Carrier (video game)

Carrier

North American Dreamcast cover art

Developer(s)| Jaleco
Publisher(s)| Jaleco

* EU: Xicat Interactive

Designer(s)| Tomoko Onodera
Programmer(s)| Akihiro Yoshida
Artist(s)| Masato Arakawa
Writer(s)| Hideki Kakinuma
Hiroaki Murakami
Composer(s)| Teruyuki Mori
Shinichiro Nakamura
Toru Ohara
Platform(s)| Dreamcast
Release|

* JP: February 24, 2000[2]
* NA: February 29, 2000[1]
* EU: July 5, 2001[3]

Genre(s)| Survival horror
Mode(s)| Single-player

Carrier (キャリアー, Kyariā) is a survival horror video game for the Dreamcast, notable in part for being fully 3D - then still a rarity for survival horror games, which mostly displayed 3D characters over pre-rendered backgrounds. In Carrier, players assume the separate roles of an investigation team that was split up from a surprise attack.

A cancelled sequel for the PlayStation 2 titled Carrier: The Next Mutation was once planned for release in February 2001.[4]

## Contents

* 1 Gameplay
* 2 Premise
* 3 Reception
* 4 Notes
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Gameplay

Despite the basic attributes of the game's controls, there were additional features to make the gameplay more unique.

* Aiming: Though players aim whilst their character stands in place, players have the ability to focus their fire on targeted areas of their enemies bodies. Once the player aims at an enemy, a circle of tiny blue triangles indicate vital areas on an enemy that can be amputated, such as arms, heads and, sometimes, even torsos.
* Explosives: During the course of the game, players are faced with certain doors or blocked areas that cannot be accessed unless timed explosives are first obtained. These explosives, once set on the ground, detonate after five seconds, giving the player some time to evacuate before detonation. The blast radius of these explosives is relatively small, but still deadly, so it is necessary for the player to run away from the bomb before it explodes. Despite being mainly used as a tool, the explosives can also be used as weapons for slow enemies that work in groups. However, because these bombs cannot be thrown and only one can be set at a time, the player must strategize before using them as a weapon.
* BEM-T3 Scope: Early on in the game, players receive an infrared scope used for biohazardous warfare to determine if certain individuals are infected with particular infections. During gameplay, this device helps players determine if certain non-player characters (NPCs) are infected with the mutagenic strain spread around the ship. On-screen indicators help in determining if crew members are uninfected with a large SAFE symbol, while others display a DANGER symbol on the Scope's internal visor. Various specific sounds will also indicate if a crew member/character is affected by this condition. Because it was created for warfare, the BEM-T3 can also determine whether certain caches or compartments contain items, weapons or ammunition. Although the scope does not designate which item is actually a weapon or ammunition clip, the item indication will show up on the sensor, accompanied with a series of light sounds. Players also have the option of zooming in on their surroundings while using the scope and it is also handy for looking down dark corridors and determining enemy distance.

Carrier contains at least two notable bugs and glitches. The first notable one is that the game will occasionally enter a wireframe 3D mode for no explicit reason. In other situations, the handgun—called the "11'teen O' Clock" will be called and described as a flamethrower.

## Premise

The background to Carrier involves some reading into as the current events in the game are influenced by past organizations that are pivotal to the storyline. Following the year 2008, the world faced an economical decline as natural resources and agriculture had reached a new low. A massive political divide ensued as the leaders of advanced nations decided to restrict the transportation of aid and agricultural items to their respective countries: those on the Southern Hemisphere and those on the Northern Hemisphere.

Naturally this caused a massive decrease in trade and employment for both sides that sparked great economic and moral criticism from the G77, a political organization formed by seventy-seven different southern countries.

As conditions worsened for the southern countries, terrorist activity arose from the south, so much that the terrorist leaders formed a large group known as the Southern Cross. Southern Cross activity in Colombia caught the concern of the US military, so much that the US took a militaristic stand against terrorist activity and started the US-G77 Crisis, though the G77 claimed to have been uninvolved in the Southern Cross activities. Despite this, the leaders of the northern countries organized an international enforcement known as the NTA (Northern Treaty Alliance) to assist the north's military strength against terrorist activity. The US military added to this by constructing larger bases and vehicles against the Southern Cross, including a base in Mozambique and an enormous and technologically advanced aircraft carrier named Heimdal.

With the Heimdal as the US Navy's largest nuclear-powered aircraft carrier ever constructed and capable of launching a barrage of ballistic missiles, the carrier soon demonstrated its power on a mission called Operation Hurricane. Three Special Forces divisions were placed on the Heimdal to carry out an attack on a Southern Cross base as well as to pick up an ancient organism said to have been located somewhere in the South Pacific. The next day after the transportation of the organism, sabotage struck the engine room, though the Heimdal could still make its course back to American shores. Two days afterward, the Heimdal exhibited a period of radio silence, yet the ship was still heading for shore through the Pacific.

It's here that an NTA investigation team known as SPARC is sent to enter the Heimdal and discover what caused the radio silence. The first team that was originally sent in landed and entered the ship safely, but were quickly silenced; a second team was sent in afterwards, hopefully to assist the previous team. When the team's helicopter starts to land on the Heimdal, the Heimdal's guns automatically lock-on to the chopper and shoot it down, separating the team aboard the Heimdal. It's from here that very odd but dangerous mutants attack the main characters in their search for the truth.

## Reception

Reception

| Aggregate score

Aggregator| Score
GameRankings| 70%[5]
Review scores
Publication| Score
AllGame| [6]
EGM| 5.625/10[8][lower-alpha 1]
Famitsu| 28/40[10]
Game Informer| 6.75/10[11]
GameFan| (J.W.) 92%[12]
83%[13][lower-alpha 2]
GameRevolution| B−[14]
GameSpot| 6.3/10[15]
GameSpy| 7.5/10[16]
IGN| 8/10[17]
Next Generation| [18]

The game received average reviews according to the review aggregation website GameRankings.[5]

Jon Thompson of AllGame noted that "there are plenty of aspects to Carrier for die-hard survival horror fans to appreciate, but ultimately, the title suffers from a number of problems and quirks that keep it from being anything more than average."[6] Thompson noted that the large environments lead to a tedious amount of backtracking and that "when there are a lot of objects on the screen, the game slows to a crawl. This makes boss battles particularly obnoxious, since most bosses are fairly huge, and when you are with them, the game sputters along as if it were in slow motion."[6] Jeff Lundrigan of NextGen said that the game was "Well made and reasonably entertaining, but nothing you haven't seen before."[18] In Japan, Famitsu gave it a score of 28 out of 40.[10]

Tokyo Drifter of GamePro said in one review, "Carrier may not win any awards for most original gameplay, but gamers who have played through Code Veronica, or who are just looking for a change, should definitely check it out."[19][lower-alpha 3] In another GamePro review, however, Jake The Snake said, "If you loved RE on the PlayStation and can't wait to play a similar—but not nearly as good—game on your Dreamcast, you might enjoy Carrier. Otherwise, wait for the real thing—Resident Evil – Code: Veronica."[20][lower-alpha 4]

## Notes

1. ↑ Two critics of Electronic Gaming Monthly gave the game each a score of 6.5/10, one gave it 5.5/10, and the other gave it 4/10.
2. ↑ In GameFan's viewpoint of the game, three critics gave it each a score of 80, 86, and 84.
3. ↑ GamePro gave the game two 4/5 scores for graphics and sound, and two 3.5/5 scores for control and fun factor in one review.
4. ↑ GamePro gave the game 3.5/5 for graphics, and three 3/5 scores for sound, control, and fun factor in another review.

## References

1. ↑ "New Releases [Dreamcast"]. Archived from the original on May 11, 2000. https://web.archive.org/web/20000511164429/http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp. Retrieved April 19, 2023.
2. ↑ "敵か？味方か？ 孤立＋恐怖＋疑惑！空母に何がおこったのか？" (in ja). February 24, 2000. Archived from the original on August 5, 2014. https://web.archive.org/web/20140805192346/http://sega.jp/dc/000204/. Retrieved April 19, 2023.
3. ↑ "Carrier" (in fr). Webedia. Archived from the original on April 24, 2023. https://web.archive.org/web/20230424123950/https://www.jeuxvideo.com/jeux/dreamcast-dcast/00038500-carrier.htm. Retrieved November 22, 2023.
4. ↑ Smith, David (September 25, 2000). "TGS 2000: Hands-On Carrier: The Next Mutation". Ziff Davis. Archived from the original on October 20, 2022. https://web.archive.org/web/20221020211206/https://www.ign.com/articles/2000/09/26/tgs-2000-hands-on-carrier-the-next-mutation. Retrieved November 22, 2023.
5. ↑ 5.0 5.1 "Carrier for Dreamcast". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505080518/https://www.gamerankings.com/dreamcast/196876-carrier/index.html. Retrieved September 11, 2020.
6. ↑ 6.0 6.1 6.2 Thompson, Jon. "Carrier - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115153705/http://www.allgame.com/game.php?id=19988&tab=review. Retrieved April 19, 2016.
7. ↑ D'Aprile, Jason (April 5, 2000). "Carrier". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816030325/http://www.gamecenter.com/Consoles/Dreamcast/Carrier/. Retrieved November 22, 2023.
8. ↑ Chou, Che; Johnston, Chris; Davison, John; Hsu, Dan "Shoe" (April 2000). "Carrier". Electronic Gaming Monthly (Ziff Davis) (129): 157. Archived from the original on November 5, 2022. https://web.archive.org/web/20221105031904/https://retrocdn.net/images/4/4f/EGM_US_129.pdf. Retrieved November 22, 2023.
9. ↑ Hudak, Chris (March 16, 2000). "Carrier". Greedy Productions Ltd.. Archived from the original on June 29, 2002. https://web.archive.org/web/20020629064820/http://www.elecplay.com/review.html?article=2215&full=1#mr_toppy. Retrieved November 22, 2023.
10. ↑ 10.0 10.1 "CARRIER （キャリアー） [ドリームキャスト"] (in ja). Famitsu (Enterbrain). Archived from the original on November 22, 2023. https://web.archive.org/web/20231122170437/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=12756&redirect=no. Retrieved November 22, 2023.
11. ↑ Reiner, Andrew (April 2000). "Carrier - Dreamcast". Game Informer (FuncoLand) (84). Archived from the original on December 5, 2000. https://web.archive.org/web/20001205081900/http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=5056. Retrieved September 11, 2020.
12. ↑ Weitzner, Jason "Fury" (April 2000). "Carrier". GameFan (Shinno Media) 8 (4): 56–57. https://archive.org/details/Gamefan_Vol_8_Issue_04/page/n57/mode/2up. Retrieved September 11, 2020.
13. ↑ Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (April 2000). "Carrier". GameFan (Shinno Media) 8 (4): 13. https://archive.org/details/Gamefan_Vol_8_Issue_04/page/n13/mode/2up. Retrieved September 11, 2020.
14. ↑ G-Wok (March 2000). "Carrier Review". CraveOnline. Archived from the original on September 7, 2015. https://web.archive.org/web/20150907184103/http://www.gamerevolution.com/review/carrier. Retrieved September 11, 2020.
15. ↑ Fielder, Joe (February 18, 2000). "Carrier Review [JP Import"]. Fandom. Archived from the original on March 26, 2015. https://web.archive.org/web/20150326064547/https://www.gamespot.com/reviews/carrier-review/1900-2540193/. Retrieved November 22, 2023.
16. ↑ Jetzep (March 9, 2000). "Carrier". IGN Entertainment. Archived from the original on February 26, 2009. https://web.archive.org/web/20090226183927/http://www.planetdreamcast.com/games/reviews/carrier/. Retrieved September 11, 2020.
17. ↑ White, Matt (February 29, 2000). "Carrier". Ziff Davis. Archived from the original on December 4, 2020. https://web.archive.org/web/20201204045206/https://www.ign.com/articles/2000/03/01/carrier. Retrieved November 22, 2023.
18. ↑ 18.0 18.1 Lundrigan, Jeff (April 2000). "Carrier". Next Generation (Imagine Media) (64): 82. https://archive.org/details/NextGen64Apr2000/page/n83/mode/2up. Retrieved September 11, 2020.
19. ↑ Tokyo Drifter (March 30, 2000). "Carrier Review for Dreamcast on GamePro.com". GamePro (IDG). Archived from the original on January 25, 2005. https://web.archive.org/web/20050125081359/http://gamepro.com/sega/dreamcast/games/reviews/5207.shtml. Retrieved September 11, 2020.
20. ↑ Jake The Snake (April 2000). "Carrier". GamePro (IDG) (139): 118. Archived from the original on November 6, 2023. https://web.archive.org/web/20231106234438/https://retrocdn.net/images/d/d6/GamePro_US_139.pdf. Retrieved November 22, 2023.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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