List of stereoscopic video games

Short description: none

This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and more.[1]

Title  | Platforms  | First release date  | Description

|
|
|

SubRoc-3D | Arcade | 1982  | Uses a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[3] The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic).[4]
Vectrex 3D Imager peripheral  | Vectrex | 1984  | A proprietary disk-rotating glasses system
Battle Bird | Arcade | 1986  | Developed by Irem and released in January 1986.[5][6] It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye.[6][7]
3-D Thunder Ceptor II | Arcade  | 1986  | Developed by Namco, the stereoscopic 3D image is generated using LCD shutter glasses, which is enhanced by a Fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3D images coming near the player. It was one of several stereoscopic 3D arcade video games at the time, along with titles from rival companies Irem, Sega and Taito.[8]
Hover Force | Intellivision | 1986  | Programmed with ChromaDepth 3D technology[9] and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES.[10] Released in 1987 by INTV Corporation; 3D glasses not included.[11]
The various SegaScope 3D games  | Master System | 1987–1989  | A proprietary LCD Shutter Glasses system,[3][12] not compatible with Modern 3D TV systems.
Continental Circus | Arcade | 1987  | Active shutter 3D glasses
Maze Hunter 3-D | Master System | 1987  | LCD Shutter Glasses (SegaScope 3D)
Missile Defense 3-D | Master System | 1987  | LCD Shutter Glasses (SegaScope 3D)
Zaxxon 3-D | Master System | 1987  | LCD Shutter Glasses (SegaScope 3D)
3-D WorldRunner | NES, FDS  | 1987  | Anaglyph mode
Rad Racer (Highway Star in Japan)  | NES | 1987  | LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA)
JJ | Famicom | 1987  | LCD Shutter Glasses (Famicom 3D System)
Falsion | Famicom Disk System  | 1987  | LCD Shutter Glasses (Famicom 3D System)
Attack Animal Gakuen | Famicom | 1987  | LCD Shutter Glasses (Famicom 3D System)
Blade Eagle 3-D | Master System | 1988  | LCD Shutter Glasses (SegaScope 3D)
Space Harrier 3-D | Master System | 1988  | LCD Shutter Glasses (SegaScope 3D)
Famicom Grand Prix II: 3D Hot Rally | Famicom Disk System  | 1988  | LCD Shutter Glasses (Famicom 3D System)
Wanderer 3D | Amiga, Atari ST, Sinclair QL | 1988  | Anaglyph mode
SpaceSpuds | Amiga | 1988  | Anaglyph mode
Poseidon Wars 3-D | Master System | 1989  | LCD Shutter Glasses (SegaScope 3D)
Cosmic Epsilon | Famicom | 1989  | LCD Shutter Glasses (Famicom 3D System)
Beyond the Black Hole | MS-DOS, Commodore 64, Commodore 128  | 1989  |
The various Sega VR games  | Arcade, Mega Drive, Saturn | 1991-1995  | Head-mounted display
The various Virtuality games  | Arcade | 1991-1996  | Head-mounted display
Orb-3D | NES | 1991  | Pulfrich effect
Doom | PC  | 1993  | Unofficial support via the GZDoom engine (OpenGL renderer only[13]): Anaglyph mode (Red/Cyan, Green/Magenta, Amber/Blue), side-by-side, top-bottom, interleaved, checkerboard[14]
Doom II | PC  | 1994  | Unofficial support via the GZDoom engine (OpenGL renderer only[15]): Anaglyph mode (Red/Cyan, Green/Magenta, Amber/Blue), side-by-side, top-bottom, interleaved, checkerboard[16]
Heretic | PC  | 1994  | Unofficial support via the GZDoom engine (OpenGL renderer only[17]): Anaglyph mode (Red/Cyan, Green/Magenta, Amber/Blue), side-by-side, top-bottom, interleaved, checkerboard[18]
Magic Carpet | MS-DOS | 1994  | Anaglyph mode, autostereogram mode, Forte VFX1
Nintendo Virtual Boy | Nintendo Virtual Boy | 1995  | The first home game system designed around 3D, which was produced from dual images inside a viewer that displayed red monochrome images.[3]
Descent | MS-DOS | 1995  | Anaglyph mode,[19] head-mounted display (support for VFX-1 head-mounted Display and CyberMaxx HMD)
Software:Contra: Legacy of War | PlayStation | 1996  | Anaglyph mode
Duke Nukem 3D | MS-DOS | 1996  | Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported).
Quake | PC  | 1996  | Anaglyph mode supported by the Quakespasm source port (set `r_stereo 1`).[20]
FlightGear | PC  | 1997  | Anaglyph mode, quad buffered, horizontal split, vertical split,[21][22] VR mode[23]
Software:Hexen: Beyond Heretic | PC  | 1997  | Unofficial support via the GZDoom engine (OpenGL renderer only[24]): Anaglyph mode (Red/Cyan, Green/Magenta, Amber/Blue), side-by-side, top-bottom, interleaved, checkerboard[25]
Heart of Darkness | PlayStation, Windows | 1998  | Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D
Serious Sam | Windows | 2001  | Anaglyph
Software:The Elder Scrolls III: Morrowind | PC  | 2002  | Unofficial side-by-side 3D when using the OpenMW engine and setting some environment variables.[26]
Downtown Run | PlayStation 2, Windows, GameCube | 2003  | Anaglyph mode
Software:Nanosaur 2: Hatchling | Mac (3D), [Windows]]  | 2004  | Anaglyph mode
Trigger Rally | PC  | 2004  | Anaglyph mode, Quad buffer[27]
OpenArena | PC  | 2005  | Anaglyph mode via ioquake3 engine (set `r_anaglyphMode 1`).[28]
Software:Sly 3: Honor Among Thieves | PlayStation 2 (3D)  | 2005  | Anaglyph mode (certain sections only)
TrackMania Nations/United Forever | Windows | 2006  | Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode
CubiCute - The 3D Game | Online mini game (3D)  | 2008  | Anaglyph
Skate 2 | Xbox 360 | 2009  | Anaglyph
Shaun White Skateboarding | PS3, Xbox 360 | 2010  | Side-by-side mode which most 3D TVs can project as 3D
Minecraft | Java platform, Java applet | 2009  | Anaglyph mode (Only available pre-version 1.13)
Diorama[29] | iPhone, iOS | 2009  | Anaglyph mode
G-Force | Xbox 360 | 2009  | Anaglyph mode
Software:Invincible Tiger: The Legend of Han Tao[30] | Xbox 360 | 2009  | Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors[30]
Cloudy with a Chance of Meatballs | Windows, Xbox 360, Wii, Nintendo DS, PlayStation Portable | 2009  | Anaglyph mode, adventure game
Toy Story Mania! | Wii | 2009  | Anaglyph mode
Software:James Cameron's Avatar: The Game | Windows, PS3, Xbox 360 | 2009  | Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard
PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors.[31]
Trine | Windows, MacOS, Linux | 2009  | Windows : Nvidia 3D Vision, iZ3D drivers
MotorStorm: 3D Rift | PS3 | 2010  | 3D via HDMI standard
Luanti (Formally Minetest) | PC  | 2010  | Anaglyph, side-by-side, interlaced, top-bottom
Top Spin 4 | PS3, Xbox 360 | 2010  | 3D via HDMI standard
Pro Evolution Soccer 2013 | PS3 | 2012  | 3D via HDMI standard, 3D not in Xbox 360 Version
Virtua Tennis 4 | PS3 | 2012  | 3D via HDMI standard, 3D not in Xbox 360 Version
Wipeout HD | PS3 | 2010  | 3D via HDMI standard, No 3D in Wipeout HD fury!
Super Stardust HD | PS3 | 2010  | 3D via HDMI standard
The Adventures of Tintin: The Secret of the Unicorn | PS3 | 2011  | 3D via HDMI standard
Mayhem | Xbox 360 | 2011  |
NBA 2K12 | Xbox 360 | 2011  | Anaglyph mode (Red/Cyan, Green/Magenta), Side-by-side
Pain | PS3 | 2010  | 3D via HDMI standard
Software:Call of Duty: Black Ops | PS3, Windows, Xbox 360 | 2010  | Windows : Nvidia 3D Vision
PS3 and Xbox 360 : 3D via HDMI standard
Software:Call of Duty: Black Ops II | Xbox 360 | 2012  | Anaglyph mode (Red/Cyan)
The Sly Collection | PS3 | 2010  | 3D via HDMI standard
Prince of Persia Trilogy | PS3 | 2010  | 3D via HDMI standard
Gran Turismo 5 | PS3 | 2010  | 3D via HDMI standard
Attack of the Movies 3D | Wii, Xbox 360 | 2010  | Anaglyph mode
Batman Arkham Asylum: Game of the Year: 3D Edition | PS3, Xbox 360 | 2010  | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.,[32][33][34] NVIDIA 3DVision
Enslaved: Odyssey to the West
DLC Pigsy's Perfect 10 | PS3, Xbox 360 | 2010  | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[35]
The various Nintendo 3DS games  | Nintendo 3DS  | 2011-20,2022  | Parallax barrier autostereoscopic display
Hedgewars | Windows, Linux, OS X  | Since 2011  | Side-by-side Anaglyph mode Wiggle
Dynasty Warriors 7 | PS3, Xbox 360 | 2011  | 3D via HDMI standard
Software:Thor: God of Thunder | PS3, Xbox 360 | 2011  | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
Software:Green Lantern: Rise of the Manhunters | PS3, Xbox 360 | 2011  | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
Software:Captain America: Super Soldier | PS3, Xbox 360 | 2011  | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology
Gears of War 3 | Xbox 360 | 2011  | 3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology.[36]
Software:Batman: Arkham City | PS3, Xbox 360 | 2011  | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.,[37] NVIDIA 3DVision
Software:Assassin's Creed: Revelations | PS3, Xbox 360 | 2011  | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[38]
Crysis 2 | Windows, PS3, Xbox 360 | 2011  | Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard[39]
PS3 and Xbox 360 : 3D via HDMI standard
The Ico & Shadow of the Colossus Collection | PS3 | 2011  | 3D via HDMI standard
Tom Clancy's Splinter Cell Trilogy | PS3 | 2011  | 3D via HDMI standard
Software:MotorStorm: Apocalypse | PS3 | 2011  | 3D via HDMI standard
SOCOM 4 | PS3 | 2011  | 3D via HDMI standard
Killzone 3 | PS3 | 2011  | 3D via HDMI standard
Software:Uncharted 3: Drake's Deception | PS3 | 2011  | 3D via HDMI standard
Battlefield 3[40] | Windows | 2011  | Nvidia 3D Vision, AMD HD3D
Sonic Generations | PS3, Xbox 360, Windows | 2011  | 3D via HDMI standard
Minesweeper 3D: The New Generation[41] | Windows | 2011  | Anaglyph mode
Software:Halo: Combat Evolved Anniversary | Xbox 360 | 2011  | 3D via HDMI standard
De Blob 2 | Xbox 360, PS3 | 2011  | 3D via HDMI standard
3D-struction[42] | Xbox 360 | 2011  | 3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic
Software:Deus Ex: Human Revolution | Windows, PS3, Xbox 360, Mac OS X | 2011  | Windows: AMD HD3D, NVIDIA 3DVision
Assassin's Creed III | Xbox 360, PS3, Wii U | 2012  | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3
Software:Dirt: Showdown | Windows | 2012  |
Test Drive Unlimited 2 (stereoscopic DLC)  | Xbox 360, PS3, Windows | 2011  | Xbox 360 and PS3: Only with DLC, 3D via HDMI standard, Windows: NVIDIA 3DVision
Software:Silent Hill: Downpour | PS3 | 2012  | 3D via HDMI standard
Max Payne 3 | Windows, Xbox 360, PS3 | 2012  | NVIDIA 3DVision
Sleeping Dogs | Windows, Xbox 360, PS3 | 2012  | NVIDIA 3DVision
Doom 3 BFG Edition | Linux, Windows, PS3, Xbox 360 | 2012  | Side-by-side, interleaved, NVIDIA 3DVision
Software:Hitman: Absolution | Windows, PS3 | 2012  | native AMD HD3D support
Crysis 3 | Windows, PS3, Xbox 360 | 2013  | Side-by-side, interlaced, NVIDIA 3DVision
Tomb Raider | Windows, PS3, Xbox 360 | 2013  | native AMD HD3D support, NVIDIA 3DVision
Trine 2 | Linux, Windows, MacOS, PS3, PS4, Xbox 360, Wii U | 2013  | Side-by-side, top-bottom, line-interlace, DLP-checkerboard, NVIDIA 3DVision, AMDHD3D, iZ3D
Daylight | Windows, PS4 | 2014  |
The Pinball Arcade | PS3 | 2014  | Patch for stereoscopic 3D support released for in 2014
Elite Dangerous | Windows, OS X, Xbox One | 2015  | Side-by-side, Anaglyph mode
Xonotic | Linux, Windows, Mac | 2015  | Anaglyph mode, LCD Shutter Glasses, side-by-side, head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console.[43]
Rise of the Tomb Raider | Windows | 2016  | Starting with patch 1.0.629.3: side-by-side (for 3D TVs), NVIDIA 3DVision, or AMD HD3D (On Steam version), Windows DXGI 1.2 Stereo 3D (On Windows Store version)
4D Toys | Windows, iOS | 2017  | virtual reality headset[44]
Gridfighter 3D | MS-DOS, Linux, OS X | 2017  | side-by-side, head-mounted display (supports Forte VFX-1 and Oculus Rift DK1 natively, and compatible headsets via in-game geometry adjustments)[45]
Shadow of the Tomb Raider | Windows | 2018  | side-by-side (for 3D TVs), NVIDIA 3DVision
Software:Half-Life: Alyx | Windows, Linux | 2020  | virtual reality headset
Gran Turismo 6 | PS3 | 2013  | 3D via HDMI Standard

## See also

* List of Nvidia 3D Vision Ready games
* List of Nintendo 3DS games
* List of Playstation games
* List of Wii U games
* List of Xbox 360 games
* 3D film
* Vectrex
* Disney Digital 3-D
* Dolby 3D
* Nintendo 3DS
* RealD Cinema
* Stereoscopy
* TDVision
* Virtual Boy
* Jaguar VR

## References

1. ↑ "IIS Windows Server". http://www.gamegrade3d.com/.
2. ↑ SubRoc-3D at the Killer List of Videogames
3. ↑ 3.0 3.1 3.2 Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
4. ↑ www.arcadeflyers.com, Daniel Hower, Eric Jacobson. "The Arcade Flyer Archive - Video Game Flyers: Subroc-3D, Sega". http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1106.
5. ↑ "バトルバード" (in ja). Agency for Cultural Affairs. https://mediaarts-db.bunka.go.jp/id/M728628.
6. ↑ 6.0 6.1 Roberts, Mike (March 1986). "Coin-Op Connection". Computer Gamer (12): 26–7. https://archive.org/details/Computer_Gamer_Issue_12_1986-03_Argus_Press_GB/page/n25.
7. ↑ "Battle Bird – 1987 Developer Interview" (in ja). TV Game: Denshi Yuugi Taizen. ユー・ピー・ユー. 1988. ISBN 4946432310. http://shmuplations.com/battlebird/.
8. ↑ "Overseas Readers Column". Game Machine (Amusement Press, Inc.) (301): 22. 1 February 1987. https://onitama.tv/gamemachine/pdf/19870201p.pdf#page=12.
9. ↑ "Press release" (PDF). www.gtri.gatech.edu (Press release).
10. ↑ "Intellivision Classic Video Game System / INTV Corp. Releases". http://www.intellivisionlives.com/bluesky/games/credits/intv1.shtml#hover_force.
11. ↑ "Hover Force Compatible 3-D Glasses". http://leftturnonly.info/three_dee.html.
12. ↑ "History of the Sega Genesis – Dawn of the 16-bit Era". http://classicgames.about.com/od/classicvideogames101/p/3-D-Gaming-Origins-Segascope-3d-For-The-Sega-Master-System.htm.
13. ↑ "[BUG Vulkan renderer does not support stereoscopic 3D effects · Issue #1747 · ZDoom/gzdoom"]. https://github.com/ZDoom/gzdoom/issues/1747.
14. ↑ "gzdoom/wadsrc/static/menudef.txt at master · ZDoom/gzdoom". 1 December 2025. https://github.com/ZDoom/gzdoom/blob/master/wadsrc/static/menudef.txt#L2867-L2883.
15. ↑ "[BUG Vulkan renderer does not support stereoscopic 3D effects · Issue #1747 · ZDoom/gzdoom"]. https://github.com/ZDoom/gzdoom/issues/1747.
16. ↑ "gzdoom/wadsrc/static/menudef.txt at master · ZDoom/gzdoom". 1 December 2025. https://github.com/ZDoom/gzdoom/blob/master/wadsrc/static/menudef.txt#L2867-L2883.
17. ↑ "[BUG Vulkan renderer does not support stereoscopic 3D effects · Issue #1747 · ZDoom/gzdoom"]. https://github.com/ZDoom/gzdoom/issues/1747.
18. ↑ "gzdoom/wadsrc/static/menudef.txt at master · ZDoom/gzdoom". 1 December 2025. https://github.com/ZDoom/gzdoom/blob/master/wadsrc/static/menudef.txt#L2867-L2883.
19. ↑ https://web.archive.org/web/19970609055704/http://www.interplay.com/descent/desc31.faq, at the Internet Archive Wayback Machine
20. ↑ "Old Vintage Computing Research: Stereoscopic computing: Converting Quake and Doom". 4 October 2020. http://oldvcr.blogspot.com/2020/10/stereoscopic-computing-converting-quake.html.
21. ↑ "Anaglyph (3D) - FlightGear Wiki". 29 November 2025. https://wiki.flightgear.org/Anaglyph_(3D).
22. ↑ "Stereo settings". 29 November 2025. https://openscenegraph.github.io/OpenSceneGraphDotComBackup/OpenSceneGraph/www.openscenegraph.com/index.php/documentation/user-guides/62-stereo-settings.html.
23. ↑ "Virtual Reality - FlightGear Wiki". 29 November 2025. https://wiki.flightgear.org/Virtual_Reality.
24. ↑ "[BUG Vulkan renderer does not support stereoscopic 3D effects · Issue #1747 · ZDoom/gzdoom"]. https://github.com/ZDoom/gzdoom/issues/1747.
25. ↑ "gzdoom/wadsrc/static/menudef.txt at master · ZDoom/gzdoom". 1 December 2025. https://github.com/ZDoom/gzdoom/blob/master/wadsrc/static/menudef.txt#L2867-L2883.
26. ↑ "Dual view rendering for 3D stereo displays (NOT VR) (#5606) · Issues · OpenMW / Openmw · GitLab". https://gitlab.com/OpenMW/openmw/-/issues/5606.
27. ↑ "Trigger Rally / Code / [r1019] /Doc/README-stereo.TXT". https://sourceforge.net/p/trigger-rally/code/HEAD/tree/doc/README-stereo.txt.
28. ↑ "3D Anaglyph Gaming (FIFA10 & Quake3/Ioquake3)". https://gaming.stackexchange.com/a/8388.
29. ↑ "Diorama". http://www.dromsynt.com/diorama/.
30. ↑ 30.0 30.1 "Invincible Tiger: The Legend of Han Tao - 3D Information". Namco Bandai Games America. http://invincibletiger.com/#/3d/info.
31. ↑ James Cameron's Avatar : the game official stereoscopic FAQ , at Ubisoft forums
32. ↑ "TriOviz". 26 April 2008. Archived from the original on 2008-04-26. https://web.archive.org/web/20080426084636/http://www.trioviz.com/.
33. ↑ "Batman: Arkham Asylum: Game of the Year Edition - Review". http://spong.com/feature/10110086/Review-Batman-Arkham-Asylum-Game-of-the-Year-Edition.
34. ↑ www.batmanarkhamasylum.com: How do you add another dimension to one of the best games of 2009?
35. ↑ enslaved.namco.com: Pigsy DLC info
36. ↑ "Gears of War 3 adds 3D support, we await Gears of War 3-D re-titling". Joystiq.com. http://www.joystiq.com/2011/08/15/gears-of-war-3-adds-3d-support-we-await-gears-of-war-3-d-re-tit/. Retrieved 2011-08-15.
37. ↑ "Batman: Arkham City supports 3D whether you have a 3DTV or not". Joystiq.com. http://www.joystiq.com/2011/08/16/batman-arkham-city-supports-3d-whether-you-have-a-3dtv-or-not/. Retrieved 2011-08-16.
38. ↑ "Assassin's Creed: Revelations goes Three ways". kotaku.com. 14 October 2011. https://kotaku.com/assassins-creed-revelations-goes-3d-three-ways-5849897.
39. ↑ Extract of Crysis 2 console commands at iZ3D forums
40. ↑ Dice (2011-11-26). "How to enable Stereoscopic 3D in Battlefield 3". Electronic Arts. http://www.battlefield.com/uk/battlefield3/blog/enable-your-stereoscopic-3d-in-battlefield-3. Retrieved 2011-11-26.
41. ↑ YTS Games (2011-03-05). "Minesweeper 3D: The New Generation". YTS Games. http://www.m3d.ytsgames.com/. Retrieved 2011-03-05.
42. ↑ "3D-struction". theunallied.com. http://www.theunallied.com/3D.
43. ↑ "Wiki · xonotic / xonotic". https://gitlab.com/xonotic/xonotic/wikis/Darkplaces/CVars.
44. ↑ Machkovech, Sam (2017-06-03). "Crazy VR game lets you explore a world made from 4D mathematical models". https://arstechnica.com/gaming/2017/06/learn-the-ways-of-the-fourth-dimension-with-a-bonkers-vr-playset/.
45. ↑ "Gridfighter 3D for DOS (2017) - MobyGames". http://www.mobygames.com/game/dos/gridfighter-3d.

* v
* t
* e

Stereoscopy

Perception|

* Binocular rivalry
* Binocular vision
* Chromostereopsis
* Convergence insufficiency
* Correspondence problem
* Peripheral vision
* Depth perception
* Epipolar geometry
* Kinetic depth effect
* Stereoblindness
* Stereopsis
* Stereopsis recovery
* Stereoscopic acuity

Display
technologies|

* Active shutter 3D system
* Anaglyph 3D
* Autostereogram
* Autostereoscopy
* Bubblegram
* ChromaDepth
* Head-mounted display
* Holography
* Integral imaging
* Lenticular lens
* Multiscopy
* Parallax barrier
* Parallax scrolling
* Polarized 3D system
* Specular holography
* Stereo display
* Stereoscope
* Vectograph
* Virtual retinal display
* Volumetric display
* Wiggle stereoscopy

Other
technologies|

* 2D to 3D conversion
* 2D plus Delta
* 2D-plus-depth
* Computer stereo vision
* Multiview Video Coding
* Parallax scanning
* Pseudoscope
* Stereo photography techniques
* Stereoautograph
* Stereoscopic depth rendition
* Stereoscopic rangefinder
* Stereoscopic spectroscopy
* Stereoscopic Video Coding

Product
types|

* 3D camcorder
* 3D film
* 3D television
* 3D-enabled mobile phones
* 4D film
* Blu-ray 3D
* Digital 3D
* Stereo camera
* Stereo microscope
* Stereoscopic video game
* Virtual reality headset

Notable
products|

* AMD HD3D
* Dolby 3D
* Fujifilm FinePix Real 3D
* Infitec
* MasterImage 3D
* Nintendo 3DS
* New 3DS
* Nvidia 3D Vision
* Panavision 3D
* RealD 3D
* Sharp Actius RD3D
* View-Master
* XpanD 3D

Miscellany|

* Stereographer
* Stereoscopic Displays and Applications

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