Ubiquitous computing

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## Contents

* 1 Definition
* 2 Links
* 3 Keywords / interests / types of ubiquitous computing
* 4 References

## Definition[edit | edit source]

Ubiquitous computing (also called pervasive computing or ambient computing or everyware)

See also: ubiquitous learning

## Links[edit | edit source]

* Everyware: The Dawning Age of Ubiquitous Computing

## Keywords / interests / types of ubiquitous computing[edit | edit source]

* Mobile interfaces to mixed realities

* Objects that give us "ambient" clues, i.e. information for background processing (Ishii)

* u-learning

* The Internet of things, e.g. Blogjects

## References[edit | edit source]

* Dourish, Paul. Where the Action Is: The Foundations of Embodied Interaction. Cambridge MA: The MIT Press, 2001.

* Greenfield, Adam (1996). Everyware: The Dawning Age of Ubiquitous Computing, Peachpit Press, ISBN: 0321384016

* Ishii, Hiroshi, Craig Wisneski, Scott Brave, Andrew Dahley, Matt Gorbet, Brygg Ullmer, and Paul Yarin. "ambientROOM: Integrating Ambient Media with Architectural Space." ACM Conference on Human Factors in Computing Systems (CHI 1998): pp. 173-174, 1998. [1]