Digital design and fabrication bibliography

## Contents

* 1 Introduction
* 2 Alphabetic list
* 2.1 A - B
* 2.2 C - D
* 2.3 E - G
* 2.4 H - J
* 2.5 K
* 2.6 L - M
* 2.7 N - R
* 2.8 S - Z
* 3 List of journals
* 4 Blogs, other web sites, bibliographies

## Introduction[edit | edit source]

This bibliography focuses on  "making" in education, i.e. fablabs, makerspaces, 3d printing, laser cutting, vinyl cutting, embroidery, etc. in an educational setting. It also includes some items that from psychology and education.

Keywords: "fablab bibliography", "makerspace bibliography", "digital design and fabrication bibliography"

You also may find more specialized, smaller bibliographies and that may include other items, e.g.

* 3D printers in education
* Computerized embroidery in education
* Digital design and fabrication for ICT education
* Laser cutting in education
* STEAM-powered computing education

## Alphabetic list[edit | edit source]

### A - B[edit | edit source]

* Agency by Design. (2015). Maker-centered learning and the development of self: Preliminary findings of the Agency by Design project. Retrieved from http://www.agencybydesign.org/wp-content/uploads/2015/01/Maker-Centered-Learning-and-the-Development-of-Self_AbD_Jan-2015.pdf

* Aguilera, D.G., Lahoz, J.G., Learning from educational software in 3D cartography: Colloquium (2008) British Journal of Educational Technology, 39 (4), pp. 726-731. Abstract

* Abram, S. (2013, March 1). Makerspaces in libraries, education, and beyond. Internet@Schools. Retrieved from http://www.internetatschools.com/Articles/Column/The-Pipeline/THE-PIPELINE-Makerspaces-in-Libraries-Education-and-Beyond-88082.aspx.

* Allard, Travis, T. (2006). The Role of 3D Printing in Biological Anthropology, University of Manitoba, Master Thesis, Allard 2006.pdf PDF

* Andersen, D; C. Bennett, P. Huynh, L. Rassbach, S. Reardon, and M. Eisenberg (2005). Printing Out Trees: Toward the Design of Tangible Objects for Education, Proceedings of Education and Technology. PDF.

* Anderson Phil and Cherie Ann Sherman (2007). A discussion of new business models for 3D printing, International Journal of Technology Marketing, Volume 2, Number 3, 280 - 294.

* Anderson-Rowland, M.R. (2003). Why aren’t there more women in engineering: can we really do anything, ASEE Annual conference proceedings, pp. 7295-7307.

* Atkinson, Stephanie (2017). Technology Education Today – International Perspectives. Design and Technology Education: an International Journal, [S.l.], 22 (2) p. 125-130 https://ojs.lboro.ac.uk/DATE/article/view/2272.

* Bajra, Azmira & Daniel K. Schneider (2018). La fabrication digitale comme vecteur d’échange interculturel, extended abstract, CIRTA 2018. https://cirta2018.teluq.ca/teluqDownload.php?file=2019/03/2_Bajra_Azmira_Daniel_Schneider.pdf Also: http://tecfa.unige.ch/tecfa/talks/schneide/cirta-2018/

* Baleshta, J., Teertstra, P., & Luo, B. (2015). Closing the loop: Integrating 3D printing with engineering design graphics for large class sizes. Proceedings of the Canadian Engineering Education Association. Hamilton, Ontario, Canada, May 31–June 3, 2015. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.952.9410&rep=rep1&type=pdf

* Barlex, D. & Stevens, M. (2012 Making by printing - disruption inside and outside school? in Thomas Ginner, Jonas Helstrom and Magnus Hulten (Eds) Technology Education in the 21st Century Proceedings of the PATT 26 Conference 2012, 64 – 73, Stockholm, Linkoping University.

* Barlex, D. (2011). Dear minister, this is why design and technology is a very important subject in the school curriculum. Design and Technology Education: An International Journal, 16 (3), 9-18.

* Barlex, D., Givens, N., Hardy, A. And Steeg, T., 2016. Modernisation of the school D&T curriculum with special reference to disruptive technologies; a case study of trainee teachers’ responses. In: PATT2016: Proceedings for the Education for 21st Century Skills Conference, Hogeschool Utrecht, Utrecht, Netherlands, 23-26 August 2016.

* Barma, S., Romero, M., & Deslandes, R. (2017). Implementing Maker Spaces to Promote Cross-Generational Sharing and Learning. In Game-Based Learning Across the Lifespan (p. 65–78). Springer.

* Baudisch Patrick and Stefanie Mueller (2017), "Personal Fabrication", Foundations and Trends® in Human–Computer Interaction: Vol. 10: No. 3–4, pp 165-293. http://dx.doi.org/10.1561/1100000055 http://hcie.csail.mit.edu/fabpub/dl/personal-fabrication.pdf
* This is a very nice overview from an HCI perspective.

* Bell, L., Brown, A., Bull, G., Conly, K., Johnson, L., McAnear, A., Maddux, C., Marks, G., Thompson, A., Schmidt, D., Schrum, L., Smaldino, S., Spector, M., & Sprague, D. (2010). Educational implications of the digital fabrication revolution. TechTrends, 54(5). 2-5. https://doi.org/10.1007/s11528-010-0423-2

* Bekker, M.M. and Sturm, J. (2009) Stimulating Physical and Social Activity through Open-Ended Play , Interact 2009, Uppsala, Sweden, 952- 953. PDF

* Bekker, T., Sturm, J. and Barakova, E. (2008) Designing for social interaction through physical play, In Extended Abstracts of conference on Fun and Games 2008, (Eindhoven, The Netherlands), 20-21 October, 62 -67.

* Bekker, Tilde and Eggen, Berry, (2008) Designing for Children’s Physical Play, (2008), CHI 08 extended abstracts on Human factors in computing systems, Florence, Italy, 2871-2876. Abstract/PDF.

* Bekker, Tilde; Caroline Hummels, Sam Nemeth, Philip Mendels (2010). Redefining toys, games and entertainment products by teaching about playful interactions, International Journal of Arts and Technology 3 (1) 124-135.

* Bereza, Marek (2007). Rise of the Replicator: The Evolution of Media Into The Tangible. The Royal College of Art, Master thesis. PDF

* Bevan, B., Gutwill, J. P., Petrich, M., & Wilkinson, K. (2015). Learning through stem-rich tinkering: Findings from a jointly negotiated research project taken up in practice. Science Education, 99(1), 98–120. https://onlinelibrary.wiley.com/doi/full/10.1002/sce.21151

* Beyers, R.N., Creating a Sputnik Moment for Learners in Africa, in 2nd South African International Aerospace Symposium. 2008: Cape Town.

* Beyers, RN, Koorbanally, NA (2009). Computer literacy: insufficient for digital age literacy learners, eSkills Summit 2010, Cape Town, 26-28 July 2010, pp 10, http://hdl.handle.net/10204/4753

* Beyers, Ronald N. (2010). Nurturing Creativity and Innovation Through FabKids: A Case Study, Journal of Science Education and Technology, Volume 19, Number 5, 447-455, DOI: 10.1007/s10956-010-9212-0

* Blackley, S., Sheffield, R., Maynard, N., Koul, R., & Walker, R. (2017). Makerspace and Reflective Practice: Advancing Pre-service Teachers in STEM Education. Australian Journal of Teacher Education, 42(3). http://dx.doi.org/10.14221/ajte.2017v42n3.2

* Blikstein, P., & Krannich, D. (2013, June). The makers' movement and FabLabs in education: experiences, technologies, and research. In Proceedings of the 12th international conference on interaction design and children (pp. 613-616). ACM. https://doi.org/10.1145/2485760.2485884

* Blikstein, P. (2013). Digital Fabrication and ’Making’ in Education: The Democratization of Invention. In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of Machines, Makers and Inventors. Bielefeld: Transcript Publishers. p. 203-222 https://www.researchgate.net/publication/262173151_The_makers'_movement_and_FabLabs_in_education_experiences_technologies_and_research

* Blikstein, P. & Worsley, M. (2016). The Maker Movement: the last chance of progressive education? In Peppler, K., Halverson, E. & Kafai, Y. (eds) Makeology: Makerspaces as learning environments (Vol. 1). New York, NY: Routledge.

* Blikstein, P. (2018). Maker Movement in Education: History and Prospects. Handbook of Technology Education, 419.

* Blikstein, Paolo, Sylvia Libow Martinez, and Heather Allen Pang (eds). (2016). Meaningful Making: Projects and Inspirations for Fab Labs + Makerspaces, Constructing Modern Knowledge Press, Print book ISBN: 978-0- 9891511-9-1, e-book ISBN: 978-0- 9891511-2- 2, http://fablearn.stanford.edu/fellows/page/meaningful-making-book. (free PDF)

* Blikstein, Paolo, Sylvia Libow Martinez, Heather Allen Pang, Kevin Jarret (eds). (2019). Meaningful Making: Projects and Inspirations for Fab Labs + Makerspaces, Constructing Modern Knowledge Press, Hardcover book ISBN: 978-0-9994776-2-5, Paperback book ISBN: 978-0-9994776-1-8, https://fablearn.org/fellows/meaningful-making-book/ (free PDF)

* Bottollier-Dubois, F., Dalle, B., Eychenne, F., Jacquelin, A., Kaplan, D., Nelson, J., & Routin, V. (2014). États des lieux et typologie des ateliers de fabrication numérique, rapport au ministère de l’Économie.

* Bottollier-Depois, F. (2012). FabLabs, makerspaces: entre nouvelles formes d’innovation et militantisme libertaire. Cahier de recherche, HEC.

* Boufflers, Lydie, Sophie Linh Quang & Daniel K. Schneider (2017). Initiation à la pensée informatique avec le jeu de plateau Programming Boty, papier présenté dans l'Atelier "Apprentissage de la pensée informatique de la maternelle à l’Université : recherches, pratiques et méthodes", EIAH'17 - 6 juin 2017 - Strasbourg. https://wikis.univ-lille1.fr/computational-teaching/wiki/actions/2017/aii-eiah/home

* Bowyer, Adrian (2007) Why Accountants are Dull and Guitarists are Glamourous - The End of Intellectual Property, Time Compression Technology Magazine, volume 15, issue 3, p33 (2007).

* Bowyer, Adrian (2007)- The Self-replicating Rapid Prototyper ─ Manufacturing for the Masses, Invited Keynote Address, Proc. 8th National Conference on Rapid Design, Prototyping & Manufacturing, Centre for Rapid Design and Manufacture, High Wycombe, June 2007. Rapid Prototyping and Manufacturing Association, ISBN-13: 978-0948314537 (2007).

* Bowyer, Adrian (2007). Breed your own Design, Icon Magazine, volume 52, October 2007.

* Bowyer, A (2004), Wealth without money, Reprap wiki, https://reprap.org/wiki/Wealth_Without_Money, retrieved May 28 2018.

* Brady, C.; K. Orton, D. Weintrop, G. Anton, S. Rodriguez and U. Wilensky, "All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science," in IEEE Transactions on Education, vol. 60, no. 1, pp. 59-66, Feb. 2017. doi: 10.1109/TE.2016.2622680 URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7765145&isnumber=7839305

* Brahms, L. J. (2014). Making as a learning process: Identifying and supporting family learning in informal settings (doctoral dissertation). Retrieved from ProQuest. (3582510). http://d-scholarship.pitt.edu/21525/

* Brahms, L., & Crowley, K. (2014, April). Textual analysis of Make Magazine: Core practices of an emerging learning community. Paper presented at the American Educational Research Association Annual Meeting, Philadelphia.

* Breen, Jack; Robert Nottrot, Martijn Stellingwerff (2003). Tangible virtuality--perceptions of computer-aided and physical modelling, Automation in Construction, Volume 12, Issue 6, Design e-ducation: Connecting the Real and the Virtual, November 2003, Pages 649-653, ISSN 0926-5805, DOI: 10.1016/S0926-5805(03)00053-0.

* Britton, L. (2012, October). The makings of maker spaces, part I: space for creation, not just consumption. Library Journal. Retrieved from: http://www.thedigitalshift.com/2012/10/public-services/the-makings-of-maker-spaces-part-1-space-for-creation-not-just-consumption/.

* Brown, A. (2015). 3D printing in instructional settings: Identifying a curricular hierarchy of activities. TechTrends, 59(5), 16–24. doi: 10.1007/s11528-015-0887-1

* Buechley, L., & Eisenberg, M. (2009). Fabric PCBs, electronic sequins, and socket buttons: Techniques for e-textile craft. Personal and Ubiquitous Computing, 13(2), 133–150. https://doi.org/10.1007/s11528-018-0297-2
* Quote: Unlike so many other efforts in educational technology, e-textile crafts offer students a natural combination of aesthetics, challenging engineering and design, and personal expression.

* Buechley, L., Elumeze, N., & Eisenberg, M. (2006, June). Electronic/computational textiles and children's crafts. In Proceedings of the 2006 conference on Interaction design and children (pp. 49-56). ACM. (laser cutters are used to cut the outlines of augmented textiles)

* Bull, G., Chiu, J., Berry, R., Lipson, H., & Xie, C. (2014). Advancing children’s engineering through desktop manufacturing. In J.M. Spector, M.D. Merrill, J. Elen, & M.J. Bishop (Eds.) Handbook of research on educational communications and technology (4th ed.) (pp 675-688). New York: Springer.

* Burns M., (1995) The Freedom to Create, in Technology Management, Volume 1, Number 4 http://www.ennex.com/~fabbers/publish/199407-MB-FreedomCreate.asp

* Burry, Mark; Michael Ostwald, Peter Downton, Andrea Mina, (2007) Homo Faber - Modelling Architecture, Sydeney: Archadia Press, ISBN 9780977571123. PDF (See also the video: Thinking modeling making

### C - D[edit | edit source]

* Canessa, E., C. Fonda & M. Zennaro (2014). Low-cost 3D Printing for Science, Education and Sustainable Development, ICTP—The Abdus Salam International Centre for Theoretical Physics, Free and open book, http://sdu.ictp.it/3d/book.html (First International Workshop on "Low-cost 3D Printing for Science, Education and Sustainable Development)

* Cantu, J., & Wallace, M. K. (2018, October 17-20). Developing student learning outcome metrics for makerspaces: A STEM pilot course. Paper presented at the American Society for Engineering Management 2018 International Annual Conference, Coeur d’Alene, ID. https://rc.library.uta.edu/uta-ir/handle/10106/27569

* Carnegie Mellon University (2016). Integrative design, arts & technology network. Retrieved from http://ideate.cmu.edu/undergraduate-programs/physical-computing/.

* Ceccarelli, M., (Ed.) 2000, International Symposium on History of Machines and Mechanisms, Proc. HMM Kluwer Academic, Dordrecht.

* Chang, S. (2015). Open portfolios: Bay Area Video Coalition’s media portfolios. MakerEd. Retrieved from: http://makered.org/open-portfolios-bay-area-video-coalitions-media-portfolios/

* Clapp, E. P., & Jimenez, R. L. (2015). STEAM not stickers: Creating a meaningful role for the arts in maker-centered learning. Harvard Education Letter, 31, 6–8.

* Clapp, E. P., & Jimenez, R. L. (2016). Implementing STEAM in maker-centered learning. Psychology of Aesthetics, Creativity, and the Arts, 10(4), 481-491. http://dx.doi.org/10.1037/aca0000066

* Clapp, E. P., Ross, J., Ryan, J. O., & Tishman, S. (2016). Maker-centered learning: Empowering young people to shape their worlds. John Wiley & Sons. (product page).

* Clarkson, Graham. Laser cutting and 3D printing tools [online]. Journal of Australian Ceramics, The, Vol. 55, No. 3, Nov 2016: 40-43. Availability: <http://search.informit.com.au/documentSummary;dn=473070951500037;res=IELHSS> ISSN: 1449-275X. [cited 20 Jan 17].

* Cohen D. L., Malone E., Lipson H., Bonassar L., (2006) "3D direct printing of heterogeneous tissue implants", Tissue Engineering, Vol. 12, No. 5: 1325-1335

* Cohen, H.G. (1982). Relationship between locus of control and the development of spatial conceptual abilities. Science Education, 66(4), 635-642

* Cohen, H.G. (1983). A comparison of the affect of two types of student behavior with manipulatives on the development of projective spatial structures. Journal of Research in Science Teaching, 20(9), 875-883

* Colegrove, T. (2013). Editorial board thoughts: libraries as makerspace? Inf Technol Libr, 32(1), 2–5.

* Davidson, A. L., & Price, D. W. (2017). Does Your School Have the Maker Fever? An Experiential Learning Approach to Developing Maker Competencies. LEARNing Landscapes, 11(1), 103-120.

* Davee, S., Regalla, L., & Chang, S. (2015, May). Makerspaces: Highlights of select literature. Retrieved from http://med.org/wp-content/uploads/2015/08/Makerspace-Lit-Review-5B.pdf

* Davies, S. And Hardy, A., 2016. How to teach 'Smart Fashion' within the D&T curriculum: have we got it right? In: PATT2016: Technology Education for 21st Century Skills Conference, Hogeschool Utrecht, Utrecht, Netherlands, 23-26 August 2016.

* Davies, S., & Rutland, M. (2013). Did the UK digital design and technology (DD&T) programme lead to innovative curriculum change within secondary schools? Technology Education for the Future: A Play on Sustainability, Christchurch, New Zealand, 2-6 December. The Technology Environmental Science and Mathematics Education Research Centre, University of Waikato., pp. 115-121.

* Davies, T. (2003). Taking Risks as a Feature of Creativity in the Teaching and Learning of Design and Technology. Aspects of Teaching Secondary Design and Technology: Perspectives on Practice, 118.

* Dlodlo, Nomusa and Ronald Noel Beyers (2009). The Experiences of South-African High-School Girls in a Fab Lab Environment, Proceedings Of World Academy Of Science, Engineering And Technology Volume 37 January 2009 Issn 2070-3740. PDF Reprint, CSIR Researchspace Abstract/PDF

* Dougherty, D. (2013). The maker mindset. In M. Honey & D. E. Kanter (Eds.), Design, make, play: Growing the next generation of STEM innovators (pp. 7–11). New York: Routledge. https://www.taylorfrancis.com/books/e/9781136265693/chapters/10.4324/9780203108352-6

### E - G[edit | edit source]

* Editors' Review (2005). Desktop Factories - FAB The Coming Revolution on Your Desktop -- from Personal Computers to Personal Fabrication By Neil Gershenfeld, Basic Books, Business Week, May 2 2005.

* Educause. (2013, April). Seven things you should know about… makerspaces. Educause Learning Initiative. Retrieved from https://net.educause.edu/ir/library/pdf/ELI7095.pdf.

* Eisenberg, M. (2011, March). Educational fabrication, in and out of the classroom. In Proceedings of Society for Information Technology & Teacher Education (pp. 884-891).

* Eisenberg, M. (2013). 3D printing for children: What to build next? International Journal of Child-Computer Interaction, 1(1), 7–13. https://doi.org/10.1016/J.IJCCI.2012.08.004

* Eisenberg, M. and Buechley, L. (2008). Pervasive Fabrication: Making Construction Ubiquitous in Education Journal of Software, 3:4, pp. 62-68. PDF

* Eisenberg, M., Eisenberg, A., Hendrix, S., Blauvelt, G., Butter, D., Garcia, J., ... & Nielsen, T. (2003, July). As we may print: new directions in output devices and computational crafts for children. In Proceedings of the 2003 conference on Interaction design and children (pp. 31-39). ACM.

* Eisenberg, M; A. Eisenberg, L. Buechley, and N. Elumeze, “Computers and physical construction: Blending fabrication into computer science education,” in Int. Conf. on Frontiers in Education: Computer Science& Computer Engineering (FECS ’08), 2008, pp. 127–133.

* Eisenberg, Michael, Ann Eisenberg, Glenn Blauvelt, Susan Hendrix, Leah Buechley, and Nwanua Elumeze (2005). Mathematical Crafts for Children: Beyond Scissors and Glue, Proceedings of Art+Math=X Conference, Boulder, CO, pp. 61-65, 2005. Reprint: Department of Computer Science, University of Colorado. PDF

* Fleming, L. (2015). Worlds of making: best practices for establishing a makerspace for your school. Corwin Press.

* Ford, S., & Minshall, T. (2019). Invited review article: Where and how 3D printing is used in teaching and education. Additive Manufacturing, 25, 131-150. https://www.researchgate.net/publication/320617391_Invited_review_article_Where_and_how_3D_printing_is_used_in_teaching_and_education

* Fullwook, Jonathan, CAD/CAM in Schools, The Journal of Design and Technology Education, 7 (1)

* García-Galera, C., & Valdivia, A. (2014). Media Prosumers. Participatory Culture of Audiences and Media Responsability. Comunicar, 43(22), 10-13. doi: 10.3916/C43-2014-a2

* Gauntlett, D. (2011). Making is connecting: The social meaning of creativity, from DIY and knitting to YouTube and Web 2.0. Cambridge: Polity Press.

* Gauntlett, D. & Thomsen, S.B. (eds). (2013). Cultures of creativity: LEGO Foundation. (difficult to find and retrieve)

* Gell Alfred, Art and Agency. An Anthropological Theory, Oxford, Clarendon Press, 1998.
* Gell formulates a general theory of art as instrumental action to influence the thoughts and actions of others.

* Gershenfeld N. Think Globally, fabricate locally, PrincipalVoices.com. PDF (reprint)

* Gershenfeld, Neil, A., (2005) FAB: The Coming Revolution on Your Desktop – From Personal Computers to Personal Fabrication, Basic Books, ISBN 0-465-02745-8.

* Gibson, Ken S; Bell, Irene. When Technology and Design Education is Inhibited by Mathematics. Design and Technology Education: an International Journal, [S.l.], v. 16, n. 3, nov. 2011. ISSN 1360-1431. Available at: https://ojs.lboro.ac.uk/DATE/article/view/1662. Date accessed: 10 july 2018.

* Gilley, J., Begolly, J., (2005). Great progress, great divide: The need for evolution of the recruitment model for women in engineering, ASEE Annual conference and expose, pp.7003-7013.$

* Glenn, Joshua and Elisabeth Foy Larsen (2013). Unbored: The Power of 'Making' in the Classroom, Huffington Post, Education, HTML, retrieved Jan 6 2013.

* Good, T. (2013). Three makerspace models that work. American Libraries Magazine, 44(1/2), 45–47.

* Google Science Fair (2016). Home. Retrieved from https://www.googlesciencefair.com/en/.

* Gordon, Leslie, Rapid prototyping for the masses, Machine Design.com June 9, 2011 , retrieved 13:17, 25 November 2011 (CET) from http://insidepenton.com/machinedesign/June9RapidPrototypingArticle.pdf

* Goyon, Marie « L’obsolescence déprogrammée : prendre le parti des choses pour prendre le parti des hommes », Techniques & Culture [En ligne], Suppléments au n°65-66, mis en ligne le 31 octobre 2016, consulté le 06 juillet 2018. URL : http://journals.openedition.org/tc/7983

* Graham, J.W., Smith, S.A. (2005). Gender differences in employment and earnings in science and engineering in the US, Economics of education review, pp. 341-354.

* Gutwill, J. P., Hido, N., & Sindorf, L. (2015). Research to practice: Observing learning in tinkering activities. Curator: The Museum Journal, 58(2), 151–168. https://doi.org/10.1111/cura.12105

### H - J[edit | edit source]

* Haataja, M., Leinonenn, E., Tervonen, M.R. (2005). University of Oulu/Kajaani University Consortium WomenIT team Finland. Exploring mechanisms to stimulate increased participation in science, engineering and technology: international experiences. PDF at http://women-in-ict.meraka.csir.co.za

* Hagel, J., Brown, J. S., & Kulasooriya, D. (2014). A movement in the making. Westlake, TX: Deloitte University Press. Retrieved from http://dupress.com/https://dl.acm.org/doi/10.1145/3173574.3174164articles/a-movement-in-the-making/.

* Halverson, E. R., & Sheridan, K. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495–504. https://doi.org/10.17763/haer.84.4.34j1g68140382063
* An often cited "essay" paper. The authors describe both technological and educational foundations of the "maker" movement They identify "three components of the maker movement when framing research questions, design decisions, and policy making: making as a set of activities, makerspaces as communities of practice, and makers as identities of participation." (p.501)

* Hardy A, Barlex D and Davies S, Engaging Trainee Teachers of Science and Design & Technology in Cross Curricula Collaboration - A Case Study., Technology Education Research Conference: Best Practice in Technology, Design and Engineering Education, Brisbane, Australia, 5-8 December 2012

* Hardy, A., 2015. What’s D&T for? Gathering and comparing the values of design and technology academics and trainee teachers. Design and Technology Education: an International Journal, 20 (2), pp. 10-21.

* Hardy, Allison, 2013. Starting the journey: discovering the point of D&T. In: PATT27 Conference: Technology Education for the Future: A Play on Sustainability, Christchurch, New Zealand, 2-6 December 2013, Christchurch, New Zealand. http://irep.ntu.ac.uk/id/eprint/6810/

* Harvard Educational Review Editorial Board. (2014). The maker movement in education: Designing, creating, and learning across contexts. Harvard Educational Review, 84(4), 492–494. https://doi.org/10.17763/haer.84.4.b1p1352374577600

* Hatch, M. (2014). The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers. New York: McGraw-Hill Education, 1-2.

* Hetland, L., Winner, E., Veenema, S., & Sheridan, K. M. (2013). Studio thinking 2: The real benefits of visual arts education (2nd ed.). New York: Teachers College Press.

* Hielscher, S. and Smith, A. (2014) Community-based digital fabrication workshops: a review of the research literature SPRU Working Paper Series SWPS 2014-08, May, Brighton.https://www.sussex.ac.uk/webteam/gateway/file.php?name=2014-08-swps-hielscher-smith.pdf&site=25

* Hira, A., Joslyn, C. H., & Hynes, M. M. (2014). Classroom makerspaces: Identifying the opportunities and challenges. Proceedings of IEEE Frontiers in Education Conference. Madrid, Spain, October 22–25, 2014. https://www.researchgate.net/profile/Cole_Joslyn/publication/281783154_Classroom_Makerspaces_Identifying_the_Opportunities_and_Challenges/links/57b495e908aeddbf36e6e7b4/Classroom-Makerspaces-Identifying-the-Opportunities-and-Challenges.pdf http://ieeexplore.ieee.org/abstract/document/7044263/

* Honey & D. E. Kanter (Eds.), Design, make, play: Growing the next generation of STEM innovators (pp. 7–11). New York: Routledge. https://www.taylorfrancis.com/books/e/9781136265693/chapters/10.4324/9780203108352-6

* Hsu, YC., Baldwin, S. & Ching, YH. Learning through Making and Maker Education, TechTrends (2017) 61: 589. https://doi.org/10.1007/s11528-017-0172-6

* Hughes, C., & Wooff, D. (2013). Textiles: Design and technology or art? In G. Owen-Jackson (Ed.), Debates in design and technology education (pp. 115–124). Oxon: Routledge.

* Ingold, T. (2013). Making: Anthropology, archaeology, art and architecture. Abingdon: Routledge.

* Institute of the Future (2009). The future of making, PDF

* Jacobs, Jennifer (2013). Algorithmic Craft: the Synthesis of Computational Design, Digital Fabrication, and Hand Craft. Media Arts and Sciences, Massachusetts Institute of Technology, Cambridge, MA, August 2013. https://dl.acm.org/doi/10.1145/3173574.3174164

* Jacobs, Jennifer; Mitchel Resnick, and Leah Buechley. 2014. Dresscode: supporting youth in computational design and making. In Proceedings of Constructionism 2014 Conference. Vienna, Austria.

* Jacobs, Jennifer and Leah Buechley, Codeable Objects: Computational Design and Digital Fabrication for Novice Programmers. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Paris, France, April 2013.

* Jacobs, Jennifer (2017) Dynamic drawing : broadening practice and participation in procedural art, PHD Thesis, Massachusetts Institute of Technology http://hdl.handle.net/1721.1/114073

* Jacobs, J., Brandt, J., Mech, R., & Resnick, M. (2018, April). Extending Manual Drawing Practices with Artist-Centric Programming Tools. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 590). ACM.

* Jensen, Daniel; Chris Randell, John Feland, Martin Bowe (2002). A Study Of Rapid Prototyping For Use In Undergraduate Design Education, Proceedings of the 2002 Amerin Society for Engineering Education Annual Conference & Exposition. PDF

* Jenweill, Mark, Fab Labs unshackle imaginations, USA Today, 11/6/2005.

* Jiménez, A., and Y. Zheng. 2018. “Information Technology for Development Tech Hubs, Innovation and Development.” Information Technology for Development. Taylor & Francis 24 (1): 95–118. doi:10.1080/02681102.2017.1335282.

* Johnson, G. "FlatCAD and FlatLang: Kits by code," 2008 IEEE Symposium on Visual Languages and Human-Centric Computing, Herrsching am Ammersee, 2008, pp. 117-120. doi: 10.1109/VLHCC.2008.4639070 https://ieeexplore.ieee.org/document/4639070

* Jones, R., Haufe, P., Sells, E., Iravani, P., Olliver, V., Palmer, C., and Bowyer, A.,: RepRap - The Replicating Rapid Prototyper, Robotica (2011) volume 29, pp. 177–191. Cambridge University Press. https://reprap.orghttps://edutechwiki.unige.ch/mediawiki//images/d/da/Jones-et-al-paper.pdf

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* Kafai, Yasmin B; Kylie A. Peppler, Quinn Burke, Michael Moore, and Diane Glosson. 2010. Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation. In Proceedings of the 9th International Conference on Interaction Design and Children (IDC '10). ACM, New York, NY, USA, 214-217. DOI=http://dx.doi.org/10.1145/1810543.1810574

* Kafai, Y. B., & Peppler, K. A. (2014). Transparency reconsidered: Creative, critical and connected making with e-textiles. In M. Boaler & M. Ratto (Eds.), DIY citizenship: Participatory practices of politics, culture and media (pp. 300–310). Cambridge: The MIT Press. http://www.jstor.org/stable/pdf/j.ctt9qf5jb.18.pdf

* Kafai, Y. B., Fields, D. A., & Searle, K. A. (2014a). Electronic textiles as disruptive designs: Supporting and challenging maker activities in schools. Harvard Educational Review, 84(4), 532–556. https://doi.org/10.17763/haer.84.4.46m7372370214783

* Kafai, Y. B., Lee, E., Searle, K., Fields, D., Kaplan, E., & Lui, D. (2014b). A crafts-oriented approach to computing in high school: Introducing computational concepts, practices, and perspectives with electronic textiles. ACM Transactions on Computing Education (TOCE), 14(1), 1–20. doi: 10.1145/2576874.

* Kafai, Y., Searle, K., Martinez, C., & Brayboy, B. (2014c). Ethnocomputing with electronic textiles: Culturally responsive open design to broaden participation in computing in American Indian youth and communities. In Proceedings of the 45th ACM Technical Symposium on Computer Science Education (pp. 241–246). http://www.jstor.org/stable/pdf/j.ctt9qf5jb.18.pdf

* Kafai, Yasmin and Veena Vasudevan. 2015. Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15). ACM, New York, NY, USA, 130-139. DOI=http://dx.doi.org/10.1145/2771839.2771853

* Kamga, R., Romero, M., Komis, V., & Mirsili, A. (2016). Design requirements for Educational Robotics (ER) activities for sustaining collaborative problem solving (CPS). Paper presented at Eurorobotics 2016, Grèce.

* Kanada Yaususi, (2016) "3D printing of generative art using the assembly and deformation of direction-specified parts", Rapid Prototyping Journal, Vol. 22 Issue: 4, pp.636-644, https://doi.org/10.1108/RPJ-01-2015-0009

* Knapp M., Wolff R., Lipson H. (2008), "Developing printable content: A repository for printable teaching models", Proceedings of the 19th Annual Solid Freeform Fabrication Symposium, Austin TX, Aug 2008. PDF.

* Kostakis, V., Niaros, V., & Giotitsas, C. (2015). 3D printing as a means of learning: An educational experiment in two high schools in Greece. Telematics and Informatics, 32(1), 118–128. doi: 10.1016/j.tele.2014.05.001. https://doi.org/10.1016/j.tele.2014.05.001

* Kurti, R. Steven, Debby L. Kurti, and Laura Fleming. “The Philosophy of Educational Makerspaces: Part 1 of Making an Educational Makerspace.” Teacher Librarian: The Journal for School Library Professionals (June 2014). http://www.teacherlibrarian.com/2014/06/18/educational-makerspaces/

* Kurti, R. S., Kurti, D. L., & Fleming, L. (2014b). The environment and tools of great educational makerspaces: part 2 of making an educational makerspace. Teacher Librarian, 42(1), 8–12.

* Kurti, R. S., Kurti, D. L., & Fleming, L. (2014c). Practical implementation of an educational makerspace: part 3 of making an educational makerspace. Teacher Librarian, 42(2), 20–24.

* Kuznetsov, Stacey and Eric Paulos (2010). Rise of the Expert Amateur: DIY Projects, Communities, and Cultures, Proceedings of ACM NordiCHI 2010: Extending boundaris, Reykjavik, PDF preprint

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* Lassiter S (2009) Vision on the road to the future. http://isites.harvard.edu/fs/docs/icb.topic558015.files/Lassiter-Vision-On the road to the future.pdf

* Libow Martinez, Sylvia and Gary S. Stager (2013). Invent To Learn: Making, Tinkering, and Engineering the Classrooom, Constructing Modern Knowledge Press, ISBN: Print

* Lillard, A. and Else-Quest, N. (2006) The Early Years: Evaluating Montessori Education Science, Vol. 313. no. 5795, pp. 1893 - 1894

* Lille, B. & Romero, M. (2017). Creativity Assessment in the Context of Maker-based Projects. Design and Technology Education: An International Journal. https://ojs.lboro.ac.uk/DATE/article/view/2228/2584

* Lipson (2007), Printed 3D Models for Customized Hands-On Education. Proceedings of Mass Customization and Personalization (MCPC) 2007.

* Lipson H. (2005a) "Homemade: The future of Functional Rapid Prototyping", IEEE Spectrum, feature article, May 2005, pp. 24-31 http://www.mae.cornell.edu/ccsl/papers/Spectrum05_Lipson.pdf

* Lipson H. (2005b). "Homemade: The future of Functional Rapid Prototyping", IEEE Spectrum, feature article, May 2005, pp. 24-31.

* Lipson H., Moon F.C., Hai Robertson, J. Good, J., Howland, K. & Macvean, A. (2013). Issues and Methods for Involving Young People in Design. In R. Luckin, S. Puntambekar, P. Goodyear, B. Grabowaki, J.Underwood, & N. Winters(Eds.), Handbook of Design in Educational Technology, (pp. 102-111) Kustannuspaikka: Routledge.J.,

* Lobovsky M., Lobovsky A., Behi M., Lipson H. (2008), "Solid Freeform Fabrication of Stainless Steel Using Fab@Home", Proceedings of the 19th Annual Solid Freeform Fabrication Symposium, Austin TX, Aug 2008. PDF

* Loertscher, D. V., Preddy, L., & Derry, B. (2013). Makerspaces in the school library commons and the uTEC maker model. Teacher Librarian, 41(2), 48–51.

* MakeSchools (2016a). Find maker schools. Retrieved from http://make.xsead.cmu.edu/knowledgebase/schools/.

* MakeSchools (2016b). Boise State University. Retrieved from http://make.xsead.cmu.edu/knowledgebase/schools/schools/boise-state-university.

* Maker Camp (2016). About us. Retrieved from http://makercamp.com/about/.

* Maker Education Initiative (2016). Home. Retrieved from http://makered.org.

* Maker Media. (2013). The makerspace playbook: School edition. Retrieved from http://makered.org/wp-content/uploads/2014/09/Makerspace-Playbook-Feb-2013.pdf.

* Malone E., Lipson H., (2006) "Freeform Fabrication of Ionomeric Polymer-Metal Composite Actuators", Rapid Prototyping Journal, Vol. 12, No. 5, pp.244-253.

* Malone E., Lipson H., (2007) "Fab@Home: The Personal Desktop Fabricator Kit", Rapid Prototyping Journal, Vol. 13, No. 4, pp.245-255. PDF. (This was to our knowledge the best early (2007) and easy to read article explaining most aspects of a desktop fabricator).

* Malone E., Rasa K., Cohen D. L., Isaacson T., Lashley H., Lipson H., (2004) "Freeform fabrication of 3D zinc-air batteries and functional electro-mechanical assemblies", Rapid Prototyping Journal, Vol. 10, No. 1, pp. 58-69.

* Malone, E. (2006). Faxing Artifacts: The promise of three-dimensional scanning and rapid prototyping of archaeological materials, International Council of Archaeo-Zoologists – ICAZ 2006, Mexico City, Mexico, 23-28 Aug 2006, Poster.

* Malone, E., Berry, M., Lipson, H., (2008), "Freeform Fabrication and Characterization of Zinc-air Batteries", Rapid Prototyping Journal, Vol. 14, No. 3, pp. 128-140. PDF

* Maloy, R. W., Edwards, S., & others. (2018). Learning through Making: Emerging and Expanding Designs for College Classes. TechTrends, 62(1), 19–28.

* Mandavilli, Apoorva (2006). Appropriate technology: Make anything, anywhere, Nature 442, 862-864 (24 August 2006). doi:10.1038/442862a.

* Marsh, J., Kumpulainen, K., Nisha, B., Velicu, A., Blum-Ross, A., Hyatt, D., Jónsdóttir, S.R., Levy, R., Little, S., Marusteru, G., Ólafsdóttir, M.E., Sandvik, K., Scott, F., Thestrup, K., Arnseth, H.C., Dýrfjörð, K., Jornet, A., Kjartansdóttir, S.H., Pahl, K., Pétursdóttir, S. and Thorsteinsson, G. (2017) Makerspaces in the Early Years: A Literature Review. University of Sheffield: MakEY Project. ISBN: 9780902831506 http://makeyproject.eu/wp-content/uploads/2017/02/Makey_Literature_Review.pdf
* This document produced by the Maykey EU Horizon 2020 project includes many chapters written by project members and address various keytopics.

* Martin, L. (2015). The promise of the maker movement for education. Journal of Pre-College Engineering Education Research (J-PEER), 5(1), 30–39. doi: 10.7771/2157-9288.1099.

* Martin, Lee (2015) "The Promise of the Maker Movement for Education," Journal of Pre-College Engineering Education Research (J-PEER): Vol. 5: Iss. 1, Article 4. http://dx.doi.org/10.7771/2157-9288.1099

* Martinez, S. L., & Stager, G. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Torrance: Constructing Modern Knowledge Press. https://htl930vwx06.storage.googleapis.com/MDk4OTE1MTEwNw==06.pdf

* Mauroner, O. (2017). Makers, hackers, DIY-innovation, and the strive for entrepreneurial opportunities. International Journal of Entrepreneurship and Small Business, 31(1), 32–46.

* McMains, S. (2005). "Layered Manufacturing Technologies", Comm. ACM, Volume 48, Number 6, pp 50-56.

* McNally, B., Norooz, L., Shorter, A., & Golub, E. (2017). Toward understanding children’s perspectives on using 3D printing technologies in their everyday lives. In IDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children (pp. 298–303). Association for Computing Machinery, Inc. https://doi.org/10.1145/3078072.3079735

* Mikhak, B., Lyon, C., Gorton, T., Gershenfeld, N., McEnnis, C., & Taylor, J. (2002, December). Fab Lab: an alternate model of ICT for development. In 2nd international conference on open collaborative design for sustainable innovation (pp. 1-7) http://cba.mit.edu/docs/papers/02.00.mikhak.pdf

* Milanese, Fiona (2006). FABLab allows you to create the gadget of your dreams, Science in Africa. August 2006, HTML

* Mino-Puigcercos, R., Domingo-Coscollola, M., & Sancho-Gil, J. M. (2019). Transforming the Teaching and Learning Culture in Higher Education from a DIY Perspective. Educacion Xx1, 22(1), 139-160. doi:10.5944/educXX1.20057

* Montaro, M. et al., 2002, “Material Characterization of Fused Deposition Modeling (FDM) ABS by Designed Experiments,” University of California, Berkeley Report.

* Moon, F. C., 2003a, Franz Reuleaux: Contributions to 19th Century Kinematics and Theory of Machines, Applied Mechanics Reviews, American Society of Mechanical Engineers, N.Y.

* Moorefield-Lang, H. (2015). Change in the making: Makerspaces and the ever-changing landscape of libraries. TechTrends, 59(3), 107–112. doi: 10.1007/s11528-015-0860-z.

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* National Research Council (United States). Committee on Information Technology Literacy. (1999). Being fluent with information technology. Washington, DC: The National Academies Press.

* New York University (2015). ITP physical computing. Retrieved from https://itp.nyu.edu/physcomp/.

* Nilsiam, Y.; Pearce (2017), J.M. Free and Open Source 3-D Model Customizer for Websites to Democratize Design with OpenSCAD. Designs 2017, 1, 5. http://www.mdpi.com/2411-9660/1/1/5

* Nimkulrat, N., Walton, K., & Kane, F. (Eds.). (2016). Crafting Textiles in the Digital Age. Bloomsbury Publishing.

* Oblinger, D.G. and J.L. Oblinger (2005). Educating the net generation, in Chapter 2: Is it age or IT: First steps toward understanding the net generation, D.G. Oblinger and J.L. Oblinger, Editors. 2005, Educause: Washington, D.C. p. 8.

* Oliver, K. M. (2016). Professional development considerations for makerspace leaders, part one: Addressing “what?” and “why?”. TechTrends, 60, 160–166. doi: 10.1007/s11528-016-0028-5. https://doi.org/10.1007/s11528-016-0028-5

* Oliver, K. M. (2016). Professional Development Considerations for Makerspace Leaders, Part Two: Addressing ``How?’’. TechTrends, 60(3), 211–217. https://doi.org/10.1007/s11528-016-0050-7

* Ownen-Jackson, Gwyneth (2015). Learning to Teach Design and Technology in the Secondary School, A companion to school experience, 3rd Edition, Routledge. https://www.routledge.com/Learning-to-Teach-Design-and-Technology-in-the-Secondary-School-A-companion/Owen-Jackson/p/book/9781315767956

* O’Donovan, C., & Smith, A. (2020). Technology and Human Capabilities in UK Makerspaces. Journal of Human Development and Capabilities, 21(1), 63–83. https://doi.org/10.1080/19452829.2019.1704706

* O’Sullivan, D., & Igoe, T. (2014). Physical computing: Sensing and controlling the physical world with computers. Boston: Thomson Course Technology.

* Papert, S. (2005). You can’t think about thinking without thinking about thinking about something. Contemporary Issues in Technology and Teacher Education, 5(3/4), 366–367. https://www.learntechlib.org/p/21845/

* Paventi C., (2004) 3D-Printing the History of Mechanisms, ASME Journal of Mechanical Design, pp. 1029-1033. PDF

* Paventi C., (2004) 3D-Printing the History of Mechanisms, ASME Journal of Mechanical Design, pp. 1029-1033. PDF

* Pavlova, M. and Pitt, J. (2007) ‘The place of sustainability in design & technology education’ (72 – 87) in Barlex, D. (Ed) Design and technology for the next generation.

* Peppler, K. (2013). STEAM - Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM. Published by the IEEE Computer Society. http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=65626

* Peppler, K., & Bender, S. (2013). Maker movement spreads innovation one project at a time. Phi Delta Kappan, 95(3), 22–27. https://doi.org/10.1177/003172171309500306

* Peppler, K., & Glosson, D. (2013). Stitching circuits: Learning about circuitry through e-textile materials. Journal of Science Education and Technology, 22(5), 751–763. https://doi.org/10.1007/s10956-012-9428-2

* Peppler,K., Halverson, E. & Kafai, Y. (Eds.) (2016). Makeology, Volume 1: Maker Spaces as Learning Environments. New York, NY: Routledge
* Quote from Routledge: "Makerspaces as Learning Environments (Volume 1) focuses on making in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents."

* Peppler,K., Halverson, E. & Kafai, Y. (Eds.) (2016). Makeology, Volume 2: Makers as Learners. New York, NY: Routledge
* Quote from Routledge: "Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents."

* Qualifications and Curriculum Authority (QCA). (1999). The national curriculum for England: Design and technology. London: DfEE/QCA.

* Rendina, D. (2014, July). A peek at our future maker corner. Renovated Learning. Retrieved from http://renovatedlearning.com/2014/07/21/a-peek-at-our-future-maker-corner/.

* Reprap (2007), RepRapOneDarwin, retrieved Mai 28, 2018 from https://reprap.org/wiki/RepRapOneDarwin

* Resnick, M., Kafai, Y., Maloney, J., Rusk, N., Burd, L., &Silverman, B. (2003). A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economicaly-Disadvantaged Communities. Proposal to National ScienceFoundation.

* Resnick, Mitchel; Amy Bruckman , Fred Martin (1996). Pianos not stereos: creating computational construction kits, interactions, v.3 n.5, p.40-50, Sept./Oct. 1996 [1]

* Robertson, J. Good, J., Howland, K. & Macvean, A. (2013). Issues and Methods for Involving Young People in Design. In R. Luckin, S. Puntambekar, P. Goodyear, B. Grabowaki, J.Underwood, & N. Winters(Eds.), Handbook of Design in Educational Technology, (pp. 102-111) Kustannuspaikka: Routledge.978-0-9891511-0-8, http://www.inventtolearn.com/

* Robertson, J. Good, J., Howland, K. & Macvean, A. (2013). Issues and Methods for Involving Young People in Design. In R. Luckin, S. Puntambekar, P. Goodyear, B. Grabowaki, J.Underwood, & N. Winters(Eds.), Handbook of Design in Educational Technology, (pp. 102-111). Kustannuspaikka: Routledge

* Romero, M., Lepage, A., & Lille, B. (2017). Computational thinking development through creative programming in higher education. International Journal of Educational Technology in Higher Education, 14(1), 42. https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0080-z

* Roy, Robin. Design Pedagogy. Design and Technology Education: an International Journal, [S.l.], v. 20, n. 2, june 2015. ISSN 1360-1431. https://ojs.lboro.ac.uk/DATE/article/view/2044.

* Ryan, J. O., Clapp, E. P., Ross, J., & Tishman, S. (2016). Making, thinking, and understanding: A dispostional approach to maker-centered learning. In K. Peppler, E. Halverson, & Y. Kafai (Eds.), Makeology: The maker movement and the future of learning. New York, NY: Routledge.

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* Sanders, R. K., Kopcha, T. J., Neumann, K. L., Brynteson, K., & Bishop, C. (2018). Maker’s Workshop: a Framework to Support Learning through Making. TechTrends, 1-11. http://link.springer.com/10.1007/s11528-018-0328-z

* Santo, R. (2013). Towards hacker literacies: What Facebook’s privacy snafus can teach us about empowered technological practices. Digital Culture & Education, 5(1), 18–33. http://www.digitalcultureandeducation.com/uncategorized/dce_1063_santo/

* Schelly, C., Anzalone, G., Wijnen, B., & Pearce, J. M. (2015). Open-source 3-D printing technologies for education: Bringing additive manufacturing to the classroom. Journal of Visual Languages and Computing, 28, 226–237. https://doi.org/10.1016/j.jvlc.2015.01.004

* Schneider, Daniel (2017). Création d’outils pédagogiques personnalisés par fabrication numérique, Actes de EIAH2017. https://tecfa.unige.ch/tecfa/talks/schneide/eiah-2017/schneider-2017-outils-pedagogiques-making-reprint.pdf

* Schneider, Daniel, K., Kalliopi Benetos, Lydie Boufflers, Julien Da Costa et Mireille Bétrancourt (2018). Un rôle pour la broderie numérique dans l'éducation ?, CIRTA 2018, PDF

* Schrock, A. R. (2014). Education in disguise: Culture of a hacker and maker space. InterActions: UCLA Journal of Education and Information Studies, 10(1), 1-25. https://escholarship.org/uc/item/0js1n1qg

* Science Museum of Minnesota (2015). Building and sustaining a thriving maker hub. Guidance from pioneering programs in Pittsburgh. Retrieved from http://makered.org/wp-content/uploads/2014/12/Building-and-Sustaining-a-Thriving-Maker-Hub.pdf.

* Sefton-Green, J. (2013). Learning at not-school. Cambridge: MIT Press.

* Sells, Ed; Zach Smith, Sebastien Bailard, and Adrian Bowyer (2007). RepRap: The Replicating Rapid Prototyper - Maximizing Customizability by Breeding the Means of Production. Extended abstract in Proc. Mass Customization and Personalization Conference, MIT, October 2007.

* Sheridan, Kimberly; Erica Rosenfeld Halverson, Breanne Litts, Lisa Brahms, Lynette Jacobs-Priebe, and Trevor Owens (2014) Learning in the Making: A Comparative Case Study of Three Makerspaces. Harvard Educational Review: December 2014, Vol. 84, No. 4, pp. 505-531. https://doi.org/10.17763/haer.84.4.brr34733723j648u

* Sluis-Thiescheffer, R.J.W.; M.M. Bekker, J.H. Eggen (2007) Comparing Early Design Methods for Children, Proceedings of Interaction Design and children, June 6-8, Aalborg, Denmark, 17-24.

* Sluis-Thiescheffer, R.J.W.; How to optimize early design methods with children? In: Bekker, M.M.; Robertson, J. and Skov, M.B. (Eds); (2007) Proceeding of the 2007 conference on Interaction Design and Children, p. 201-204.

* Smith, A. (2015) Technology networks for socially useful production, Journal of Peer Production, Issue 5. http://peerproduction.net/issues/issue-5-shared-machine-shops/peer-reviewed-articles/technology-networks-for-socially-useful-production/

* Smith, R. C., Iversen, O. S., & Hjorth, M. (2015). Design thinking for digital fabrication in education. International Journal of Child-Computer Interaction, 5, 20–28. https://doi.org/10.1016/j.ijcci.2015.10.002

* Sousa, D. A., & Pilecki, T. (2013). From STEM to STEAM: Using brain-compatible strategies to integrate the arts. Thousand Oaks: Corwin. google books

* Spendlove, David (2007). The locating of emotion within a creative, learning and product orientated design and technology experience: person, process, product. International Journal of Technology and Design Education, Volume 18, Number 1, 45-57, DOI 10.1007/s10798-006-9012-2

* Stanford Design School (2016). Breaker challenge. Retrieved from http://futureofstuffchallenge.org.

* Steeg, T., 2008. Makers, Hackers and Fabbers: what is the future for D&T? IN: Norman, E.W.L. and Spendlove, D. (eds.). The Design and Technology Association International Research Conference, [Loughborough University, 2-4 July]. Wellesbourne : The Design and Technology Association, pp. 65-73. 08.pdf PDF \- HTML Abstract. (includes throughts about Design and Technology teaching)

* Tan, Mingjie; Yang, Yongqi & Yu Ping (2016), The influence of the maker movement on engineering and technology education,World Transactions on Engineering and Technology Education, Vol.14, No.1. http://www.wiete.com.au/journals/WTE&TE/Pages/Vol.14, No.1 (2016)/14-Tan-M.pdf

* TechShop (2016). TechShop makerspace academy. Retrieved from http://www.techshop.ws/Maker_Space_Academy.html.

* The White House (2014a). Building a nation of makers: Universities and colleges pledge to expand opportunities to make. Executive Office of the President. Retrieved from https://www.whitehouse.gov/sites/default/files/microsites/ostp/building_a_nation_of_makers.pdf.

* The White House (2014b). Fact sheet: President Obama to host first-ever white house maker faire. Office of the Press Secretary. Retrieved from https://www.whitehouse.gov/the-press-office/2014/06/18/fact-sheet-president-obama-host-first-ever-white-house-maker-faire.

* The White House (2015). Fact sheet: President Obama announces over $240 million in new STEM commitments at the 2015 white house science fair. Office of the Press Secretary. Retrieved from https://www.whitehouse.gov/the-press-office/2015/03/23/fact-sheet-president-obama-announces-over-240-million-new-stem-commitmen.

* The White House (2016) Nation of makers. Retrieved from https://www.whitehouse.gov/nation-of-makers.

* Thomson, Clive (2008). Build It. Share It. Profit. Can Open Source Hardware Work? Wired Magazine, 16:1

* Thornburg,David, Norma Thornburg, and Sara Armstrong (2014). The Invent To Learn Guide to 3D Printing in the Classroom: Recipes for Success. CMK Press.

* Touchgraphics, Inc. (2009). An Interactive Talking Campus Model at Carroll Center for the Blind, Final Report, center talking campus model final report low.pdf PDF. (Objects were created with a commercial 3D printer).

* Treadaway, Cathy (2015). Digital Crafting and Crafting the Digital, The Design Journal, 10:2, 35-48, https://doi.org/10.2752/146069207789272668
* University of Advancing Technology (2016). Top technology college. Retrieved from http://www.uat.edu.

* University of Wisconsin-Stout (2016). Online professional development. Retrieved from http://www.uwstout.edu/soe/profdev/maker.cfm.

* Utah State University (2016). Instructional technology & learning sciences syllabi. Retrieved from https://itls.usu.edu/courses/syllabi.

* Van Laar, E., van Deursen, A. J., van Dijk, J. A., & de Haan, J. (2017). The relation between 21st-century skills and digital skills: A systematic literature review. Computers in human behavior, 72, 577–588

* Vilbrandt, T., Malone, E., Lipson H., Pasko, A., (2008) "Universal Desktop Fabrication", in Heterogeneous Objects Modeling and Applications, pp. 259-284. DOI: 10.1007/978-3-540-68443-5 (Access restricted)

* Vossoughi, Shirin, and Bronwyn Bevan. “Making and Tinkering: A Review of the literature.” National Academies, November 2014, sites.nationalacademies.org/cs/groups/dbassesite/documents/webpage/dbasse_089888.pdf.

* Vossoughi, Shirin, Meg Escudé, Fan Kong, and Paula Hooper. “Tinkering, learning & Equity in the After-School Setting.” Stanford University Fablearn, October 27, 2013, fablearn.stanford.edu/2013/wp-content/uploads/Tinkering-learning-Equity-in-the-After-school-Setting.pdf.

* Wallace, M. K., Trkay, G., Chivers, M., Musick Peery, K., & Radniecki, T. (2018). List of Maker Competencies, Including Preamble and Acknowledgments (LG-97-17-0010-17-competencies). Arlington, TX: University of Texas at Arlington Libraries. https://rc.library.uta.edu/uta-ir/handle/10106/27634

* Wallace, M. K., Trkay, G., Musick Peery, K., Chivers, M., & Radniecki, T. (2018, August 3-5). Maker competencies and the undergraduate curriculum. Paper presented at the 2018 International Symposium on Academic Makerspaces, Stanford, CA. https://rc.library.uta.edu/uta-ir/handle/10106/27518

* Wallace, M. K., Trkay, G., Musick Peery, K., & Chivers, M. (2017, September 24-27). Making Maker Literacies: Integrating Academic Library Makerspaces into the Undergraduate Curriculum. Paper presented at the 2017 International Symposium on Academic Makerspaces, Cleveland, OH. https://rc.library.uta.edu/uta-ir/handle/10106/27518

* Walter-Herrmann J, Büching C, editors. FabLab: Of machines, makers and inventors. transcript Verlag; 2014.

* Wardrip, P. S., & Brahms, L. (2015). Learning practices of making: Developing a framework for design. In Proceedings of the 14th International Conference on Interaction Design and Children (pp. 375–378). ACM. https://dl.acm.org/citation.cfm?id=2771920

* Wardrip, P.S. & Brahms, L. (2016). Making goes to school. In Peppler,K., Halverson, E. & Kafai, Y. (Eds.) (2016). Makeology: Maker Spaces as Learning Environments. New York, NY: Routledge
* This a chapter in a "practical" book. It includes takeaways for educators, researchers, and parents.

* Wohlers, T. (2005). 3D Printing in Education: How High Schools, Colleges, and Universities Leverage 3D Printing Technology.â Time-Compression Technologies, Sept/Oct 2005. HTML

* Wyld, J. (2014, August 6). Does this count as making? ISTE Connects Blog. Retrieved from https://www.iste.org/explore/articleDetail?articleid=123.

* Yokana, L. (2015). Creating an authentic maker education rubric. Edutopia. Retrieved from: http://www.edutopia.org/blog/creating-authentic-maker-education-rubric-lisa-yokana.

* Zoran, Amit (2016). A manifest for digital imperfection. XRDS: Crossroads, The ACM Magazine for Students, 22(3), 22–27. https://doi.org/10.1145/2893491

* Zuckerman, Oren (2006, in preparation), Historical Overview and Classification of Traditional and Digital Learning Objects MIT Media Laboratory, 20 Ames Street, Cambridge, MA 02139. PDF \- CiteSeer Abstract.

* Zuckerman, Oren (2010). Designing digital objects for learning: lessons from Froebel and Montessori, International Journal of Arts and Technology 3 (1) 124-135. (Access restricted).

## List of journals[edit | edit source]

* Design and Technology Education: An International Journal, https://ojs.lboro.ac.uk/DATE/
* The Journal has been published three times a year since 1997, providing a wide range of leading research into Design and Technology to D&T Association members and the wider community. (Design and Technology Education: An International Journal)

* International Journal of Arts and Technology, http://www.inderscience.com/jhome.php?jcode=ijart
* IJART addresses arts and new technologies, highlighting computational art. With evolution of intelligent devices, sensors and ambient intelligent/ubiquitous systems, projects are exploring the design of intelligent artistic artefacts. Ambient intelligence supports the vision that technology becomes invisible, embedded in our natural surroundings, present whenever needed, attuned to all senses, adaptive to users/context and autonomously acting, bringing art to ordinary people, offering artists creative tools to extend the grammar of the traditional arts. Information environments will be the major drivers of culture.

* International Journal of Technology and Design Education. ISSN: 0957-7572 (Print) 1573-1804 (Online) . https://link.springer.com/journal/10798
* The International Journal of Technology and Design Education encourages research and scholarly writing covering all aspects of technology and design education. The journal features critical, review, and comparative studies. In addition, readers will find contributions that draw upon other fields such as historical, philosophical, sociological, or psychological studies that address issues of concern to technology and design education.

## Blogs, other web sites, bibliographies[edit | edit source]

* https://www.edutopia.org/search?query=maker

* MakerEd

* Renovated learning

* 3D printable PV components literature review (RepRap technology)