Objective: Kursk

Developer(s)| Strategic Simulations
Publisher(s)| Strategic Simulations
Designer(s)| Gary Grigsby
Platform(s)| Apple II, Atari 8-bit
Release| 1984
Genre(s)| Computer wargame
Mode(s)| Single-player, multiplayer

Objective: Kursk is a 1984 computer wargame designed by Gary Grigsby and released by Strategic Simulations, Inc.[1][2]

## Contents

* 1 Gameplay
* 2 Publication history
* 3 Reception
* 4 Reviews
* 5 References
* 6 External links

## Gameplay

Objective: Kursk is a computer wargame that simulates the Battle of Kursk between German and Soviet forces during World War II.[3] It supports both single-player and two-player modes.[4] The player controls the German side against the Soviets in the single-player mode.[3]

## Publication history

Objective: Kursk was published by Strategic Simulations, Inc. alongside its title 50 Mission Crush, which also covers World War II.[1] It was designed by Gary Grigsby,[2] and was among the three computer wargames he released in 1984, alongside War in Russia and Reforger '88.[5] It was made with the same game engine and mechanics that Grigsby employed in Reforger.[6] Objective: Kursk was released for the Apple II and Atari 800 lines of personal computers.[7]

## Reception

Reception

| Review scores

Publication| Score
Page 6| [6]
Jeux et Stratégie| [7]
Tilt| [8]

Reviewing Objective: Kursk for Electronic Games, Neil Shapiro called it "a fine historical simulation". However, he considered it particularly dry, and "lack[ing] in a subjective 'feel' of fluidity, control and understandable challenge that I personally look for when I feel like gaming".[9] In Antic, Dr. John F. Stanoch praised the recreation of the Battle of Kursk, but noted that "the game is long and might become tedious for some players."[3]

In a Page 6 survey of wargames for Atari computers, writer M. Evan Brooks placed Objective: Kursk in the "moribund" category. While he found it "extremely detailed", he argued that the end result was "bland" and hampered by a cumbersome interface.[6] A wargame survey from the French magazine Jeux et Stratégie declared, "More accessible than Reforger '88 or War in Russia, Objective: Kursk is still for real wargamers."[7] Tilt's 1986 wargame survey was also positive toward the game.[8]

## Reviews

* Casus Belli #22 (Oct 1984)[10]
* Jeux & Stratégie #31[11]
* Jeux & Stratégie HS #3[12]

## References

1. ↑ 1.0 1.1 Staff (August 1984). "Marketalk News". Softalk 4 (12): 70.
2. ↑ 2.0 2.1 Staff (June 1984). "Hobby & Industry News". Computer Gaming World 4 (3): 16, 43.
3. ↑ 3.0 3.1 3.2 Stanoch, John F. (January 1986). "Product Reviews; Objective: Kursk". Antic 4 (9): 44.
4. ↑ Objective: Kursk manual. Strategic Simulations, Inc.. 1984. pp. 1–6.
5. ↑ Emrich, Alan (September 1995). "The Pioneering Spirit of a Wargame Guru". Computer Gaming World (134): 201, 202, 204.
6. ↑ 6.0 6.1 6.2 Brooks, M. Evan (January–February 1988). "Wargames". Page 6 (31): 12–16.
7. ↑ 7.0 7.1 7.2 Staff (1986). "Wargames; Objective: Kursk" (in French). Jeux et Stratégie Hors Série (3): 95.
8. ↑ 8.0 8.1 Staff (December 1986). "Dossier; Les fous de guerre" (in French). Tilt (37): 124–133, 136, 138, 140, 142, 144, 146.
9. ↑ Shapiro, Neil (December 1984). "Articles of War; Objective: Kursk". Electronic Games 2 (17): 56–58.
10. ↑ "Ludotique | Article | RPGGeek". https://rpggeek.com/rpgissuearticle/149706/ludotique.
11. ↑ "Jeux & stratégie 31". February 1985. https://archive.org/details/jeux-et-strategie-31/page/48/mode/2up.
12. ↑ "Jeux & stratégie HS 3". 1986. https://archive.org/details/jeux-et-strategie-hs-3/page/94/mode/2up.

## External links

* Objective: Kursk at MobyGames

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