making of Fire Emblem: The Illusive Wii Fire Emblem". http://serenesforest.net/2015/12/27/making-of-fire-emblem-the-illusive-wii-fire-emblem/.
75. ↑ Jenni (December 28, 2016). "Crashmo World Apparently Was In Development For the Nintendo Wii U". http://www.siliconera.com/2016/12/28/crashmo-world-apparently-development-nintendo-wii-u/.

## External links

* Official website
* Official website (English)

* v
* t
* e

Intelligent Systems

Fire Emblem|

* Shadow Dragon and the Blade of Light
* Shadow Dragon
* Gaiden
* Echoes
* Mystery of the Emblem
* New Mystery
* Genealogy of the Holy War
* Thracia 776
* The Binding Blade
* The Blazing Blade
* The Sacred Stones
* Path of Radiance
* Radiant Dawn
* Awakening
* Fates
* Heroes
* Three Houses
* Engage
* Shadows

Paper Mario|

* Paper Mario
* The Thousand-Year Door
* Super Paper Mario
* Sticker Star
* Color Splash
* The Origami King

Pushmo|

* Pushmo
* Crashmo
* Pushmo World
* Stretchmo

Puzzle League|

* Tetris Attack
* Pokémon Puzzle Challenge
* Nintendo Puzzle Collection
* Planet Puzzle League

WarioWare|

* Mega Party Games!
* Twisted!
* Touched!
* Smooth Moves
* Snapped!
* D.I.Y.
* Game & Wario
* Gold
* Get It Together!
* Move It!

Wars|

* Famicom Wars
* Game Boy Wars
* Super Famicom Wars
* Advance Wars
* Black Hole Rising
* Dual Strike
* Days of Ruin

Other games|

* Alleyway
* Battle Clash
* Card Hero
* Trade & Battle
* Kousoku Card Battle
* Code Name: S.T.E.A.M.
* Cubivore: Survival of the Fittest
* Devil World
* Donkey Kong 3
* Dragon Hopper
* Dragon Quest Wars
* Duck Hunt
* Eco Shooter: Plant 530
* Galactic Pinball
* Hogan's Alley
* Kaeru no Tame ni Kane wa Naru
* Mario Bros.
* Mario Kart: Super Circuit
* Mario Paint
* Metal Combat: Falcon's Revenge
* Metroid
* Pictonico!
* SimCity
* Soccer
* Super Metroid
* Tennis
* Wario's Woods
* Wild Gunman
* Wrecking Crew
* Yakuman

Technology|

* Super Game Boy
* Game Boy Player

People|

* Shouzou Kaga
* Yuka Tsujiyoko

* v
* t
* e

Nintendo development teams

Nintendo

Divisions|

* Entertainment Planning & Development
* Platform Technology Development

| Former|

* Research & Development 1
* Research & Development 2
* Integrated Research & Development (IRD)
* Research & Engineering (RED)
* Entertainment Analysis & Development (EAD)
* Software Planning & Development (SPD)
* System Development (NSD)

|

Subsidiaries|

* 1-Up Studio
* iQue
* Monolith Soft
* NDcube
* Nintendo European Research & Development (NERD)
* Nintendo Software Technology (NST)
* Nintendo Technology Development (NTD)
* Retro Studios

| Former|

* Nintendo Network Service Database
* Project Sora

|

Major affiliates|

* Bandai Namco
* Entertainment
* Cygames
* DeNA
* The Pokémon Company

| Former|

* Genius Sonority
* Left Field Productions
* Marigul Management
* Ambrella
* Noise
* Param
* Rare
* Silicon Knights

|

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