The Pinball of the Dead

Short description: 2002 video game

The Pinball of the Dead

Developer(s)| Wow Entertainment
Publisher(s)|

* JP/EU: Sega
* NA: THQ

Director(s)| Yuichi Toyama
Producer(s)| Rikiya Nakagawa
Composer(s)| Tetsuya Kawauchi
Haruyoshi Tomita
Series| The House of the Dead
Platform(s)| Game Boy Advance
Release|

* NA: June 18, 2002[2]
* JP: July 4, 2002[1]
* EU: January 10, 2003[3]

Mode(s)| Single-player

The Pinball of the Dead is a pinball video game developed by Sega's Wow Entertainment division and published by Sega in Japan and THQ in North America. It was released for the Game Boy Advance on June 19 and July 4, 2002, in North America and Japan, respectively. Based on Sega's The House of the Dead series of light gun games, particularly The House of the Dead and The House of the Dead 2, the game contains three tables and includes a "Challenge" mode. Full-motion video sequences and audio samples from previous games were also added. The game was first announced during the 2001 Nintendo Space World. Composer Hitoshi Sakimoto was involved with making the game's music.

The Pinball of the Dead received generally positive reviews from video game critics, receiving an Editor's Choice award on GameZone. Critics praised the graphics and sound while its gameplay physics was more mixed. It also received several comparisons to other pinball games like Devil's Crush. In 2005, the game was later called one of the best games of all time from gaming magazine Nintendo Power.

## Contents

* 1 Gameplay
* 2 Development
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

Gameplay of the Cemetery table in Pinball of the Dead. Shows a zombie killed by the ball.

The Pinball of the Dead is a pinball video game. The game has three tables based on locations from The House of the Dead and The House of the Dead 2: Wondering, Movement, and Cemetery. The player launches the ball into the table via the "Skill Shot", where a crosshair moves onto a zombie and bonus points can be earned by successfully hitting a zombie.[4] Each table has zombies moving around that the player must kill to score points. Scoring enough points unlock new areas and eventual boss battles. Hitting certain objects or characters spell out words such as "Escape" or "Chaos". These words can result in obtaining extra balls or unlocking special events.[5]

There are six bosses in the game, based on House of the Dead 2 bosses. Losing a boss battle results in being sent back to the main board, where the player must regain access to the boss.[4] The game also features a "Challenge" mode, increasing the game's difficulty.[6] Full-motion video sequences and audio samples from previous entries in the series appear in the game.[4]

## Development

The Pinball of the Dead was developed for Nintendo's Game Boy Advance.

The game was developed by Sega's Wow Entertainment division. The Pinball of the Dead was first announced as House of the Dead Pinball in an interview with Rikiya Nakagawa, the CEO of Wow Entertainment, at the 2001 Nintendo Space World.[7] Sega later announced that the game would be co-published by North American video game company THQ as part of a joint agreement to publish and develop games for the Game Boy Advance.[8] Composer Hitoshi Sakimoto was involved with the game's music.[9] It was shown as part of THQ's E3 2002 booth.[10] Pinball of the Dead was released in North America on June 18, 2002, and later on July 4, 2002, in Japan.[1][2]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 79/100[11]
Review scores
Publication| Score
AllGame| [12]
EGM| 6.67/10[13]
Famitsu| 31/40[14]
Game Informer| 9/10[6]
GamePro| [15]
GameSpy| [5]
GameZone| 9/10[16]
IGN| 8/10[17]
Nintendo Power| 4/5[18]

Previewing the game at the Tokyo Game Show, GameSpot's Jeff Gerstmann spoke positively of the game's animation while criticizing the ball physics and the strength of the flippers.[19] Upon release of the game, The Pinball of the Dead received "generally favorable reviews" according to the review aggregation website Metacritic.[11] Critics compared the game favorably to Devil's Crush,[20][17] Alien Crush, and Kirby's Pinball Land.[6] The game was selected as the "Editor's Choice" by GameZone.[16] It was a runner-up for GameSpot's annual "Best Sound on Game Boy Advance" award, which went to Aggressive Inline.[21]

A writer for GamePro called the game's graphics "clean, detailed, and animated with flashing unlife", while being unimpressed by the bosses.[15] Suzanne Ashe from GameSpy also called the graphics "terrific" in spite of the limitations on the Game Boy Advance.[5] IGN's Craig Harris noted slowdown in the graphics when multiple objects move on-screen.[17] Reviewing for GameSpot, Greg Kasavin, also noted the slowdown in the game and mentioned it throws off the timing in making shots.[20] The sound and music to the game were also well received.[15][16] Harris considered the sound effects to be a mixed bag, however.[17]

The gameplay physics received mixed reactions. One writer from GameZone described the ball physics as "accurate"[16] while the GamePro writer thought it to be "spot-on".[15] Both Craig Harris and Greg Kasavin thought the physics to be "floaty".[20][17] Harris and AllGame's Scott Alan Marriott recommended Muppets Pinball Mayhem over Pinball of the Dead, with Harris saying it had more realism in its physics and Marriott saying it was made engaging and there were more things to do in it.[12][17]

> "Arguably, The Pinball of the Dead is the best idea since sliced bread. Or at least since 2001's absurdly fun The Typing of the Dead."

— Greg Kasavin, GameSpot[20]

Writing about spin-off games, Justin Towell from GamesRadar called it "a solid and fun pinball game".[22] In 2005, the game was later ranked #137 on Nintendo Power's list of the top 200 best games of all time.[23] It was also listed as one of the best games for the Game Boy Advance by Den of Geek.[24]

## References

1. ↑ 1.0 1.1 IGN Staff (2 July 2002). "Gaming in Japan". IGN. Ziff Davis. p. 4. http://www.ign.com/articles/2002/07/02/gaming-in-japan?page=4.
2. ↑ 2.0 2.1 Harris, Craig (18 June 2002). "Rolling Dead Guys for Sale". IGN. Ziff Davis. http://www.ign.com/articles/2002/06/18/rolling-dead-guys-for-sale.
3. ↑ "Game Boy Advance Release Dates Europe 2003". https://www.nintendoworldreport.com/forums/index.php?PHPSESSID=h7i50afu633su50jo5pqogn0ei&topic=570.msg570#msg570.
4. ↑ 4.0 4.1 4.2 Harris, Craig (7 May 2002). "Pinball of the Dead". IGN. Ziff Davis. http://www.ign.com/articles/2002/05/07/pinball-of-the-dead-2.
5. ↑ 5.0 5.1 5.2 Ashe, Suzanne (23 July 2002). "GameSpy: Pinball of the Dead". GameSpy. http://gba.gamespy.com/gameboy-advance/pinball-of-the-dead/606032p1.html.
6. ↑ 6.0 6.1 6.2 McNamara, Andy (July 2002). "Pinball of the Dead". Game Informer (111): 92. http://www.gameinformer.com/Games/Review/200207/R03.0731.1641.19030.htm. Retrieved 17 February 2014.
7. ↑ Gantayat, Anoop (20 August 2001). "SPACEWORLD 2001: SEGA BRINGS HOUSE OF THE DEAD TO GBA". IGN. Ziff Davis. http://www.ign.com/articles/2001/08/20/spaceworld-2001-sega-brings-house-of-the-dead-to-gba.
8. ↑ Ahmed, Shahed (11 October 2001). "THQ, Sega strike GBA publishing deal". GameSpot. CBS Interactive. http://www.gamespot.com/articles/thq-sega-strike-gba-publishing-deal/1100-2817403/.
9. ↑ Greening, Chris (30 January 2013). "Hitoshi Sakimoto Profile". VGMO. http://www.vgmonline.net/hitoshisakimoto/.
10. ↑ IGN Staff (22 May 2002). "THQ: E3 Booth Report". IGN. Ziff Davis. http://www.ign.com/articles/2002/05/24/thq-e3-booth-report.
11. ↑ 11.0 11.1 "The Pinball of the Dead Critic Reviews for Game Boy Advance". https://www.metacritic.com/game/the-pinball-of-the-dead/critic-reviews/?platform=game-boy-advance.
12. ↑ 12.0 12.1 Marriott, Scott Alan. "The Pinball of the Dead - Review". AllGame. http://www.allgame.com/game.php?id=37848&tab=review.
13. ↑ EGM Staff (July 2002). "The Pinball of the Dead". Electronic Gaming Monthly (156): 126.
14. ↑ "ゲームボーイアドバンス - ザ・ピンボール・オブ・ザ・デッド". Famitsu 915: 122. 30 June 2006.
15. ↑ 15.0 15.1 15.2 15.3 Star Dingo (18 June 2002). "Pinball of the Dead Review for Game Boy Advance on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/24301.shtml. Retrieved 17 February 2014.
16. ↑ 16.0 16.1 16.2 16.3 Tha Wiz (16 July 2002). "The Pinball of the Dead Review - Game Boy Advance". GameZone. http://gameboy.gamezone.com/gzreviews/r19745_GBA.htm.
17. ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Harris, Craig (19 June 2002). "Pinball of the Dead Review". http://www.ign.com/articles/2002/06/19/pinball-of-the-dead.
18. ↑ "The Pinball of the Dead". Nintendo Power 158: 149. July 2002.
19. ↑ Gerstmann, Jeff (15 October 2001). "TGS 2001 Fall: First impressions: Pinball of the Dead". GameSpot. CBS Interactive. http://www.gamespot.com/articles/tgs-2001-fall-first-impressions-pinball-of-the-dead/1100-2817799/.
20. ↑ 20.0 20.1 20.2 20.3 Cite error: Invalid `<ref>` tag; no text was provided for refs named `GSpot`
21. ↑ GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. http://gamespot.com/gamespot/features/all/bestof2002/.'s+Best+and+Worst+of+2002&rft.atitle=GameSpot&rft.aulast=''GameSpot''+Staff&rft.au=''GameSpot''+Staff&rft.date=December+30,+2002&rft_id=http://gamespot.com/gamespot/features/all/bestof2002/&rfr_id=info:sid/en.wikibooks.org:Software:The_Pinball_of_the_Dead">
22. ↑ Towell, Justin (31 August 2007). "Spin-off kings". GamesRadar. Future plc. p. 4. http://www.gamesradar.com/spin-off-kings/4/.
23. ↑ Michaud, Pete (November 2005). "NP Top 200". Nintendo Power 197: 58.
24. ↑ Freiberg, Chris (August 31, 2017). "The 25 Absolute Best Game Boy Advance Games Ever". Den of Geek!. Dennis Publishing. http://www.denofgeek.com/us/games/nintendo/256070/the-25-absolute-best-game-boy-advance-games-ever.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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