Metroid

Short description: Video game series

Not to be confused with Matroid or Meteoroid.

Metroid

Logo since 2017

Genre(s)|

* Action-adventure
* Platform
* First-person shooter
* Pinball

Developer(s)|

* Nintendo R&D1 (1986–2004)
* Intelligent Systems (1986–1994)[1]
* Retro Studios (2002–present)
* Fuse Games (2005)
* Nintendo Software Technology (2006)
* Team Ninja (2010)
* Nintendo SPD (2010)
* Next Level Games (2016, 2025)
* MercurySteam (2017–present)
* Nintendo EPD (2017–present)
* Iron Galaxy (2023)
* Virtuos (2025)

Publisher(s)| Nintendo
Creator(s)|

* Satoru Okada
* Gunpei Yokoi
* Hiroji Kiyotake
* Yoshio Sakamoto

Platform(s)|

* Famicom Disk System
* NES
* Game Boy
* SNES
* Game Boy Advance
* GameCube
* Nintendo DS
* Wii
* Nintendo 3DS
* Nintendo Switch
* Nintendo Switch 2

First release| Metroid
August 6, 1986
Latest release| Software:Metroid Prime 4: Beyond
December 4, 2025

Script error: The function "nihongo_foot" does not exist. is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and their attempts to harness the power of the parasitic Metroid creatures. Metroid combines the platforming of Super Mario Bros. and the exploration of The Legend of Zelda with a science fiction setting and an emphasis on nonlinear gameplay. Metroid games are mostly presented as either side-scrolling or from a first-person perspective. Players battle hostile alien enemies and obtain power-ups as they progress through the game world, with few non-player characters.

The first Metroid was developed by Nintendo R&D1 and released on the Nintendo Entertainment System in 1986. Software:Metroid II: Return of Samus was released for the handheld Game Boy in 1991. Super Metroid (1994), released for the Super Nintendo Entertainment System, drastically expanded the Metroid formula, with numerous new power-ups, an automap and a richer story. After a hiatus, the first 3D Metroid game, Metroid Prime, developed by Retro Studios, was released for the GameCube in 2002 alongside the Game Boy Advance game Metroid Fusion. They were followed by Software:Metroid Prime 2: Echoes (2004) and the Wii game Software:Metroid Prime 3: Corruption (2007).

Software:Metroid: Other M (2010), developed by Team Ninja for the Wii, received weaker reviews. After another hiatus, MercurySteam developed a remake of Metroid II: Return of Samus, Software:Metroid: Samus Returns (2017) for the handheld Nintendo 3DS, followed by Metroid Dread (2021) for the Nintendo Switch. Following a protracted development, Software:Metroid Prime 4: Beyond was released for the Nintendo Switch and Nintendo Switch 2 in 2025.

As of 2012, the Metroid series had sold more than over 17.44 million copies. It has been named among the best game franchises by several publications, and several Metroid games are named among the greatest games. The series has been represented in other Nintendo media, including the Super Smash Bros. series. Additional media includes soundtracks, comic books, and manga. Along with the 1997 Konami game Software:Castlevania: Symphony of the Night, the early Metroid games defined the Metroidvania subgenre, inspiring other games with continuous explorable side-scrolling levels. Samus was one of the first prominent female video game characters.

## Contents

* 1 Gameplay
* 1.1 Audio
* 2 Plot
* 2.1 Setting
* 2.2 Story
* 2.2.1 Metroid Prime
* 3 Development and history
* 3.1 1986: Origins
* 3.2 1991–2002: Sequels and first hiatus
* 3.3 2002–2009: Metroid Fusion and Metroid Prime series
* 3.4 2010–2016: Other M and second hiatus
* 3.5 2017–present: Samus Returns, Dread and Prime 4: Beyond
* 4 Reception
* 4.1 Sales
* 5 Legacy
* 5.1 Crossovers
* 5.1.1 Super Smash Bros. franchise
* 5.1.2 Other games
* 5.2 In other media
* 5.2.1 Television
* 5.2.2 Manga
* 5.2.3 Proposed film
* 6 Notes
* 7 References
* 8 External links

## Gameplay

The Metroid series contains elements from shooter, platformer, adventure, survival and first-person games.[2] The series is notable for its non-linear progression and solitary exploration format where the player only controls Samus Aran, with few or no other characters to interact with. The player gains items and power-ups for Samus's cybernetic suit primarily through exploration, and occasionally by defeating alien creatures through real-time combat with the suit's arm cannon. Many such upgrades enable further avenues of exploration.[2][3] A recurring upgrade is the Morph Ball, which allows Samus to curl into a ball, roll into tight places and plant bombs.[2] Another well-known recurring ability is the Shinespark, which enables Samus to charge her Power Suit with energy, and run and dash at tremendous speeds from a running start. The Power Suit, thus empowered, can break through certain walls. This ability, while not mandatory to complete the games, allows access to many secret areas and enables sequence breaking, making it integral in the Metroid speedrunning community.[4]

The original Metroid was influenced by two other major Nintendo franchises: Mario, from which it borrowed extensive areas of platform jumping, and The Legend of Zelda, from which it borrowed non-linear exploration.[2] Metroid differed in its atmosphere of solitude and foreboding.[2] Metroid was also one of the first video games to feature an exploration to the left as well as the right, and backtracking to already explored areas to search for secret items and paths.[5] Since the late 1990s, the term "Metroidvania" has been applied to this format.[6] According to Edge, Metroid is "the thinking man's shooter", in which weapons are "more a means of progression than weapon", with the environments posing larger obstacles than enemies.[7]

### Audio

The Metroid series has been noted and praised for its unique style of video game music.[2][8][9] Hirokazu "Hip" Tanaka, composer of the original Metroid, has said he wanted to make a score that made players feel like they were encountering a "living creature" and had no distinction between music and sound effects.[8][10] The only time the main Metroid theme was heard was after Mother Brain is defeated; this is intended to give the player a catharsis.[10] The composer of Super Metroid, Kenji Yamamoto, came up with some themes by humming to himself while riding his motorcycle to work. He was asked to compose the music for Metroid Prime to reinforce the series continuity.[11] Metroid Prime's Dolby Pro Logic II surround sound was mixed by a member of Dolby.[12]

Developers from Retro Studios noted how the 6 MB memory budget for all sound effects of a level in Metroid Prime was crucial in producing a quality soundtrack, as each sound had to be of high quality to be included.[11] Yamamoto used heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.[12] Software:Metroid Prime 3: Corruption took advantage of the increased RAM in the Wii, allowing for higher-quality audio samples.[11] Kenji Yamamoto, who composed the music for Super Metroid and the Prime trilogy, copied the musical design of the original Metroid in Metroid Prime 3, by keeping the music and themes dark and scary until the very end, when uplifting music is played during the credits.[11]

## Plot

### Setting

The Metroid franchise takes place in a science fiction setting where humanity is shown to be a part of a spacefaring sovereignty known as the Galactic Federation. Other races are both a part of the Federation as well as close allies, the most prolific being the Chozo, an avian species possessing advanced technology and skills in bioengineering. The mutual nemesis of the Federation and the Chozo are the Space Pirates, a villainous interstellar cabal comprising multiple alien races of disreputable nature that all refuse to abide to the Galactic Federation's rule. They are led by the dragon-like warlord Ridley, and plot to develop weapons of mass destruction from hazardous life forms and materials to destroy the Federation and secure galactic dominance.

The eponymous Metroids are a species of predatory, jellyfish-like organisms that feed on an undetectable life energy found in all living creatures. The Chozo engineered the Metroids as a biological weapon to eradicate a parasitic, shapeshifting virus known as the "X" that threatened their civilization. While the Metroids succeeded in stopping the X, they became a danger to the Chozo themselves when they developed the ability to evolve into different and far deadlier forms. Most of the games center around the efforts of various organizations, including the Space Pirates, the Galactic Federation, and rogue members of the Chozo race, to weaponize the Metroids and the subsequent conflicts they cause.

### Story

Metroid story chronology

* Metroid (Zero Mission)
* Metroid Prime
* Hunters
* Echoes
* Corruption
* Federation Force
* Return of Samus (Samus Returns)
* Super Metroid
* Other M
* Fusion

* v
* t
* e

Metroid follows the adventures of the bounty hunter Samus Aran, who battles the Space Pirates and the Metroids.[13] Samus was raised by the Chozo after her parents were killed by a Space Pirate raid led by Ridley. She serves in the military of the Galactic Federation before departing and beginning work as a bounty hunter,[14] while facing the forces of Ridley and Mother Brain.[15][16]

In the original Metroid and its remake Zero Mission, Samus travels to the planet Zebes to stop the Space Pirates from using the Metroids to create biological weapons.[17] She defeats the cybernetic lifeform Mother Brain, as well as Ridley and his fellow Space Pirate leader, Kraid.[13]

In Metroid II and its remake Samus Returns, the Galactic Federation calls for the extermination of the Metroid species and contracts Samus to travel to the species' homeworld, SR388, to carry out their extinction. She succeeds in wiping out the planet's Metroid population, but saves a single hatchling Metroid that bonds to her and delivers it to the Ceres research station for study.[13] In Super Metroid, Ridley steals the hatchling and takes it to Zebes, where the Space Pirates are attempting to clone the Metroids. After killing Ridley, Samus herself is nearly killed by the revived Mother Brain, but is rescued by the now grown Metroid which sacrifices itself. Samus destroys Mother Brain in retaliation and escapes as Zebes explodes, ending her old enemies for good.[14] In Metroid: Other M, Samus investigates the Bottle Ship, a derelict scientific research station, with a Galactic Federation platoon led by her former commanding officer, Adam Malkovich.[13] They team up against many bioweapons created by a Federation science group, including clones of creatures Samus faced on Zebes like Ridley and the Metroids. A revived Mother Brain, now occupying a humanoid body supplied to her by the Federation, takes control of the Metroids and attempts to unleash them upon the Federation, but is stopped by Samus at the cost of Adam's life. Afterward, Samus encounters and defeats the ethereal entity Phantoon and sets the Bottle Ship to self-destruct.[14]

In Metroid Fusion, Samus accompanies a team of scientists to SR388, where she has her first encounter with the X parasites when the species reappears in the absence of the Metroids. The X overruns a scientific research station in the planet's orbit, assimilating and imitating many creatures being studied on board.[13] Samus is infected by one but is saved using a vaccine made from the baby Metroid's cells. She discovers that the Federation has been cloning Metroids in secret, and sets the space station on a collision with SR388 to destroy the X parasites.[14] Metroid Dread continues where Fusion left off, with the Federation dispatching a squadron of advanced automatons known as E.M.M.I. to investigate the planet ZDR, where X parasites have been sighted. Samus is sent to the planet herself after contact is lost, coming into conflict with the X and a Chozo war criminal named Raven Beak who wants to use the Metroid DNA within Samus to clone an army for himself, stopping both from invading the rest of the galaxy.

#### Metroid Prime

The Metroid Prime sub-series is produced by Retro Studios and is described as canon side story, with its first trilogy and spin-offs Hunters and Federation Force occurring between Metroid and Metroid II: Return of Samus.[14] In Metroid Prime, Samus travels to Tallon IV to stop the Space Pirates from exploiting a malignant substance known as Phazon and a meteor infused by it that has poisoned the local ecosystem.[13] After battling a cybernetically enhanced Ridley and clearing out the Space Pirate presence on the planet, Samus purges the Phazon from Tallon IV by defeating the titular enemy, a Phazon-infected Metroid.

In Metroid Prime Hunters, Samus respond to a distress call to the Alimbic Cluster. Other bounty hunters respond to the call, including Sylux who has a personal grudge against the Federation and Samus, and after conflicting amongst themselves, they all ultimately band together to fight against an entity named Gorea.[14]

In Metroid Prime 2: Echoes, Samus explores the planet Aether, which is suffering from a Phazon outbreak. The Phazon has split the world into "light" and "dark" dimensions, leading to the rise of the evil Ing race. While liberating Aether from the Ing, Samus encounters Dark Samus, a revitalized Metroid Prime that has partially copied her physical appearance. In Metroid Prime 3: Corruption, Samus and three other bounty hunters are recruited by the Federation to stop Dark Samus from infecting the galaxy with Phazon. While fighting to avoid being slowly corrupted by Phazon herself, Samus eradicates Phazon and her double.[13]

Metroid Prime: Federation Force, the only game in the series so far in which players do not control Samus, sees her mind-controlled by Space Pirates; the Federation Force, an elite squadron of marines equipped with powerful exosuits, battles to rescue her and destroy the Space Pirates.[14]

In Metroid Prime 4: Beyond, which is set after Super Metroid,[18] Samus is dispatched to aid against a Space Pirate raid on a Galactic Federation facility on Tanamaar which has recently unearthed an artifact, the raid is led by rival bounty hunter Sylux who uses metroids capable of possessing hosts to control the pirates. A scuffle between Samus and Sylux activates the artifact which teleports them and several Federation soldiers to the distant planet Viewors. The Lamorn, Viewors' extinct inhabitants have prophesized a saviour tasked to plant a seed known as Memory Fruit on another planet to preserve their legacy. After rejoining the Federation soldiers and finding a way home, Samus encounters Sylux who proves too powerful and stubborn to go down, forcing her comardes to sacrifice themselves so she can leave the planet and fulfill Lamorn's final wish.

## Development and history

Release timeline

Main entries in bold

1986| Metroid

|

1987
1988
1989
1990
1991| Software:Metroid II: Return of Samus
1992
1993
1994| Super Metroid
1995
1996
1997
1998
1999
2000
2001
2002| Metroid Fusion
Metroid Prime
2003
2004| Software:Metroid: Zero Mission
Software:Metroid Prime 2: Echoes
2005| Metroid Prime Pinball
2006| Metroid Prime Hunters
2007| Software:Metroid Prime 3: Corruption
2008
2009| Software:Metroid Prime: Trilogy
2010| Software:Metroid: Other M
2011
2012
2013
2014
2015
2016| Software:Metroid Prime: Federation Force
2017| Software:Metroid: Samus Returns
2018
2019
2020
2021| Metroid Dread
2022
2023| Metroid Prime Remastered
2024
2025| Software:Metroid Prime 4: Beyond

### 1986: Origins

In Metroid (the first game in the series), released in 1986 for the Nintendo Entertainment System, the player controls Samus Aran who fights alien monsters on the fictional planet Zebes.

The central figures in the production and development of the Metroid series are Satoru Okada, who directed Metroid and created the series; Yoshio Sakamoto, who was a character designer for the first game and has directed or supervised most of the sequels; Gunpei Yokoi, who headed the R&D1 division and produced the first two games; Makoto Kano, who wrote the scenario for Metroid, co-designed the second game, and produced the third; and Hiroji Kiyotake, who designed characters for the original.[2]

The original Metroid, an action game for the Family Computer Disk System, was developed by Nintendo's Research & Development 1 (R&D1) and released in Japan on August 6, 1986.[5] It was published for the Nintendo Entertainment System in August 1987 in North America and on January 15, 1988, in Europe.[19][20] It was directed by Satoru Okada.[2]

Metroid was designed to be a shooting game that combined the platform jumping of Super Mario Bros. with the non-linear exploration of The Legend of Zelda and a darker aesthetic. The name of the game is a portmanteau of the words "metro" (as in rapid transit) and android, and was meant to allude to the mainly underground setting of the first game as well as its robot-like protagonist.[21] Halfway through development of the original Metroid, one of the staff said to his fellow developers "Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?", and the idea was accepted.[2][22] Ridley Scott's 1979 science-fiction horror film Alien was described by Sakamoto as a "huge influence" after the world of the first Metroid had been created. In recognition of this, an antagonist was given the name Ridley, after the director . The development staff were also influenced by the work of the film's creature designer H. R. Giger, finding his style to be fitting for the Metroid universe.[23]

### 1991–2002: Sequels and first hiatus

Software:Metroid II: Return of Samus was released for the Game Boy in 1991 in North America and in 1992 in Japan and Europe. It further established Samus Arans' visual design, with the bulky Varia Suit upgrade and different arm cannons.[5]

As R&D1 were committed to making another game, Nintendo brought in Intelligent Systems to develop Super Metroid for the 16-bit Super Nintendo Entertainment System (SNES).[24] Development began in late 1991.[25][26] Released in 1994, Super Metroid drastically expanded the Metroid formula, with numerous new power-ups[27] and a richer story.[28] It received acclaim and is considered one of the best SNES games.[2] It was directed by Yoshio Sakamoto, the character designer for the first Metroid; Sakamoto has directed or produced most of the 2D Metroid games since.[2]

After Super Metroid, no new Metroid games were released for eight years. Nintendo could not generate firm ideas for a Metroid for their new console, the Nintendo 64.[29] Sakamoto said he could not imagine how the Nintendo 64 controller could be used to move Samus.[30] An unidentified company declined an offer from Nintendo to develop a Metroid game for the Nintendo 64, as they were not confident they could create a successor to Super Metroid.[30] The Virtual Boy game Galactic Pinball (1995) featured a segment in which the player controls Samus' gunship,[31] and Samus was a playable character in the Nintendo 64 fighting game Super Smash Bros. (1999).[32]

### 2002–2009: Metroid Fusion and Metroid Prime series

Metroid Prime, released in 2002 for the GameCube, introduced 3D graphics and first-person shooter gameplay to the series.

In 2000, the Nintendo producer Shigeru Miyamoto visited the new Nintendo subsidiary Retro Studios in Austin, Texas. He did not like any of the projects they had in development, but spent time playing Action Adventure, a third-person science-fiction action game with a female protagonist. Miyamoto tasked Retro with developing a Metroid game for the new Nintendo console, the GameCube. The team terminated Action Adventure and moved to Metroid.[33][34]

Metroid Prime, the first 3D Metroid game, released in 2002, moved the nonlinear structure of Super Metroid to a first-person perspective.[35] Nintendo stressed that it was not a first-person shooter but a "first-person adventure".[2] Metroid Prime received acclaim.[36] It sold 2.84 million copies worldwide[30] and was the best-selling Metroid game until Metroid Dread (2021).[37]

In the same year, Nintendo released Metroid Fusion, a 2D game for the Game Boy Advance (GBA).[2] It was developed by R&D1 and written and directed by Sakamoto.[38] Its gameplay is similar to Super Metroid,[39] but with a more mission-based structure that gives more guidance to the player.[40] The team's next GBA project was Zero Mission (2004), a remake of the original Metroid.[2] Both GBA games received acclaim.[41][42] A Nintendo restructure merged R&D1 with R&D2 in 2003, shortly ahead of the release of Zero Mission.[43]

In 2004, Nintendo also released Software:Metroid Prime 2: Echoes, which has Samus switching between parallel light and dark worlds and introduced greater difficulty.[35] In 2005, Nintendo released Metroid Prime Pinball, a pinball spin-off for the DS developed by Fuse Games.[44] Metroid Prime Hunters, a multiplayer game developed by Nintendo Software Technology, was released for the DS in 2006.[2] Software:Metroid Prime 3: Corruption, released for the Wii in 2007, added motion controls[2] and has Samus exploring separate planets.[35] By the late 2000s, Nintendo was focusing more on casual gamers; with its backtracking and complex gameplay, Metroid was incompatible with this strategy and Metroid Prime 3 received minimal marketing.[45][46]

The Prime games were rereleased for the Wii in the compilation Software:Metroid Prime: Trilogy.[47] Trilogy was only available in limited quantities as Nintendo ceased production of the discs in January 2010- only months after launch, and instead suggested users seek out second-hand copies.[48] In the late 2000s, Next Level Games built a Metroid prototype for the upcoming Nintendo 3DS handheld as a pitch to Nintendo in the late 2000s, but it was not picked up. Instead, Next Level developed Software:Luigi's Mansion: Dark Moon.[49][50]

### 2010–2016: Other M and second hiatus

With Nintendo focusing on a more casual audience during the Wii's lifespan, the next Metroid moved away from the more complex gameplay of the Prime series.[46] Software:Metroid: Other M was developed with the Japanese studio Team Ninja and directed by Sakamoto. He pursued a simpler control scheme, hoping it to be as simple as a NES game.[51] It was released for Wii in 2010.[52] It featured a third-person perspective and placed a greater focus on story and action. Other M received weaker reviews, with criticism for its characterization of Samus as timid and emotional and its reduced emphasis on exploration.[53] Polygon described Other M as "such a massive misfire and a flop with fans that it practically killed the series".[35] Joystiq noted that even with the revised approach the game was "anathema" to the casual focus of Nintendo in that era, as Nintendo was simply no longer making games of that type.[46] There was no major Metroid game for seven years.[54]

A Metroid minigame, "Metroid Blast", appeared in the Wii U game Nintendo Land (2012), which had a mixed reception.[55] Using the Wii U GamePad, the player controls Samus's gunship, while up to four players with Wii Remotes and Nunchuks control Mii characters on foot, wearing Varia Suits. Miyamoto said this reflected his ideas for future Metroid games.[56] In 2016, Nintendo released Software:Metroid Prime: Federation Force, developed by Next Level. It received criticism for its multiplayer focus, soccer minigame and frivolous tone. After it was unveiled at E3 2015, an online fan petition to have it cancelled drew thousands of signatures.[57][58] Federation Force was absent from Nintendo's presence at E3 2016 months before launch.[59] It debuted at 15th place on the 3DS sales chart and was considered a commercial failure.[60][61]

### 2017–present: Samus Returns, Dread and Prime 4: Beyond

Software:Metroid: Samus Returns, released in 2017 for the Nintendo 3DS

In the mid-2010s, the Spanish studio MercurySteam proposed remaking Fusion. Sakamoto was impressed by their work on Castlevania: Lords of Shadow – Mirror of Fate (2013) and instead asked them to remake Metroid II.[62] Software:Metroid: Samus Returns (2017) retains the sidescrolling gameplay of the original and adds 3D graphics and a melee counterattack, suggested by MercurySteam after their use of a similar mechanic in Castlevania.[63][64][65] The first major Metroid game in seven years and the first sidescrolling Metroid game in 13 years, it received positive reviews.[54][66]

MercurySteam's next project was Metroid Dread for the Nintendo Switch (2021), a realization of a cancelled Nintendo DS project.[67][68] It had sold more than 2.9 million copies worldwide by May 2022, making it the best-selling Metroid game.[69] In February 2023, Nintendo released Metroid Prime Remastered, a high-definition remaster of Metroid Prime for the Switch.[70] It was developed by Retro Studios with assistance from developers including Iron Galaxy Studios.[71]

At E3 2017, Nintendo announced Metroid Prime 4 for the Switch.[72] It was initially developed by Bandai Namco Studios. Unsatisfied with the progress, Nintendo announced in January 2019 that it had restarted the development under Retro.[73] In June 2024, Nintendo revealed a trailer and the title Metroid Prime 4: Beyond.[74] It was released on 4 December 2025 and received positive reviews.[75][76]

In July 2026, a data leak on the Brazilian Ministry of Justice and Public Security site revealed that Nintendo might be preparing a potential sequel to Metroid Dread titled Metroid Ravenous.[77][78] Nintendo has not yet officially confirmed the rumor.[77]

## Reception

Sales and aggregate review scores  Game  | Units sold  | GameRankings | Metacritic

|
|
|

Metroid | Template:Unbulleted list center | Template:Unbulleted list center | Template:Unbulleted list center
Software:Metroid II: Return of Samus | Template:Unbulleted list center | Template:Unbulleted list center | Template:Unbulleted list center
Super Metroid | 1.42 million[79] | 96%[80] | —
Metroid Fusion | 1.39 million[79] | 91%[82] | 92[81]
Metroid Prime | Template:Unbulleted list center | Template:Unbulleted list center | Template:Unbulleted list center
Software:Metroid Prime 2: Echoes | 1.10 million[79] | 92%[84] | 92[83]
Metroid Prime Pinball | < 1.00 million | 80%[86] | 79[85]
Metroid Prime Hunters | 1.08 million[79] | 84%[88] | 85[87]
Software:Metroid Prime 3: Corruption | 1.41 million[79] | 90%[90] | 90[89]
Software:Metroid Prime: Trilogy | < 1.00 million | 92%[92] | 91[91]
Software:Metroid: Other M | < 1.00 million | 79%[94] | 79[93]
Software:Metroid Prime: Federation Force | < 1.00 million | 65%[96] | 64[95]
Metroid Dread | 3.07 million[97] | —  | 88[98]
Software:Metroid Prime 4: Beyond | —  | —  | 78

Metroid ranked the 70th top game (collectively) by Next Generation in 1996[99] and the 6th in 1999,[100] and as the eighth best game franchise by IGN in 2008.[101] In 2001, Electronic Gaming Monthly named Super Metroid the best game ever.[102] All the Metroid games released by 2005 were included in a Nintendo Power top 200 Nintendo games list,[103] Prime in the IGN top 100,[104] Metroid, Super Metroid, Prime and Echoes in a list by GameFAQs users;[105] Metroid and Super Metroid in Game Informer's list;[106] and Prime and Super Metroid in Edge's list.[107] The series has influenced games including Software:Castlevania: Symphony of the Night.[3]

Samus Aran was recognized by Guinness World Records as "enduringly popular"[108] and as the "first playable human female character in a mainstream video game", although Toby Masuyo ("Kissy") from Namco's Alien Sector predates her by one year.[109][110] Ridley was the second-most requested Nintendo character by IGN and number one by the fans to be added as a playable character to the Super Smash Bros. series[111] and Mother Brain is often named among the best video game bosses.[112]

The original Metroid has been described as boosted by its "eerie" music, adding a "sense of mystery and exploration" to the game by making the game "moody and atmospheric".[2][8] IGN praised the well-timed music that helped add suspense.[9] GameSpot described Super Metroid as better than the original "in literally every conceivable way",[113] Metroid Fusion was noted for its "understated score" which fit the mood of the adventure and its excellent stereo sound effects, making it an uncommonly good Game Boy Advance sound experience.[114] Metroid Prime won multiple Game of the Year awards.[115][116][117] IGN called the aural experience with Metroid Prime 2: Echoes "mesmerizing".[118] Music from Metroid has been frequently re-released as part of "best of" video game music releases.[119][120][121] Metroid Prime's soundtrack was called the best sound design on the GameCube. The sound effects were also noted for a high degree of accuracy and blending with the soundtrack.[12]

### Sales

Each Metroid game, excluding spin-offs and remakes, has sold more than one million copies.[24][122][123] By September 2012, the series had sold over 17.44 million copies worldwide.[108] Metroid sales in Japan have typically been lower than in the United States.[124] In its debut week in Japan, Metroid Prime 3: Corruption sold 32,388 units, ranking it behind Ryū ga Gotoku Kenzan!, Super Smash Bros. Brawl, Wii Fit, and Gundam Musou Special.[125] Metroid: Other M was the third-bestselling video game in Japan during its week of release with 45,398 copies sold, ranking it behind Wii Party and Monster Hunter Diary: Poka Poka Airu Village.[126] It sold an additional 11,239 copies the following week.[127]

## Legacy

Along with the 1997 Konami game Software:Castlevania: Symphony of the Night, the early Metroid games defined a subgenre known as Metroidvania. Tom Happ, developer of the 2015 Metroidvania game Axiom Verge, defined Metroidvania games as side-scrolling adventures with continuous maps, rather than discrete levels, that require the player to collect items and backtrack. Other notable Metroidvania games include Cave Story (2004), Shadow Complex (2009), Ori and the Blind Forest (2015), Hollow Knight (2017), and Chasm (2018).[128] Metroid is therefore among a handful of game series to have genres named after them, along with Dark Souls (Soulslike) and Rogue (Roguelike).[129]

In 2016, AM2R, a fan-made remake of Metroid II was released. Nintendo issued takedown notices to halt its distribution, citing the potential damage to its intellectual property.[130] AM2R was nominated for the Game Awards 2016, but was removed as it had not been cleared by Nintendo for inclusion.[131]

### Crossovers

#### Super Smash Bros. franchise

Main article: Software:Super Smash Bros.

Samus is a playable character in all five Super Smash Bros. games.[132][133] Games from Super Smash Bros. Brawl onward also feature Zero Suit Samus, a version of the heroine using the blue form-fitting suit seen in Zero Mission and the Prime series.[134][135] Ridley makes cameos in Super Smash Bros., where he can be seen flying through the level Zebes, and in Super Smash Bros. Melee both as an unlockable trophy and in the game's opening, where he is fighting Samus at Ceres Space Station.[136] In Super Smash Bros. Brawl, Ridley appears as a boss character in both normal and Meta Ridley forms.[111] Ridley's clone from Software:Metroid: Other M appears as a boss on the Pyroshpere stage in Super Smash Bros. for Wii U, where he will join a fighter's side if they manage to knock him out.[137][138] Due to demand from fans, Ridley was made a playable fighter in Super Smash Bros. Ultimate. Kraid also appeared in Super Smash Bros. Melee as a stage hazard in Brinstar Depths and unlockable trophy. Various other characters such as Metroids, Mother Brain and Dark Samus appear as either trophies or stickers in the Super Smash Bros. series as well. Dark Samus would later debut as a fighter in Super Smash Bros. Ultimate, sharing a moveset similar to Samus. A number of locations from the Metroid franchise have appeared in Super Smash Bros. games as battle stages.[139]

#### Other games

Samus has appeared in other Nintendo games such as Super Mario RPG, the NES version of Tetris, Tetris DS, Galactic Pinball, Kirby Super Star, Kirby's Dream Land 3 and WarioWare.[5][140][141]

A Metroid-lookalike enemy, called the Komayto, appears in Kid Icarus for the NES; the characters allude to the similarities between the two in Software:Kid Icarus: Uprising.[5][142] In Software:Dead or Alive: Dimensions, a fighting game developed by Team Ninja for the 3DS, one stage is a replica of the arena in which Samus fights Ridley in Metroid: Other M and features both as non-playable characters.[143] When asked why Samus is not playable in Dimensions,[144] Team Ninja's Yosuke Hayashi said in an interview that "it would be better to let her focus on her job rather than kicking everyone's butt in [Dead or Alive: Dimensions]".[145] The Wii U launch game Nintendo Land has a minigame based on the series called "Metroid Blast".[55] A Samus amiibo figure can be used to unlock a Mii costume based on her appearance in Mario Kart 8 and a Samus costume in Super Mario Maker.[146]

In 2020, Nintendo and Epic Games began negotiations to include Samus in Fortnite as a skin. The plans came to light when internal Epic documents were released as part of the Epic Games v. Apple case in 2021. Other characters from the batch in the document such as Kratos and Master Chief were added to the game in late 2020, but Samus was not.[147] In 2024, former Epic creative director Donald Mustard revealed that Nintendo had requested Nintendo Switch exclusivity for the Samus skin, which was against Epic's policy of maintaining feature parity for Fortnite across all platforms, and so the character was never included.[148]

### In other media

#### Television

A Metroid animated series was considered for the Super Mario Bros. Power Hour, a cancelled animation block that would have aired in the 1980s. Concept art was produced for the series, which notably featured a male incarnation of Samus. Power Hour never moved forward in the intended format, instead being replaced by The Super Mario Bros. Super Show! which aired in 1989.[149] Mother Brain was the primary villain in the Captain N: The Game Master TV show.[150]

#### Manga

Various magazines have published comics and manga based on Metroid,[151] Super Metroid,[152] Metroid Prime,[153] Software:Metroid Prime 2: Echoes,[154] and Software:Metroid: Zero Mission[155] in both the United States and Japan. Samus Aran and other Metroid characters also featured in the Captain N: The Game Master comic books by Valiant Comics.[156] In Japan, a Metroid manga series was published in Kodansha's Monthly Magazine Z beginning in November 2003, and ran for 16 chapters which were later collected into two Tankōbon volumes. The series chronicled Samus' life up through the events of the original game, and went on to influence the plots of subsequent games in the franchise.[5][157] Also in Japan, Comic Bom Bom published a three-volume manga starring Samus, Script error: The function "nihongo_foot" does not exist.[158]

#### Proposed film

In 2003, two producers optioned the rights to create a live-action film based on Metroid, but the rights expired.[5] The director John Woo acquired the rights a few years later,[159] and his studio Lion Rock Productions was to produce and release the film before 2006.[160] The writers included David Greenwalt, who had worked on Buffy the Vampire Slayer, Angel, and Grimm.[160] Producer Brad Froxhoven stated that the film would have explored Samus' origin story, describing her as an "exceptionally talented", but a "flawed" character seeking redemption, and that the film would have been faithful to the original games.[161]

According to Foxhoven, Nintendo was protective due to the failure of the 1993 Super Mario Bros. film.[161] Nintendo had no answers to the team's questions about Samus' personal life, relationships, and other personal characteristics, and was uncomfortable with the film team "being the ones to propose those answers".[161] Foxhoven said Nintendo left the discussions appreciating that they needed to develop the franchise further if it were to become a Hollywood film.[161] In 2013, Sakamoto said he could support a film directed by Ryuji Kitaura, the director of the CG scenes in Other M, if the concept and methodologies were good enough.[162] In 2025, the filmmaker Chris Stuckmann said it was "his dream" to direct a Metroid film.[163] According to industry insider DanielRPK on his Patreon page that a Metroid movie is reportedly in the works.[164]

## Notes

## References

1. ↑ Olivares, Vladimir (September 15, 2020). "Metroid: The Unsung Hero of Nintendo's Trinity". CBR. https://www.cbr.com/metroid-nintendo-unsung-hero/.
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Rus McLaughlin (2007-08-24). "IGN Presents The History of Metroid". http://www.ign.com/articles/2008/08/15/ign-presents-the-history-of-metroid.
3. ↑ 3.0 3.1 GamePro Staff (2006-07-11). "Feature: The 10-Best Video-Game Franchises". GamePro. http://www.gamepro.com/article/features/71888/the-10-best-video-game-franchises/. Retrieved 2008-02-26.
4. ↑ Carless, Simon (2005). Gaming Hacks: 100 Industrial-Strength Tips & Tools (1st ed.). Beijing: O'Reilly. p. 261. ISBN 978-0-596-00714-0. https://archive.org/details/gaminghacks0000carl/page/260/mode/2up?q="Shinespark".
5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 "The Metroid Retrospective Video Game, Part 1 | Video Clip | Game Trailers & Videos". GameTrailers.com. 2007-07-25. http://www.gametrailers.com/full-episodes/90j5yi/gt-retrospectives-metroid-retrospective--part-1.
6. ↑ "Castlevania: Symphony of the Night: How it created the Metroidvania and changed 2D gaming forever" (in en). 29 October 2018. https://www.gamesradar.com/castlevania-symphony-of-the-night-how-it-created-the-metroidvania-and-changed-2d-gaming-forever/.
7. ↑ "Review: Metroid Prime – Trilogy". Edge (Future plc). September 2, 2009. http://www.edge-online.com/reviews/review-metroid-prime-trilogy. Retrieved August 10, 2010.
8. ↑ 8.0 8.1 8.2 IGN Staff (2007-08-08). "Top Ten Tuesday: Best 8-Bit Soundtracks". http://www.ign.com/articles/2007/08/08/top-ten-tuesday-best-8-bit-soundtracks.
9. ↑ 9.0 9.1 Tim Jones (1999-06-14). "Metroid 2: Return of Samus". http://www.ign.com/articles/1999/06/15/metroid-2-return-of-samus.
10. ↑ 10.0 10.1 Alexander Brandon (2002-09-25). "Shooting from the Hip: an Interview with Hip Tanaka". http://www.gamasutra.com/view/feature/2947/shooting_from_the_hip_an_.php.
11. ↑ 11.0 11.1 11.2 11.3 M4G Staff (2007-10-05). "Interview with Metroid Prime 3: Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto". music4games. http://www.music4games.net/Features_Display.aspx?id=174.
12. ↑ 12.0 12.1 12.2 Fran Mirabella III (2002-11-11). "Metroid Prime". http://www.ign.com/articles/2002/11/11/metroid-prime.
13. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 IGN Staff (October 18, 2002). "Metroid Time Line". http://www.ign.com/articles/2002/10/18/metroid-time-line.
14. ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Gates, Christopher (March 8, 2019). "The Entire Metroid Timeline Explained". https://www.svg.com/147316/the-entire-metroid-timeline-explained/.
15. ↑ Oxford, Nadia (August 7, 2006). "One Girl vs. the Galaxy". 1UP.com. p. 3. http://www.1up.com/do/feature?pager.offset=2&cId=3152658.
16. ↑ "Funny Pages from 1UP.com". 2015-04-04. http://www.1up.com/do/feature?pager.offset=0&cId=3135108.
17. ↑ Shoemaker, Brad. "The History of Metroid". p. Metroid. http://www.gamespot.com/gamespot/features/video/hist_metroid/p2_01.html.
18. ↑ Famitsu staff (25 December 2025). "Issue No 1927" (in japanese). Famitsu. https://www.play-asia.com/weekly-famitsu-december-25--2025-issue-no-1927/13/70jbsn.
19. ↑ "Iwata Asks: Metroid: Other M – Vol. 1: An NES Game with the Latest Technology". Nintendo of America Inc. 2013-04-08. http://iwataasks.nintendo.com/interviews/#/wii/metroid-other-m/0/0.
20. ↑ "Metroid Related Games". GameSpot. CBS Interactive Inc. http://www.gamespot.com/metroid/related/platform/nes/.
21. ↑ "Game Center CX (Fuji TV show)". Selectbutton.net. http://www.selectbutton.net/archive/topic/5865.
22. ↑ "Metroid: Zero Mission director roundtable". 2004-01-30. http://www.ign.com/articles/2004/01/30/metroid-zero-mission-director-roundtable?page=3.
23. ↑ "The Making of Super Metroid". Retro Gamer (Imagine Publishing Ltd.) (65): 60. July 2009.
24. ↑ 24.0 24.1 "Super Metroid". N-Sider. 2007-01-01. http://www.n-sider.com/gameview.php?gameid=112&view=dev.
25. ↑ "Super Metroid Developer Interview - Super Nintendo Entertainment System: Super NES Classic Edition - Official Site". https://www.nintendo.com/super-nes-classic/interview-super-metroid/.
26. ↑ "Game Retrospective: Super Metroid". 8 April 2020. https://warrenleigh85.medium.com/game-retrospective-super-metroid-edcef70f34da.
27. ↑ (in en) Super Metroid Review - IGN, 21 August 2007, https://www.ign.com/articles/2007/08/21/super-metroid-review, retrieved 2021-01-17
28. ↑ Whitehead, Dan (2007-10-25). "The History of Metroid" (in en). https://www.eurogamer.net/articles/the-history-of-metroid-article.
29. ↑ "Metroid Prime Roundtable QA". 2002-11-15. http://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa?page=2.
30. ↑ 30.0 30.1 30.2 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. p. 241. ISBN 978-4-902346-42-8.
31. ↑ Frear, Dave (June 16, 2009). "Galactic Pinball Review (VB)". Nintendo Life. http://www.nintendolife.com/reviews/2009/06/galactic_pinball_retro.
32. ↑ Gerstmann, Jeff (February 18, 1999). "Super Smash Bros. Review". http://www.gamespot.com/n64/action/supersmashbros/review.html.
33. ↑ Hester, Blake (2018-05-29). "The rocky story of Retro Studios before Metroid Prime" (in en). https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime.
34. ↑ Wade, Kenneth Kyle (December 17, 2004). "A Retrospective: The Story of Retro Studios". https://www.ign.com/articles/2004/12/18/a-retrospective-the-story-of-retro-studios.
35. ↑ 35.0 35.1 35.2 35.3 Parish, Jeremy (2019-03-19). "The complete ranking of the Metroid series" (in en). https://www.polygon.com/features/2019/3/19/18196756/the-best-metroid-games-ranked.
36. ↑ "Metroid Prime reviews". Metacritic. https://www.metacritic.com/game/metroid-prime/critic-reviews/?platform=gamecube.
37. ↑ Lane, Gavin (2022-05-10). "It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series" (in en-GB). https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series.
38. ↑ Nintendo R&D1 (November 17, 2002). Metroid Fusion. Game Boy Advance. Nintendo. Scene: Staff credits.
39. ↑ Harris, Craig (August 22, 2002). "Metroid Fusion Hands-on". IGN. https://www.ign.com/articles/2002/08/22/metroid-fusion-hands-on.
40. ↑ Lake, Max (August 26, 2002). "Preview". Nintendo World Report. http://www.nintendoworldreport.com/preview/3435.
41. ↑ "Metroid Fusion" (in en). https://www.metacritic.com/game/metroid-fusion/critic-reviews/?platform=game-boy-advance.
42. ↑ "Metroid: Zero Mission" (in en). https://www.metacritic.com/game/metroid-zero-mission/critic-reviews/?platform=game-boy-advance.
43. ↑ Kohler, Chris. "Nintendo Consolidates Its Game Development Teams". Wired. https://www.wired.com/2015/09/nintendo-ead-spd-merge/. Retrieved 2021-01-08.
44. ↑ Craig Harris (October 21, 2005). "Metroid Prime Pinball". http://www.ign.com/articles/2005/10/21/metroid-prime-pinball.
45. ↑ Casamassina, Matt (8 August 2007). "Metroid Prime 3: The Anti-Hype" (in en). https://www.ign.com/articles/2007/08/08/metroid-prime-3-the-anti-hype.
46. ↑ 46.0 46.1 46.2 Chris Grant, Ludwig Kietzmann (2009-06-19). "99.5 Get Off Our Lawn Edition". The Joystiq Podcast (Podcast). Event occurs at 36:30.
47. ↑ (in en) Metroid Prime Trilogy Review - IGN, 21 August 2009, https://www.ign.com/articles/2009/08/21/metroid-prime-trilogy-review, retrieved 2021-01-08
48. ↑ Ogden, Gavin (January 10, 2010). "Metroid Prime: Trilogy "no longer being shipped"". Computer and Video Games. Future plc. http://www.computerandvideogames.com/231126/metroid-prime-trilogy-no-longer-being-shipped/.
49. ↑ Holmes, Jonathan (2014-09-06). "Next Level Games was working on a Metroid title". http://www.destructoid.com/next-level-games-was-working-on-a-metroid-title-280783.phtml.
50. ↑ Clark, Willie (21 March 2013). "Video Game Review: Luigi's Mansion: Dark Moon (3DS)" (in en). https://www.roccitymag.com/arts-entertainment/video-game-review-luigis-mansion-dark-moon-3ds-2203531.
51. ↑ "Iwata Asks - Metroid: Other M". https://www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Vol-1-The-Collaboration/1-A-NES-Game-with-the-Latest-Technology-/1-A-NES-Game-with-the-Latest-Technology--224960.html.
52. ↑ "Metroid Other M Preview for the Wii". 2009-06-03. http://www.1up.com/do/previewPage?pager.offset=0&cId=3174587&p=44.
53. ↑ Millsap, Zack (2020-08-23). "Why Metroid: Other M Is STILL Controversial, a Decade Later" (in en-US). https://www.cbr.com/metroid-other-m-controversial-decade-later/.
54. ↑ 54.0 54.1 Orland, Kyle (12 September 2017). "Metroid: Samus Returns is a return to form for 2D adventuring" (in en). https://arstechnica.com/gaming/2017/09/metroid-samus-returns-is-a-return-to-form-for-2d-adventuring/.
55. ↑ 55.0 55.1 Watts, Steve (2012-09-13). "Nintendo debuts 'Metroid Blast' in Nintendo Land". Shacknews. http://www.shacknews.com/article/75739/nintendo-debuts-metroid-blast-in-nintendo-land.
56. ↑ Skrebels, Joe (2013-11-05). "Miyamoto shares ideas for Metroid Wii U". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/43591/metroid-wii-u-ideas-shared-by-miyamoto/.
57. ↑ Pearson, Dan (18 June 2015). "Over 12,000 sign petition to cancel Metroid Prime: Federation Force" (in en). https://www.gamesindustry.biz/over-12-000-sign-petition-to-cancel-metroid-prime-federation-force.
58. ↑ "Fans really don't want Metroid Prime: Federation Force". https://www.pcauthority.com.au/news/fans-really-dont-want-metroid-prime-federation-force-405317.
59. ↑ Goldfarb, Andrew; Sliva, Marty (22 June 2016). "11 Big Missing Games of E3 2016" (in en). https://www.ign.com/articles/2016/06/22/11-big-missing-games-of-e3-2016.
60. ↑ Casey, Brandon (12 April 2023). "Super Metroid's Legacy Has Come Full Circle After 30 Years". KeenGamer. https://www.keengamer.com/articles/features/others/after-30-years-super-metroids-legacy-has-come-full-circle/.
61. ↑ "Metroid Prime: Federation Force flops" (in en). 5 September 2016. https://www.eurogamer.net/metroid-prime-federation-force-flops.
62. ↑ "Interview: Metroid Co-Creator Details Fusion Remake Pitch, Skipping Switch and Series' Future" (in en). 3 October 2017. https://gamerant.com/metroid-samus-returns-producer-yoshi-sakamoto-interview/.
63. ↑ Weinberger, Matt (13 June 2017). "After 26 years, Nintendo is bringing back a forgotten classic 'Metroid' game for a gorgeous remake". Business Insider. Axel Springer SE. https://www.businessinsider.com/metroid-samus-returns-nintendo-3ds-2017-6.
64. ↑ Frank, Allegra (13 June 2017). "Metroid: Samus Returns comes to Nintendo 3DS this year (update)". Polygon. Vox Media. https://www.polygon.com/2017/6/13/15793854/metroid-samus-returns-release-date-nintendo-3ds-e3-2017.
65. ↑ Webster, Andrew (14 June 2017). "Samus Returns is a confident throwback to Metroid's roots". The Verge. Vox Media. https://www.theverge.com/2017/6/14/15797610/metroid-samus-returns-nintendo-3ds-preview-interview-e3-2017.
66. ↑ Feldman, Brian (15 September 2017). "Metroid: Samus Returns Is a Perfect Nintendo Game for the Subway" (in en). https://nymag.com/intelligencer/2017/09/metroid-samus-returns-review-a-perfect-game-for-the-subway.html.
67. ↑ "Metroid co-creator on why Metroid Dread is all about scary robots". 17 June 2021. https://www.polygon.com/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch.
68. ↑ "Metroid: Dread brings the franchise to Switch" (in en-US). 2021-06-15. https://venturebeat.com/2021/06/15/metroid-dread-brings-the-franchise-to-switch/.
69. ↑ Lane, Gavin (May 10, 2022). "It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series". https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series.
70. ↑ Bailey, Kat (February 8, 2023). "Metroid Prime: Switch Remaster Getting Shadow Drop on Nintendo eShop". https://www.ign.com/articles/metroid-prime-remaster-switch-revealed.
71. ↑ Doolan, Liam (2023-02-10). "Retro Studios Wasn't The Only Dev Working On Metroid Prime Remastered" (in en-GB). https://www.nintendolife.com/news/2023/02/retro-studios-wasnt-the-only-dev-working-on-metroid-prime-remastered.
72. ↑ McFerran, Damien (June 13, 2017). "Metroid Prime 4 Confirmed For Nintendo Switch, But Retro Studios Isn't Involved". Nintendo Life. Nlife Media. http://www.nintendolife.com/news/2017/06/metroid_prime_4_confirmed_for_nintendo_switch_but_retro_studios_isnt_involved.
73. ↑ Kato, Matthew (January 25, 2019). "Nintendo Restarting The Development Of Metroid Prime 4". Game Informer. https://www.gameinformer.com/2019/01/25/nintendo-restarting-the-development-of-metroid-prime-4. Retrieved January 25, 2019.
74. ↑ Lyles, Taylor (2024-06-18). "Metroid Prime 4: Beyond Gameplay Finally Revealed" (in en). https://www.ign.com/articles/metroid-prime-4-gameplay-revealed.
75. ↑ Donaldson, Alex (2 December 2025). "Metroid Prime 4: Beyond review - the series takes a Zelda-like spin, to mixed success". https://www.eurogamer.net/metroid-prime-4-beyond-review. Retrieved 2 December 2025.
76. ↑ "Metroid Prime 4: Beyond for Switch Reviews". https://www.metacritic.com/game/metroid-prime-4-beyond/. Retrieved 2 December 2025.
77. ↑ 77.0 77.1 Reynolds, Ollie (1 July 2026). "Mysterious 'Metroid Ravenous' Game Rating Appears Online". https://www.nintendolife.com/news/2026/07/mysterious-metroid-ravenous-game-rating-appears-online.
78. ↑ Glaze, Virginia (1 July 2026). "Next Metroid Game for Switch 2 Reportedly Leaked in Age Rating From Brazilian Government". https://nordic.ign.com/metroid/109496/next-metroid-game-for-switch-2-reportedly-leaked-in-age-rating-from-brazilian-government.
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82. ↑ "Metroid Fusion — GBA". GameRankings. http://www.gamerankings.com/gba/516709-metroid-fusion/.
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84. ↑ "Metroid Prime 2: Echoes — GC". GameRankings. http://www.gamerankings.com/gamecube/589573-metroid-prime-2-echoes/.
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107. ↑ "Edge's Top 100 games". Edge. http://www.edge-online.com/features/edges-top-100-games-all-time/. Retrieved 2008-02-20.
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109. ↑ Kurt Kalata. "Obscure Namco characters". Hardcore Gaming 101. http://www.hardcoregaming101.net/namcoxcapcom/namcoxcapcom2.htm#tobymasuyo.
110. ↑ Sean Aaron (9 October 2009). "Nintendo Download: 13-14 October 2009 (Japan)". nintendolife.com. http://www.nintendolife.com/news/2009/10/nintendo_download_13_14_october_2009_japan.
111. ↑ 111.0 111.1 "Smash Bros. Wish-List: All Nintendo Edition". 8 February 2008. http://www.ign.com/articles/2008/02/08/smash-bros-wish-list-all-nintendo-edition.
112. ↑ Ryan Stewart; Mitch Krpata (October 13, 2006). "The 20 Greatest Bosses in Video Game History - #4: Mother Brain". The Phoenix. http://thephoenix.com/Boston/recroom/24907-20-greatest-bosses-in-video-game-history-4-/.
113. ↑ Provo, Frank (2007-08-27). "Super Metroid review". http://www.gamespot.com/super-metroid/reviews/super-metroid-review-6177708/.
114. ↑ IGN Staff (2002-11-12). "Metroid Fusion". http://www.ign.com/articles/2002/11/12/metroid-fusion?page=2.
115. ↑ "GameSpot's Best and Worst of 2002: Game of the Year". http://www.gamespot.com/gamespot/features/all/bestof2002/general2.html.
116. ↑ "Game of the Year 2002". GameSpy. http://archive.gamespy.com/goty2002/overall/.
117. ↑ "IGDA Names Metroid Game of the Year". 2003-03-07. https://www.ign.com/articles/2003/03/07/igda-names-metroid-game-of-the-year.
118. ↑ IGN Staff (2004-11-02). "The Ultimate Metroid Prime 2 Echoes Experience". http://www.ign.com/articles/2004/11/02/the-ultimate-metroid-prime-2-echoes-experience.
119. ↑ "Game Central's Best of the Best CD". 2007-06-06. http://www.ign.com/articles/2007/06/06/game-centrals-best-of-the-best-cd.
120. ↑ IGN Staff (2004-03-12). "Japan Gets Famicom Music". http://www.ign.com/articles/2004/03/12/japan-gets-famicom-music.
121. ↑ Carle, Chris (2005-11-18). "IGN Interviews 8-Bit Weapon". http://www.ign.com/articles/2005/11/18/ign-interviews-8-bit-weapon-2.
122. ↑ "US Platinum Videogame Chart". The Magic Box. 2007-12-27. http://www.the-magicbox.com/Chart-USPlatinum.shtml.
123. ↑ "Financial Results Briefing for the Nine-Month Period Ending December 2007". Nintendo. 2008-01-25. p. 6. https://www.nintendo.co.jp/ir/pdf/2008/080125e.pdf#page=6.
124. ↑ Robinson, Andy (2007-10-23). "The History of Metroid". GamesRadar. http://www.gamesradar.com/the-history-of-metroid/.
125. ↑ "Software Sales for 3/3 – 3/9, 2008". Media Create. 2008-03-09.
126. ↑ Gantayat, Anoop (September 9, 2010). "Monster Hunter Beats Metroid and Bleach for Top Sales Spot". Andriasang. http://www.andriasang.com/e/blog/2010/09/09/monhan_tops_charts.
127. ↑ "Manga Based Fighter Tops Japanese Charts, Other M Sales Decline". 16 September 2010. http://www.gamasutra.com/view/news/121228/Manga_Based_Fighter_Tops_Japanese_Charts_Other_M_Sales_Decline.php.
128. ↑ Nutt, Christian (13 February 2015). "The undying allure of the Metroidvania" (in en). https://www.gamedeveloper.com/design/the-undying-allure-of-the-metroidvania.
129. ↑ "8 Games That Started New Genres". 6 May 2022. https://gamerant.com/games-created-genres/#demon-39-s-souls-ndash-souls-like.
130. ↑ Whitehead, Thomas (2016-08-08). "Nintendo Issues Takedown Notices for Impressive Fan-Made Metroid II Remake, AM2R" (in en-GB). https://www.nintendolife.com/news/2016/08/nintendo_issues_takedown_notices_for_impressive_fan-made_metroid_ii_remake_am2r.
131. ↑ Imms, Jason (November 28, 2016). "Pokémon Uranium and AM2R: Why They Were Pulled from The Game Awards". CBS Interactive. https://www.gamespot.com/articles/pokemon-uranium-and-am2r-why-they-were-pulled-from/1100-6445792/.
132. ↑ Peer Schneider (1999-04-27). "Super Smash Bros.". http://www.ign.com/articles/1999/04/28/super-smash-bros.
133. ↑ Fran Mirabella III (2001-12-03). "Super Smash Bros. Melee". http://www.ign.com/articles/2001/12/03/super-smash-bros-melee.
134. ↑ "Super Smash Bros. Brawl FAQ — Veterans". 2007-01-01. http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=9.
135. ↑ "Super Smash Bros. Brawl FAQ — Newcomers". 2007-01-01. http://www.ign.com/articles/2008/04/04/super-smash-bros-brawl-faq?page=12.
136. ↑ IGN Staff (July 31, 2001). "Smash Profile: Captain Falcon". http://www.ign.com/articles/2001/07/31/smash-profile-captain-falcon.
137. ↑ Bryant, Paul (2014-10-24). "Super Smash Bros. Wii U gets 8-player mode, Mewtwo, custom stage creator" (in en-US). https://gaming-age.com/2014/10/super-smash-bros-wii-u-gets-8-player-mode-mewtwo-custom-stage-creator/.
138. ↑ James; Simms, Brandon; Graeber, Brendan; Moreupdated, +49 8k (2014-04-15). "Stage Hazards and Boss Characters - Super Smash Bros. for Wii U / 3DS Guide" (in en). https://www.ign.com/wikis/super-smash-bros-wii-u-3ds/Stage_Hazards_and_Boss_Characters.
139. ↑ "Super Smash Bros Ultimate Stages - All New Super Smash Bros Ultimate Stages". 10 December 2018. https://www.usgamer.net/articles/10-12-2018-super-smash-bros-ultimate-stages-guide.
140. ↑ IGN Staff (1999-03-18). "One Ticket to Zebes, Please". http://www.ign.com/articles/1999/03/19/one-ticket-to-zebes-please.
141. ↑ IGN Staff (2003-03-21). "Wario Ware Is Insane". http://www.ign.com/articles/2003/03/21/wario-ware-is-insane.
142. ↑ "Kid Icarus: Uprising is a Gaudy, Goofy, Surprisingly Hardcore Shoot-'Em-Up". 19 January 2012. https://kotaku.com/kid-icarus-uprising-is-a-gaudy-goofy-surprisingly-ha-5877434.
143. ↑ Drake, Audrey (2011-05-23). "Dead or Alive Dimensions -- Metroid Secrets". https://www.ign.com/articles/2011/05/24/dead-or-alive-dimensions-metroid-secrets.
144. ↑ Yin-Poole, Wesley (2011-01-24). "Samus Not Playable in Dead or Alive 3DS". http://www.eurogamer.net/articles/2011-01-24-samus-not-playable-in-dead-or-alive-3ds.
145. ↑ Drake, Audrey (2011-05-12). "Dead or Alive Dimensions Interview with Team Ninja's Yosuke Hayashi". https://www.ign.com/articles/2011/05/12/dead-or-alive-dimensions-interview-with-team-ninjas-yosuke-hayashi.
146. ↑ "Super Mario Maker Amiibo Support". https://www.nintendo.com/amiibo/games/detail/super-mario-maker-wii-u/.
147. ↑ Brandom, Russell (3 May 2021). "Fortnite is planning skins for LeBron James and The Rock, documents show" (in en). https://www.theverge.com/2021/5/3/22417523/fortnite-party-royale-lebron-james-zion-the-rock-epic-apple.
148. ↑ Welsh, Oli (23 April 2024). "Nintendo wouldn't let Samus be in Fortnite". https://www.polygon.com/24138083/samus-fortnite-skin-nintendo-refused.
149. ↑ McWhertor, Michael (May 8, 2019). "The Super Mario Bros. Super Show people once tried to make bizarre Metroid and Castlevania cartoons" (in en). https://www.polygon.com/2019/5/8/18536769/super-mario-bros-power-hour-metroid-castlevania-cartoons-dic.
150. ↑ Michael Drucker (February 1, 2007). "Captain N The Game Master – The Complete Series". http://www.ign.com/articles/2007/02/01/captain-n-the-game-master-the-complete-series.
151. ↑ Caragonne, George; Brock, James; Layton, Bob (1987-01-01). "Metroid". Nintendo Power. http://diesgaudii.genvid.com/site/metroid/comic/.
152. ↑ "Comics & Manga". GameSpy. 2006-01-01. http://mdb.classicgaming.gamespy.com/?g=sm&p=comics.
153. ↑ "Comics". GameSpy. 2002-01-01. http://mdb.classicgaming.gamespy.com/index.php?g=mp&p=comics.
154. ↑ "Manga". GameSpy. 2002-01-01. http://metroid-database.com/manga/?vid=10&cid=35.
155. ↑ "Manga". GameSpy. 2004-01-01. http://mdb.classicgaming.gamespy.com/index.php?g=mzm&p=manga.
156. ↑ Webster Swenson (1990-01-01). "Captain N Volume 1". Valiant Comics. http://cnn.captainn.net/com_cn1_wtvl.html.
157. ↑ Myers, Maddy (October 8, 2021). "Everything you need to know before you play Metroid Dread". https://www.polygon.com/22715304/metroid-dread-fusion-recap-story-lore-samus-aran-chozo.
158. ↑ McFerren, Damien (2015-11-07). "English Translation Of Metroid EX: Samus & Joey Manga Finally Complete". Nintendo Life. Gamer Network. http://www.nintendolife.com/news/2015/10/english_translation_of_metroid_ex_samus_and_joey_manga_finally_complete.
159. ↑ Justin Calvert (2004-04-07). "John Woo options Metroid movie". http://www.gamespot.com/news/6093071.html.
160. ↑ 160.0 160.1 "John Woo Bringing Metroid to the Big Screen". Crave Online. 2004-04-07. http://www.comingsoon.net/news.php?id=4202.
161. ↑ 161.0 161.1 161.2 161.3 Schneider, Peer (2012-12-28). "Whatever Happened to the Metroid Movie? Former producer talks about the ill-fated John Woo/Nintendo co-production". IGN. News Corporation. http://www.ign.com/articles/2012/12/28/whatever-happened-to-the-metroid-movie.
162. ↑ "Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS". GamesTM. 2010-09-14. http://www.gamestm.co.uk/features/yoshio-sakamoto-discusses-metroid-64-metroid-dread-and-the-unwritten-future-of-the-warioware-series/3/.
163. ↑ London, Rob; Nemiroff, Perri (2025-09-25). "YouTuber Turned Director Wants to Adapt One of the Greatest Nintendo Franchises Ever [Exclusive"] (in en). https://collider.com/metroid-movie-adaptation-chris-stuckmann-director-shelby-oaks-debut/.
164. ↑ GBest (2026-02-01). "Nintendo Is Rumored To Be Developing A METROID Movie" (in en). https://gamefragger.com/nintendo/nintendo-is-rumored-to-be-developing-a-metroid-movie-a27949.

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## External links

* Official website

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Metroid

* List of media

Main series|

* Metroid
* Return of Samus
* Super Metroid
* Fusion
* Other M

Remakes|

* Zero Mission
* Samus Returns

Metroid Prime|

* Metroid Prime
* Echoes
* Corruption
* 4

Other|

* Pinball
* Hunters
* Trilogy
* Federation Force

Characters|

* Samus Aran
* Ridley
* Metroids
* Mother Brain
* Kevin Keene

Related|

* Nintendo
* Captain N: The Game Master
* AM2R
* Metroid Dread
* Metroidvania
* Super Smash Bros.
* Nintendo Land

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Nintendo franchises

Mario|

* Super Mario
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Other|

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