Looney Tunes Galactic Sports

Developer(s)| Virtual Toys
Publisher(s)| Sony Computer Entertainment
Director(s)| Jesús Iglesias
Designer(s)| Santiago Cobo
Alejo Silos
Tobias Heussner
Programmer(s)| Raúl Mellado
Macarena Mey
Álvaro García
Daniel García-Arista
Artist(s)| Sonia León
Composer(s)| Victor David Peral
Series| Looney Tunes
Engine| Unity[citation needed]
Platform(s)| PlayStation Vita
Release|

* PAL: May 27, 2015

Genre(s)| Sports
Mode(s)| Single player, multiplayer

Looney Tunes Galactic Sports is a sports game developed by Virtual Toys and published by Sony Computer Entertainment, for the PlayStation Vita handheld system. Based on the Looney Tunes franchise, itself a part of the broader Merrie Melodies series, the game was released in PAL territories in May 2015.

Although the game uses character designs from The Looney Tunes Show, the title functions as a distinct entry in the series and is not an adaption of the television show.

## Contents

* 1 Gameplay
* 2 Release
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

Tasmanian Devil takes on Yosemite Sam in a boxing match. Boxing is the only sport of the collection that is played from a first-person perspective.

Players take control of one of six characters from the Looney Tunes franchise: Bugs Bunny, Daffy Duck, Porky Pig, Tasmanian Devil, Yosemite Sam and Wile E. Coyote (although all besides Bugs Bunny have to be unlocked through leveling up via experience points earned by playing), and participate in several sports-themed minigames. Each character has unique statistics that alter their play style; for example, some have a higher speed than others.

Six games are ultimately available for play, although initially only racing is playable.[1] In 'Space Race', players race three other participants around a course with the aim of finishing as fast as possible, albeit without the ability to control one's speed or acceleration. Throughout the lap, obstacles will appear on the track that require a switching to an adjacent lane, jumping or sliding to safely avoid. 'Space Golf' is a one-hole golf game, although featuring obstacles on the course. Archery makes use of the Vita's gyroscope, with the player physically moving their handheld console to aim at targets. ‘Trap Shooter’ is an on-rails shooter, similar in execution to Space Harrier. Boxing is also present, as is 'Aquatic Sport', a water-based game where players must collect and bring balls located around a swimming pool to their own goal to bank points while also attacking other competitors; if attacked, all held balls will be dropped, with the ultimate objective of collecting and returning 10 balls to your goals. Thematically, all sports are played on a Looney Tunes interpretation of the planet Mars, in competitions hosted by Marvin the Martian.[2]

The sports can be played across several modes. In the Galactic Games mode, players partake in a series of tournaments, and must rank in the top three in order to progress. There are six tournaments in total with each varying in difficulty. Upon completion of the final tournament, Marvin's Quest is unlocked, a series of challenges across each sport that players are able to complete, as well as the ability to freely select any individual sport for replay via a quick play menu. While participating in a game, coins are scattered throughout the arena, which can be collected for use in the ACME shop. The store features gadgets that can be bought for use in each of the six sports. For example, an anvil may be purchased for use in 'Space Race', which can subsequently be dropped on other racers for use as an attack. Additional items are unlocked as players progress in level. Also throughout sports are the letters A, C, M, and E; collecting all four will double the player's final coin total.

The game features a competitive multiplayer mode, where up to four players can compete against each other, although some games such as boxing are capped at two competitors. Multiplayer is only available over ad hoc play and is thus limited to systems that are in close physical proximity.

Because the game's menu's are only responsive to touch screen controls, and some sports make use of physical characteristics of the Vita, the game is not compatible with the PlayStation TV.

## Release

Developed by Spanish game studio Virtual Toys, the title was announced on April 9, 2015, in a post on the European PlayStation Blog, revealing some gameplay elements with a release date for later that year, although no specific date was given.[3] At the time of the announcement, the game was only confirmed for release in Europe, with development being still ongoing in the late stages.[4] The title ultimately quietly released on May 27, 2015, to little fanfare. Physical copies were produced for sale in Australia and Europe. Nine languages are included: English, Spanish, French, German, Italian, Portuguese, Dutch, Greek, and Russian.

The game was the second in a trio of family-friendly licensed Vita exclusive games in a partnership between Virtual Toys and Sony. The Muppets Movie Adventures released the previous year, while Phineas and Ferb: Day of Doofenshmirtz followed later in 2015.

## Reception

Looney Tunes Galactic Sports failed to reach the minimum four reviews required by review aggregator Metacritic to generate a weighted numeric average score.[5] Publications that did cover the title generally welcomed the kid-friendly atmosphere but were critical to the game's lack of long-lasting appeal and the sub-par quality of some of the games.

In a 6.5/10 review for the Spanish publication El Español's video game blog Vandal, Sara Borondo wrote that some games were enjoyable and praised the game's ability to capture the style and humor of the original cartoons, but criticized the long load times and some technical issues with respect to framerate drops.[1] Digitally Downloaded commented that while some sports were fun, 'in the context of a game that was released to retail, even the better half of these games struggle to demonstrate their value...[the] game really isn't going to be remembered as the finest project Sony backed on its PlayStation Vita platform.' Ultimaley, they scored the game 2.5/5.[6]

The game has received little attention since its release, partly attributed to the commercial failure of the Vita, lack of official release in North America and a nearly nonexistent marketing campaign prior to the title's launch. In May 2022, The Gamer placed Galactic Sports at #1 on its list of Looney Tunes games people probably did not know existed.[7]

## References

1. ↑ 1.0 1.1 Borondo, Sara (June 6, 2015). "Análisis de Looney Tunes: Deportes Galácticos (PSVITA)" (in es). Vandal. El Español. https://vandal.elespanol.com/analisis/psvita/looney-tunes-deportes-galacticos/30429#p-61.
2. ↑ Mottet, Charly (April 11, 2015). "Looney Tunes Galactic Sports PS Vita Exclusive to Come Out This Year". https://www.gameskinny.com/lq393/looney-tunes-galactic-sports-ps-vita-exclusive-to-come-out-this-year.
3. ↑ Lay, Adam (April 9, 2015). "Looney Tunes Galactic Sports Arrives on PS Vita Later This Year". https://blog.playstation.com/archive/2015/04/09/looney-tunes-galactic-sports-release-ps-vita-year/.
4. ↑ "PlayStation Vita Exclusive Looney Tunes Galactic Sports Launches Later This Year". April 9, 2015. https://www.playstationlifestyle.net/2015/04/09/playstation-vita-exclusive-looney-tunes-galactic-sports-launches-later-year/amp/.
5. ↑ "Looney Tunes Galactic Sports Reviews". Metacritic. CBS Interactive. https://www.metacritic.com/game/looney-tunes-galactic-sports/critic-reviews/?platform=playstation-vita.
6. ↑ "Review: Looney Tunes Galactic Sports (Sony PlayStation Vita)". Digitally Downloaded. June 5, 2015. https://www.digitallydownloaded.net/2015/06/review-looney-tunes-galactic-sports.html.
7. ↑ Maas, Erroll (May 2, 2022). "10 Looney Tunes Games You Didn't Know Existed". The Gamer. https://www.thegamer.com/looney-tunes-hidden-gems-unpopular-games-list/.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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