List of most expensive video game acquisitions

Short description: none

This is a partial list of major acquisitions in the video game industry with publicly disclosed deal values. Microsoft's acquisition of Activision Blizzard is the most expensive video game acquisitions of all time followed by Take-Two Interactive-Zynga and Tencent-Supercell acquisitions.

## Contents

* 1 Acquisitions with deal value of at least US$1 billion
* 2 Acquisitions with deal value of at least US$100 million
* 3 Acquisitions with deal value of at least US$1 million
* 4 Acquisitions which failed to complete
* 5 Notes
* 6 References

## Acquisitions with deal value of at least US$1 billion

Acquirer | Target | Year | Deal value (US$) | Inflation adjusted (US$) | Reference

|
|
|
|
|

Microsoft |  Activision Blizzard | 2023 | 75,400,000,000 | 75,400,000,000 | [1][2]
Take-Two Interactive |  Zynga | 2022 | 12,700,000,000 | 12,700,000,000 | [3]
Tencent |  Supercell (81.4%) | 2016 | 8,600,000,000 | 11,268,000,000 | [4]
Microsoft |  ZeniMax Media | 2021 | 8,100,000,000 | 8,100,000,000 | [5]
Activision Blizzard |  King | 2015 | 5,900,000,000 | 7,827,000,000 | [6]
Savvy Games Group |  Scopely | 2023 | 4,900,000,000 | 4,900,000,000 | [7]
ByteDance |  Moonton | 2021 | 4,000,000,000 | 4,000,000,000 | [8][9]
Sony Interactive Entertainment |  Bungie | 2022 | 3,700,000,000 | 3,700,000,000 | [10][11]
Microsoft |  Mojang | 2014 | 2,500,000,000 | 3,321,000,000 | [12]
Electronic Arts |  Glu Mobile | 2021 | 2,400,000,000 | 2,400,000,000 | [13]
Facebook |  Oculus VR | 2014 | 2,000,000,000 | 2,656,000,000 | [14]
Zynga |  Peak | 2020 | 1,800,000,000 | 1,800,000,000 | [15]
Bandai |  Namco | 2005 | 1,700,000,000 | 2,737,000,000 | [16]
Tencent |  Leyou | 2020 | 1,500,000,000 | 1,500,000,000 | [17]
Savvy Games Group |  ESL
FACEIT | 2022 | 1,500,000,000 | 1,500,000,000 | [18]
Electronic Arts |  Playdemic | 2021 | 1,400,000,000 | 1,400,000,000 | [19]
Embracer Group |  Gearbox Software | 2021 | 1,300,000,000 | 1,300,000,000 | [20]
Tencent |  Sumo Group | 2021 | 1,270,000,000 | 1,270,000,000 | [21]
Electronic Arts |  Codemasters | 2020 | 1,200,000,000 | 1,200,000,000 | [22]

## Acquisitions with deal value of at least US$100 million

Acquirer | Target | Year | Deal value (US$) | Inflation adjusted (US$) | Reference

|
|
|
|
|

Zhongji Holding |  DianDian Interactive | 2014 | 960,000,000 | 1,275,000,000 | [23]
Churchill Downs Incorporated |  Big Fish Games | 2014 | 885,000,000 | 1,175,000,000 | [24]
Sega |  Rovio Entertainment | 2023  | 776,000,000  | 776,000,000  | [25]
Electronic Arts |  BioWare
Pandemic Studios | 2007 | 775,000,000 | 1,175,000,000 | [26]
Electronic Arts |  PopCap Games | 2011 | 750,000,000 | 1,048,000,000 | [27]
Zynga |  Small Giant Games | 2018 | 700,000,000 | 877,000,000 | [28]
Electronic Arts |  Jamdat Mobile | 2005 | 680,000,000 | 1,095,000,000 | [29]
Embracer Group |  Easybrain | 2021 | 640,000,000 | 640,000,000 | [30]
The Walt Disney Company |  Playdom | 2010 | 563,000,000 | 812,000,000 | [31]
Macarthur Fortune Holding |  Jagex | 2020 | 530,000,000 | 530,000,000 | [32]
Zynga |  NaturalMotion | 2014 | 527,000,000 | 700,000,000 | [33]
Embracer Group |  Saber Interactive | 2020 | 525,000,000 | 525,000,000 | [34]
Zynga |  StarLark | 2021 | 525,000,000 | 525,000,000 | [35]
Nexon |  Gloops | 2012 | 486,000,000 | 666,000,000 | [36]
Embracer Group |  Aspyr | 2021 | 450,000,000 | 450,000,000 | [37]
Pearl Abyss |  CCP Games | 2018 | 425,000,000 | 532,000,000 | [38][39]
Square Enix |  Taito | 2005 | 409,100,000 | 659,000,000 | [40]
DeNA |  ngmoco | 2010 | 400,000,000 | 577,000,000 | [41]
Electronic Arts |  Playfish | 2009 | 400,000,000 | 586,000,000 | [42]
Tencent |  Riot Games | 2011 | 400,000,000 | 559,000,000 | [43]
Sony Computer Entertainment |  Gaikai | 2012 | 380,000,000 | 520,000,000 | [44]
Take-Two Interactive |  Nordeus | 2021 | 378,000,000 | 378,000,000 | [45]
Microsoft |  Rare | 2002 | 375,000,000 | 656,000,000 | [46]
The Walt Disney Company |  New Horizon Interactive | 2007 | 350,930,000 | 532,000,000 | [47]
Electronic Arts |  Respawn Entertainment | 2017 | 315,000,000 | 404,000,000 | [48]
Embracer Group |  Square Enix Europe | 2022 | 300,000,000 | 300,000,000 | [49]
Enad Global 7 |  Daybreak Game Company | 2020 | 300,000,000 | 300,000,000 | [50]
Take-Two Interactive |  Social Point | 2017 | 250,000,000 | 321,000,000 | [51]
Zynga |  Gram Games | 2018 | 250,000,000 | 313,000,000 | [52]
Sony Interactive Entertainment |  Insomniac Games | 2019  | 229,000,000 | 282,000,000 |

[53]

Warner Bros. Interactive Entertainment |  TT Games | 2007 | 210,000,000 | 318,000,000 | [54]
GREE, Inc. |  Funzio | 2012 | 210,000,000 | 288,000,000 | [55]
Zynga |  OMGPop | 2012 | 210,000,000 | 288,000,000 | [56]
Lycos |  Gamesville | 1999 | 207,000,000 | 391,000,000 | [57]
Take-Two Interactive |  Playdots | 2020 | 193,000,000 | 193,000,000 | [58]
Zynga |  Rollic | 2020 | 180,000,000 | 180,000,000 | [59]
Viacom |  Harmonix | 2006 | 175,000,000 | 273,000,000 | [60]
Jam City |  Ludia | 2021 | 165,000,000 | 165,000,000 | [61]
Warner Bros. Interactive Entertainment |  Turbine Entertainment Software | 2010 | 160,000,000 | 231,000,000 | [62]
THQ Nordic AB |  Koch Media | 2018 | 149,600,000 | 187,000,000 | [63]
Tencent |  Funcom | 2020 | 148,000,000 | 148,000,000 | [64]
Embracer Group |  Flying Wild Hog | 2020 | 137,000,000 | 137,000,000 | [65]
Infogrames |  GT Interactive | 1999 | 135,000,000 | 255,000,000 | [66]
Leaf Mobile |  East Side Games | 2021 | 135,000,000 | 135,000,000 | [67]
Electronic Arts |  Maxis | 1997 | 125,000,000 | 245,000,000 | [68]
Embracer Group |  Perfect World Entertainment | 2021 | 125,000,000 | 125,000,000 | [69]
Electronic Arts |  Westwood Studios | 1998 | 122,500,000 | 236,000,000 | [70]
Square Enix |  Eidos Interactive | 2009 | 120,000,000 | 176,000,000 | [71]
Microsoft |  Ninja Theory | 2018  | 117,000,000  | 141,600,000  | [72]
Embracer Group |  A Thinking Ape | 2020 | 105,000,000 | 105,000,000 | [73]
Nordisk Film |  Avalanche Studios | 2018 | 103,000,000 | 129,000,000 | [74]
Infogrames |  Hasbro Interactive | 2000 | 100,000,000 | 183,000,000 | [75]
Template:Country data GRB Sumo Group |  Pipeworks Studios | 2020 | 100,000,000 | 100,000,000 | [76]
Microsoft |  Ensemble Studios | 2001 | 100,000,000 | 178,000,000 | [77]

## Acquisitions with deal value of at least US$1 million

Acquirer | Target | Year | Deal value (US$) | Reference

|
|
|
|

Leyou |  Digital Extremes | 2014 | 73,200,000 | [78]
Hasbro Interactive |  MicroProse | 1998 | 70,000,000 | [79]
37Games
Orient Securities
Leyou |  SNK Playmore | 2015 | 63,500,000 | [80]
Nacon |  Daedalic Entertainment | 2022 | 60,200,000 | [81]
Eidos Interactive |  IO Interactive | 2004 | 51,120,000 | [82]
Perfect World |  Cryptic Studios | 2011 | 50,000,000 | [83]
Keywords Studios |  High Voltage Software | 2020 | 50,000,000 | [84]
THQ Nordic AB |  Warhorse Studios | 2019 | 48,510,000 | [85]
Electronic Arts |  Criterion Software | 2004 | 48,000,000 | [86]
Focus Home Interactive |  Dotemu | 2021 | 46,000,000 | [87]
Embracer Group |  4A Games | 2020 | 45,000,000 | [88]
Nacon |  Big Ant Studios | 2021 | 42,500,000 | [89]
Devolver Digital |  Good Shepherd Entertainment | 2021 | 41,255,000 | [90]
Devolver Digital |  System Era Softworks  | 2023  | 40,000,000  | [91]
Take-Two Interactive |  Angel Studios | 2002 | 38,000,000[lower-alpha 1] | [92]
Electronic Arts |  Origin Systems | 1992 | 35,000,000 | [93]
THQ Nordic AB |  Coffee Stain Studios | 2018 | 34,900,000 | [94]
Warner Bros. Interactive Entertainment |  Midway Games | 2009 | 33,000,000 | [95][96]
Take-Two Interactive |  Visual Concepts
Kush Games | 2005 | 32,200,000 | [97]
tinyBuild |  Versus Evil | 2021 | 31,300,000 | [98]
Codemasters |  Slightly Mad Studios | 2019 | 30,000,000 | [99]
Devolver Digital |  Firefly Studios | 2021 | 27,476,000 | [90]
Devolver Digital |  Croteam | 2020 | 26,935,000 | [90]
Sega |  Relic Entertainment | 2013 | 26,600,000 | [100]
Ubisoft |  Reflections Interactive | 2006 | 24,000,000 | [101]
Koch Media |  Volition | 2013 | 23,000,000 | [100]
Kadokawa Corporation |  From Software | 2014 | 22,500,000 | [102]
Activision |  Treyarch | 2001 | 20,000,000 | [103]
Devolver Digital |  Nerial | 2021 | 17,353,000 | [90]
tinyBuild |  Bad Pixel | 2021 | 17,100,000 | [104]
GT Interactive |  Reflections Interactive | 1999 | 14,700,000 | [105]
Take-Two Interactive |  DMA Design | 2000 | 11,000,000 | [106]
Embracer Group |  Tarsier Studios | 2019 | 10,500,000 | [107]
tinyBuild |  Animal | 2021 | 10,100,000 | [108]
Opera |  YoYo Games | 2021 | 10,000,000 | [109]
Atari SA |  Nightdive Studios | 2023 | 10,000,000 | [110]
Starbreeze Studios |  Dhruva Interactive | 2016 | 8,500,000 | [111]
Focus Home Interactive |  Deck13 | 2020 | 7,900,000 | [112]
Take-Two Interactive |  Dhruva Interactive | 2019 | 7,900,000 | [113]
Paradox Interactive |  Harebrained Schemes | 2018 | 7,500,000 | [114]
Take-Two Interactive |  Barking Dog Studios | 2002 | 3,000,000 | [115]

## Acquisitions which failed to complete

Acquirer | Target | Year | Deal value (US$) | Notes | Reference

|
|
|
|
|

Vivendi |  Ubisoft | 2016 | 6,400,000,000 | In 2018, Vivendi agreed to stop pursuing its hostile takeover bid for Ubisoft and sell its shares to various investors, including Tencent. Vivendi had completely divested its stake in Ubisoft by March 2019. | [116][117][118]
Electronic Arts |  Take-Two Interactive | 2008 | 1,900,000,000 | Although Take-Two were interested in merging with another company at the time, Strauss Zelnick and Take-Two's board of directors considered EA's cash offer inadequate. In September 2008, EA gave up on the acquisition and let the offer expire. | [119][120][121]
Take-Two Interactive |  Vivendi Universal Games | 2003 | 1,000,000,000 | Take-Two planned to acquire Vivendi's video game division, which at the time was up for sale as part of the parent company's plan to sell $7.7 billion in assets. Take-Two's offer was far short of the $1.6 billion Vivendi sought for the business. Ultimately the deal never came to pass and Vivendi Games would later merge with Activision to form Activision Blizzard. | [122]
Take-Two Interactive |  Codemasters | 2020 | 994,000,000 | Take-Two offered to acquire Codemasters in November 2020 for approximately US$994 million and Codemasters subsequently accepted the deal. However, in December 2020, Electronic Arts placed a rival offer of $1.2 billion, 14% higher than Take-Two's bid, which Codemasters' board of directors agreed to instead. Take-Two formally withdrew its offer in January 2021, ceding to EA's bid. EA fully acquired Codemasters on February 21, 2021. | [123][124][125][126]
Playtika |  Rovio | 2023 | 813,000,000 | Playtika held preliminary discussions with Rovio about a potential acquisition in January 2023. Playtika made a €9.05 per share all-cash offer to Rovio's board of directors. Those discussions ended with no deal the following March and Rovio stated that it would seek merger discussions with other parties instead. | [127][128]
GT Interactive |  MicroProse | 1997 | 250,000,000 | Despite the merger agreement being signed and unanimously approved by both companies shareholders, the merger was called off two months after the deal was signed. The merger was reportedly called off due to "fundamental" disagreement over the handling of research and development costs. In the following years, MicroProse was acquired by Hasbro. | [129][130][131][132]
Square Enix |  Tecmo | 2008 | 200,000,000 | Tecmo rejected Square Enix's buyout offer, opting instead for a merger of equals with Koei. | [133][134]
Elevation Partners |  Eidos Interactive | 2005 | 136,300,000 | Elevation attempted to acquire Eidos in March 2005 as the newly formed firm's first acquisition, but were outbid by SCi, who ultimately acquired Eidos in May 2005. | [135][136]
ZeniMax Media |  Relic Entertainment | 2013 | 26,300,000 | At THQ's bankruptcy auction, ZeniMax bid $26.3 million for Relic Entertainment and the Company of Heroes IP, but were subsequently outbid by Sega by only $300K, with Sega ultimately acquiring Relic. | [137][138]

## Notes

1. ↑ Take-Two Interactive bought Angel Studios for US$28 million in cash and 235,679 shares of restricted stock, totaling a value of approximately US$38 million.[92]

## References

1. ↑ Lombardo, Cara (January 18, 2022). "Microsoft to Buy Activision Blizzard in All-Cash Deal Valued at $75 Billion". https://www.wsj.com/articles/microsoft-to-buy-activision-blizzard-games-11642512435.
2. ↑ SECURITIES AND EXCHANGE COMMISSION, UNITED STATES (January 30, 2024). "MICROSOFT FORM 10-Q". https://microsoft.gcs-web.com/node/32336/html.
3. ↑ "Take-Two announces acquisition of mobile games giant Zynga for $12.7bn". 10 January 2022. https://www.videogameschronicle.com/news/take-two-announces-acquisition-of-mobile-games-giant-zynga-for-12-7bn/.
4. ↑ Lulu Yilun Chen (June 21, 2016). "China's Tencent Buys Control of Clash of Clans Maker for $8.6 Billion". https://www.bloomberg.com/news/articles/2016-06-21/tencent-leads-8-6-billion-deal-for-clash-of-clans-game-studio?_r=25.
5. ↑ "Form 10-K". June 30, 2021. p. 39. https://microsoft.gcs-web.com/static-files/0a2b8528-fb8b-4d11-8da2-fd9fa988a155. Retrieved August 7, 2021.
6. ↑ Michael J. de la Merced (November 2, 2015). "Bobby Kotick's Activision Blizzard to Buy King Digital, Maker of Candy Crush". https://www.nytimes.com/2015/11/03/business/dealbook/activision-blizzardto-buy-king-digital-maker-of-candy-crush.html?_r=1.
7. ↑ "Mobile Games Company Scopely to Be Acquired by Saudi-Backed Savvy Games Group for $4.9 Billion". 5 April 2023. https://variety.com/2023/digital/news/scopely-acquired-savvy-games-group-4-9-billion-1235574675/.
8. ↑ "TikTok's parent company ByteDance acquired Mobile Legends developer Moonton" (in en-US). 2021-03-22. https://mobilegaminghub.com/tiktoks-parent-company-bytedance-acquired-mobile-legends-developer-moonton/.
9. ↑ "ByteDance acquires gaming studio Moonton at around $4 billion valuation: sources" (in en). Reuters. Reuters. 2021-03-22. https://www.reuters.com/article/us-bytedance-videogames-mooton-idUSKBN2BE0ES.
10. ↑ Bankhurst, Adam (2022-07-16). "Sony Has Completed Its $3.7 Billion Deal to Acquire Bungie and Welcome It Into the PlayStation Family" (in en). https://www.ign.com/articles/sony-has-completed-its-37-billion-deal-to-acquire-bungie-and-welcome-it-into-the-playstation-family.
11. ↑ "$3.7 billion Bungie buyout was approved earlier than Sony expected" (in en-US). 2022-07-15. https://www.tweaktown.com/news/87428/3-7-billion-bungie-buyout-was-approved-earlier-than-sony-expected/index.html.
12. ↑ Neltz, András (September 15, 2014). "Microsoft Buys Minecraft Maker Mojang for $2.5 Billion". http://kotaku.com/microsoft-officially-obtains-minecraft-maker-mojang-for-1634795658.
13. ↑ Volkman, Eric (February 8, 2021). "Electronic Arts Acquiring GluMobile for $2.4 Billion". https://www.fool.com/investing/2021/02/08/electronic-arts-buying-glu-mobile-for-24-billion/.
14. ↑ "Facebook Buys Oculus VR For $2 Billion". http://www.businessinsider.com/facebook-to-buy-oculus-rift-for-2-billion-2014-3.
15. ↑ "Zynga Enters Into Agreement to Acquire Istanbul-based Peak, Creator of Top Charting Mobile Franchises Toon Blast and Toy Blast". https://investor.zynga.com/news-releases/news-release-details/zynga-enters-agreement-acquire-istanbul-based-peak-creator-top.
16. ↑ "INTERNATIONAL BUSINESS; Power Rangers Meet Pac-Man in $1.7 Billion Deal". https://query.nytimes.com/gst/fullpage.html.
17. ↑ Batchelor, James (December 14, 2020). "Leyou shareholders approve Tencent takeover". GamesIndustry.biz. https://www.gamesindustry.biz/articles/2020-12-14-leyou-shareholders-approve-tencent-takeover.
18. ↑ "ESL, FACEIT merging in $1.5B deal - Reuters". reuters.com. January 26, 2022. https://www.reuters.com/article/esports-business-esl-faceit-idUSFLM7KhrBZ.
19. ↑ "EA acquires Playdemic for $1.4bn". 23 June 2021. https://www.gamesindustry.biz/articles/2021-06-23-ea-acquires-playdemic-for-usd1-4bn.
20. ↑ "Gearbox Entertainment joins Embracer Group in $1.3b deal". 3 February 2021. https://www.gamesindustry.biz/articles/2021-02-03-gearbox-entertainment-joins-embracer-group-in-usd1-3b-deal.
21. ↑ "Tencent will buy Sackboy developer Sumo in a $1.27bn deal". 19 July 2021. https://www.videogameschronicle.com/news/tencent-will-buy-sackboy-developer-sumo-in-a-1-27bn-deal/.
22. ↑ "Electronic Arts Reaches Agreement for Recommended Acquisition of Codemasters Group Holdings PLC" (in en). 2020-12-14. https://www.businesswire.com/news/home/20201213005036/en/Electronic-Arts-Reaches-Agreement-for-Recommended-Acquisition-of-Codemasters-Group-Holdings-PLC.
23. ↑ "FunPlus Group sells its game subsidiary to Chinese holding company for $960M". https://venturebeat.com/2014/08/19/funplus-group-sells-its-game-subsidiary-to-chinese-holding-company-for-960m/.
24. ↑ "Big Fish Games to be acquired for $885 million". http://www.geekwire.com/2014/churchill-downs-acquires-big-fish/.
25. ↑ Reid, Jenni (17 April 2023). "Sega to acquire Angry Birds maker Rovio for $776 million" (in en). https://www.cnbc.com/2023/04/17/sega-to-acquire-angry-birds-maker-rovio-for-776-million.html.
26. ↑ "Gaming giant EA to pay $775M for BioWare and Pandemic". http://content.usatoday.com/communities/technologylive/post/2007/10/771908/1#.Vm01TIZ96Hs.
27. ↑ "PopCap Acquired By Electronic Arts For $750 Million". http://www.mtv.com/news/2463344/popcap-acquired-by-electronic-arts-for-750-million/.
28. ↑ "Zynga to acquire Small Giant Games, the maker of Empires & Puzzles, for $700M". https://techcrunch.com/2018/12/20/zynga-to-acquire-small-giant-games-the-maker-of-empires-puzzles-for-700m/.
29. ↑ "EA to buy Jamdat Mobile for $680M". http://www.marketwatch.com/story/electronic-arts-to-buy-jamdat-mobile-for-680-million.
30. ↑ "Embracer Group merges with Easybrain in $640m deal". 3 February 2021. https://www.gamesindustry.biz/articles/2021-02-03-embracer-group-buys-easybrain-in-usd640m-deal.
31. ↑ "Disney acquires casual developer Playdom for $563.2 million". 27 July 2010. http://www.vg247.com/2010/07/27/disney-acquires-casual-developer-playdom-for-563-2-million/.
32. ↑ "Macarthur Fortune Holding acquires Runescape dev Jagex for $530 million". 28 April 2020. https://www.gamasutra.com/view/news/361945/Macarthur_Fortune_Holding_acquires_Runescape_dev_Jagex_for_530_million.php.
33. ↑ "Zynga acquiring NaturalMotion for $527 million". 30 January 2014. http://www.gamesindustry.biz/articles/2014-01-30-zynga-acquiring-naturalmotion-for-USD527-million.
34. ↑ "Embracer Group acquires Saber Interactive in $525m deal". 19 February 2020. https://www.gamesindustry.biz/articles/2020-02-19-embracer-group-acquires-saber-interactive-in-usd525m-deal.
35. ↑ "Zynga acquires StarLark, posts record Q2 revenues". 5 August 2021. https://www.gamesindustry.biz/articles/2021-08-05-zynga-acquires-starlark-posts-record-q2-revenues.
36. ↑ "Nexon Buys Gloops for $486 Million in Cash to Push Into Mobile Gaming". http://allthingsd.com/20121001/nexon-buys-gloops-for-486-million-in-cash-to-push-into-mobile-gaming//.
37. ↑ "Embracer Group acquires Aspyr Media for up to $450 million". 3 February 2021. https://venturebeat.com/2021/02/02/embracer-group-acquires-aspyr-media-for-up-to-450-million/.
38. ↑ Kerr, Chris (6 September 2018). "Pearl Abyss acquires EVE Online creator CCP Games for $425 million". Gamasutra. http://www.gamasutra.com/view/news/325971/Pearl_Abyss_acquires_EVE_Online_creator_CCP_Games_for_425_million.php.
39. ↑ "Eve Online maker CCP Games sells to Black Desert Online's Pearl Abyss for $425 million". 6 September 2018. https://venturebeat.com/2018/09/06/black-desert-online-creator-pearl-abyss-acquires-eve-online-maker-ccp-games-for-425-million/.'s+Pearl+Abyss+for+$425+million&rft.atitle=&rft.date=6+September+2018&rft_id=https://venturebeat.com/2018/09/06/black-desert-online-creator-pearl-abyss-acquires-eve-online-maker-ccp-games-for-425-million/&rfr_id=info:sid/en.wikibooks.org:Software:List_of_most_expensive_video_game_acquisitions">
40. ↑ "Square Enix Makes Bid For Tatio". http://www.gamasutra.com/php-bin/news_index.php?story=6284.
41. ↑ "DeNA to Acquire Ngmoco for $400 Million". 12 October 2010. http://toucharcade.com/2010/10/12/dena-to-acquire-ngmoco-for-400-million/.
42. ↑ Johnson, Bobbie; Francisco, San (9 November 2009). "Playfish sells to Electronic Arts in deal worth up to $400m". The Guardian. https://www.theguardian.com/technology/2009/nov/09/playfish-ea.
43. ↑ "China's Tencent Buys Riot Games for $400 Million". https://www.pcmag.com/article2/0,2817,2379503,00.asp.
44. ↑ "Sony Computer Entertainment buys Gaikai for $380 million". 2 July 2012. http://www.polygon.com/gaming/2012/7/2/3131408/sony-computer-entertainment-buys-gaikai-for-380-million.
45. ↑ "Take-Two enters soccer market with $378m Nordeus acquisition". 2 June 2021. https://www.gamesindustry.biz/articles/2021-06-02-take-two-enters-soccer-market-with-usd378m-nordeus-acquisition.
46. ↑ "Microsoft buy top games producers Rare". 26 September 2002. http://news.bbc.co.uk/cbbcnews/hi/sci_tech/newsid_2283000/2283354.stm.
47. ↑ Brooks, Barnes (August 2, 2007). "Wary of Losing Out Online, Disney Buys Site for Children up to ages from 6 to 16". The New York Times.
48. ↑ "EA to acquire Titanfall developer Respawn". 9 November 2017. https://www.polygon.com/2017/11/9/16631136/ea-acquires-respawn-entertainment-titanfall-star-wars.
49. ↑ "Embracer Group to Buy Multiple Square Enix Studios and IPs in Huge Acquisition". 2 May 2022. https://www.pushsquare.com/news/2022/05/embracer-group-to-buy-multiple-square-enix-studios-and-ips-in-huge-acquisition.
50. ↑ "EG7 acquires Daybreak". December 2020. https://www.gamesindustry.biz/articles/2020-12-01-eg7-acquires-daybreak.
51. ↑ "Take-Two acquires mobile developer Social Point for $250m". February 2017. https://www.gamesindustry.biz/articles/2017-02-01-take-two-acquires-mobile-developer-social-point-for-usd250m.
52. ↑ "Zynga Acquires Leading Global Mobile Game Developer Gram Games; Team Behind Hit Titles Merge Dragons! and 1010!" (Press release). 30 May 2018.
53. ↑ "Sony paid $229 million for Insomniac" (in en). 10 February 2020. https://www.gamesindustry.biz/articles/2020-02-10-sony-paid-usd229-million-for-insomniac.
54. ↑ "Report: TT Games sold to Warner Bros. for approx. $210 million". https://www.engadget.com/2007/11/12/report-tt-games-sold-to-warner-bros-for-approx-210-million/.
55. ↑ Cutler, Kim-Mai. "OMGWHAT? GREE Acquires Mobile-Social Game Developer Funzio For $210M" (in en). TechCrunch. https://techcrunch.com/2012/05/01/gree-acquires-mobile-social-game-developer-funzio-terms-are-undisclosed/.
56. ↑ "Zynga Buys 'Draw Something' Maker OMGPOP for $200 Million". 21 March 2012. http://www.macrumors.com/2012/03/21/zynga-buys-draw-something-maker-omgpop-for-200-million/.
57. ↑ "Lycos Acquires Gamesville.com for $207 Million". http://www.thefreelibrary.com/Lycos+Acquires+Gamesville.com+for+$207+Million;+One+of+the+Web's...-a057765252.
58. ↑ Kerr, Chris (August 18, 2020). "Take-Two Interactive acquires mobile studio Playdots for $192 million". Gamasutra. https://www.gamasutra.com/view/news/368412/TakeTwo_Interactive_acquires_mobile_studio_Playdots_for_192_million.php.
59. ↑ "Zynga completes its acquisition of hyper-casual game maker Rollic". 2 October 2020. https://techcrunch.com/2020/10/02/zynga-completes-rollic-acquistion/.
60. ↑ Harmonix
61. ↑ "Jam City acquires Ludia for $165m". 8 September 2021. https://www.gamesindustry.biz/articles/2021-09-08-jam-city-acquires-ludia-for-usd165m.
62. ↑ "Report: Warner Bros to pay $160 million for Turbine". 23 April 2010. https://www.gamesindustry.biz/articles/report-warner-bros-to-pay-USD160-million-for-turbine.
63. ↑ "De Blob publisher THQ Nordic buys Koch Media for €121m". 14 February 2018. https://www.gamesindustry.biz/articles/2018-02-14-de-blob-publisher-thq-nordic-buys-koch-media-for-121m.
64. ↑ "Tencent To Acquire 'Conan: Exiles' Developer Funcom In $148 Million Bid". https://www.forbes.com/sites/erikkain/2020/01/22/tencent-offers-148-million-to-acquire-conan-exiles-developer-funcom/.
65. ↑ "Embracer Group acquires Flying Wild Hog". https://embracer.com/release/embracer-group-acquires-flying-wild-hog/.
66. ↑ "Infogrames Entertainment Completes Acquisition of Controlling Stake in GT Interactive Software" (Press release). Infogrames. December 17, 1999. Archived from the original on 2000-08-15. Retrieved 2016-06-05.
67. ↑ "Leaf Mobile confirms $125m acquisition of East Side Games". 8 February 2021. https://www.gamesindustry.biz/articles/2021-02-08-leaf-mobile-confirms-usd125m-acquisition-of-east-side-games.
68. ↑ "Electronic Arts and Maxis Inc. announce definitive agreement to merge". http://www.thefreelibrary.com/Electronic+Arts+and+Maxis+Inc.+announce+definitive+agreement+to...-a019471549.
69. ↑ "EMBRACER GROUP ENTERS INTO AGREEMENT TO ACQUIRE PERFECT WORLD ENTERTAINMENT". https://embracer.com/release/embracer-group-enters-into-agreement-to-acquire-perfect-world-entertainment/.
70. ↑ "Electronic Arts to Buy Westwood Studios". http://www.thefreelibrary.com/Electronic+Arts+to+Buy+Westwood+Studios+From+Virgin+Interactive...-a050247432.
71. ↑ "Square Enix Trying To Buy Tomb Raider". 12 February 2009. https://kotaku.com/square-enix-trying-to-buy-tomb-raider-5152117.
72. ↑ Austin "Proven" (2023-06-26). "Internal Emails Unveiled During Ongoing FTC vs. Microsoft Case Reveals Xbox Paid 117 Million Dollars for Ninja Theory" (in en-US). https://xboxera.com/2023/06/27/internal-emails-unveiled-during-ongoing-ftc-vs-microsoft-case-reveals-xbox-paid-117-million-dollars-for-ninja-theory/.
73. ↑ "A Thinking Ape Acquired By DECA Games For USD $105 Million". 18 November 2020. https://techcouver.com/2020/11/18/a-thinking-ape-acquired-by-embracer-group/.
74. ↑ "Nordisk Film acquires Avalanche Studios". 30 May 2018. https://www.gamesindustry.biz/articles/2018-05-30-nordisk-film-acquires-avalanche-studios.
75. ↑ "Company News; Hasbro Completes Sale Of Interactive Business" from The New York Times
76. ↑ "Sumo Group acquires Pipeworks for $100m" (in en). 30 September 2020. https://www.gamesindustry.biz/articles/2020-09-30-sumo-group-acquires-pipeworks-for-usd100m.
77. ↑ Tanner, Lisa (February 17, 2008). "Ensemble's success spurred acquisition by Microsoft". https://www.bizjournals.com/dallas/stories/2008/02/18/focus3.html.
78. ↑ https://www1.hkexnews.hk/listedco/listconews/sehk/2014/1014/ltn20141014641.pdf [bare URL PDF]
79. ↑ "Hasbro Buying Alameda's MicroProse" from the San Francisco Chronicle
80. ↑ "SNK Playmore purchased by Chinese company Leyou Millenium". http://www.eventhubs.com/news/2015/aug/06/snk-playmore-purchased-chinese-company-leyou-millenium/.
81. ↑ "Nacon acquires Daedalic Entertainment". 17 February 2022. https://www.gamesindustry.biz/articles/2022-02-17-nacon-acquires-daedalic-entertainment.
82. ↑ "Eidos announces results and acquisition of Io Interactive". https://www.gamespot.com/articles/eidos-announces-results-and-acquisition-of-io-interactive/1100-6090628/.
83. ↑ "Cryptic Bought For $50 Million". http://www.gameinformer.com/b/news/archive/2011/05/31/cryptic-bought-for-50-million.aspx.
84. ↑ Dealessandri, Marie (December 15, 2020). "Keywords acquires High Voltage Software for $50m". https://www.gamesindustry.biz/articles/2020-12-15-keywords-acquires-high-voltage-software-for-usd50m.
85. ↑ "THQ Nordic acquires Kingdom Come: Deliverance developer Warhorse Studios". 13 February 2019. https://www.gematsu.com/2019/02/thq-nordic-acquires-kingdom-come-deliverance-developer-warhorse-studios.
86. ↑ "EA pays $48 million for Criterion". https://www.gamespot.com/articles/ea-pays-48-million-for-criterion/1100-6104101/.
87. ↑ Grubb, Jeff (August 5, 2021). "Focus Home Interactive acquires Dotemu to capitalize on retro nostalgia". Venture Beat. https://venturebeat.com/2021/08/05/focus-home-interactive-acquires-dotemu-to-capitalize-on-retro-nostalgia/. Retrieved August 5, 2021.
88. ↑ "Embracer Group acquires multiple studios, including 4A Games". 13 August 2020. https://www.gamesindustry.biz/articles/2020-08-13-embracer-group-acquires-multiple-studios-including-4a-games.
89. ↑ "Nacon acquires Cricket 19 developer Big Ant Studios for $42.5 million". 22 January 2021. https://www.gamasutra.com/view/news/376547/Nacon_acquires_Cricket_19_developer_Big_Ant_Studios_for_425_million.php.
90. ↑ 90.0 90.1 90.2 90.3 "Admission Document Devolver Digital Inc.". https://investors.devolverdigital.com/files/downloads-and-publications/Admission-Document-Devolver-Digital-Inc.pdf.
91. ↑ "Astroneer studio joins Devolver Digital as a first party developer" (in en). 2023-11-01. https://www.shacknews.com/article/137618/system-era-astroneer-joins-devolver-digital.
92. ↑ 92.0 92.1 Rogers, Dan Lee (March 3, 2004). "The End Game: How Top Developers Sold Their Studios – Part One". https://gamasutra.com/view/feature/130449/the_end_game_how_top_developers_.php.
93. ↑ "ELECTRONIC ARTS ANNOUNCES AGREEMENT TO ACQUIRE ORIGIN SYSTEMS". http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012613875.
94. ↑ "THQ Nordic acquires Coffee Stain and Bugbear Entertainment". https://www.gamasutra.com/view/news/330658/THQ_Nordic_acquires_Coffee_Stain_and_Bugbear_Entertainment.php.
95. ↑ Brian Crecente (2009-05-21). "Warner Bros. Offers to Buy Most of Midway - Midway". Kotaku. http://kotaku.com/5264320/warner-bros-offers-to-buy-most-of-midway.
96. ↑ Fritz, Ben; Pham, Alex (2009-05-22). "Warner Bros. makes bid for Midway Games". Los Angeles Times. http://articles.latimes.com/2009/may/22/business/fi-ct-midway22.
97. ↑ Sinclair, Brendan (January 31, 2006). "Take-Two reveals acquisition prices, hints at future lawsuits". https://www.gamespot.com/articles/take-two-reveals-acquisition-prices-hints-at-future-lawsuits/1100-6143447/.
98. ↑ "TinyBuild acquires Versus Evil and Red Cerberus in $31.3m deal" (in en). November 23, 2021. https://www.gamesindustry.biz/articles/2021-11-23-tinybuild-acquires-versus-evil-and-red-cerberus-in-usd31-3m-deal.
99. ↑ "Codemasters buys Slightly Mad Studios for $30m". https://www.gamesindustry.biz/articles/2019-11-28-codemasters-buys-slightly-mad-studios-for-usd30m.
100. ↑ 100.0 100.1 "THQ auction results". https://venturebeat.com/2013/01/23/thq-auction/.
101. ↑ Carless, Simon (13 July 2006). "Atari Sells Driver, Reflections To Ubisoft". Gamasutra. http://www.gamasutra.com/view/news/101026/Atari_Sells_Driver_Reflections_To_Ubisoft.php.
102. ↑ "Rumor: Sony considers FromSoftware as potential acquisition candidate". 19 April 2022. https://gameworldobserver.com/2022/04/19/rumor-sony-considers-fromsoftware-as-potential-acquisition-candidate.
103. ↑ "Activision to Acquire Treyarch Invention". Reuters. October 4, 2001. https://www.latimes.com/archives/la-xpm-2001-oct-04-fi-53391-story.html.
104. ↑ "TinyBuild acquires Bad Pixel for $17.1m". 15 September 2021. https://www.gamesindustry.biz/articles/2021-09-15-tinybuild-acquires-bad-pixel-for-usd17-1m.
105. ↑ "GT Buys UK Dev House". https://www.gamespot.com/articles/gt-buys-uk-dev-house/1100-2465913/.
106. ↑ Kennedy, Sam (29 September 1999). "Take-Two Acquires DMA Design". CBS Interactive. https://www.gamespot.com/articles/take-two-acquires-dma-design/1100-2450254/.
107. ↑ "Embracer Group acquires Little Nightmares dev Tarsier Studios for $10.5m". https://www.gamesindustry.biz/articles/2019-12-20-embracer-group-acquires-little-nightmares-dev-tarsier-studios-for-usd10-5m.
108. ↑ McAloon, Alissa (August 19, 2021). "TinyBuild to 'acquihire' Rawmen developer Animal for up to $10.2 million". Gamasutra. https://www.gamasutra.com/view/news/387100/TinyBuild_to_acquihire_Rawmen_developer_Animal_for_up_to_102_million_.php. Retrieved August 19, 2021.
109. ↑ "Updated: Opera buys GameMaker Studio maker YoYo Games for $10 million". 19 January 2021. https://www.gamasutra.com/view/news/376373/Playtech_sells_GameMaker_Studio_maker_YoYo_Games_for_10_million.php.
110. ↑ "Atari is acquiring retro remaster specialist Nightdive Studios". 23 March 2023. https://www.videogameschronicle.com/news/atari-is-acquiring-retro-remaster-specialist-nightdive-studios/.
111. ↑ Takahashi, Dean (18 December 2016). "Sweden's Starbreeze buys Indian video game studio Dhruva Interactive". https://venturebeat.com/2016/12/18/swedens-starbreeze-buys-indias-video-game-studio-dhruva-interactive/.
112. ↑ "Focus Home Interactive acquires The Surge dev Deck13". 29 June 2020. https://www.vg247.com/2020/06/29/focus-home-interactive-acquires-deck13/.
113. ↑ Valentine, Rebekah (13 May 2019). "Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m". GamesIndustry.biz. https://www.gamesindustry.biz/articles/2019-05-13-rockstar-acquires-dhruva-from-starbreeze-for-usd7-9m.
114. ↑ "Paradox Interactive to acquire Seattle-based Harebrained Schemes" (in en-US). https://www.paradoxinteractive.com/en/paradox-interactive-to-acquire-seattle-based-harebrained-schemes/.
115. ↑ "Take-Two Acquires Barking Dog Studios". 2 August 2002. https://www.gamasutra.com/view/news/92359/TakeTwo_Acquires_Barking_Dog_Studios.php.
116. ↑ Takahashi, Dean (22 September 2017). "Ubisoft shareholders support Guillemot family, but Vivendi threat lingers". https://venturebeat.com/2017/09/22/ubisoft-shareholders-support-guillemot-family-but-vivendi-threat-lingers/.
117. ↑ Crecente, Brian (20 March 2018). "Vivendi Sells All of its Ubisoft Shares to Tencent and Others". https://www.rollingstone.com/glixel/features/vivendi-sells-all-of-its-ubisoft-shares-to-tencent-and-others-w518120.
118. ↑ McAloon, Melissa (5 March 2019). "Vivendi has sold off its final Ubisoft shares". http://www.gamasutra.com/view/news/338021/Vivendi_has_sold_off_its_final_Ubisoft_shares.php.
119. ↑ Terdiman, Daniel (February 24, 2008). "EA tries to buy Take-Two to keep its top spot". CNET. https://www.cnet.com/news/ea-tries-to-buy-take-two-to-keep-its-top-spot/.
120. ↑ "Take-Two Rejects Electronic Arts' $1.9 Billion Offer". Reuters. February 25, 2007. https://www.cnbc.com/id/23332933.
121. ↑ Das, Anupreeta (September 14, 2008). "Electronic Arts ends merger talks with Take Two". Reuters. https://www.reuters.com/article/us-taketwo-electronicarts/electronic-arts-ends-merger-talks-with-take-two-idUSN1439228620080915.
122. ↑ Curtin, Matthew (April 29, 2003). "Game maker eyes Vivendi unit". The Orlando Sentinel: p. C3. https://www.newspapers.com/clip/86413429/game-maker-eyes-vivendi-unit/.
123. ↑ Phillips, Tom (November 10, 2020). "GTA publisher Take-Two confirms purchase of Codemasters in deal worth nearly $1bn". https://www.eurogamer.net/articles/2020-11-10-gta-publisher-take-two-will-buy-codemasters-for-nearly-usd1bn.
124. ↑ Yin-Poole, Wesley (December 14, 2020). "EA overtakes Take-Two with $1.2bn offer for Codemasters". https://www.eurogamer.net/articles/2020-12-14-ea-overtakes-take-two-with-usd1-2bn-offer-for-codemasters.
125. ↑ "Take-Two withdraws bid for Codemasters following EA offer of $1.2bn". GamesIndustry.biz. January 13, 2021. https://www.gamesindustry.biz/articles/2021-01-13-take-two-withdraws-bid-for-codemasters-following-ea-offer-of-usd1-2bn.
126. ↑ Robinson, Andy (18 February 2021). "EA has officially completed its purchase of Codemasters". https://www.videogameschronicle.com/news/ea-has-officially-completed-its-purchase-of-codemasters/.
127. ↑ "Playtika tries to buy Rovio". 19 January 2023. https://www.gamesindustry.biz/playtika-tries-to-buy-rovio.
128. ↑ "The Playtika-Rovio deal is off – but talks with other suitors continue". 22 March 2023. https://mobilegamer.biz/the-playtika-rovio-deal-is-off-but-talks-with-other-suitors-continue/.
129. ↑ "GT Interactive to Expand as World's Fastest Growing Interactive Entertainment Company Through Acquisition of MicroProse" from BNET Research Center
130. ↑ "$250 Million Stock Deal for Microprose" from The New York Times
131. ↑ "Company News; Microprose And Gt Interactive End Merger Talks" from The New York Times
132. ↑ "Hasbro, Inc. Announces Definitive Agreement to Acquire MicroProse, Inc.". Hasbro Inc.. August 12, 1998. http://www.thefreelibrary.com/Hasbro,+Inc.+Announces+Definitive+Agreement+to+Acquire+MicroProse,...-a050243864.
133. ↑ Thorsen, Tor (2008-08-29). "Report: Square Enix makes $200M Tecmo bid". GameSpot. http://www.gamespot.com/news/square-enix-makes-200m-tecmo-bid-6196996.
134. ↑ Ashcraft, Brian (2008-09-04). "Report: Tecmo Rejects Square Enix's Takeover Offer". Kotaku. http://kotaku.com/5045253/tecmo-rejects-square-enixs-takeover-offer.
135. ↑ "Eidos Accepts Elevation Buyout; SCi Makes Play". 29 March 2005. https://assets.billboard.com/articles//1415017/eidos-accepts-elevation-buyout-sci-makes-play.
136. ↑ "Bono's boys bow out of Eidos bid". https://www.gamespot.com/articles/bonos-boys-bow-out-of-eidos-bid/1100-6122793/.
137. ↑ Sarken, Samit (January 23, 2013). "Sega offers $26.6M for Relic Entertainment in THQ auction, ZeniMax bids $26.3M". https://www.polygon.com/2013/1/23/3908234/relic-entertainment-acquisition-sega. Retrieved August 3, 2021.
138. ↑ Goldfarb, Andrew (2013-01-23). "THQ Dissolved, Saints Row, Company of Heroes Devs Acquired". http://www.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired.

0.00

(0 votes)

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Software:List_of_most_expensive_video_game_acquisitions&oldid=3896698"