Wargame (hacking)

In hacking, a wargame (or war game) is a cyber-security challenge and mind sport in which the competitors must exploit or defend a vulnerability in a system or application, and/or gain or prevent access to a computer system.[1][2][3]

A wargame usually involves a capture the flag logic, based on pentesting, semantic URL attacks, knowledge-based authentication, password cracking, reverse engineering of software (often JavaScript, C and assembly language), code injection, SQL injections, cross-site scripting, exploits, IP address spoofing, forensics, and other hacking techniques.[4]

## Contents

* 1 Wargames for preparedness
* 2 Additional applications
* 3 See also
* 4 References
* 5 External links

## Wargames for preparedness

Wargames are also used as a method of cyberwarfare preparedness.[5] The NATO Cooperative Cyber Defence Centre of Excellence (CCDCOE) organizes an annual event, Locking Shields, which is an international live-fire cyber exercise.[5][6] The exercise challenges cyber security experts through real-time attacks in fictional scenarios and is used to develop skills in national IT defense strategies.[6]

## Additional applications

Wargames can be used to teach the basics of web attacks and web security, giving participants a better understanding of how attackers exploit security vulnerabilities.[1] Wargames are also used as a way to "stress test" an organization's response plan and serve as a drill to identify gaps in cyber disaster preparedness.[3]

## See also

* Hackathon - computer programming marathon
* DEF CON - largest hacker convention
* Software Freedom Day \- Linux and Open Source event
* Campus Party - massive LAN Party
* Cyberwarfare preparedness
* CTF

## References

1. ↑ 1.0 1.1 "Hurricane-Bound Hacker? Here's A Rainy Day Web-Hacking War Game". Forbes. 29 October 2012. https://www.forbes.com/sites/andygreenberg/2012/10/29/hurricane-bound-hacker-heres-a-rainy-day-web-hacking-war-game/#2715e4857a0b73cac38e121f.
2. ↑ "First Collegiate Pentesting Competition tackles cybersecurity problem differently". https://www.rit.edu/news/story.php?id=53649.
3. ↑ 3.0 3.1 Hiep Nguyen Duc (8 April 2015). "Cyber War Games: Top 3 Lessons Learned About Incident Response". eForensics. https://eforensicsmag.com/cyber-war-games-top-3-lessons-learned-about-incident-response/.
4. ↑ "Google Will Offer $1 Million In Rewards For Hacking Chrome In Contest". Forbes. 28 February 2012. https://www.forbes.com/sites/andygreenberg/2012/02/28/google-will-offer-1-million-in-rewards-for-hacking-chrome-in-contest/.
5. ↑ 5.0 5.1 Ranger, Steve. "Cybersecurity: This giant wargame is preparing for the next big election hack" (in en). https://www.zdnet.com/article/cybersecurity-this-giant-wargame-is-preparing-for-the-next-big-election-hack/.
6. ↑ 6.0 6.1 "NATO team tackles cyber-crisis exercise in Eston". 2019-09-04. https://www.aa.com.tr/en/science-technology/nato-team-tackles-cyber-crisis-exercise-in-estonia/1446723.

## External links

* WeChall – list of wargame websites
* security.stackexchange.com \- hacking competitions
* CTFtime \- worldwide CTF tracking site

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