Superman: The Game

Developer(s)| First Star Software
Publisher(s)|

* First Star Software (US)
* Beyond Software
* Telecomsoft
* Prism Leisure (UK)

Designer(s)| Fernando Herrera[1]
Platform(s)| Acorn Electron, Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 64, Commodore 16, ZX Spectrum
Release| 1985
Genre(s)| Action-adventure
Mode(s)| Single-player, multiplayer

Superman: The Game is a 1985 video game designed by Fernando Herrera and published in the U.S. by First Star Software for the Commodore 64.[2] For European release, Superman was ported the Acorn Electron, Amstrad CPC, Atari 8-bit family, BBC Micro, and ZX Spectrum.

## Contents

* 1 Gameplay
* 2 Release
* 3 Reception
* 4 References
* 5 External links

## Gameplay

The Kryptonite combat zone (Atari 8-bit)

The game is for 2 players (or 1 vs the computer) and pits Superman against the character Darkseid. The object of the game is to save citizens of Metropolis (playing as Superman), or lure them to an underground lair (playing as Darkseid).

The game area is split into six sectors; 3 in the streets of Metropolis and 3 underground. Frantic citizens are running around the city and can be directed by deflectors (which can be set in certain directions) or by using super powers (Superman can pick up and carry citizens, Darkseid can teleport them). The players cannot leave a sector until they collect a diamond (or a number of diamonds depending on the difficulty setting). They then get to choose which sector to move to. In between each sector is a 'combat zone' mini-game and comes in a variety of styles. If the player who chose to leave the sector wins, the game moves on to the chosen sector. If they lose, play returns to the previous sector. In the sectors, the players can fire beams of set lengths (Superman uses heat vision, Darkseid fires an omega ray). If they hit, the enemy loses energy and also drops any diamonds collected. These beams are also directed by the deflectors.

The game ends when there are no more citizens running around or one of the players' energy bars is fully drained. The winner is the player who has saved (or lured) the most citizens at this point.

## Release

Originally released in 1985 for the Commodore 64 in the US by developer First Star Software, it was picked up in the UK by Beyond Software. Beyond also advertised conversions for the ZX Spectrum, Amstrad CPC and Atari 8-bit family but not all of them[which?] made it to release.[3] Telecomsoft released the Spectrum version for the first time at a budget price in 1986.[3] In 1987 Prism Leisure Corporation published the game. This included all of the previous versions as well as new conversions for the Commodore 16/Plus/4, BBC Micro and Acorn Electron. The new conversions did not contain the combat zones.

## Reception

From contemporary reviews, Computer Entertainer praised the graphics and recommended it for fans of "shoot-'em-up" arcade styled-games and was refreshing from the amount of adventure and strategy games on the market during the period.[4]

## References

1. ↑ Hague, James. "The Giant List of Classic Game Programmers". https://dadgum.com/giantlist/.
2. ↑ Superman: The Game at Lemon 64
3. ↑ 3.0 3.1 "Superman: The Game". http://www.worldofspectrum.org/infoseekid.cgi?id=0005069. Retrieved 21 June 2016.
4. ↑ "Critically Speaking...Commodore 64/128". Computer Entertainer 4 (10): 5. January 1986.

## External links

* Superman: The Game at Lemon64
* Superman: The Game at World of Spectrum
* Superman: The Game at Atari Mania

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Superman: The Game. Read more

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:Superman:_The_Game&oldid=3449534"