Glbinding

glbindingOriginal author(s)| Computer Graphics Systems Group at HPI

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Developer(s)| CGInternals GmbH
Stable release|

3.3.0 / February 12, 2023; 2 years ago (2023-02-12)[1]

Written in| C++ and Python
Platform| Cross-platform
License| MIT License
Website| {{{1}}}

glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the new XML-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding, compatible with current code based on other C bindings, e.g., GLEW. The binding is generated using Python scripts and templates, that can be easily adapted to fit custom needs. It leverages modern C++11 features like scoped enums, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables). It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting projects.

The complete glbinding source code including the generated files are published under the MIT License.

## See also

* OpenGL Easy Extension library (GLee)
* OpenGL Extension Wrangler Library (GLEW)

## References

1. ↑ "Release glbinding-3.3.0". https://github.com/cginternals/glbinding/releases/tag/v3.3.0. Retrieved 2023-02-20.

## External links

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Original source: https://en.wikipedia.org/wiki/Glbinding. Read more

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