IndyCar Series (video game)

Short description: 2003 video game

IndyCar Series

Cover art

Publisher(s)| Codemasters
Platform(s)| PlayStation 2
Xbox
Windows
Release| PlayStation 2, Xbox

* NA: May 21, 2003 (PS2)
* EU: June 20, 2003
* NA: June 26, 2003 (Xbox)

Windows

* EU: September 12, 2003
* NA: September 23, 2003

Genre(s)| Racing
Mode(s)| Single-player, Multiplayer

IndyCar Series is a racing simulator developed by Codemasters.[1] The game was released in 2003 for Microsoft Windows, PlayStation 2, and Xbox. The game is based on the 2002 Indy Racing League. A sequel to the game, IndyCar Series 2005, was released in 2004 for PlayStation 2, Xbox, and Windows based on the 2003 IndyCar Series. For PC, the recommended requirements are Windows 98, Millennium, 2000 and XP, but the game also works with Windows Vista and Windows 7.

## Contents

* 1 Gameplay
* 2 Drivers
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

The gameplay is basically racing in oval circuits with an IndyCar single-seater car, choose one team and compete into Quick Races, Championship mode, Test Drive, etc. around the official oval tracks based on the IndyCar 2003 calendar, take the finish line and score points based on the player's finish position.

## Drivers

The game features 26 drivers from the 2002 Indy Racing League. The driver list includes 24 of the regular teams and drivers along with two of the Indy 500 only entries from Target Chip Ganassi Racing and Team Green.

## Reception

Reception

| Review scores

Publication| Score
PC| PS2| Xbox
CGM| [2]| N/A| N/A
Edge| N/A| 8/10[3]| 8/10[3]
Eurogamer| N/A| 7/10[4]| N/A
Game Informer| N/A| 7/10[5]| 7.5/10[6]
GameSpot| 7.1/10[7]| 6/10[8]| 6/10[8]
GameSpy| N/A| [9]| [10]
GameZone| 7.8/10[11]| 8.3/10[12]| N/A
IGN| N/A| 8.5/10[13]| 8/10[14]
OPM (US)| N/A| [15]| N/A
OXM (US)| N/A| N/A| 8.1/10[16]
PC Gamer (US)| 78%[17]| N/A| N/A
BBC Sport| N/A| 70%[1]| N/A
Aggregate score
Metacritic| 72/100[18]| 69/100[19]| 71/100[20]

The game received "average" reviews on all platforms according to the review aggregation website Metacritic.[18][19][20] Eurogamer's Roman Jennings described the PlayStation 2 version not as open-wheel racing game as Formula One 2003 nor arcade like Burnout 2, but as a well made racing sim game.[4]

## References

1. ↑ 1.0 1.1 Gawith, Nick (June 26, 2003). "Review: IndyCar Series (PS2)". BBC. http://news.bbc.co.uk/sport2/hi/funny_old_game/game_reviews/3017482.stm.
2. ↑ "IndyCar Series". Computer Games Magazine (theGlobe.com) (158): 84. January 2004.
3. ↑ 3.0 3.1 Edge staff (July 2003). "IndyCar Series (PS2, Xbox)". Edge (Future plc) (125).
4. ↑ 4.0 4.1 Jennings, Roman (August 4, 2003). "IndyCar Series (PlayStation 2)". Gamer Network. https://www.eurogamer.net/articles/r_indycarseries_ps2.
5. ↑ Kato, Matthew (June 2003). "IndyCar Series (PS2)". Game Informer (GameStop) (122): 105. http://gameinformer.com/Games/Review/200306/R03.0808.1506.14155.htm. Retrieved March 11, 2019.
6. ↑ "IndyCar Series (Xbox)". Game Informer (GameStop) (124): 99. August 2003.
7. ↑ Goble, Gord (November 5, 2003). "IndyCar Series Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/indycar-series-review/1900-6078239/.
8. ↑ 8.0 8.1 Varanini, Giancarlo (June 11, 2003). "IndyCar Series Review (PS2, Xbox)". CBS Interactive. https://www.gamespot.com/reviews/indycar-series-review/1900-6029845/.
9. ↑ Shirinian, Ara (June 14, 2003). "GameSpy: IndyCar Series (PS2)". IGN Entertainment. http://ps2.gamespy.com/playstation-2/indycar-series/5912p1.html.
10. ↑ Shirinian, Ara (June 14, 2003). "GameSpy: IndyCar Series (Xbox)". IGN Entertainment. http://xbox.gamespy.com/xbox/indycar-series/5913p1.html.
11. ↑ Aceinet (October 10, 2003). "IndyCar Series - PC - Review". https://www.gamezone.com/reviews/indycar_series_pc_review/.
12. ↑ Tha Wiz (June 8, 2003). "IndyCar Series - PS2 - Review". https://www.gamezone.com/reviews/indycar_series_ps2_review/.
13. ↑ Magruder, Randy (May 29, 2003). "IndyCar Series (PS2)". Ziff Davis. https://www.ign.com/articles/2003/05/29/indycar-series-2.
14. ↑ Magruder, Randy (July 2, 2003). "IndyCar Series (Xbox)". Ziff Davis. https://www.ign.com/articles/2003/07/02/indycar-series.
15. ↑ "IndyCar Series". Official U.S. PlayStation Magazine (Ziff Davis): 99. August 2003.
16. ↑ "IndyCar Series". Official Xbox Magazine (Future US): 82. September 2003.
17. ↑ Mahood, Andy (December 2003). "IndyCar Series". PC Gamer (Future US) 10 (12): 102. http://www.pcgamer.com/archives/2005/07/indycar_series.html. Retrieved March 11, 2019.
18. ↑ 18.0 18.1 "IndyCar Series for PC Reviews". CBS Interactive. https://www.metacritic.com/game/indycar-series/critic-reviews/?platform=pc.
19. ↑ 19.0 19.1 "IndyCar Series for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/indycar-series/critic-reviews/?platform=playstation-2.
20. ↑ 20.0 20.1 "IndyCar Series for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/indycar-series/critic-reviews/?platform=xbox.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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