Galaxian

Short description: 1979 video game

For other uses, see Software:Galaxian (disambiguation).

Galaxian

Japanese arcade flyer

Developer(s)| Namco
Publisher(s)|

* JP: Namco
* DE: ENV[1]
* NA: Midway Manufacturing
* WW: Irem

Designer(s)| Kazunori Sawano
Shigeichi Ishimura[2]
Programmer(s)| Kōichi Tashiro
Artist(s)| Hiroshi Ono[3]
Composer(s)| Toshio Kai[4]
Series| Galaxian
Platform(s)|

Arcade

* Bally Astrocade, Atari 5200, Atari 8-bit, Atari 2600, IBM PC, Sharp MZ, PC-8801, ColecoVision, VIC-20, Apple II, Commodore 64, Famicom, MSX, Sharp X1, ZX Spectrum, Famicom Disk System, Game Boy, Sharp Zaurus, mobile phone

Release|

September 15, 1979

* Arcade

* JP: September 15, 1979[6][7]
* EU: November 1979[5]
* NA: February 1980[8]

Astrocade

* August 1981[9]

5200

* November 1982[10]

Atari 8-bit

* 1982

2600

* May 1983[11]

IBM PC

* 1983

MZ, PC-8801

* JP: 1983

ColecoVision, VIC-20

* May 1984[12]

Apple II

* Mid-1984[13]

C64

* July 1984[14]

Famicom

* JP: September 7, 1984[15]

MSX, X1

* JP: 1984

ZX Spectrum

* UK: 1984

Famicom Disk System

* JP: July 20, 1990[16]

Game Boy

* JP: July 14, 1995[18]
* NA: September 1995[17]
* EU: 1995

Zaurus

* JP: 2001

Mobile

* WW: 2004

Genre(s)| Fixed shooter
Mode(s)| Single-player, multiplayer

Script error: The function "nihongo_foot" does not exist. is a 1979 fixed shooter video game developed and published by Namco for arcades during early video games' golden age. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

Designed by company engineer Kazunori Sawano, Galaxian was Namco's answer to Space Invaders, a similar space shooter released the previous year by rival developer Taito. Space Invaders was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simple and easy to understand. He was inspired by the space combat scenes in Star Wars, with enemies originally being in the shape of the film's TIE Fighters. Galaxian is one of the first video games to feature RGB color graphics, and the first to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling; the latter was limited to the starfield background while the game itself remained a fixed shooter.

Galaxian was Namco's first major arcade video game hit. It was the second highest-grossing arcade video game of 1979 and 1980 in Japan and the second highest-grossing of 1980 in the United States, where it became one of the best-selling arcade games of all time with 50,000 arcade units sold by 1982. The game was celebrated for its gameplay and use of true color graphics. In retrospect, it has gained fame for its historical importance and technological accomplishments. Its success led to several sequels and reimaginings, most notably Galaga (1981), which surpassed it in popularity. Galaxian has also been ported to many home systems and is included in numerous Namco compilations.

## Contents

* 1 Gameplay
* 2 Development
* 3 Release
* 3.1 Versions
* 3.2 Ports
* 4 Reception
* 4.1 Reviews
* 5 Legacy
* 5.1 Sequels
* 5.2 Re-releases
* 5.3 High scores
* 6 Notes
* 7 References
* 8 External links

## Gameplay

Aliens diving toward the player's ship (arcade)

Galaxian is a space-themed fixed shooter. The player controls a starship called the "Galaxip", the objective being to clear each round of aliens. The enemies appear in formation towards the top of the screen, with two escort ships, labeled the "Galaxian Flagship" or "Galboss". Enemies will make a divebomb towards the bottom of the screen while shooting projectiles in an attempt to hit the player. The Galaxip can only fire a single shot at a time, and the player must wait for it to either hit an enemy or the top of the screen before being able to fire another, due to limitations of the hardware.

Flagships will make a divebomb with two red escort ships - shooting all three of these will award the player bonus points, with extra points awarded to the destruction of the flagship. Enemy movement will increase as the game progresses alongside the number of shots that the enemies fire. Rounds are indicated by small flags at the bottom of the screen. The game's attract mode featured a slim scenario, reading "WE ARE THE GALAXIANS. MISSION: DESTROY ALIENS".

## Development

Galaxian was designed by Kazunori Sawano, who had previously worked on many of Namco's electro-mechanical shooting gallery arcade games, notably Shoot Away (1977).[19] Early in development, Taito had released Space Invaders in Japan, which swept the country by storm and helped turn the video game industry into a highly-profitable business. To help capitalize on the game's success, Namco president Masaya Nakamura ordered Sawano to make the best "post-Invaders" game they could, which put pressure on the development team.[19] Although development of the game lasted six months, Sawano had made several ideas half a year before production began.[19]

Sawano and his team set out to make a game anybody could play, using a "simple is best" motto during production – this helped trim away large-scale ideas in favor of a game that could loop endlessly and be able to use only two enemy types.[20] Alongside Space Invaders, a large portion of the game was inspired by Star Wars, specifically its large-scale space battles.[19] Sawano had wanted to replicate the feeling of a space battle, specifically with the sound effects.[19] Several back-and-forth sound effects were made, many being rejected by Sawano for not matching his vision. The game was Namco's first arcade game to be composed with a synthesizer.[19]

Game balance was an important part of the game, as Sawano did not want to make the game suddenly spike in difficulty with no build-up or warning;[19] the development team made the number of enemies on-screen the same and gradually increased the difficulty as the player progresses, becoming more noticeable in later stages.[19] The themselves were designed to have a personality of their own, programmed to monitor the player's movements and make attacks based on them;[20] early in development, Sawano had envisioned enemies resembling TIE Fighters from Star Wars.[19] To save on hardware memory and processing, programmers created a tilemap hardware model, which created a set of 8x8 pixel tiles. This reduced processing and memory requirements up to 64 times, compared to the framebuffer model used in Space Invaders.[21] The hardware is also capable of multicolor sprites,[22] sprite animation, and scrolling, though the game remains a fixed shooter with a scrolling effect only used for the starfield background.[23]

## Release

Galaxian was released by Namco in Japan on September 15, 1979.[6] Following its large success, Namco approached Midway Manufacturing in terms of releasing the game overseas. Midway, who had previously lost their license with Taito due to the success of Space Invaders in the west, was in the midst of trying to find a new partner for releasing games.[24] After Namco showed Midway the game on October 17, 1979, Midway was interested in the game's unique features and wanted to acquire the rights to the game.[6] They agreed to the deal and Midway introduced the game at a trade exhibit in November 1979,[25] followed by a wide release for North America in February 1980;[8][24] this move helped strengthen Midway and challenged Atari's leadership in the market.[24] To help keep up demand for the game in Japan, Namco licensed the game to other companies for manufacturing cabinets, including Taito and Irem.[26][27]

### Versions

In addition to allowing other companies to manufacture cabinets, Namco would also give them permission to release their own versions. One such was Moon Alien by Nichibutsu, a hack which only adds a title screen and slightly changes the sprites. A sequel to it would also be made, known as Moon Alien Part 2. It features an energy meter which kills the player if it fully depletes. Moon Alien became the subject of litigation when Nichibutsu created more boards than contractually permitted.[28]

Taito would also release T.T Spacian Part-2, which modifies the game to use the aliens from Space Invaders, making it an early example of a crossover in a video game.[29]

### Ports

Atari, Inc. published ports of Galaxian for its Atari 8-bit computers,[30] Atari 2600,[31] and Atari 5200 in 1982 and 1983, three or more years after Galaxian appeared in arcades and a year or more after Galaga. Additional ports were published under the Atarisoft label for the Apple II, ColecoVision, Commodore 64, VIC-20, IBM PC and ZX Spectrum. Ports from other companies were sold for MSX (Europe and Japan only), NEC PC-8801, Famicom (Japan only), and Sharp X1. A Bally Astrocade version was published under the name Galaxian, but the name of the port was later changed to Galactic Invasion.

Coleco released a stand-alone Mini-Arcade tabletop version of Galaxian in 1981,[32] which, along with Pac-Man, Donkey Kong, and Frogger, sold three million units combined.[33] Entex released a handheld electronic game called Galaxian 2 in 1981. The game is called Galaxian 2 because it has a two-player mode. It is not a sequel, as there is no Entex Galaxian.[34]

## Reception

Reception

| Review scores

Publication| Score
AllGame|  (Atari 5200)[35]
CVG| 15/20 (Atari VCS)[36]
78% (Atari VCS)[37]
Eurogamer| 9/10 (Arcade)[38]
Electronic Fun with Computers & Games| A (Atari 5200)[39]
Video Games Player| B+ (Atari VCS)[40]
| Award

Publication| Award
The Guardian| Greatest video game of the 70s[41]

Galaxian was a critical and commercial success upon release. In Japan, it was the second highest-earning arcade game of 1979, below Space Invaders.[42] The following year, Galaxian outperformed Pac-Man for a while,[43] before the year ended with Galaxian again being the second highest-earning arcade game of 1980, below Pac-Man.[44] Galaxian was later the 18th highest-grossing arcade video game of 1981, tied with Defender and Turbo.[45] The game continued to see success in Japan throughout the early 1980s; Game Machine reported that it was still performing well as late as August 1983.[46]

In the United States, Galaxian was also the second highest-grossing arcade game of 1980, below Asteroids, according to Play Meter[47] and Cash Box.[48] Galaxian had sold 40,000 arcade units in the United States by 1981,[6] and 50,000 units in the US as of 1982[update].[49]

### Reviews

Critics applauded the game's use of true color graphics and for improving the formula established in Space Invaders. The April 5, 1980 issue of Cashbox noted of the game's colorful and attractive cabinet design,[50] while the April 26 issue called it an "earthshaking hit", referring to it as a true followup to Space Invaders. In a 2007 retrospective review, Sir Clive of Eurogamer labeled it a masterpiece, praising its "beautifully drawn" game graphics, intense gameplay, and for being a historically important game for the industry.[38] In 2021, The Guardian listed Galaxian as the greatest video game of the 1970s.[41] In 1996, GamesMaster ranked the arcade version 63 on their "Top 100 Games of All Time."[51]

Home versions and ports of the game received mixed responses by platforms. Video magazine in 1982 reviewed the Astrocade version of Galaxian (named Galactic Invasion), noting that the graphics were inferior to the coin-op and PC versions, but praising the play-action as "magnificent" compared to other console versions.[52]: 43 The Astrocade version was later awarded a Certificate of Merit for "Best Arcade-to-Home Video Game Translation" at the 4th annual Arkie Awards.[53]: 108 Home Computing Weekly in 1983 gave the Spectrum version of Galaxian 3/5 stars describing it as a well-written version and praising the graphics as fast although flickery.[54] Softline in 1983 criticized the Atari 8-bit version of the game, stating that "this game becomes tedious very quickly".[55]

## Legacy

The Galaxian arcade hardware had a significant influence on the hardware design of Nintendo's later arcade and console systems, including the arcade hardware for Radar Scope (1980) and Donkey Kong (1981) as well as the Famicom and Nintendo Entertainment System. According to Nintendo R&D2 lead engineer Masayuki Uemura, Galaxian replaced the more intensive bitmap rendering system of Space Invaders with a hardware sprite rendering system that animated sprites over a scrolling background, allowing more detailed graphics, faster gameplay and a scrolling animated starfield background. This provided the basis for Nintendo's Radar Scope arcade hardware, which improved on Galaxian with technology such as high-speed emitter-coupled logic integrated circuit chips and memory on a 50 MHz printed circuit board. Following the commercial failure of Radar Scope, the game's arcade hardware was converted for use with Donkey Kong, which became a major arcade hit. Home systems at the time were not powerful enough to handle an accurate port of Donkey Kong, so Nintendo wanted to create a system that allowed a fully accurate conversion of Donkey Kong to be played in homes, leading to the development of the Famicom.[23] The Galaxian Flagship appears as a fruit in Pac-Man and has had a recurring appearance throughout the Pac-Man franchise. [56][57] With Pac-Man's appearance in the Super Smash Bros. series, the Galaxian can be thrown by Pac-Man where it will fly in a shuttle loop and play sounds from the arcade game.[citation needed]</ref>

### Sequels

Galaxian spawned a long series of sequels and spin-offs for multiple game platforms, including arcade hardware and home video game systems. The first of these, Galaga, was released in 1981, usurping the original in popularity as one of the greatest video games of all time, becoming a popular game during the golden age of arcade video games in North America. It was followed by Gaplus in 1984, which added power-up items and juggling-based bonus stages. Galaga '88 was released in 1987, published in North America by Atari Games, which featured branching level paths, new enemy types and multiple endings.

In 1990, Namco produced a theme-park attraction based on the series, Software:Galaxian3: Project Dragoon. Originally presented at Expo '90 and moved to Namco's Wonder Eggs theme park two years later, it was a rail shooter where up to 28 players used lightguns to shoot down enemies and projectiles. A smaller version for arcades was released in 1992, followed by a 1996 PlayStation release in Japan and Europe. In 1995, an arcade remake of Galaga was released for the Namco Classic Collection Vol. 1 compilation, Galaga Arrangement. This game added two-player co-operative play and boss fights, alongside new enemy and weapon types. It was ported to the Xbox, PlayStation 2 and GameCube in 2002 as part of the compilation disk Namco Museum.

A Japan-only medal game spin-off, Galaxian Fever, was released in 2000 as part of Namco's Shooting Medal series. The following year, Hasbro Interactive released Software:Galaga: Destination Earth for the PlayStation and Game Boy Color, adding side-scrolling and third-person stages to the core gameplay. The 2005 PlayStation Portable compilation Namco Museum Battle Collection includes a remake of Galaga titled Galaga Arrangement, having no relation to the one featured in Namco Classic Collection Vol. 1. This game was later ported to iOS devices in 2009, renamed Galaga Remix. In 2008, Namco Bandai Games released a downloadable game for the Xbox 360 and PlayStation 3, Galaga Legions – this game was instead a twin-stick shooter game with score attack modes and multiple stages. It was followed by a 2011 sequel, Galaga Legions DX, branded under the now-defunct Namco Generations label.

### Re-releases

Galaxian is included in the Namco Museum series of collections across several platforms.

Galaxian and Galaga were bundled together for a Game Boy release as Arcade Classic 3.

Galaxian was released on Microsoft Windows in 1995 as part of Microsoft Return of Arcade.

The game was also released as part of the Pac-Man's Arcade Party 30th Anniversary arcade machine.

The game has also been seen in Jakks Pacific's "Plug It In & Play" TV game controllers.

Galaxian, along with Galaga, Gaplus, and Galaga '88, was "redesigned and modernized"[58] for an iPhone app compilation called the Galaga 30th Anniversary Collection, released in commemoration of the event by Namco Bandai.[59]

Super Impulse also released a stand-alone Tiny Arcade version of Galaxian.[60]

### High scores

The Galaxian world record has been the focus of many competitive gamers since its release. The most famous Galaxian rivalry has been between British player Gary Whelan and American Perry Rodgers, who faced off at Apollo Amusements in Pompano Beach, Florida, US, on April 6 to 9, 2006. Whelan held the world record with 1,114,550 points,[61] until beaten by newcomer Aart van Vliet, of the Netherlands, who scored 1,653,270 points on 27 May 2009 at the Funspot Family Fun Center in Weirs Beach, New Hampshire, US.[62] The record has since been raised to 2,010,000 points, set on May 20, 2016[63] by David Lyne and verified by Twin Galaxies on May 28, 2016.[64]

## Notes

## References

1. ↑ "Video Game Flyers: Galaxian, Namco (Germany)". Killer List of Videogames. https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=3140&image=1.
2. ↑ Szczepaniak, John (11 August 2014). The Untold History of Japanese Game Developers (First ed.). SMG Szczepaniak. pp. 201. ISBN 978-0992926007. https://archive.org/details/TheUntoldHistoryOfJapaneseGameDevelopersVol.2JohnSzczepaniak/page/n361?q=cutie+q. Retrieved 12 August 2019.
3. ↑ Kiya, Andrew (October 17, 2021). "Former Namco Pixel Artist Hiroshi 'Mr. Dotman' Ono Has Died". https://www.siliconera.com/former-namco-pixel-artist-hiroshi-mr-dotman-ono-has-died/.
4. ↑ "Untold Stories of the Creation of PAC-MAN – Part 1 – Interview with Toru Iwatani, Toshio Kai, Shigeichi Ishimura, Akira Osugi, Tadashi Yamashita, Hiroshi Ono, Yoichi Haraguchi, Akiyoshi Sarukawa, and Katsutoshi Endo". Bandai Namco Entertainment. 17 June 2021. https://asobimotto.bandainamcoent.co.jp/8681/.
5. ↑ Meades, Alan (2022-10-25). "5: Pings, Pongs, and Pioneers". Arcade Britannia: A Social History of the British Amusement Arcade. The MIT Press. pp. 121–144. doi:10.7551/mitpress/12420.003.0009. ISBN 978-0-262-37234-3. https://direct.mit.edu/books/oa-monograph/5459/chapter/3979910/Pings-Pongs-and-Pioneers.
6. ↑ 6.0 6.1 6.2 6.3 "Midway Mfg. Co. v. Dirkschneider, 543 F. Supp. 466 (D. Neb. 1981)". U.S. District Court for the District of Nebraska. July 15, 1981. https://law.justia.com/cases/federal/district-courts/FSupp/543/466/1460981/.
7. ↑ "Galaxian. (Registration Number PA0000059977)". https://cocatalog.loc.gov.
8. ↑ 8.0 8.1 Akagi, Masumi (13 October 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971-2005). Japan: Amusement News Agency. p. 125. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n125/mode/2up.
9. ↑ "Bally Professional Arcade game release dates". https://www.atariarchive.org/bally-professional-arcade-game-release-dates/.
10. ↑ "Critically Speaking". The Video Game Update 1 (8): p. 4. November 1982. https://archive.gamehistory.org/item/5f096ac9-01b4-470c-9fde-c4697f610307.
11. ↑ "Availability Update". The Video Game Update 2 (2): p. 16. May 1983. https://archive.gamehistory.org/item/b5a61fa1-e7a2-4852-8fce-54657f9711bf.
12. ↑ "Availability Update". Computer Entertainer 3 (2): p. 16. May 1984. https://archive.gamehistory.org/item/f316eb98-2116-4984-9360-1263e60e0acd.
13. ↑ "Availability Update". Computer Entertainer 3 (4): p. 16. July 1984. https://archive.gamehistory.org/item/581cc17e-add7-4949-b38f-313fda7936b8.
14. ↑ "Availability Update". Computer Entertainer 3 (5): p. 16. August 1984. https://archive.gamehistory.org/item/6c8014da-ebb0-437d-a794-baf52becb3c2.
15. ↑ "All Famicom games sorted from the latest release to the earliest". Famitsu. https://www.famitsu.com/schedule/recent/fc/.
16. ↑ "FAMILY COMPUTER Software List 1990" (in ja). http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NTC1_FC1990.html.
17. ↑ "Game Boy (original) Games". Nintendo of America. http://www.nintendo.com/consumer/downloads/dmg_games.pdf.
18. ↑ "GAMEBOY Software List 1995" (in ja). http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NTM1_GB1995.html.
19. ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 Video Game Museum Project (June 1988) (in ja). Terebi gēmu.. You B You. ISBN 978-4946432316. http://shmuplations.com/earlyarcade/.
20. ↑ 20.0 20.1 "Galaxian - 1985 Developer Interview". 1985. http://shmuplations.com/galaga/.
21. ↑ Mark J. P. Wolf (15 June 2012). Before the Crash: Early Video Game History. Wayne State University Press. p. 173. ISBN 978-0814337226. https://books.google.com/books?id=oK3D4i5ldKgC&pg=PA173. Retrieved 8 July 2016.
22. ↑ Good, Owen S. (30 January 2017). "Namco's founder and 'father of Pac-Man' dies at 91" (in en). Polygon. https://www.polygon.com/2017/1/30/14438064/father-of-pac-man-obituary-masaya-nakamura-namco.
23. ↑ 23.0 23.1 "【任天堂「ファミコン」はこうして生まれた】 第6回：業務用ゲーム機の挫折をバネにファミコンの実現に挑む". Nikkei Electronics (Nikkei Business Publications). September 12, 1994. http://trendy.nikkeibp.co.jp/article/special/20081001/1019315/. Retrieved 13 April 2021.
* "Making the Famicom a Reality". March 28, 2012. https://www.glitterberri.com/developer-interviews/how-the-famicom-was-born/making-the-famicom-a-reality/.
24. ↑ 24.0 24.1 24.2 Kent, Steven L. (2002). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. New York: Random House International. ISBN 978-0-7615-3643-7. OCLC 59416169. https://books.google.com/books?id=PTrcTeAqeaEC.
25. ↑ "L.A. Distrib Holds 6th Annual Show". Cash Box: 41. 1979-12-15. https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1979/CB-1979-12-15.pdf#page=41.
26. ↑ Microcomputer BASIC Editorial Department (December 1986) (in ja). All About Namco. Dempa Shimbun. ISBN 978-4885541070.
27. ↑ "Play Table". Game Machine. Amusement Press Inc.. 1 March 1980. https://onitama.tv/gamemachine/pdf/19800301p.pdf#page=3.
28. ↑ "ゲームマシン". https://www.ampress.co.jp/backnumber/bn2001.06.15.htm.
29. ↑ Motoschifo. "T.T Spacian Part-2 - MAME machine" (in it). http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=spacian2&search_id=0.
30. ↑ "Atari 400 800 XL XE Galaxian". http://www.atarimania.com/game-atari-400-800-xl-xe-galaxian_s2142.html.
31. ↑ "Atari 2600 VCS Galaxian". http://www.atarimania.com/game-atari-2600-vcs-galaxian_s6827.html.
32. ↑ "Coleco Galaxian". http://www.handheldmuseum.com/Coleco/Galaxian.htm.
33. ↑ "More Mini-Arcades A Comin'". Electronic Games 4 (16): 10. June 1983. https://archive.org/stream/electronic-games-magazine-1983-06/Electronic_Games_Issue_16_Vol_02_04_1983_Jun#page/n9/mode/2up. Retrieved 1 February 2012.
34. ↑ Morgan, Rik. "Entex Galaxian 2". http://www.handheldmuseum.com/Entex/Galaxian2.htm. "Entex Galaxian 2, based on Bally/Midway's Galaxian arcade game."
35. ↑ "Galaxian - Review". All Media Network. 1998. http://www.allgame.com/game.php?id=16012&tab=review.
36. ↑ "Well Played Galaxians!". Computer and Video Games. Future Publishing. December 1983. p. 45. https://archive.org/details/computer-video-games-magazine-026/page/n44.
37. ↑ "Complete Games Guide". Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989. https://retrocdn.net/images/9/98/CompleteGuideToConsoles_UK_01.pdf#page=46.
38. ↑ 38.0 38.1 Clive, Sir (25 October 2007). "Galaxian". http://www.eurogamer.net/articles/galaxian-review.
39. ↑ "Video Game Explosion! We rate every game in the world". Electronic Fun with Computers & Games 1 (2): 12–7. December 1982. https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_02_1982-12_Fun_Games_Publishing_US/page/n11/mode/2up.
40. ↑ Dimetrosky, Raymond (September 1983). "Video Game Buyer's Guide". Video Games Player (United States: Carnegie Publications) 2 (1): 52. https://archive.org/details/Video_Games_Player_Vol_2_No_1_1983-09_Carnegie_Publications_US/page/n47/mode/2up.
41. ↑ 41.0 41.1 "The 15 greatest video games of the 70s – ranked!". The Guardian. 13 May 2021. https://www.theguardian.com/games/2021/may/13/15-greatest-video-games-of-the-70s-ranked.
42. ↑ "ベストスリー 本紙調査". Game Machine (Amusement Press, Inc.) (136): 2. February 1980. https://onitama.tv/gamemachine/pdf/19800201p.pdf#page=2.
43. ↑ Pittman, Jamey (23 February 2009). "The Pac-Man Dossier". https://www.gamedeveloper.com/design/the-pac-man-dossier.
44. ↑ "ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機". Game Machine (Amusement Press, Inc.) (159): 2. 15 February 1981. https://onitama.tv/gamemachine/pdf/19810215p.pdf#page=2.
45. ↑ ""Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines" —". Game Machine (Amusement Press, Inc.) (182): 30. 15 February 1982. https://onitama.tv/gamemachine/pdf/19820215p.pdf#page=16.
46. ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (218): 27. 15 August 1983.
47. ↑ Sullivan, George (1981). Social Science. Pi Gamma Mu. p. 210. https://books.google.com/books?id=LqEiAQAAMAAJ. "Examination of the graphics of 10 video machines, selected from the list of the 20 most popular videos for 1980 as published by Play Meter, supported our initial observations. (...) The three most popular video games for 1980 were Asteroids, Galaxian, and Space Invaders in that order. All three video games involve shooting electronic projectiles at rocks in space or at alien invaders."
48. ↑ "1980 Jukebox/Games Route Survey". Cash Box: AMOA-28. November 1, 1980. https://retrocdn.net/images/c/c4/CashBox_US_1980-11-01.pdf#page=54.
49. ↑ Bloom, Steve (1982). Video Invaders. Arco Publishing. p. 24. ISBN 978-0-668-05520-8. https://archive.org/details/book_video_invaders/page/n44.
50. ↑ Midway Debuts 'Galaxian' Video. Cashbox. 5 April 1980. p. 40. https://www.americanradiohistory.com/Archive-All-Music/Cash-Box/80s/1980/CB-1980-04-05.pdf. Retrieved 19 March 2020.
51. ↑ "Top 100 Games of All Time". GamesMaster (44): 76. July 1996. https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf.
52. ↑ Kunkel, Bill; Katz, Arnie (May 1982). "Arcade Alley: Astrovision's Rising Star". Video (Reese Communications) 6 (2): 42–43. ISSN 0147-8907.
53. ↑ Kunkel, Bill; Katz, Arnie (February 1983). "Arcade Alley: The Fourth Annual Arcade Awards". Video (Reese Communications) 6 (11): 30, 108. ISSN 0147-8907.
54. ↑ Harris, Ron ed. Spectrum Software Reviews - Testing, testing... 10 programs for the Spectrum: Galaxian Spectrum £4.95. Home Computing Weekly. Issue 4. Pg.41. 29 March 1983.
55. ↑ Bang, Derrick (May–Jun 1983). "Beating the Classics". Computer Gaming World: 43. http://www.cgwmuseum.org/galleries/index.php?year=1983&pub=6&id=11. Retrieved 28 July 2014.
56. ↑ Sousa, Pedro (2022-09-08). "How To Beat King Galaxian in Pac-Man World Re-Pac (Boss Fight)" (in en). https://screenrant.com/king-galaxian-pac-man-world-boss-fight/.
57. ↑ Old Classic Retro Gaming (August 4, 2014). Arcade Game: Pac-Man (1980 Namco (Midway License for US release)). Retrieved January 30, 2026 - via YouTube.
58. ↑ "Jesse David Hollington, "Namco releases Galaga 30th Anniversary Collection"". 9 June 2011. http://www.ilounge.com/index.php/news/comments/namco-releases-galaga-30th-anniversary-collection/.
59. ↑ "Galaga 30th Anniversary Collection information from Apple iTunes". 9 June 2011. https://itunes.apple.com/us/app/galaga-30th-collection/id413616338?mt=8.
60. ↑ "Miniature iconic arcade games are now available from Super Impulse.". 14 October 2017. http://www.superimpulse.com/our-brands/tiny-arcade-2/.
61. ↑ "Guinness World Records 2008 - Gamer's Edition", page 243
62. ↑ "Twin Galaxies' Galaxian High Score Rankings". 27 December 2009. http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3774&vi=1246.
63. ↑ "Galaxian - Twin Galaxies World Record (Arcade, Midway, 1979) - 2,010,000 points". 6 June 2016. https://www.youtube.com/watch?v=lPgI3Ep2BCg.
64. ↑ "Galaxian". https://www.twingalaxies.com/game/galaxian/arcade/.

## External links

* Galaxian at the Killer List of Videogames
* Galaxian at SpectrumComputing.co.uk

Template:Galaxian

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Video game franchises owned by Bandai Namco Holdings

* Ace Combat
* Babylonian Castle Saga
* Compati Hero
* Dark Souls
* Digimon
* Dragon Ball
* Family Stadium
* Galaxian
* God Eater
* Gundam
* .hack
* The Idolmaster
* JoJo's Bizarre Adventure
* Katamari
* Klonoa
* Mr. Driller
* Namco Museum
* Naruto
* One Piece
* Pac-Man
* Point Blank
* Ridge Racer
* Sailor Moon
* Saint Seiya
* Simple
* Soulcalibur
* Summon Night
* Super Robot Wars
* Sweet Land
* Taiko no Tatsujin
* Tales
* Tekken
* Time Crisis
* Ultraman
* Wangan Midnight
* Xenosaga
* Xevious

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