Computer

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This editable Main Article is under development and subject to a disclaimer.

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## Contents

* 1 The nature of computing
* 2 Academia and professional societies
* 3 The economics of the computer industry
* 3.1 The importance of standards
* 3.2 Pace of growth and value
* 4 References

The electronic computer, dating from the middle of the twentieth century, vastly expanded human ability to store and share information. As such, the invention of the computer may be a milestone for humanity on a par with the advent of writing and materials to write on (millennia ago)[1], or with the invention of the printing press (~1450)[2]. The computer has forever changed how people live, how scientific research is conducted, the military weaponry available, and business practices. Today, computers are ubiquitous household objects, perhaps unrecognized in the form of a tiny microprocessor embedded in a gadget such as a phone or a TV remote. Even defining the word computer may spark a debate, because so many different kinds of computers exist, and they are used for so many different kinds of activities. The history of computing is very complex and thus deserves its own article.

## The nature of computing[edit]

For some people, a machine that manipulates data according to instructions known as a program is the definition of 'computer'. However, this definition may only make sense to people who already know what a computer can do. Computers are extremely versatile. In fact, they are universal information-processing machines, but at the deepest level, what they really do is perform arithmetic. Computers and mathematics are closely related. The theory of computation is a branch of mathematics, and its evolution, pioneered by brilliant twentieth-century mathematicians such as Alan Turing (among many others), enabled the invention of electronic computers. And as usual in mathematics, their work built on that of earlier mathematicians as described in the history of computing.

Today, most computers do arithmetic using the binary numeral system, because a binary number can be represented by an array of on-off switches, with each 0 or 1 digit, or bit, stored in one switch. In early electronic computers, the switches used for each digit were electromagnetic switches, also called relays. Later, vacuum tubes replaced electronic relays, and eventually transistors replaced both relays and tubes. Transistors can now be manufactured as tiny devices, almost molecular in size, embedded within silicon chips. These tiny transistorized computers work on the same principles as the first, giant relay and vacuum tube based computers (which occupied entire buildings)[3]. More information on how electronic computers work is available in computer architecture.

Initially, mathematicians and scientists were the only users of computers. But today, what we tend to think of as a computer consists not only of the underlying hardware, with its limited instruction set that performs arithmetic, but also an operating system, which is a set of programs which allow people to use the computer more easily. The operating system is software (programs running on a computer). Without an operating system, a computer is not useful; the operating system helps people to write new programs for the computer and to perform many other activities on a computer.

## Academia and professional societies[edit]

Since the early 1980s, most universities have offered majors in academic disciplines such as computer science or computer engineering, devoted to the design of hardware and software for computers. These general fields of study soon came to consist of many sub-fields. In addition, most academic disciplines, and most businesses, use computers as tools.

Below are some of the professional and academic disciplines that teach the techniques to construct, program, and use computers. There is often overlap of functions and terminology across these categories:

* artificial intelligence or machine learning (two sub-fields for solving difficult problems in software)
* computer architecture (the study of how computers work, and how specific computers can be built)
* compilers (writing programs that allow people to use a programming language)
* computer engineering (a branch of electrical engineering that focuses both on hardware and operating system design)
* computer science (the academic study of computers and computation, including aspects of both theory and implementation)
* geographic information systems (combining latitude and longitude information with computer mapping programs)
* information systems or information technology (study of computer systems, usually in a business or organizational context)
* machine translation (software for translating one natural language into another)
* programming languages (specifications for how people ought to write computer programs)
* software engineering (management of the process of creating complex software systems)

Professional societies dedicated to computers include the British Computer Society, the Association for Computing Machinery (ACM), the IEEE Computer Society and the German Gesellschaft für Informatik e.V. (GI).

## The economics of the computer industry[edit]

Since the 1950s, a vigorous cycle of business activity has arisen from the development of computers, including many corporations engaged in creating computer hardware, operating systems, or other software. The business climate has evolved rapidly along with the technology, with some companies being born and meeting their demise in rapid succession, while other companies survived for decades (though usually by changing their focus rapidly in response to industry growth).

### The importance of standards[edit]

The ability of many different companies to make computer parts, hardware or software, comes from industry-wide adoption of standards. Various consortiums and United States or international standards organizations serve as arbitrators of computing standards, including American National Standards Institute (ANSI), World Wide Web Consortium (W3C), European Computer Networking Association (ECMA) and International Organization for Standardization (ISO). In addition to formal standards, many informal standards have arisen due to consumer "voting" by purchasing certain products.

The first written standards for the Internet, as well as the ARPANET, NSFNET, and other research arose from the Internet Engineering Task Force (originally the Network Working Group) (IETF)[4], born in the late 1960s as a result of the U. S. Advanced Research Projects Agency (ARPA) initiative, and leading eventually to the development of the Internet. The open nature of the IETF, in which any person could submit a proposal (called a Request for Comments, or RFC) was remarkable, and the IETF proved to be as or more effective as formally endorsed standards bodies at creating usable and widely adopted standards. The non-proprietary nature of the RFC process also foreshadowed the later development, in the 1980's, of the open source software movement.

Some standards also resulted from a deliberate sharing of specifications by industry participants, notably the open specifications leading to the industry-wide IBM compatible PC beginning in the early 1980's.

### Pace of growth and value[edit]

The quick pace of growth in computer engineering was codified into a widely quoted rule of thumb, called Moore's law[5], first publicized by Gordon Moore (for many years CEO of Intel). For decades after the invention of the computer, this economic boom centered in the United States and led to the widespread availability of personal computers (affordable by individuals) in the 1980s. Beginning in the 1990s, the computer industry also spread rapidly overseas, especially into Europe, Russia, China and India. Computers are now a world-wide phenomenon.

Related rules have been defined for value of networks.

## References[edit]

1. ↑ The Invention of Paper Copyright © 2004 Wisconsin Paper Council (2004). Retrieved on 2007-04-24.
2. ↑ The Printing Press by The History Guide copyright © 2000 Steven Kreis (2004). Retrieved on 2007-04-24.
3. ↑ The History of the Integrated Circuit: The Transistor vs. the Vacuum Tube (The Nobel Foundation) Copyright © Nobel Web AB 2007 (2007). Retrieved on 2007-04-24.
4. ↑ "IETF: History, Background, and Role in Today's Internet". Gary C. Kessler (1996). Retrieved on 2007-04-23.
5. ↑ Moore's Law © Intel Corporation. Intel Corporation (date_unknown). Retrieved on 2007-04-23.