Elite (video game)

Short description: 1984 video game

Elite

Cover art for Firebird releases of Elite

Developer(s)|

* David Braben
* Ian Bell

Publisher(s)|

* Acornsoft (Acorn/BBC)
* Firebird (ports)
* Imagineer

Composer(s)|

* Aidan Bell
* David Whittaker (NES)
* Wally Beben (computer versions)
* Julie Dunn (Commodore 64)

Series| Elite
Platform(s)|

* BBC Micro
* Acorn Electron
* Apple II
* Amstrad CPC
* Commodore 64
* ZX Spectrum
* MSX
* Tatung Einstein
* IBM PC compatible
* Acorn Archimedes
* Amiga
* Atari ST
* Nintendo Entertainment System (PAL regions only)

Release| 20 September 1984
Genre(s)| Space trading and combat simulator
Mode(s)| Single player

Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984.[1] Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system and earned it a place as a classic and a genre maker in gaming history.[2] The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".

Elite was one of the first home computer games to use wire-frame 3D graphics with hidden-line removal.[3] It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader.[4] Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.

The Elite series is among the longest-running video game franchises. The first game was followed by the sequels Frontier in 1993,[5] and Frontier in 1995,[6] which introduced Newtonian physics, realistic star systems and seamless freeform planetary landings. A third sequel, Elite Dangerous, began crowdfunding in 2012 and was launched on 16 December 2014,[7] following a period of semi-open testing; it received a paid-for expansion season, Horizons, on 15 December 2015.[8]

Elite proved hugely influential, serving as a model for other games including Wing Commander,[9] Grand Theft Auto,[10] EVE Online,[11][12][13] Freelancer,[9] the X series[14][15][16] and No Man's Sky.[17]

Non-Acorn versions were each first published by Firebird and Imagineer. Subsequently, Frontier Developments has claimed the game to be a "Game by Frontier"[1] to be part of its own back catalogue[18] and all the rights to the game have been owned by David Braben.[19]

## Contents

* 1 Gameplay
* 2 Development
* 3 Marketing and release
* 3.1 The Dark Wheel
* 4 Versions
* 5 Reception
* 6 Impact
* 7 Legacy
* 8 See also
* 9 References
* 10 Literature
* 11 External links

## Gameplay

The BBC Micro version of Elite, showing the player approaching a Coriolis space station

The player initially controls the character "Commander Jameson",[20] though the name can be changed each time the game is saved. The player starts at Lave Station with 100 credits and a lightly armed trading ship, a Cobra Mark III.[1] Most of the ships that the player encounters are similarly named after snakes or other reptiles.[21] Credits can be accumulated through a number of means. These include piracy, trade,[1] military missions, bounty hunting and asteroid mining. The money generated by these enterprises allows the player to upgrade their ship with enhancements such as better weapons, increased cargo capacity, an automated docking system, an extra energy bank and more.[22]

In the game universe, stars have single planets, each with a space station in its orbit. Stars are always separated by interstellar distances which cannot be crossed using the ship's sublight engines. Travel between stars is accomplished by hyperspace jumps, and is constrained to those within range of the limited fuel capacity (a maximum of 7 light years) of the ship's hyperdrive. Sublight travel uses no fuel.[23]

Fuel can be replenished after docking with a space station, which requires matching the ship's rotation to that of the station before entering the docking bay[20]—a task that can be avoided by purchasing a docking computer. Equipment upgrades include a fuel scoop, which allows "sun skimming"—collecting energy from the stars' corona[23]—described by the manual as "a dangerous and difficult activity", but in practice a fairly simple process far easier than manually docking at a space station—and collecting free-floating cargo canisters and escape capsules liberated after the destruction of other ships.[24]

While making a hyperspace jump between star systems, the antagonistic Thargoid[25] insect race may intercept the player half way, forcing the player's ship to remain in "witch-space" and do battle with their smaller invasion ships. As the interrupted jump uses the full journey's fuel, the player may have insufficient fuel to subsequently jump to a nearby planet, trapping them in witch-space and they must use an escape capsule if owned, or abort the game and reload.[26]

An extremely expensive one-shot galactic hyperspace upgrade permits travel between the eight galaxies of the game universe. There is little practical difference between the different galaxies. However, in some versions it is necessary to travel to at least the second galaxy to access the game's missions. The planetary layout of the galaxies is different, and many players discovered trade runs between closely positioned planets with fortuitous economic combinations.

Most versions of Elite included several optional missions for the Galactic Navy.[25] One requires tracking down and destroying a stolen experimental ship;[21] another involves transporting classified information on the Thargoids' home planet, with Thargoid invasion ships doing their best to see that the player does not succeed throughout the duration of the mission involving multiple interplanetary jumps.[27] Rewards differed depending on the mission - from cash, gems to esoteric hardware such as a cloaking device.

## Development

According to Braben and Bell, Elite was inspired by a range of sources. The developers refer to 2001: A Space Odyssey, Star Wars, The Hitchhiker's Guide to the Galaxy and the original Battlestar Galactica as influences. Braben also cites the works of Larry Niven, Jerry Pournelle, Arthur C. Clarke, Robert L. Forward, Isaac Asimov and Orson Scott Card.[28] While Bell has confirmed that some of the game's content was derived from the Traveller tabletop role-playing game, including the default commander name Jameson,[25][29] Braben has denied this several times.[20][30]

When the developers met at Jesus College, Cambridge, Bell was already working on a game for Acornsoft called Freefall.[31] Braben had started writing a game called Fighter, but he had not yet completed it. The two projects were sufficiently similar that Braben and Bell compared notes, and after seeing Star Raiders on the Atari 800 they decided to collaborate to produce what eventually became Elite. They first approached Thorn EMI;[32] the company's rejection letter stated that the game was too complicated and needed to be finishable in 10 minutes with three lives. Braben and Bell then met with Acornsoft; their demo of the Elite's combat and docking sequences impressed managing director David Johnson-Davies and other Acornsoft executives. The company agreed to publish the finished game, although the company feared that it was too ambitious for Braben and Bell, and was uncertain about the merits of two developers instead of one on a single game.[33][34] The programmers were given a £1,000 advance from the company and a royalty rate of 7.5% was agreed.[32]

The game took two years to write and started out as a 3D arcade game without the trading element.[31] It was written in machine code using assembly language,[35] giving much care to maximum compactness of code. The last part added was the 3D radar display fitted into the last few unused bytes in their computer.[36]

The original BBC version used a novel split screen approach to show four colours (five, including the black background) onscreen simultaneously; the upper two thirds of the screen were displayed in Mode 4 while the lower part was in Mode 5.[37] The subsequent Electron version ran entirely in Mode 4, because the video chips were not 100% compatible and therefore was in black and white only.[20]

The Elite universe contains eight galaxies, each with 256 planets to explore. Due to the limited capabilities of 8-bit computers, these worlds are procedurally generated. A single seed number is run through a fixed algorithm the appropriate number of times and creates a sequence of numbers determining each planet's complete composition (position in the galaxy, prices of commodities, and name and local details; text strings are chosen numerically from a lookup table and assembled to produce unique descriptions, such as a planet with "carnivorous arts graduates"). This means that no extra memory is needed to store the characteristics of each planet, yet each is unique and has fixed properties. Each galaxy is also procedurally generated from the first. Braben and Bell at first intended to have 248 galaxies, but Acornsoft insisted on a smaller universe to hide the galaxies' mathematical origins.[34]

However, the use of procedural generation created a few problems. There are a number of poorly located systems that can be reached only by galactic hyperspace— these are more than 7 light years from their nearest neighbour and being low-tech are unable to replace the galactic Hyperdrive, thus trapping the traveller. Braben and Bell also checked that none of the system names were profane - removing an entire galaxy after finding a planet named "Arse".[38]

The developers did not spend much time playing their creation and the quality testing was mostly performed by Acornsoft's managing director, David Johnson-Davies, who also planned the packaging and marketing campaign at the time.[39][40]

The original BBC Micro disk version uses a non-standard disk-format for copy protection. This relied on specific OSWORD &7F DFS opcodes in the Intel 8271 floppy-disk controller to directly access the disk, and produce a non-standard sector/track-layout. This causes issues for legitimate customers that use the Western Digital 1770 disk-controller (DFS) ROMs from third-party manufacturers such as Watford Electronics. Acorn subsequently released alternative versions of the BBC disks that are compatible with the WD1770. In addition to this, self-modifying code was used as part of the protection system, created by Rob Northen.[41] This BBC disk-copy-protection was also used by Superior Software in its Exile game.[42]

## Marketing and release

The Dark Wheel

Original Acornsoft cover

Author| Robert Holdstock
Country| United Kingdom
Language| English
Genre| Science fiction
Publisher| Acornsoft, Firebird Software

Publication date

| 1984
Media type| Paperback

Acornsoft set in motion a large-scale publicity campaign and commissioned a presentational package for the game that was far more elaborate than normal. Acornsoft packaged Elite in a box larger than its usual releases, complete with a novella by Robert Holdstock called The Dark Wheel, a 64-page Space Trader's Flight Training Manual, reference card and a ship identification poster. The flight training manual was written in a style that took the rookie trader through the controls and various aspects of play.[39]

The Dark Wheel was the first novella to be included for distribution with a video game.[43] The original Acornsoft version promised on its back cover that "[a] sequel to the novella is planned for publication in 1985", but no direct sequel was ever written. A second novella, Imprint by Andy Redman, was included with the IBM PC release of Elite Plus, but apart from being set in the same universe it is in no way connected to the original story.

Marketing activities included a £50,000 promotional budget from Acornsoft, including television advertising[25] and a launch party at the Thorpe Park theme park (holding such an event for a video game was almost unheard of at the time) and a competition to be among the first to achieve the status of "Elite".[37][44]

### The Dark Wheel

The story tells of a young starship pilot named Alex Ryder, whose father Jason is killed when their merchant ship is attacked by a notorious pirate. In trying to understand and avenge his father's death and achieve an "iron ass" (a space-trader's term for a well-armed- and armoured spaceship), Alex encounters the basics of the Elite universe—including combat, hyperdrive and hyperspace and the deadly aliens called Thargoids. Finally Alex discovers the truth about his father and his combat rank. He also acts as an acceptable face of trading as his female co-pilot, Elyssia Fields, is an alien and wanted in several systems. Alex wants to avenge his father's death, but must exercise caution in tracking down the assassin. By trading commodities, he slowly improves the arms and armour of his ship. When he is competent at using the spaceship for combat, but before he feels ready, he makes a trade that is sure to bring his father's killer to him.

Alex also learns what the "Dark Wheel" is and what it takes to join its ranks.[45]

## Versions

Enhanced graphics in the Archimedes version of Elite, showing several Viper-class police ships flying in formation and a planet in lower-right corner

The first version of the game was released for the BBC Micro, model B on tape and disk and "about a month or two later" the Acorn Electron tape version was released.[20] The Electron's limitations meant several game features were cut including Thargoids and suns. Neither the BBC nor the Electron tape versions featured missions. Additionally, the original tape version for the Electron contained a bug that stopped Galactic Hyperspace from working.[46] Acorn provided a mail-in tape-replacement service to upgrade to v1.1 (marked as such on the tape label) that fixed this bug.[47]

The great commercial success of the BBC Micro version prompted a bidding war for the rights to publish Elite in other formats,[48] which British Telecom's software arm, Telecomsoft, eventually won.[49]

Contemporary versions for home computers based on the 6502 microprocessor were ported by either Bell or Bell and Braben.[25][45] The Commodore 64 conversion introduced Trumbles[50] (creatures based on the tribbles in Star Trek: The Original Series). When the docking computer is activated in the Commodore 64 version and some other versions, a musical rendition of "The Blue Danube" Waltz is played, as a nod to a space docking sequence in Stanley Kubrick's 1968 film 2001: A Space Odyssey.[29]

1985 ZX Spectrum port, by Firebird Software

The ZX Spectrum version, programmed by "Torus"[51] included a supernova mission not found in the original.[20]

The Amstrad CPC conversion has fewer ships than other platforms, lacking the Anaconda and Transport, along with some minor differences in missions and titles.[52] Ricardo Pinto, the programmer for the Amstrad version, explained that his team was given a 6502 hex dump by Braben and Bell, which did not help development: "In the end we wrote our version by playing Elite on a [BBC Micro] and making ours look the same."[53] This version included the "supernova rescue" and "cloaking device" missions, and refinements to the launch tube and jump drive animations.

According to the lead programmer of the 16 bit Amiga/Atari ST and the MSX conversions Rob Nicholson, he did not have access to the source code because of contractual issues and had to write them "blind". All he had were the ship shapes and the procedural generation code for the galaxies.[54]

Elite Plus was released for DOS in 1991. Whereas the original Elite (1987)[22] for the PC used CGA graphics, Elite Plus was upgraded to take advantage of EGA, VGA and MCGA. It was coded entirely in assembly language by Chris Sawyer, who later wrote RollerCoaster Tycoon.[27]

The Acorn Archimedes version, ArcElite (1991), written by Warren Burch & Clive Gringras and regarded by Stuff magazine as the best conversion of the original game,[55] added intelligent opponents who engage in their own private battles and police who take an active interest in protecting the law. As well as such gameplay enhancements, the version also exploited the more modern hardware by using polygon mesh graphics in place of the wire-frames. The game world no longer seems to be centred around the player; freighter fleets with escorts go about their own business, pirate formations patrol lawless systems looking for cargo to loot and mining ships can often be found breaking up asteroids for their mineral content. Unlike the mythical Generation Ships of the original, rare occurrences of other non-pirate entities mentioned in the manual really can be found in the Archimedes version: geometric formations of space beacons; hermits living among the asteroids; abandoned ships towed by police (although Dredgers and Generation Ships are confirmed not to exist in Archimedes Elite).[56] The Archimedes version of Elite was originally written to be a space trading game called Trojan \- however the obvious similarities eventually meant that to avoid a potential lawsuit Trojan had to become an official Elite conversion.[57] ArcElite was one of a number of games released for free by The Icon Bar website in 2006.[58]

Some versions feature a new title, "Archangel", for the player to earn that substitutes the rank of Commander. Archangel is reached by undertaking a special mission to destroy a space station in a system invaded by the Thargoids. The player's reward for completing the mission is to receive the title Archangel and obtain a device that is capable of emulating anti-ECM broadcast.[27]

Versions for 32X and Sega Mega Drive were in development but cancelled due to Sony backing out of the project and lack of publisher.[59] However, a ROM image of the Mega Drive demo was released online by co-designer Ian Bell.[60]

## Reception

Reception

| Review scores

Publication| Score
Amtix| CPC: 94%[62]
Crash| ZX:92%[23]
CVG| C64: 36/40[64]

ZX: 37/40[65]

Atari ST: 82%[66]
M! Games| 85/100 (Amiga)
Sinclair User| ZX:[67]
Your Sinclair| ZX:9/10[68]
Amstrad Action| CPC: 94%[61]
BEEBUG| BBC: [63]
Personal Computer Games| BBC: 9/10[69]
Zzap!64| C64: 97%[21]
Amiga: 98%[70]
| Awards

Publication| Award
Golden Joystick Award| "Best Original Game" (1984)[71]
Crash| Readers' Awards "Best Game Overall" (1985)[72]
Computer Gamer| "Game of the Year", "Best Arcade Game" (1985)[73]
Next Generation Magazine| #1 "best game of the 1980s" (2008)[24]
IGN| #12 "Top 25 PC Games of All Time" (2000)[74]
Retro Gamer| #1 "Top 100 Retro Game" (2004)[75]
Times Online| #3 most influential video game ever. (2007)[76]
Stuff| #6 "100 Greatest Games" (2008)[77]
Telespiele trade show| One of the 16 most influential games in history. (2007)[78]

Elite received very positive reviews on its launch and the BBC Micro version eventually sold 107,898 copies.[79] The game's popularity became a national phenomenon in the UK, with reports airing on Channel 4 and elsewhere.[80] Elite was Firebird's best-selling Commodore game as of late 1987.[81] Bell estimates that approximately 600,000 copies were eventually sold for all platforms combined,[80] while Frontier Developments' Elite page states that the numbers are around a million units.[1]

Elite's technical breakthroughs reportedly amazed the BBC Micro's developers, with Sophie Wilson calling it "the game that couldn't have been written". However, many players found gameplay difficult and unfamiliar; the game was so controversial that The Micro User devoted its April 1985 letter column to readers debating it.[3]

In his review of the game for Beebug Magazine in 1984, David Fell called Elite "the best game ever" for the BBC Micro.[63] In Personal Computer Games Shingo Sugiura said "Elite is vast, complex and very, very absorbing. I've got bulging, red eyeballs from staying up into the early hours but I don't care. I'm going to continue playing until I am ranked Elite ... or at least Competent ... or even Average ... Buy it!".[69] John Cook wrote in the December 1984 issue of Micro Adventurer "A masterpiece such as this is difficult to describe within existing parameters" and "By any standards, Elite is an excellent game, certainly in the Top Three this year. By BBC standards, it is simply the best game that has ever been written for the machine".[39] Crash magazine said about the Spectrum version "Elite is one of the most imaginative ever to be designed to run on a home computer" and gave it a score of 92%,[23] while at the same time it was a best-seller in the Gallup charts.[82] The game was number 16 in the Your Sinclair "Top 100 Speccy Games" in 1992,[83] was voted number 7 in the Your Sinclair "Readers' Top 100 Games of All Time" in 1993[84] and was voted the 9th best game of all time by the readers of Retro Gamer Magazine for an article that was scheduled to be in a special Your Sinclair tribute issue.[85] Similarly Zzap!64 gave the Commodore 64 version 97%, stating that it was "a brilliant game of blasting and trading and is certainly the best game I've seen this year"[21] in 1985 and the Amiga version 98%[70] in 1989.

In 1984, Elite received the Golden Joystick Award for "Best Original Game".[71] In 1985 the game was awarded the "Best Game Overall" for that year by readers of Crash magazine,[72] and "Game of the Year" by Computer Gamer.[73] In a 1992 survey of science fiction games, Computer Gaming World gave the title two of five stars, stating that its "popularity was largely a result of being one of the first space games with a 'large' universe to explore". The magazine gave Elite Plus two-plus stars, describing it as "More detailed and complex, it is also more tedious than the original".[86] A 1994 survey of strategic space games set in the year 2000 and later gave Elite and Elite Plus three stars and two-plus stars, respectively.[87]

Elite was ranked #14 top game of all time by Next Generation in 1996,[88] #12 on IGN's 2000 "Top 25 PC Games of All Time" list,[74] the #3 most influential video game ever by the Times Online in 2007,[76] #6 "Greatest Game" by Stuff magazine in 2008,[77] #1 "Top Retro Game" by Retro Gamer in 2004,[75] and #1 "best game of the 1980s" by Next Generation in 2008.[24] In 1996, GamesMaster ranked Elite 11th on their "Top 100 Games of All Time."[89] The game was retrospectively awarded 10/10 by the multi-format magazine Edge—together with only 2 other games[citation needed]— and is being exhibited at such places as the London Science Museum in the "Game On" exhibition organised and toured by the Barbican Art Gallery.[90] Elite is also featured in Game On! From Pong to Oblivion: The 50 Greatest Video Games of All Time by authors Simon Byron, Ste Curran and David McCarthy.[91]

In 1991, PC Format placed Elite Plus on its list of the 50 best computer games of all time. The editors called it "a classic game that mixes solid 3D space combat with trading to create a universe in which you can spend many a happy half-hour bushwhacking the dastardly Thargoids."[92]

## Impact

Elite has often been regarded as defining the genre for space trading games. Since its release Elite has been credited as being the title that defined the modern space flight simulation genre, a significant source of inspiration for later games in the genre[14][24][93][94][95] as well as being influential upon gaming as a whole.[96][97] In interviews, senior producers of CCP Games have cited Elite as one of the inspirations for their acclaimed MMORPG, EVE Online.[11][12][13] The developers of Jumpgate Evolution,[98] Battlecruiser 3000AD,[99] Infinity: The Quest for Earth,[100] Space Rangers, Hard Truck: Apocalyptic Wars[101] and Flatspace[102] have likewise all credited Elite as a source of inspiration. Similar praise has been bestowed elsewhere in the media over the years.[103][104][105][106]

It has been named as one of the most influential games in history,[78] and has been credited as being the first truly open-ended[107] open world game[108] and opening the door for future online persistent worlds such as Second Life, World of Warcraft[76] and EVE Online. Elite is one of the most popularly requested games to be remade,[109] with some arguing that it is still the best example of the genre to date, with more recent titles—including its immediate sequel—not rising up to the same level.[43][96][110]

## Legacy

In November 1999, on the game's 15th birthday, Ian Bell released many binaries and source code of several versions of the original game on his website.[111][112] A dispute arose between Bell and David Braben regarding Bell's decision to make available all versions of the original Elite.[113] The dispute has since ended and the various versions became available again on Bell's site.[30][114]

In the late 1980s a variant of the commercial BBC Micro Elite release was created by Angus Duggan by disassembling and modifying the 6502 code from the existing with many extra features, originally titled Elite III but now known as Elite A to minimise confusion. It includes many more ship types, more ship types flyable by the player (who begins in the less capable Adder), cargo delivery missions, some extra equipment items and numerous gameplay improvements. Elite A was released publicly in 1997.[115] Like the original game, it can be downloaded free from Ian Bell's web site and played under emulation.

Many attempts to develop clones of Elite have been made, but most have been abandoned before completion or have otherwise failed to come to fruition. The open source Oolite is a notable exception. Another successful adaptation is 1337 (meaning "Elite" in Leetspeak)[116] developed by Jose Maria Enguita for the Oric machines, that won the 2010 Oldschool Gaming Game Of The Year Award.[117] Contrasting with these conversions, around 1999 Christian Pinder developed Elite: The New Kind as a modern PC port of the original BBC Micro version. He achieved a faithful port by reverse-engineering the original assembly written BBC Micro version and recreating a platform neutral C code variant from it,[118] but at David Braben's request this version was withdrawn from distribution in 2003.[119] In September 2014, on Elite's 30th birthday, Ian Bell blessed Elite: The New Kind and re-released it for free on his website.[120][121] Since then, Elite: The New Kind is also distributed again in version 1.1 by Christian Pinder;[122] a source code mirror is hosted on GitHub.[123]

In 2020, Christian Pinder also released an upscaled Windows port of the Acorn Archimedes' Elite.[124][125]

On 20 October 2013, the Internet Archive started to offer Elite in the ZX Spectrum version for online playing in the browser via MESS emulation.[126]

## See also

* History of video games
* Cosmonautica
* Escape Velocity Nova
* Oolite
* Starflight

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 "Games by Frontier - Elite". http://frontier.co.uk/games/elite.
2. ↑ LaMosca, Adam (18 July 2006). "Lost in the Void". The Escapist. http://www.escapistmagazine.com/articles/view/issues/issue_54/324-Lost-in-the-Void. Retrieved 17 November 2007.
3. ↑ 3.0 3.1 Gazzard, Alison (December 2013). "The Platform and the Player: exploring the (hi)stories of Elite". Game Studies 13 (2). ISSN 1604-7982. http://gamestudies.org/1302/articles/agazzard.
4. ↑ "Practical Computing". Practical Computing 8: 100. 1985. https://books.google.com/books?id=5aBPAAAAYAAJ&pg=PA.
5. ↑ "Frontier: Elite II official page". 2007. http://www.frontier.co.uk/games/older/frontier_elite_ii/.
6. ↑ "Frontier: First Encounters - Official site". http://frontier.co.uk/games/older/frontier_first_encounters/.
7. ↑ "Elite: Dangerous release date set for next month". PC Gamer. 7 November 2014. http://www.pcgamer.com/elite-dangerous-release-date-set-for-next-month/. Retrieved 7 November 2014.
8. ↑ Craft, Scott (9 December 2015). "Elite Dangerous: Horizons Release Date Revealed; First Expansion To Arrive Next Week". iDigitalTimes. http://www.idigitaltimes.com/elite-dangerous-horizons-release-date-revealed-first-expansion-arrive-next-week-496628.
9. ↑ 9.0 9.1 "The history of ... Elite", Retro Gamer (Imagine Publishing) (47): 23–31, February 2008
10. ↑ "Gamasutra - Gary Penn interview". 31 January 2011. http://www.gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php.
11. ↑ 11.0 11.1 Jonric (1 August 2000). "EVE Interview". RPGVault. http://rpgvaultarchive.ign.com/features/interviews/eve.shtml.
12. ↑ 12.0 12.1 "Evolution and Risk: CCP on the Freedoms of EVE Online". http://www.gamasutra.com/view/feature/2411/interview_evolution_and_risk_ccp_.php.
13. ↑ 13.0 13.1 "The Making of EVE Online". PC Gamer. http://www.pcgamer.com/2011/01/24/the-making-of-eve-online/. Retrieved 24 January 2011.
14. ↑ 14.0 14.1 Gestalt (21 October 1999). "X: Beyond The Frontier Review". http://www.eurogamer.net/articles/x.
15. ↑ Shoemaker, Richie (13 August 2001). "PC Review: X - Beyond the Frontier". Computer and Video Games. http://www.computerandvideogames.com/3667/reviews/x-beyond-the-frontier-review/. Retrieved 20 June 2008. "If, however - like me - you consider Elite to be the best game ever made, X - Beyond The Frontier is by far its closest relation.".
16. ↑ Wolf (25 January 2006). "X3: Reunion review at games xtreme". games xtreme. http://www.gamesxtreme.com/article/3339/x3-reunion-review/.
17. ↑ "No Man's Sky - The Story, Gameplay, and Multiplayer Explained". https://www.youtube.com/watch?v=tYoGN2zgXQU&t=65.
18. ↑ "Frontier Developments Admission to Trading on AIM, Selected back catalogue". pp. 12. http://frontier.co.uk/docs/files/FrontierDevelopments_plc_Admission_Document.pdf.
19. ↑ "Frontier Developments Admission to Trading on AIM, IP Assignment Agreement". pp. 101. http://frontier.co.uk/docs/files/FrontierDevelopments_plc_Admission_Document.pdf.
20. ↑ 20.0 20.1 20.2 20.3 20.4 20.5 "Classic Game Postmortem - ELITE". GCD.com. http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem.
21. ↑ 21.0 21.1 21.2 21.3 "Elite - Review", Zzap!64 (Newsfield Publications Ltd) (1): 16–17, May 1985, https://archive.org/stream/zzap64-magazine-001/ZZap_64_Issue_001_1985_May#page/n15/mode/2up
22. ↑ 22.0 22.1 "Elite". mobygames.com. http://www.mobygames.com/game/elite.
23. ↑ 23.0 23.1 23.2 23.3 "Elite - Review", Crash (Newsfield Publications) (22): 28&30, November 1985, https://archive.org/stream/crash-magazine-22/Crash_22_Nov_1985#page/n27/mode/1up
24. ↑ 24.0 24.1 24.2 24.3 Barton, Matt; Bill Loguidice (7 April 2009). "The History of Elite: Space, the Endless Frontier". http://www.gamasutra.com/view/feature/3983/the_history_of_elite_space_the_.php.
25. ↑ 25.0 25.1 25.2 25.3 25.4 "An Elite Crew", Micro Adventurer (15): 15, January 1985, https://archive.org/stream/MicroAdventurer15-Jan85#page/n14/mode/1up
26. ↑ "Elite FAQ Ian Bell Autumn 1999". http://www.iancgbell.clara.net/elite/faq.htm.
27. ↑ 27.0 27.1 27.2 Pfeifer, Robert. "alt.fan.elite FAQ". http://www.nvg.ntnu.no/bbc/doc/games/EliteFAQ.htm. Section 3.18 and 3.19.
28. ↑ Rusell DeMaria, Johnny L. Wilson, High Score!: the illustrated history of electronic games, p. 340-341
29. ↑ 29.0 29.1 "Elite Trivia". http://www.hooplah.com/encounters/trivia.htm.
30. ↑ 30.0 30.1 Braben, David (30 December 2012). "I am David Braben, co-creator of Elite, creator of Frontier, Frontier II and the upcoming Elite: Dangerous". Reddit AMA. https://www.reddit.com/r/IAmA/comments/15od2s/i_am_david_braben_cocreator_of_elite_creator_of/c7octww.
31. ↑ 31.0 31.1 "David Braben", The One (EMAP) (28): 112, January 1991, https://archive.org/stream/theone-magazine-28/TheOne_28_Jan_1991#page/n111/mode/2up
32. ↑ 32.0 32.1 The Daily Telegraph
33. ↑ "Interview - From Outsider To Elite: In Conversation With David Braben". 17 October 2005. http://gamedeveloper.com/view/feature/130841/interview__from_outsider_to_.php.
34. ↑ 34.0 34.1 Spufford, Francis (18 October 2003), "Masters of their universe, edited extract from Backroom Boys: The Secret Return Of The British Boffin", The Guardian (London), ISBN 9780571214969, https://www.theguardian.com/books/2003/oct/18/features.weekend
35. ↑ Francis Spufford (18 October 2003). "Masters of Their Universe". The Guardian. https://www.theguardian.com/books/2003/oct/18/features.weekend.
36. ↑ UK Channel 5 television program "Brits Who Made The Modern World", 7.30-8.00 pm 22 August 2008
37. ↑ 37.0 37.1 "BBC Software", Your Computer: 60, November 1984, https://archive.org/stream/your-computer-magazine-1984-11/YourComputer_1984_11#page/n59/mode/2up
38. ↑ "Q&A: David Braben--from Elite to today". http://www.gamespot.com/articles/qanda-david-braben-from-elite-to-today/1100-6162140/.
39. ↑ 39.0 39.1 39.2 "Trader to the stars", Micro Adventurer (14): 20–22, December 1984, https://archive.org/stream/MicroAdventurer14-Dec84#page/n19/mode/2up
40. ↑ Maher, Jimmy (26 December 2013). "Elite (or, The Universe on 32 K Per Day)". The Digital Antiquarian. http://www.filfre.net/2013/12/elite/.
41. ↑ "Rob Northen Interview". http://zakalwe.fi/~shd/amiga-cracking/rob_northen_interview.txt.
42. ↑ "Exile Disk Copy protection". http://exile.acornarcade.com/devel.html.
43. ↑ 43.0 43.1 "Games that changed the world: Elite". Computer & Video Games. http://www.computerandvideogames.com/article.php?id=78368.
44. ↑ "Hal Joins the Elite", Your Computer: 50, December 1984, https://archive.org/stream/your-computer-magazine-1984-12/YourComputer_1984_12#page/n49/mode/1up
45. ↑ 45.0 45.1 "Ian Bell's Elite site". http://www.iancgbell.clara.net/elite/.
46. ↑ "Elite bugged", Popular Computing Weekly 3 (49): 5, 6–12 December 1984, https://archive.org/stream/popular-computing-weekly-1984-12-06/PopularComputing_Weekly_Issue_1984-12-06#page/n4/mode/1up
47. ↑ "Elite bug is removed", Popular Computing Weekly 3 (50): 5, 13–19 December 1984, https://archive.org/stream/popular-computing-weekly-1984-12-13/PopularComputing_Weekly_Issue_1984-12-13#page/n4/mode/1up
48. ↑ "Elite Auction", Micro Adventurer (14): 7, December 1984, https://archive.org/stream/MicroAdventurer14-Dec84#page/n6/mode/1up
49. ↑ "Elite for Spectrum". Home Computing Weekly (Argus Press) (92): 5. 11 December 1984. https://archive.org/stream/home-computing-weekly-092/Home_Computing_Weekly_092#page/n4/mode/1up.
50. ↑ "Zzap! 64 Issue 001 (HQ)". https://archive.org/stream/zzapp_64_issue_001_600dpi/Zzap640001Hi#page/n25.
51. ↑ "Face to Face with the Elite Programmer, Ricardo Pinto", Amtix! Magazine (Newsfield Publications Ltd) (13): 84–86, November 1986, https://archive.org/stream/amtix-magazine-13/Amtix_13_Nov_1986#page/n83/mode/2up
52. ↑ "The Ultimate Space game Elite", Amstrad Action (Future plc) (3): 70–71, December 1985, https://archive.org/stream/amstrad-action-003/Amstrad_Action_003#page/n69/mode/2up
53. ↑ Paddon, Lee (November 1986). "Face to Face with the Elite Programmer, Ricardo Pinto". Amtix (Newsfield) (13): 84.
54. ↑ "Elite - Amiga Version - Detail questions". https://forums.frontier.co.uk/showthread.php?t=3220&page=10&p=121682&viewfull=1#post121682. [|permanent dead link|dead link}}]
55. ↑ "Gaming Greats – Elite (1984)". stuff.tv. Stuff. 19 April 2010. http://www.stuff.tv/news/past-and-future/gaming-greats/gaming-greats-–-elite-1984. "The later version of Elite on the Acorn Archimedes is viewed as the best [...]"
56. ↑ "Archimedes Elite". Elite Wiki. http://wiki.alioth.net/index.php/ArcElite.
57. ↑ Acorn User, September 1995
58. ↑ Jeffrey, Lee (11 January 2006). "Free games". The Icon Bar. http://www.iconbar.com/forums/viewthread.php?newsid=879.
59. ↑ "News: Elite Update". Sega Magazine (EMAP) (18): 13. June 1995. https://retrocdn.net/index.php?title=File:SegaMagazine_UK_18.pdf&page=13.
60. ↑ Bell, Ian. "Unpublished Elite Demos". The Elite Home Page. Ian C G Bell's Home Page. http://www.elitehomepage.org/demos/index.htm.
61. ↑ "Elite - Review", Amstrad Action (Future plc) (5): 50–51, February 1986, https://archive.org/stream/amstrad-action-005/Amstrad_Action_005#page/n49/mode/2up
62. ↑ "Elite - Review", Amtix! Magazine (Newsfield Publications Ltd) (4): 32–33, February 1986, https://archive.org/stream/amtix-magazine-04/Amtix_04_Feb_1986#page/n31/mode/2up
63. ↑ 63.0 63.1 Fell, David (November 1984), "Elite - An Outstanding New Game from Acornsoft", BEEBUG Magazine 3 (6): 7, http://home.clara.net/iancgbell/elite/archive/a4110020.htm
64. ↑ "Elite - C64 Review", C+VG (Future Publishing) (47): 22, September 1985, https://archive.org/stream/computer-video-games-magazine-047/CVG047_Sep_1985#page/n21/mode/1up
65. ↑ "Elite - Spectrum Review", C+VG (Future Publishing) (50): 33, December 1985, https://archive.org/stream/computer-video-games-magazine-050/CVG050_Dec_1985#page/n32/mode/1up
66. ↑ "Elite - Atari ST Review", C+VG (Future Publishing) (85): 36–39, November 1988, https://archive.org/stream/computer-video-games-magazine-085/CVG085_Nov_1988#page/n35/mode/2up
67. ↑ "Elite - Review", Sinclair User (EMAP) (44): 26, November 1985, https://archive.org/stream/sinclair-user-magazine-044/SinclairUser_044_Nov_1985#page/n22/mode/1up
68. ↑ "Supreme Challenge", Your Sinclair (Future plc) (35): 83, November 1988, https://archive.org/stream/your-sinclair-35/YourSinclair_35_Nov_1988#page/n74/mode/1up
69. ↑ 69.0 69.1 "Join the new Elite", Personal Computer Games (12): 44–45, November 1984, https://archive.org/stream/personalcomputergames-magazine-12/PersonalComputerGames_12#page/n43/mode/2up
70. ↑ 70.0 70.1 "Elite - Review", Zzap!64 (Newsfield Publications Ltd) (46): 63–65, February 1989, https://archive.org/stream/zzap64-magazine-046/ZZap_64_Issue_046_1989_Feb#page/n62/mode/1up
71. ↑ 71.0 71.1 "C&VG's Golden Joystick Awards". Computer and Video Games (Future Publishing) (44): 122. June 1985. http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue044/Pages/CVG04400122.jpg. Retrieved 13 January 2012.
72. ↑ 72.0 72.1 "The CRASH 1985 Readers Awards", Crash (Newsfield Publications) (27): 66, April 1986, https://archive.org/stream/crash-magazine-27/Crash_27_Apr_1986#page/n89/mode/2up
73. ↑ 73.0 73.1 "Game of the Year Award". Computer Gamer (Argus Press) (11): 13. February 1986. https://archive.org/stream/Computer_Gamer_Issue_11_1986-02_Argus_Press_GB#page/n12/mode/1up.
74. ↑ 74.0 74.1 "The Top 25 PC Games of All Time". 24 July 2000. http://pc.ign.com/articles/082/082486p1.html.
75. ↑ 75.0 75.1 "Top 100 Retro Games", Retro Gamer (Live Publishing) (9): 49–63, October 2004
76. ↑ 76.0 76.1 76.2 Moran, Michael (20 September 2007). "The ten most influential video games ever". Times Online (London). http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2455080.ece.
77. ↑ 77.0 77.1 "100 Greatest Games", Stuff: 116–126, October 2008, http://www.destructoid.com/blogs/Batthink/stuff-magazine-s-100-greatest-games-scans--103398.phtml
78. ↑ 78.0 78.1 Carless, Simon (26 August 2007). "Telespiele 1972–2007 Picks Most Influential Games". GameSetWatch. http://www.gamesetwatch.com/2007/08/telespiele_19722007_picks_most.php.
79. ↑ "Elite page, with sales figures from Acornsoft". 12 February 2014. http://wouter.bbcmicro.net/bbc/elite.html.
80. ↑ 80.0 80.1 "The Making Of: Elite". Edge. 22 May 2009. http://www.next-gen.biz/features/making-elite. Retrieved 27 December 2009.
81. ↑ Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette: pp. 18–22. https://archive.org/stream/1987-12-computegazette/Compute_Gazette_Issue_54_1987_Dec#page/n17/mode/2up.
82. ↑ "Elite - Review", C+VG (Future Publishing) (52): 64, December 1985, https://archive.org/stream/computer-video-games-magazine-052/CVG052_Feb_1986#page/n63/mode/1up
83. ↑ "Top 100 Speccy Games", Your Sinclair (Future plc) (73): 34–36, January 1992, https://archive.org/stream/your-sinclair-73/YourSinclair_73_Jan_1992#page/n33/mode/2up Alt URL
84. ↑ "Readers' Top 100 Games of All Time", Your Sinclair (Future plc) (93): 11, September 1993, https://archive.org/stream/your-sinclair-93/YourSinclair_93_Sep_1993#page/n57/mode/1up
85. ↑ "The 50 Best Speccy Games Ever!". ysrnry.co.uk. November 2004. http://www.ysrnry.co.uk/articles/50bestspeccygames94.htm.
86. ↑ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World (Ziff Davis) (100): 99. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100. Retrieved 4 July 2014.
87. ↑ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World: 42–58. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=118.
88. ↑ Next Generation 21 (September 1996), p.66.
89. ↑ "Top 100 Games of All Time". GamesMaster (44): 77. July 1996. https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf.
90. ↑ Barnett, Jane (24 October 2006), Game On in London!, http://www.igda.org/node/1024495, retrieved 4 December 2009
91. ↑ Howson, Greg (26 October 2006), "The 50 Greatest Games Of All Time", The Guardian (London), ISBN 0755315707, https://www.theguardian.com/technology/gamesblog/2006/oct/26/the50greatest, retrieved 4 December 2009
92. ↑ Staff (October 1991). "The 50 best games EVER!". PC Format (1): 109–111.
93. ↑ Eberle, Matt (17 November 2004). "Star Sonata Review". GameZone. http://pc.gamezone.com/reviews/star_sonata_pc_review.
94. ↑ Gillen, Kieron (17 July 2006). "Darkstar One Review". http://www.eurogamer.net/articles/r_darkstarone_pc.
95. ↑ Vandervell, Andrew (16 August 2006). "DarkStar One Review for PC". VideoGamer.com. http://www.videogamer.com/pc/darkstar_one/review.html.
96. ↑ 96.0 96.1 Williams, Bryn (September 2000). "GameSpy.com - Hall of Fame: Elite". GameSpy. http://archive.gamespy.com/halloffame/september00/elite/.
97. ↑ "75 Power Players". Next Generation (Imagine Media) (11): 50. November 1995. "It was one of the very first games to feature 3D graphics, but more importantly it challenged the definition of what a computer game was.".
98. ↑ Hartmeyer, Steve (13 February 2008). "Dev Diary: The Inspirations Behind Jumpgate Evolution". The MMO Gamer. http://www.mmogamer.com/02/13/2008/dev-diary-the-inspirations-behind-jumpgate-evolution.
99. ↑ Bergman, Jason. "Serious Brass Ones (A peek inside the world of Derek Smart)". looneygames. http://www.loonygames.com/content/1.27/feat/.
100. ↑ Johnson, Joe (9 February 2006). "Infinity: Quest for the Earth". ModDB. http://www.moddb.com/features/23760/infinity-quest-for-the-earth.
101. ↑ "Hard Truck: Apocalyptic Wars interview". Duck and Cover. 25 April 2005. http://www.duckandcover.cx/content.php?id=79.
102. ↑ Carroll, Russell (27 October 2003). "Chat with Cornutopia about FLATSPACE by Game Tunnel". Game Tunnel. http://www.gametunnel.com/chat-with-cornutopia-about-flatspace-article.php.
103. ↑ "The hot 100 game developers of 2007". Edge. 3 March 2007. http://www.next-gen.biz/features/hot-100-game-developers-2007. "David Braben is one of the old-time legends of British computer gaming – along with Ian Bell, he co-wrote the space simulator Elite, a hugely influential game often earmarked as one of the best ever made."
104. ↑ Asterick (29 May 2008). "Presented in Retrovision: Elite". Gay Gamer. http://gaygamer.net/2008/05/presented_in_retrovision_elite.html. "Elite is still one of the most influential games to date, having inspired EVE Online, Freespace, Jumpgate, Homeworld and a handful of other space titles."
105. ↑ Barrat, Andy (30 January 2008). "Racing Into The Future". G4techTV Canada. http://www.g4techtv.ca/technews/AB/AB_20080130_racingintothefuture.shtml. "But [the BBC Micros] weren't just for learning on, a handful of games were actually released for the Beeb—two of the most influential games ever in fact f– one of which was Revs. (...) The other super influential game [besides Revs] by the way, was Elite."
106. ↑ Karlsson, Peter (2000), "Classic Commodore games on the web", Commodore World (8), http://www.softwolves.pp.se/cbm/artiklar/gameweb, "In 1984, Ian Bell was the one of the authors of a game that by many still is regarded as the best game ever written, Elite (the other author was David Braben)."
107. ↑ Whitehead, Dan (4 February 2008). "Born Free: the History of the Openworld Game". http://www.eurogamer.net/articles/born-free-the-history-of-the-openworld-game-article.
108. ↑ "The complete history of open-world games". Computer and Video Games. 24 May 2008. http://www.computerandvideogames.com/189591/features/the-complete-history-of-open-world-games-part-1/. Retrieved 20 June 2008.
109. ↑ Fahey, Rob (6 February 2004). "X2: The Threat Review". http://www.eurogamer.net/articles/r_x2thethreat_pc.
110. ↑ Fahey, Rob (30 September 2003). "X2 - The Threat preview". http://www.eurogamer.net/articles/p_x2_pc.
111. ↑ Ian Bell's Elite pages - November 1999 : Elite 15th Anniversary - Released the program sources
112. ↑ Bell, Ian (1 November 1999). "Elite Archives 
-The Files
-". iancgbell.clara.net. http://www.iancgbell.clara.net/clara.net/i/a/n/iancgbell/webspace/elite/archive/index.htm.
113. ↑ David Braben's Legal Threats to the Elite Home Page on Ian Bell's webpage (updated 19/09/14)
114. ↑ "Bell and Braben See Eye-to-eye as Original Elite Sees Dual Re-release". cabume.co.uk. 25 September 2014. http://www.cabume.co.uk/software/bell-and-braben-see-eye-to-eye-as-classic-eighties-video-game-elite-sees-dual-re-release.html.
115. ↑ "Elite-A - an extended version of Elite for the BBC Microcomputer". http://knackered.petestack.com/beeb/elite.html.
116. ↑ "1337". http://1337.defence-force.org/.
117. ↑ 2010 Oldschool Gaming Game Of The Year Award
118. ↑ Elite - The New Kind - The reverse engineered source code to Elite by Christian Pinder (archived October 2000)
119. ↑ "NewKind". Christian Pinder. http://www.christianpinder.com/games/.
120. ↑ Martin, Matt (17 September 2014). "Classic space sim Elite goes free this weekend". vg247. https://www.vg247.com/2014/09/17/classic-elite-free-pc-download/. "A superior remake of the original space trading game Elite will be released for free this weekend, 30 years after the original game launched"
121. ↑ Bell, Ian (20 September 2014). "Elite 30th Anniversary". elitehomepage.org. http://www.elitehomepage.org/thirty/index.htm. "Today, 20th September 2014 is the 30th anniversary of the day the world first experienced Elite, the 3D space trading and combat game written by Ian Bell and David Braben in conjunction with Acornsoft. From that beginning on the BBC Micro and Acorn Electron, the game went on to be released for most home computers of the time. Celebrate by playing Elite again, for free. Thanks to Matt Goldbolt. the original BBC Micro version now runs direct in the Google Chrome browser if you click here. Or for Windows PCs, download Christian Pinder's Elite: The New Kind by clicking here."
122. ↑ Elite – The New Kind on christianpinder.com
123. ↑ newkind on github.com
124. ↑ Archimedes Elite (ArcElite) for Windows on youtube.com
125. ↑ ArcElite for Windows
126. ↑ Elite (1985)(Firebird Software) (ZX Spectrum) on archive.org "In Collection: Historical Software Collection, Uploaded by Jason Scott on 10/20/2013"

## Literature

* Masters of their universe \- an excerpt on Guardian.co.uk from Backroom Boys: The Secret Return Of The British Boffin, by Francis Spufford, ISBN 9780571214969 (18 October 2003).
* Gamasutra's The History of Elite: Space, The Endless Frontier by Bill Loguidice and Matt Barton (7 April 2009).
* GDC 2011 presentation Postmortem of Elite by David Braben (2011)

## External links

* The Elite Home Page by Ian Bell
* Fully documented source code on the BBC Micro
* The DOS version of Elite can be played for free in the browser at the Internet Archive
* Elite at MobyGames
* Elite at World of Spectrum
* Elite at SpectrumComputing.co.uk
* Elite at Hall of Light

* v
* t
* e

Acornsoft

Games|

* Arcadians
* Aviator
* Business Games
* Castle of Riddles
* Countdown to Doom
* Elite
* Labyrinth
* Podd
* Revs
* Snapper
* Super Invaders
* Starship Command

Applications|

* LISP
* Logo
* ViewSheet

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Elite (video game). Read more

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:Elite_(video_game)&oldid=777837"
*[v]: View this template
*[t]: Discuss this template
*[e]: Edit this template