Comparison of 3dfx graphics processing units

This article contains general information about the GPUs and video cards by 3dfx interactive, in table form.

## Comparison table: Desktop GPUs

Model  | Launch  | Code name  | Fab (nm)  | Bus interface  | Memory (MiB)  | Core clock (MHz)  | Memory clock (MHz)  | Config core1 | Fillrate | Memory  | DirectX support

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MOperations/s  | MPixels/s  | MTextels/s  | MVertices/s  | Bandwidth (GB/s)  | Bus type  | Bus width (bit)
Voodoo Graphics  | October 7, 1996  | SST1  | 500  | PCI | 4, 6  | 50  | 50  | 1:0:1:1  | 50  | 50  | 50  | 0  | 0.8  | EDO  | 128  | 3.0
Voodoo Rush  | April 1997  | SST96  | 500  | PCI  | 6, 8  | 45, 50  | 45, 50  | 1:0:1:1  | 50  | 50  | 50  | 0  | 0.4  | EDO  | 64  | 3.0
Voodoo2 | March 1, 1998  | SST96  | 350  | PCI  | 8, 12  | 90  | 90  | 1:0:2:1  | 90  | 90  | 180  | 0  | 2.252  | EDO  | 192  | 5.0
Voodoo Banshee  | June 22, 1998  | Banshee  | 350  | AGP 2x, PCI  | 8, 16  | 100  | 100  | 1:0:1:1  | 100  | 100  | 100  | 0  | 1.6  | SDR  | 128  | 6.0
Velocity 100  | July 26, 1999  | Avenger  | 250  | AGP 2x  | 8  | 143  | 143  | 1:0:2:1  | 143  | 143  | 286  | 0  | 2.288  | SDR  | 128  | 6.0
Velocity 200  | July 26, 1999  | Avenger  | 250  | AGP 2x  | 12  | 143  | 143  | 1:0:2:1  | 143  | 143  | 286  | 0  | 2.288  | SDR  | 128  | 6.0
Voodoo3 1000  | March 1999  | Avenger  | 250  | AGP 2x, PCI  | 8, 16  | 125  | 125  | 1:0:2:1  | 125  | 125  | 250  | 0  | 2  | SDR  | 128  | 6.0
Voodoo3 2000  | April 3, 1999  | Avenger  | 250  | AGP 2x, PCI  | 16  | 143  | 143  | 1:0:2:1  | 143  | 143  | 286  | 0  | 2.288  | SDR  | 128  | 6.0
Voodoo3 3000  | April 3, 1999  | Avenger  | 250  | AGP 2x, PCI  | 16  | 166  | 166  | 1:0:2:1  | 166  | 166  | 333  | 0  | 2.66  | SDR  | 128  | 6.0
Voodoo3 3500 TV  | June 1999  | Avenger  | 250  | AGP 2x  | 16  | 183  | 183  | 1:0:2:1  | 183  | 183  | 366  | 0  | 2.928  | SDR  | 128  | 6.0
Voodoo4 4200  | Never Released  | VSA-100  | 250  | AGP 4x, PCI  | 32  | 183  | 183  | 2:0:2:2  | 366  | 366  | 366  | 0  | 1.464  | SDR  | 64  | 6.0
Voodoo4 4500  | October 13, 2000  | VSA-100  | 250  | AGP 2x/4x, PCI  | 32  | 166  | 166  | 2:0:2:2  | 332  | 332  | 332  | 0  | 2.656  | SDR  | 128  | 6.0
Voodoo4 4800  | Never Released  | VSA-100  | 250  | AGP 4x, PCI  | 32  | 200  | 200  | 2:0:2:2  | 400  | 400  | 400  | 0  | 3.2  | SDR  | 128  | 6.0
Voodoo5 5000  | Never Released  | VSA-100 x2  | 250  | AGP 4x, PCI  | 32  | 166  | 166  | 2:0:2:2 x2  | 664  | 664  | 664  | 0  | 2.656  | SDR  | 128  | 6.0
Voodoo5 5500  | June 22, 2000  | VSA-100 x2  | 250  | AGP 2x, PCI  | 64  | 166  | 166  | 2:0:2:2 x2  | 664  | 664  | 664  | 0  | 2.656  | SDR  | 128  | 6.0
Voodoo5 6000  | Never Released  | VSA-100 x4  | 250  | AGP 4x, PCI  | 128  | 166  | 166  | 2:0:2:2 x4  | 1328  | 1328  | 1328  | 0  | 5.312  | SDR  | 256  | 6.0
Spectre 1000  | Never Released  | Rampage  | 180  | AGP 4x  | 64  | 200  | 400  | 4:0:4:4  | 800  | 800  | 800  | 0  | 6.4  | DDR  | 128  | 7.0
Spectre 2000  | Never Released  | Rampage + Sage  | 180  | AGP 4x  | 64  | 200  | 400  | 4:0:4:4  | 800  | 800  | 800  | 0  | 6.4  | DDR  | 128  | 7.0
Spectre 3000  | Never Released  | Rampage x2 + Sage  | 180  | AGP 4x  | 128  | 200  | 400  | 4:0:4:4 x2  | 800  | 800  | 800  | 0  | 12.8  | DDR  | 256  | 7.0

* 1Pixel shaders : Vertex shaders : Texture mapping units : Render output units

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3dfx graphics processors

* Voodoo Graphics
* Voodoo Rush
* Voodoo2
* Voodoo Banshee
* Voodoo3
* Velocity
* Voodoo 4
* Voodoo 5

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* t
* e

Graphics processing unit

GPU|

| Desktop|

* Intel
* GT
* Nvidia
* GeForce
* Quadro
* Tesla
* AMD
* Radeon
* Pro
* Instinct
* Matrox
* InfiniteReality
* µPD7220
* Voodoo

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Mobile|

* Adreno
* Apple
* Mali
* PowerVR
* VideoCore

Architecture|

* Compute kernel
* Fabrication
* CMOS
* FinFET
* MOSFET
* Graphics pipeline
* Geometry
* Vertex
* HDR rendering
* MAC
* Rasterisation
* Shading
* Ray-tracing
* SIMD
* SIMT
* Tessellation
* T&L
* Tiled rendering
* Unified shader model

Components|

* Blitter
* Geometry processor
* Input–output memory management unit
* Render output unit
* Shader unit
* Stream processor
* Tensor unit
* Texture mapping unit
* Video display controller
* Video processing unit

Memory|

* DMA
* Framebuffer
* SGRAM
* GDDR
* GDDR3
* GDDR4
* GDDR5
* GDDR6
* HBM
* Memory bandwidth
* Memory controller
* Shared graphics memory
* Texture memory
* VRAM

Form factor|

* IP core
* Discrete graphics
* Clustering
* Switching
* External graphics
* Integrated graphics
* System on a chip

Performance|

* Clock rate
* Display resolution
* Fillrate
* Pixel/s
* Texel/s
* FLOP/s
* Frame rate
* Performance per watt
* Transistor count

Misc|

* 2D
* Scrolling
* Sprite
* Tile
* 3D
* GI
* Texture
* ASIC
* GPGPU
* Graphics library
* Hardware acceleration
* Image processing
* Compression
* Parallel computing
* Vector processor
* Video coding
* Codec
* VLIW

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