Unplugged programming

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## Contents

* 1 Introduction
* 2 Links
* 3 Bibliography
* 3.1 Related

## Introduction[edit | edit source]

CS unplugged or unplugged programming refers to creative ways to engage students with ideas from computer science and computational thinking without using a computer.

"Unplugged activities are not only a powerful way to introduce children to computing concepts, this work shows that they are also a powerful way to introduce these concepts to adult teachers." (Curzon et al.)

## Links[edit | edit source]

* http://csunplugged.org/ This website includes examples. Some are documented in a free PDF book.

* turtleblocks. Laser-cuttable physical programming blocks for turtle graphics (Illustrator *.ai format).

## Bibliography[edit | edit source]

(randomly chosen items, there is more ....)

* Boufflers, Lydie, Sophie Linh Quang & Daniel K. Schneider (2017). Initiation à la pensée informatique avec le jeu de plateau Programming Boty, papier présenté dans l'Atelier "Apprentissage de la pensée informatique de la maternelle à l’Université : recherches, pratiques et méthodes", EIAH'17 - 6 juin 2017 - Strasbourg. https://wikis.univ-lille1.fr/computational-teaching/_media/wiki/actions/2017/aii-eiah/11-lydie-boufflers-apimu_eiah17.pdf

* Bell, Tim, Jason Alexander, Isaac Freeman, and Mick Grimley. "Computer science unplugged: School students doing real computing without computers." The New Zealand Journal of Applied Computing and Information Technology 13, no. 1 (2009): 20-29.

* Codekinderen. (n.d.). Unplugged. Retrieved from http://www.codekinderen.nl/leerling/unplugged/index.html

* Curzon, P., McOwan, P. W., Plant, N., & Meagher, L. R. (2014, November). Introducing teachers to computational thinking using unplugged storytelling. In Proceedings of the 9th workshop in primary and secondary computing education (pp. 89-92). ACM. https://dl.acm.org/citation.cfm?id=2670767

* Faber, H. H., Wierdsma, M. D., Doornbos, R. P., van der Ven, J. S., & de Vette, K. (2017). Teaching computational thinking to primary school students via unplugged programming lessons. Journal of the European Teacher Education Network, 12, 13-24. https://jeten-online.org/index.php/jeten/article/view/131

* Feaster, Y., Segars, L., Wahba, S. K., & Hallstrom, J. O. (2011, June). Teaching CS unplugged in the high school (with limited success). In Proceedings of the 16th annual joint conference on Innovation and technology in computer science education (pp. 248-252). ACM. https://dl.acm.org/citation.cfm?id=1999817

* Taub, R., Ben-Ari, M., & Armoni, M. (2009). The effect of CS unplugged on middle-school students' views of CS. ACM SIGCSE Bulletin, 41(3), 99-103. https://dl.acm.org/citation.cfm?id=1562912

* Wohl, B., Porter, B., & Clinch, S. (2015). Teaching Computer Science to 5-7 year-olds: An initial study with Scratch, Cubelets and unplugged computing. In Proceedings of the Workshop in Primary and Secondary Computing Education (pp. 55–60). New York, New York, USA: ACM Press. https://doi.org/10.1145/2818314:2818340

### Related[edit | edit source]

* Guzdial, M., 2004. Programming environments for novices. Computer science education research, 2004, pp.127-154. http://coweb.cc.gatech.edu/mediaComp-plan/uploads/37/novice-envs2.pdf

* Papert, S. Mindstorm: Children, Computers and Powerful Ideas, New York: Basic Books.(1980).[10] Brooke, J. « SUS: a « quick and dirty » usability scale ». In P. W. Jordan, B. Thomas, B. A. Weerdmeester, & A. L. McClelland. Usability Evaluation in Industry. London: Taylor and Francis. (1996)

* Zuckerman, O. Historical overview and classification of traditional and digital learning objects. (2006). Repéré à https://llk.media.mit.edu/courses/readings/classification-learning-objects.pdf, (novembre 2016)