Voyage: Inspired by Jules Verne

Short description: 2005 video game

"Journey to the Moon" redirects here. For the 1973 Danish brickfilm, see En rejse til månen.

Voyage: Inspired by Jules Verne

Developer(s)| Kheops Studio (PC)[1]
Microids (Mac OS X, iOS)
Publisher(s)| The Adventure Company (PC)[2]
Microids (Mac OS X, iOS)
Designer(s)| Alexis Lang
Platform(s)| Windows, Mac OS X, iOS
Release| Windows

* NA: 16 August 2005[4]
* FRA: 30 September 2005[3]
* UK: 3 March 2006[5]

Mac OS X
9 November 2011
iOS
2 November 2012
Genre(s)| Adventure
Mode(s)| Single-player
Ardan jumps across the surface of the Moon in a minigame

Voyage: Inspired by Jules Verne (known as Journey to the Moon in the United Kingdom and Australia)[5] is a point-and-click adventure game with pre-rendered graphics,[6] developed by Kheops Studio and published by The Adventure Company for the PC in 2005.[1][2] The game's story focuses on a French adventurer's journey to the Moon in the 19th century,[7] and the ancient lunar civilization he subsequently finds.[6]

Voyage is loosely based on the novels From the Earth to the Moon (1865) and Around the Moon (1870) by French science fiction author Jules Verne,[7] and the 1901 novel The First Men in the Moon by English science fiction author H. G. Wells.[8] Reactions to the game were mixed.[9] In particular, some reviewers praised it for immersing the player in the look and feel of the 19th century;[10] others have criticized it for featuring dated graphics and dull textures.[11]

While staying true to most adventure game conventions, Voyage has some unique features for its genre.[10] These include two dexterity minigames which take advantage of the reduced gravity in the game's lunar setting, and an "Intelligence Management System", in which a score is assigned to the player for every puzzle they solve, and for certain actions.[10][12] The Adventure Company introduced this feature to motivate players to replay the game to increase their cumulative score.[2]

The game was later ported and published by Microids for Mac OS X in 2011, and for iOS in 2012 under the name Jules Verne's Journey to the Center of the Moon.

## Contents

* 1 Gameplay
* 1.1 Intelligence Management System
* 2 Synopsis
* 2.1 Setting
* 2.2 Characters
* 2.3 Plot
* 3 Development
* 4 Reception
* 5 References
* 6 External links
* 7 Features
* 8 History
* 9 See also
* 10 References
* 11 External links

## Gameplay

The main focus of Voyage is puzzle-solving.[6] The player can move by clicking, and can swivel the camera 360 degrees.[13] There are several types of puzzle in Voyage including those involving native plant life on the Moon, mechanical puzzles, audio puzzles, and mathematical puzzles.[14][15] Many of these puzzles require the player to decipher and use the native language of the Moon's inhabitants.[16]

Voyage features two unique dexterity minigames. Using a low-gravity setting, the first minigame requires the player to collect floating bubbles in a can,[14] and the second requires the player to execute large jumps across the surface of the Moon.[10] These two minigames form only a minor part of the game.[10] The game also has several timed sequences requiring the player to complete puzzles under a time limit.[15] The consequence of failing a puzzle of this sort is death, after which the player is able to return and replay the puzzle.[15] Players can also be killed as the result of taking incorrect actions related to the game's story.[15]

A critical aspect of gameplay in Voyage is the inventory system, which allows the player to pick up and keep dozens of different items.[16] However, the maximum quantity of a given item that the player may keep in his inventory at any one time is three.[17] One of the main uses of the inventory is to combine items together to make new items.[6] This process of breaking and reforming items in the inventory comprises a large portion of the puzzle aspect of the game.[6] The inventory can also be used to create meals which the player can consume; this ability plays a major role in several puzzles.[17] Another use of the inventory is to create hybrid lunar plants, which play a critical role in the earlier puzzles of the game.[17]

### Intelligence Management System

The "Intelligence Management System" featured in Voyage is a score assigned to the player by the Selenites, the natives of the Moon.[12] For each puzzle the player solves, and for certain actions, this score is increased, and the Selenites treat the player with more respect.[12] During an interview with GamersInfo, Benoît Hozjan, managing director and co-founder of Kheops Studio, described the system, saying:[8]

> For Voyage, you have the universe famous 'lunar IQ'. For instance, during a quiz, players who answer randomly should have fewer points, the players will be not restricted but it will take much more time to progress... The player will have different ways to enter a new room. Sometimes the clues are very subtle but almost each time there are 2 or 3 clues to solve a challenge and a higher IQ may help you!

In the same interview, Alexis Lang, lead game designer at Kheops, commented that "a low score does not mean that you are stupid in any way, it just means that some pompous and bombastic lunar people think that your character is dumb!"[8] This reflects the fact that the "Intelligence Management System" is designed primarily to earn the respect of the Selenites, but Hozjan also said that the players can try to increase their score and share their experience through forums.[8] The Adventure Company has marketed the system as bringing a degree of replay value to Voyage, as players can replay the game in attempts to achieve a higher score.[2]

## Synopsis

### Setting

Voyage is set in 1865. President Barbicane of the "Gun Club" decides to build an enormous cannon in Baltimore to shoot a shell, capable of supporting human life, towards the Moon in the hopes of a successful landing.[7] Voyage's protagonist, Michel Ardan, volunteers to travel in the aluminium shell.[7] After the game's brief introduction in the shell, Ardan lands on the Moon and discovers the Selenites, as well as a complex ecosystem of lunar plants.[18] The main accessible areas in the game are the Moon's surface, and the underground Selenite civilization.

The Selenites are the subterranean inhabitants of the Moon, and are a highly intelligent society maintained by hierarchy and secret.[7] They possess blue skin, large black eyes and transparent cerebral lobes on the sides of their heads.[10] This is in fact a reference to H. G. Wells' 1901 novel The First Men in the Moon, as the adventurers never actually land on the Moon in Verne's original story.

The Selenites are divided into castes. They live in a large complex under the surface of the Moon from which they rarely venture, with the exception of the "exiles". The Selenites "banish [these] dregs of their society, the criminals and psychotics,"[14] to the surface of the Moon. There are three Selenite exiles with whom the player can interact; they live on the surface and sleep in their isolated underground stables at night. Each exile has two different plants on either shoulder with which they share a special bond.[14]

### Characters

The player character is Michel Ardan, an eccentric and intrepid French scientist who is enthusiastic, daring and cheerful.[7] President Barbicane, the President of the Gun Club, and Captain Nicholl, an engineer, are both found dead at the start of the game, not having survived the flight to the Moon.[7] A woman called Diana features in the game's backstory, as a woman whose ancestors made contact with the Selenites.[7] Apart from these human characters, there are also several Selenite characters such as the Supreme Moon Ruler, the High Dignitary, Scurvy, Scruple, and the three exiles.[7]

### Plot

Voyage begins as Ardan awakes in the shell and discovers that his two companions, Barbicane and Nicholl, are dead. The first part of the game consists of Ardan investigating the shell, trying to regain his memory of what happened, and how Barbicane and Nicholl died. He will also encounter other problems, most notably when his oxygen supply is low and needs to be remedied. Eventually Ardan's journey will carry him into orbit around the Moon in which he must prepare himself for a lunar landing.

Once Ardan successfully lands the shell on the Moon, he must solve a series of puzzles on the surface in order to gain access to the hidden civilization below.[19] There he encounters the Selenite race.[19] Following this, Ardan focuses on finding a way to leave the Moon and report his findings to Earth.[19] After acquiring what he needs, Ardan travels back to Earth in the shell.[19] He lands in the ocean and manages to swim to a nearby island, where he meets another famous Jules Verne character, Captain Nemo.[19]

## Development

Journey to the Center of the Moon was announced for the PC at E3 2005.[20] The Adventure Company collaborated with developers Kheops Studios for the release.[1][2] Benoît Hozjan, the co-founder of Kheops Studio, became Managing Director of the game, while Alexis Lang became the Lead Game Designer.[8]

Journey to the Center of the Moon was later renamed Voyage: Inspired by Jules Verne.[21] Benoît Hozjan explained the change, saying that Journey to the Center of the Moon was confusing for some people and thought to be the sequel to Journey to the Center of the Earth, another Verne-inspired PC game, and marketing decided to change it.[8] The name was changed on 7 July, a few months after the game's announcement.[21]

Benoît Hozjan explained Kheops Studio's choice of Jules Verne's work as a basis for Voyage. According to Hozjan, Jules Verne's novels provide the two core elements of adventure games: dreams and challenges. The characters are ordinary men engaged in concrete challenges that are an inspiration for puzzles.[8] He further went on to say that the game is influenced by Verne's From the Earth to the Moon, which documents the lead up to the lunar trip, but draws more heavily from the sequel Around the Moon, which recounts the actual voyage.[8] The main difference, Hozjan said, was that in the novel the protagonists fail to reach the Moon, whereas in Voyage the trip is a success.[8] Additionally, Alexis Lang attributed the inspiration for the Selenites to H.G. Wells' The First Men in the Moon. Alexis commented that Wells pictured a very ancient Selenite civilisation horrified at human roughness, and that Wells was more misanthropist than Verne. The developers added a touch of irony in their story and chose an optimistic and joyful main character.[8]

The Adventure Company released the Voyage demo in August 2005.[22] The demo included the game's introduction in the shell. Voyage, originally slated for a 27 September release,[21] was shipped to stores ahead of schedule on 16 August of the same year.[4]

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 71/100[9]
Review scores
Publication| Score
4Players| 68%[23]
Adventure Gamers| [24]
GameSpot| 6/10[10]
GameStar| 59%[26]
Gamezebo| 60/100[27]
GameZone| 6.8/10[11]
Jeuxvideo.com| 13/20[28]
PC Format| 57%[29]
X-Play| [13]

The Windows version received "mixed or average reviews" according to the review aggregation website Metacritic.[9]

One of the more positively received aspects of the game was its ability to recreate the mood of 19th century science-fiction, with GameSpot writing that the game nicely re-creates the whimsical mood of 19th-century sci-fi and a sense of wonder[10] In contrast, Game Over Online said that once the player leaves the capsule and arrives on the moon, instead of viewing colorful and wondrous sights, the game turns into a drab and unlikely bore.[15] The puzzle aspect of Voyage met with mixed responses. On the other hand, GameSpot accused the puzzle aspects of Voyage of reducing Jules Verne's tale of a visit to the moon in 1865 to a series of clumsily arranged logic puzzles geared to try the patience of adventure-game veterans.[10] The puzzles in the game are often extremely difficult, with Just Adventure attributing the unexpected difficulty in the game to the fact that there are often several different ways to achieve the same goals,[30] thanks to the game's "Intelligence Management System".[8] The game's inventory system received praise from GamersInfo as being very well done.[18]

In terms of graphics, Voyage was poorly received, with the graphics being described by GameZone as containing some vibrant colors, but lacking the lush, spectacular view that has been seen in countless other adventure games.[11] Voyage had also been criticized for its lack of story and over-reliance on back story. The game's music was generally appreciated, with Jolt describing the music as having a nice retro-futuristic feel which sets the mood perfectly.[16] X-Play commented on the game's voice acting as overly dramatic but appropriate,[13] but criticized many of the sound effects as being cheesy.[13] GameSpot described Ardan's dialogue as somewhat lame,[10] and also criticized the game's sound effects.[10]

## References

1. ↑ 1.0 1.1 1.2 "Voyage: Inspired by Jules Verne (2005)". http://www.kheopsstudio.fr/site/games.php?lang=2&op=show&id=5/.
2. ↑ 2.0 2.1 2.2 2.3 2.4 "Inspired by Jules Verne... Voyage". http://www.adventurecompanygames.com/tac/voyage/.
3. ↑ "Voyage au Coeur de la Lune" (in fr). Webedia. https://www.jeuxvideo.com/jeux/pc/00014584-voyage-au-coeur-de-la-lune.htm.
4. ↑ 4.0 4.1 Surette, Tim (16 August 2005). "Voyage journeys into stores". Fandom. https://www.gamespot.com/articles/voyage-journeys-into-stores/1100-6131201/.
5. ↑ 5.0 5.1 "Journey to the Moon gameinfo". ToTheGame. http://www.tothegame.com/pc-4362-jules-verne-journey-to-the-moon-for-pc.html.
6. ↑ 6.0 6.1 6.2 6.3 6.4 Holine, Björn (8 September 2005). "Voyage: Inspired by Jules Verne Review". http://www.2404.org/reviews/30/VOYAGE:-Inspired-by-Jules-Verne-Review.
7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 "Journey to the Moon". http://www.journey-to-the-moon.com/uk/index.htm.
8. ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 Ophelea (6 September 2005). "Interview - Voyage: Inspired by Jules Verne". http://www.gamersinfo.net/index.php?art/id:667.
9. ↑ 9.0 9.1 9.2 "Voyage: Inspired by Jules Verne". Fandom. https://www.metacritic.com/game/voyage-inspired-by-jules-verne/.
10. ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 Todd, Brett (15 September 2005). "Voyage: A Journey Beyond Reality [sic Review"]. Fandom. https://www.gamespot.com/reviews/voyage-a-journey-beyond-reality-review/1900-6133304/.
11. ↑ 11.0 11.1 11.2 Aceinet (30 August 2005). "VOYAGE: Inspired by Jules Verne - PC - Review". https://gamezone.com/reviews/voyage_inspired_by_jules_verne_pc_review/.
12. ↑ 12.0 12.1 12.2 "VOYAGE: Inspired by Jules Verne". http://pc.gamezone.com/gamesell/p26719.htm.
13. ↑ 13.0 13.1 13.2 13.3 Stevens, Tim (2 December 2005). "Voyage: Inspired by Jules Verne Review". G4 Media. http://www.g4tv.com/xplay/features/53082/Voyage_Inspired_by_Jules_Verne_Review.html.
14. ↑ 14.0 14.1 14.2 14.3 Allin, Jack (15 August 2005). "VOYAGE - A History of the Selenites". https://adventuregamers.com/articles/view/17870.
15. ↑ 15.0 15.1 15.2 15.3 15.4 Carter, Steven (27 October 2005). "Voyage". http://www.game-over.net/reviews.php?id=1025.
16. ↑ 16.0 16.1 16.2 Jones, Cal (6 December 2005). "Review: Journey to the Moon". http://www.jolt.co.uk/index.php?articleid=5079.
17. ↑ 17.0 17.1 17.2 Hartley, Bill (11 March 2006). "Jules Verne: Journey to the Moon". http://www.ic-games.co.uk/index.php?location=1&&articleid=3449.
18. ↑ 18.0 18.1 Kipeo (12 September 2005). "Voyage: Inspired by Jules Verne". http://www.gamersinfo.net/index.php?art/id:675.
19. ↑ 19.0 19.1 19.2 19.3 19.4 "Voyage Walkthrough". August 2005. https://www.gameboomers.com/wtcheats/pcVv/Voyage.htm.
20. ↑ Navarro, Alex (16 May 2005). "Journey to the Center of the Moon E3 2005 Preshow Report". Fandom. https://www.gamespot.com/articles/journey-to-the-center-of-the-moon-e3-2005-preshow-report/1100-6124955/.
21. ↑ 21.0 21.1 21.2 Surette, Tim (7 July 2005). "TAC takes a Voyage from the Moon". Fandom. https://www.gamespot.com/articles/tac-takes-a-voyage-from-the-moon/1100-6128729/.
22. ↑ Sinclair, Brandon (3 August 2005). "Voyage demo now available on DLX". Fandom. https://www.gamespot.com/articles/voyage-demo-now-available-on-dlx/1100-6130239/.
23. ↑ Naser, Bodo (15 November 2005). "Test: Reise zum Zentrum des Mondes" (in de). 4Players GmbH. https://www.4p.de/test/reise_zum_zentrum_des_mondes/4075.
24. ↑ Morganti, Emily (12 September 2005). "VOYAGE Review". https://adventuregamers.com/articles/view/17881.
25. ↑ Kuipers, Kévin (14 October 2005). "Test : Voyage au Coeur de la Lune alunit sur PC" (in fr). TF1 Group. https://www.gamekult.com/jeux/voyage-au-coeur-de-la-lune-3010010129/test.html.
26. ↑ "Reise zum Zentrum des Mondes" (in de). GameStar (Webedia). October 2005.
27. ↑ Webster, Andrew (15 September 2009). "Journey to the Center of the Moon [sic Review"]. https://www.gamezebo.com/reviews/journey-to-the-center-of-the-moon-review/.
28. ↑ Jihem (5 October 2005). "Test: Voyage au Coeur de la Lune" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00005750_test.htm.
29. ↑ "Journey to the Moon". PC Format (Future plc) (183). January 2006.
30. ↑ Hall, Shannon (21 September 2005). "Voyage". http://www.justadventure.com/reviews/Voyage/Voyage.shtm.

## External links

* Voyage: Inspired by Jules Verne official website
* "Inspired by Jules Verne... Voyage". http://www.adventurecompanygames.com/tac/voyage/. at The Adventure Company (archive)
* Voyage: Inspired by Jules Verne at Kheops Studio
* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

| Wikidata has the property:

* NO LABEL (P1933) (see uses)

|

## External links

* No URL found. Please specify a URL here or add one to Wikidata.

* v
* t
* e

Atari

Corporations|

| Primary|

* Atari, Inc. (1972–1992)
* Atari Corporation (1984–1996)
* Atari SA, Atari, Inc. (2003–present)

|

Subsidiaries and
spin-offs|

* Atari Games
* Atari Interactive
* AtariAge
* Chuck E. Cheese (1977–1978)
* Cyan Engineering
* Digital Eclipse
* Kee Games
* MobyGames
* Nightdive Studios
* Tengen

Arcades games
and amusements|

* Anti-Aircraft
* Asteroids
* Asteroids Deluxe
* Atari Basketball
* Atari Football
* Avalanche
* Battlezone
* Black Widow
* Breakout
* Canyon Bomber
* Centipede
* Cloak & Dagger
* Crash 'N Score
* Crystal Castles
* Destroyer
* Dominos
* Fire Truck
* Firefox
* Food Fight
* Gotcha
* Gran Trak 10
* Gran Trak 20
* Gravitar
* Hi-way
* I, Robot
* Indy 4
* Indy 800
* Jet Fighter
* LeMans
* Liberator
* Lunar Lander
* Major Havoc
* Millipede
* Missile Command
* Night Driver
* Outlaw
* Pin-Pong
* Pong
* Pong Doubles
* Pursuit
* Quadrapong
* Quantum
* Quiz Show
* Qwak!
* Rebound
* Red Baron
* Return of the Jedi
* Shark Jaws
* Sky Diver
* Space Duel
* Space Race
* Sprint 1
* Sprint 2
* Sprint 4
* Sprint 8
* Star Wars
* Starship 1
* Steeplechase
* Stunt Cycle
* Super Breakout
* Super Bug
* Super Pong
* Tank
* Tank 8
* Tempest
* Tournament Table
* Triple Hunt
* Ultra Tank
* Video Pinball
* Warlords

| Prototypes|

* Tank II

|

Software and utilities|

* Atari BASIC
* Atari Calculator
* Atari DOS

Video game
consoles|

* Home Pong
* Stunt Cycle
* Atari Video Music
* Video Pinball
* 2600
* 2800
* 5200
* 7800
* XEGS
* Lynx
* Jaguar
* CD
* VCS (2021)
* 2600+

| Prototypes|

* Game Brain
* Cosmos
* 2700
* Atari Mindlink
* Panther
* Sierra

|

Personal
computers|

* Atari 8-bit computers
* Atari ST
* MEGA STE
* TT030
* Transputer Workstation
* Falcon

| Portables|

* STacy
* ST Book
* Portfolio

|

Prototypes|

* Sierra

Peripherals|

| Printers|

* 825 80-Column Printer
* 1020 Color Printer

|

Gaming devices|

* CX40 joystick
* Atari joystick port
* XG-1 light gun

Other|

* Atari Democrat
* Atari Flashback
* Intellivision
* Sears

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/MobyGames. Read more

|

* v
* t
* e

Kheops Studio

Jules Verne games|

* Return to Mysterious Island
* Voyage
* Return to Mysterious Island 2

Other games|

* Egypt III
* Crystal Key 2 (co-developed)
* Echo
* The Secrets of Da Vinci
* Safecracker
* Destination
* Nostradamus
* Dracula 3

Related articles|

* Salammbo
* Cryo Interactive
* DreamCatcher Interactive

Template:Verne's Moon Novels Template:The First Men in the Moon

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Voyage: Inspired by Jules Verne. Read more

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:Voyage:_Inspired_by_Jules_Verne&oldid=4292983"
*[v]: View this template
*[t]: Discuss this template
*[e]: Edit this template