Super Trucks

Short description: 2002 video game

Super Trucks

Developer(s)| Jester Interactive
Publisher(s)|

* EU: Jester Interactive
* NA: XS Games

Designer(s)| Andy Cowe
Platform(s)| PlayStation 2
Release|

* EU: 28 June 2002
* NA: 29 October 2003

Genre(s)| Racing
Mode(s)| Single-player, multiplayer

Super Trucks (known in North America as Super Trucks Racing) is a racing video game developed and published by Jester Interactive exclusively for PlayStation 2. All drivers and sponsor information are based on the 2001 season of the Super Trucks racing series.

According to the European box art, the game compares itself to TOCA on steroids, but the North American box art is considered to be a simplified version of the box art seen in Europe. All visual effects and reviews are absent in the North American release and the ESRB rating is shown instead of the ELSPA rating. The theme song used at the opening title is "Bug" and is sung in a heavy metal-style by the band Feeder.[1] Most of the other songs in the game are considered to be techno music done to the tune of the souped up engines at more than 122.0 miles per hour (196.3 km/h).[2] This makes the trucks slightly faster than their real-life counterparts who are restricted to a maximum speed limit of 100.0 miles per hour (160.9 km/h) for safety reasons.

## Contents

* 1 Gameplay
* 2 Gameplay modes
* 3 Reception
* 4 References
* 5 External links
* 6 Features
* 7 History
* 8 See also
* 9 References
* 10 External links

## Gameplay

While the player's truck has unlimited gasoline, the player must maintain the temperature of the truck's brakes by cooling them with water. An option in the menu can be toggled so this task can either be done manually or automatically by the game. Since there is a limited amount of water available to cool the brakes, even automatic brake cooling does not guarantee that the brakes will remain cool in longer races or practice sessions.

These specialized trucks are eighteen wheelers that are modified for racing on road courses; a large majority of these courses are located in Europe[2] (including the Circuit Paul Armagnac in Nogaro, France). Formula One-like physics and turning dominate the tracks.[2] Darlington Raceway (referred to in-game as "Darlington Autodrome" for no apparent reason) is considered to be one of the few North American courses in the game, but it uses right as well as left turns like a road course instead of the standard oval used for NASCAR racing. All the real-world drivers included in the game are European in origin.[2] Although the pit lane can be seen while driving through the start/finish line, the entrance to the pit lane is blocked and pit stops are not permitted in any mode of the game.

All manufacturers which competed in the 2001 European Truck Racing Championship are represented, apart from Mercedes-Benz, whose drivers appear in the game as part of an unlicensed "Moto LKW" racing team. This is due to Mercedes-Benz's then-ongoing relationship with game developer Synetic GmbH, who produced Mercedes-Benz Truck Racing in 2000, and would later produce Mercedes-Benz World Racing in 2003.

## Gameplay modes

Mode name  | Description

|

Championship | The player guides a chosen driver to progressively harder championships. Five major championships with different rules are used.[2] Harder championships are unlocked with championship victories in the easier tournaments.
Single Race | This mode consists of racing against either a friend or the computer for bragging rights on a course. Tracks for racing in the single race mode must be unlocked by winning its respective race on the championship mode. Otherwise, the player is stuck with three race tracks.
Arcade Mode | The arcade mode comes with special arcade timing similar to old-school racing games like Pole Position.
Time Trial Mode | Time in this mode is recorded for up to 100 hours (roughly equivalent to 4.2 days) and an unlimited number of laps.
Last Man Standing | Ten drivers must race against each other until there is only one driver remaining, but this must be unlocked before the option can be selected.

## Reception

Reception

| Aggregate score

Aggregator| Score
Metacritic| 66/100[3]
Review scores
Publication| Score
Consoles +| 75%[4]
Edge| 3/10[5]
Famitsu| 25/40[6]
Game Informer| 6.75/10[7]
GamesMaster| 56%[8]
GameSpot| 7.1/10[2]
GameZone| 7.8/10[9]
IGN| 6.4/10[10]
Jeuxvideo.com| 14/20[11]
OPM (US)| [12]

The game received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, where the game was ported and published by Success on 18 December 2003,[13] Famitsu gave it a score of three sixes and one seven for a total of 25 out of 40.[6]

## References

1. ↑ Super Trucks Racing instruction manual - page 16
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Navarro, Alex (20 January 2004). "Super Trucks Racing Review". Fandom. Archived from the original on 6 November 2024. https://web.archive.org/web/20241106002700/https://www.gamespot.com/reviews/super-trucks-racing-review/1900-6086703/. Retrieved 6 November 2024.
3. ↑ 3.0 3.1 "Super Trucks Racing". Fandom. Archived from the original on 6 November 2024. https://archive.today/20241106001534/https://www.metacritic.com/game/super-trucks-racing/. Retrieved 6 November 2024.
4. ↑ "Super Trucks" (in fr). Consoles + (126): 138. July–August 2002. Archived from the original on 6 November 2024. https://web.archive.org/web/20241106001342/https://download.abandonware.org/magazines/Consoles Plus/consoleplus_numero126/Consoles + 126 - Page 138 (juillet - août 2002).jpg. Retrieved 6 November 2024.
5. ↑ Edge staff (May 2002). "Super Trucks". Edge (Future Publishing) (110): 102.
6. ↑ 6.0 6.1 "December 10, 2003". 10 December 2003. Archived from the original on 14 April 2004. https://web.archive.org/web/20040414152843/http://www.the-magicbox.com/game121003.shtml. Retrieved 6 November 2024.
7. ↑ Helgeson, Matt (December 2003). "Super Trucks Racing". Game Informer (GameStop) (128): 150. https://archive.org/details/game-informer-issue-128-december-2003/page/150/mode/2up. Retrieved 6 November 2024.
8. ↑ "Review: Super Trucks". GamesMaster (Future Publishing). 2002.
9. ↑ Lafferty, Michael (26 September 2003). "Super Trucks Racing Review". Archived from the original on 3 April 2008. https://web.archive.org/web/20080403142923/http://ps2.gamezone.com/gzreviews/r20649.htm. Retrieved 29 May 2020.
10. ↑ Sallee, Mark Ryan (31 October 2003). "Super Trucks Racing". Ziff Davis. Archived from the original on 27 September 2022. https://web.archive.org/web/20220927111837/https://www.ign.com/articles/2003/11/01/super-trucks-racing. Retrieved 6 November 2024.
11. ↑ Jihem (30 May 2002). "Test: Super Trucks" (in fr). Webedia. Archived from the original on 26 December 2014. https://web.archive.org/web/20141226230601/https://www.jeuxvideo.com/articles/0000/00002149_test.htm. Retrieved 6 November 2024.
12. ↑ "Super Trucks Racing". Official U.S. PlayStation Magazine (Ziff Davis) (76): 130. January 2004.
13. ↑ "スーパートラックス" (in ja). Famitsu (Kadokawa Game Linkage). Archived from the original on 6 November 2024. https://web.archive.org/web/20241106002417/https://www.famitsu.com/games/t/9648/. Retrieved 6 November 2024.

## External links

* MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

## Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

## History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

## See also

* IGDB - game database used by Twitch for its search and discovery functions

## References

1. ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
2. ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
3. ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
4. ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
5. ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
6. ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
7. ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
8. ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
9. ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
10. ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
11. ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
12. ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
13. ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
14. ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
15. ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
16. ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
17. ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
18. ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.

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