Space Force: Rogue Universe

Short description: 2007 video game

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Space Force: Rogue Universe

Developer(s)| Provox Games[1]
Publisher(s)|

* EU: JoWooD Productions
* NA: DreamCatcher Interactive
* AU: N3VRF4IL

Platform(s)| Microsoft Windows
Release|

* NA: June 5, 2007[3]
* EU: June 22, 2007[2]
* AU: August 24, 2007[4]

Genre(s)| Space combat simulator

Space Force: Rogue Universe is a space simulation video game developed by Croatian Provox Games. The game was released in North America in 2007 by DreamCatcher Games, and was released in Europe by JoWooD Productions. It was followed by Space Force: Captains.

## Contents

* 1 Plot
* 2 Factions
* 3 Reception
* 4 See also
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Plot

The story begins with Jim and Jax Anderson hoping to see the military base where their father was taking off but they were too late. Up in space, their father is talking with a fellow pilot when his ship is destroyed by Union Forces. Years later, Jim and Jax had grown apart. Jim had joined the Earth Military Directorate to find his sister whom he promises to protect.

## Factions

Earth Military Directorate In the year 2015, Earth had only the seasons of summer and winter, causing mass migration to USA, Central Asia and Europe. This caused a massive World War in which military technology became more destructive. At the brink of catastrophe, the alien species known as the Ord attacked, killing 1.5 million people at the first strike and another 2 million at the next invasion. The planet's militaries mobilized and joined together, forming the Earth Military Directorate. They recruited boys and girls into their ranks, training them in the combat of history, strategies and tactics. In 2060, driven for revenge for the lost people in the two invasions, the EMD invaded the Ord colonies at the system of Goe and slaughtered every last Ord by 2080. They colonized one of the system's planets as New Terra.

Union Force \- A number of humans who felt guilty about what happened in Goe tried to use diplomacy to achieve peace. At the end of the Ord genocide, the leader of the separatist group, Jonathan Hakes formed the Union Force or the UF for short. They gained control of EMD technology, bringing about their new army. However, the EMD sent in an entire fleet to deal with the rebels but they were wiped out by the Yah-na-ra. The UF took advantage of the victory to try to take Earth without success. Unfortunately for them, EMD Chief Commander Thomas Warden arrested any spies on Earth. Looking for allies, the UF made an alliance with the Makkanists for mines but the cyborgs switched sides. The UF then collaborated with pirates to infiltrate the EMD, which is considered unhonourable among the EMD. But the Ord were not pleased that the UF wanted to try peaceful solutions and joined the EMD in exchange for their homelands, which the EMD would never give back. Along with the Yah-na-ra, the UF hoped to bring peace to Earth. However, the war between the two factions lead right up to the mid 25th century.

Ord \- The history of the Ord is the bloodiest in all space travel history. In constant wars, the Ord were defending their home, the Nebel system, from a number of hostile species and such events resulted in a merciless and bloodthirsty civilization who believed that fighting is the only option. They then expanded their territory outside of Nebel and to find new opponents, they fought against the Makkanists who were much stronger than they were in technology and strength. The Ord tried continuously to bring down the machines but had no success. They then entered the Solar System and attacked the humans living there when they tried to make peace. Negotiation was the not the way of the Ord and was perceived as cowardice. Several decades later, humanity struck back and killed every last Ord in the productive system of Goe. Centuries later, the Ord worked as mercenaries for the EMD to exterminate the UF in exchange for the return of Goe. However, the Ord were planning to destroy the EMD and Earth, mainly because of their alliance with the Makkanists.

Chulta Olirion\- is an exclusevly female society. Legend says the god had two daughters:Nauri and Olirion. This civilization would have been peaceful only if they didn't witnessed in Gods War on their planet. Soon, all male population in the civilization were eliminated as consequence of the Gods Wars, but soon they realised it was a bad idea and now they are working on producing male population.

Makkinist \- This race was born from purpose, one civilization, called Rodox where in the wrong place at the wrong time, they got infected with dangerous disease. So they sought cure in replacing organic parts with synthetic parts. Soon other species wanted to join them and Makkinist was born.

Draglon Dominion \- Very peaceful and intelligent race always seeking knowledge. They became immortal and because of that ability they are in ruthless war with Collectives, also they had some problems with Yah-na-ra and Makkinsts.

Alreani States \-

Ezodar Empire \- Ezodar Empire were at first very undeveloped and stupid race, easily conquered and subdued by ancient civilization. But soon, over the effects of their homeland, they became powerful shapeshifters and very intelligent race and drove their conquerors into extinction. Over the course of years, they discovered priceless treasure but guardians of this treasure exiled them and erased their memory.

Yah-An-Ra \- Energetic beings, believed to be first advanced civilization and creators of any other new civilization. Diplomatic race ready to enter any negotiations, but their fierce military helped them defend their territory when diplomacy was futile. Their special ability, to appear in many places at the same time, always bothered Collectives and they are involved with them in endless thousand years war.

Collective \- Race that was created, evolved and developed under Zergo civilization. In 100 years, Zergon left Collectives and they were angry at them. They sought revenge in eliminating them, but in the process they conflicted with absolutely every race in the universe. After Zergon was defeated, they decided to exterminate any remaining life in the known universe.

Pirates \- After refugees from Earth, to escape Ord invasion, inhabited new worlds to survive grow in numbers and reached massive advances in technology, they became mercenary faction, often hired by others to do dirty works. When they do not act as mercenaries, they act as pirates, pillaging and looting colonized words of other races.

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 62/100[5]
Review scores
Publication| Score
Eurogamer| 4/10[6]
GameSpot| 7.5/10[7]
GameStar| 54%[8]
GameZone| 7/10[9]
IGN| 5.1/10[10]
Jeuxvideo.com| 12/20[11]
PALGN| 6.5/10[12]
PC Format| 86%[13]
PC Gamer (US)| 59%[14]
PC Zone| 70%[15]

The game received "mixed" reviews according to the review aggregation website Metacritic.[5] IGN praised the game's "pleasing explosions, striking lighting effects, and generally attractive views of the galaxy", but criticized its "abysmal storyline and anemic characters".[10] Eurogamer said: "Spaceforce can't be recommended despite some interesting ideas."[6]

## See also

* Space combat simulator
* Space battle

## References

1. ↑ "Space Force: Rogue Universe detalis". Fandom. https://www.metacritic.com/game/spaceforce-rogue-universe/details/.
2. ↑ "Spaceforce – Rogue Universe – [sic Out Now!"]. June 21, 2007. https://gamezone.com/news/spaceforce_rogue_universe_out_now/.
3. ↑ "SRU sales in North America". June 5, 2007. http://www.spaceforce-game.com/news2.aspx.
4. ↑ Shea, Cam (July 2, 2007). "SpaceForce: Rogue Universe Aussie Release Date". Ziff Davis. https://www.ign.com/articles/2007/07/03/spaceforce-rogue-universe-aussie-release-date.
5. ↑ 5.0 5.1 "Space Force: Rogue Universe". Fandom. https://www.metacritic.com/game/spaceforce-rogue-universe/.
6. ↑ 6.0 6.1 Allen, Darren (July 23, 2007). "PC Roundup (Page 2)". Gamer Network. https://www.eurogamer.net/pc-roundup-review?page=2.
7. ↑ Ocampo, Jason (June 5, 2007). "Spaceforce: Rogue Universe [sic Review"]. Fandom. https://www.gamespot.com/reviews/spaceforce-rogue-universe-review/1900-6172039/.
8. ↑ "Space Force: Rogue Universe" (in de). GameStar (Webedia). July 2007.
9. ↑ Hopper, Steven (June 13, 2007). "SpaceForce: Rogue Universe – PC – Review". https://gamezone.com/reviews/spaceforce_rogue_universe_pc_review/.
10. ↑ 10.0 10.1 Onyett, Charles (July 18, 2007). "Space Force: Rogue Universe Review". Ziff Davis. https://www.ign.com/articles/2007/07/18/space-force-rogue-universe-review.
11. ↑ CptObvious (August 21, 2007). "Test: Spaceforce : Rogue Universe [sic"] (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00007901-spaceforce-rogue-universe-test.htm.
12. ↑ Booth, Neil (July 30, 2007). "Spaceforce: Rogue Universe [sic Review"]. PAL Gaming Network. http://palgn.com.au/article.php?id=8082&sid=1a3ffd1fea8b31f5bd2933e995c437cd.
13. ↑ "Space Force: Rogue Universe". PC Format (Future plc) (203): 62. August 2007.
14. ↑ "Space Force: Rogue Universe". PC Gamer (Future US) 14 (9): 62. September 2007.
15. ↑ "Space Force: Rogue Universe". PC Zone (Future plc): 86. September 2007.

## External links

* Official website
* Space Force: Rogue Universe on the developer's website
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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