Chess Player 2150

Short description: 1989 video game

Chess Player 2150

Developer(s)| Oxford Softworks
Publisher(s)| Oxford Softworks
Designer(s)| Chris Whittington[1]
Platform(s)| Amiga, Atari ST, MS-DOS
Release|

* EU: 1989[2]

Genre(s)| Computer chess
Mode(s)| Single-player, multiplayer

Chess Player 2150 is a 1989 chess video game by Oxfordshire-based Oxford Softworks released for the Amiga, Atari ST, and MS-DOS.[3] A successor, Chess Champion 2175, was released in 1990.[4]

## Contents

* 1 Gameplay
* 2 Reception
* 3 References
* 4 External links
* 5 Features
* 6 History
* 7 See also
* 8 References
* 9 External links

## Gameplay

The board can be viewed in 2D or 3D perspective. The game includes a mode where the player's Elo rating is determined after solving 24 chess puzzles.[5][1] The DOS version features CGA and EGA graphics.[6]

## Reception

Reception

| Review scores

Publication| Score
Amiga Joker| 63%[8]
Atari ST User| 9/10[5]

Aktueller Software Markt pitted the game against Sargon III and found that Chess Player won four out of six games. In conclusion, the game was "absolutely recommended for chess fans".[7] Amiga Joker said that in terms of playing strength, Chess Player is stronger than Chessmaster 2000 and Colossus Chess X, and equal to Chessmaster 2100.[8] The Italian Games Machine called it a very powerful program worthy of consideration, with the one flaw of not being very fast.[6] Svenska Hemdatornytt [sv; sv] gave a negative review for the Amiga version and said the program is not as strong as advertised.[9] Atari ST User said that "The program seems to be able to calculate much deeper in the time given than its rivals." The 3D view was said to be better than in Chessmaster 2000 or Colossus Chess X.[5] Tilt pitted the game against Chessmaster 2000, Chessmaster 2100, and Colossus Chess X. Chess Player 2150 was the strongest of the four.[1]

## References

1. ↑ 1.0 1.1 1.2 1.3 Harbonn, Jacques (December 1989). "Hits - Chess Player 2150" (in French). Tilt (Editions Mondiales S.A.) (73): 60–62. https://archive.org/details/Tilt073/page/n59/mode/2up.
2. ↑ "Game diskette (Atari ST)". Chess Player 2150 (Oxford Softworks). https://www.mobygames.com/game/24828/chess-player-2150/cover/group-96793/cover-264502/. "© 1989".
3. ↑ "Contact Us". http://www.oxfordsoftworks.com/contact.php.
4. ↑ Foster, Karl (April 1992). "Game Reviews - Chess Champion 2175". Amiga Power (Future plc) (12): 77. https://amr.abime.net/review_501.
5. ↑ 5.0 5.1 5.2 Scott, Alastair (February 1990). "Software - Grade A gambit". Atari ST User (Database Publications Ltd.) 4 (12): 28–29. http://www.atarimania.com/atari-magazine-issue-atari-st-user-vol-4-no-12_1137.html.
6. ↑ 6.0 6.1 6.2 6.3 "Review - Chess Player 2150" (in Italian). The Games Machine (Edizioni Hobby s.r.l.) (20): 76. May 1990. https://archive.org/details/the-games-machine-italia-20/page/n75/mode/2up.
7. ↑ 7.0 7.1 7.2 U.W. (May 1990). "Denk(-)mal! - Strategie-, Denk- & Simulationsspiele - Da mußte sogar Sargon passen!" (in German). Aktueller Software Markt (Tronic-Verlag) (5/90): 91. https://retrocdn.net/images/d/da/ASM_DE_1990-05.pdf. "PC/Amiga: Grafik 7/8, Handhabung: 9/9, Technik/Strategie: 10/10, Spielwert: 10/10, Preis/Leistung: 9/9".
8. ↑ 8.0 8.1 Hiersekorn, Werner (February 1990). "Test - Chess Player 2150" (in German). Amiga Joker (Joker-Verlag) (2/90): 24. https://archive.org/details/Amiga_Joker_1990-02_Joker_Verlag_DE/page/n23/mode/2up.
9. ↑ Nordström, Ari (March 1990). "Arkad Revyn - Chess Player 2150" (in Swedish). Svenska Hemdatornytt (Selda Media AB) 5 (2): 16. https://archive.org/details/SvenskaHemdator1990-02/page/n15/mode/2up.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.

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