Allegro Common Lisp

Allegro Common LispParadigms| Multi-paradigm: procedural, functional, object-oriented, meta, reflective, generic

|

Family| Lisp
Designed by| John Foderaro
Developer| Franz Inc.
First appeared| 1986; 38 years ago (1986)
Stable release|

10.1 / April 20, 2017; 7 years ago (2017-04-20)

Typing discipline| Dynamic, strong
Scope| Lexical, optional dynamic
Implementation language| Common Lisp
Platform| IA-32, x86-64, ARM, 68000, SPARC, X-MP,
OS| Windows (32/64-bit), macOS (Intel, 32/64-bit), Linux (32/64-bit), FreeBSD (32-bit), Solaris (x64, SPARC; 32/64-bit), UNICOS, UTS
License| Proprietary, some freeware
Website| franz.com/products/allegro-common-lisp
Influenced by
Lisp, Maclisp, Macsyma, Franz Lisp

Allegro Common Lisp is a programming language with an integrated development environment (IDE), developed by Franz Inc. It is a dialect of the language Lisp, a commercial software implementation of the language Common Lisp. Allegro CL provides the full American National Standards Institute (ANSI) Common Lisp standard with many extensions, including threads, CLOS streams, CLOS MOP, Unicode, SSL streams, implementations of various Internet protocols, OpenGL interface.[1][2] The first version of Allegro Common Lisp was finished at the end of 1986,[3] originally called Extended Common Lisp.[4] Allegro CL is available for many operating systems including Microsoft Windows (32/64-bit), and many Unix and Unix-like, 32-bit or 64-bit, including macOS (Intel, 32/64-bit), Linux (32/64-bit), FreeBSD (32-bit), Solaris (x64, SPARC; 32/64-bit), UNICOS, and UTS. Internationalization and localization support is based on Unicode. It supports various external text encodings and provides string and character types based on Universal Coded Character Set 2 (UCS-2). Allegro CL can be used with and without its integrated development environment (IDE), which is available for Windows, Linux, and on macOS in version 8.2. The IDE (written in Allegro CL) includes development tools including an editor and an interface designer. Allegro CL can be used to deliver applications.

Allegro CL is available as freeware, a Free Express Edition (with some limits like a constrained heap space) for non-commercial use.[5] Customers can get access to much of the source code of Allegro CL.

Allegro CL includes an implementation of Prolog[6] and an object caching database called AllegroCache.[7][8]

The most recent release, Allegro CL 10.1, supports Symmetric Multiprocessing.[9][10]

Allegro CL has been used to implement various applications:

* Naughty Dog used it for the development of various video games,[11] implementing the development environments for Game Oriented Object Lisp[12] and Game Oriented Assembly Lisp
* Allegro CL has been used to implement scheduling systems for various telescopes including the Hubble Space Telescope[13] and the Spitzer Space Telescope[14]

## See also

* LispWorks

## References

1. ↑ "Allegro CL 10.0 documentation". January 21, 2010. http://www.franz.com/support/documentation/current/doc/contents.htm.
2. ↑ "Common Lisp Implementations: A survey". https://common-lisp.net/~dlw/LispSurvey.html.
3. ↑ "History of Franz Inc.". http://franz.com/about/company.history.lhtml.
4. ↑ "Extended Common Lisp". Computerworld (IDG Communications): 7. 1986-08-04.
5. ↑ "Allegro CL 10.0 Free Express Edition Downloads". http://www.franz.com/downloads/clp/survey.
6. ↑ "Allegro Prolog (Allegro CL version 10.0 documentation)". http://www.franz.com/support/documentation/current/doc/prolog.html.
7. ↑ "AllegroCache". 2018. http://franz.com/products/allegrocache/.
8. ↑ Akhmechet, Slava. "Databases: A New Frontier". http://www.defmacro.org/ramblings/relational.html.
9. ↑ "Symmetric Multiprocessing documentation". May 30, 2012. http://www.franz.com/support/documentation/current/doc/smp.htm.
10. ↑ "Notes on SMP, David Margolies" (PDF). http://jp.franz.com/base/seminar/2009-11-20/Seminar-09-David2.pdf.
11. ↑ White, Stephen (2002-07-10). "Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy". UBM Technology Group. http://www.gamasutra.com/view/feature/131394/postmortem_naughty_dogs_jak_and_.php?page=3.
12. ↑ Gavin, Andy (1996). "Making Crash Bandicoot – GOOL". http://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/.
13. ↑ Kramer, Laurence A. (2000). "Generating a Long Range Plan for a New Class of Astronomical Observatories". https://www.aaai.org/Papers/Workshops/2000/WS-00-07/WS00-07-011.pdf.
14. ↑ Mittman, David S.; Hawkins, Robert. "Scheduling Spitzer: The SIRPASS Story". http://robotics.estec.esa.int/IWPSS/IWPSS_2013/IPWSS_2013_Proceedings/10_Mittman.pdf.

## External links

* v
* t
* e

Common Lisp

Implementations|

* Allegro CL
* Armed Bear Common Lisp (ABCL)
* CLISP
* Clozure CL
* CMU Common Lisp (CMUCL)
* Corman Common Lisp
* Embeddable Common Lisp (ECL)
* GNU Common Lisp (GCL)
* LispWorks
* Macintosh Common Lisp
* ManKai Common Lisp (MKCL)
* Mocl
* Movitz
* Poplog
* Scieneer CL
* Steel Bank Common Lisp (SBCL)
* Symbolics Common Lisp

Software|

| Libraries|

* Quicklisp Library Manager
* AllegroCache
* AllegroServe
* Another System Definition Facility (ASDF)
* Caveman2
* CLiki
* Common Lisp Interface Manager (CLIM)
* CLSQL
* CL-HTTP
* CLX
* Ironclad
* Weblocks

|

Applications|

* ACL2
* Common Lisp Music
* Common Music Notation
* ICAD
* FriCAS
* Mirai
* Maxima
* OpenMusic
* StumpWM

Development
environments|

* Allegro CL
* Climacs
* Clozure CL
* Hemlock
* LispWorks
* SLIME

Publications|

* Common Lisp the Language
* Paradigms of AI Programming
* The Art of the Metaobject Protocol
* On Lisp
* Practical Common Lisp
* Object-Oriented Programming in Common Lisp

Design committee|

* X3J13
* Guy L. Steele Jr.

People|

* Scott Fahlman
* Richard P. Gabriel
* Philip Greenspun
* David A. Moon
* Kent Pitman
* Guy L. Steele Jr.
* Daniel Weinreb

Other|

* Common Lisp Object System (CLOS)
* Common Lisp HyperSpec
* Greenspun's tenth rule

* v
* t
* e

Lisp programming language

Features|

* Automatic storage management
* Conditionals
* Dynamic typing
* Higher-order functions
* Linked lists
* M-expressions (deprecated)
* Read–eval–print loop
* Recursion
* S-expressions
* Self-hosting compiler
* Tree data structures

Object systems|

* Common Lisp Object System (CLOS)
* CommonLoops
* Flavors

Implementations|

| Technical
standard(s)
exists|

| Common
Lisp|

* Allegro Common Lisp
* Armed Bear Common Lisp (ABCL)
* CLISP
* Clozure CL
* CMU Common Lisp (CMUCL)
* Corman Common Lisp
* Embeddable Common Lisp (ECL)
* GNU Common Lisp (GCL)
* LispWorks
* Macintosh Common Lisp
* Mocl
* Movitz
* Poplog
* Steel Bank Common Lisp (SBCL)
* Symbolics Common Lisp

|

Scheme|

* History
* Bigloo
* Chez Scheme
* Chicken
* Gambit
* Game Oriented Assembly Lisp (GOAL)
* Ikarus
* JScheme
* Kawa
* Larceny
* MIT/GNU Scheme
* MultiLisp
* Pocket Scheme
* Racket
* RScheme
* Scheme 48
* SCM
* SIOD
* T
* TinyScheme

ISLISP|

* OpenLisp

Nonstandard|

| Logo|

* MSWLogo
* NetLogo
* StarLogo
* UCBLogo

|

* Arc
* AutoLISP
* BBN LISP
* Clojure
* Dylan (Apple, history)
* Emacs Lisp
* EuLisp
* Franz Lisp, PC-LISP
* Hy
* Interlisp
* Knowledge Engineering Environment
* *Lisp
* LeLisp
* LFE
* Lisp Machine Lisp
* Maclisp
* MDL
* MLisp
* newLISP
* NIL
* PC-LISP
* Picolisp
* Portable Standard Lisp
* RPL
* S-1 Lisp
* SKILL
* Spice Lisp
* Zetalisp

Operating system|

* Common Lisp Interface Manager, McCLIM
* Genera
* Scsh

Hardware|

* Lisp machines
* TI Explorer
* Space-cadet keyboard

Community|

| Standards|

* Scheme Requests for Implementation
* Common Lisp HyperSpec
* X3J13

|

Education|

| Books|

* Common Lisp the Language
* How to Design Programs (HTDP)
* On Lisp
* Practical Common Lisp
* Structure and Interpretation of Computer Programs (SICP)

|

Curriculum|

* ProgramByDesign

Organizations|

* Apple Computer
* Bolt, Beranek and Newman
* Harlequin
* Lucid Inc.
* Massachusetts Institute of Technology (MIT)
* MIT Computer Science and Artificial Intelligence Laboratory (CSAIL)
* Stanford Artificial Intelligence Laboratory
* Symbolics
* University of California, Berkeley
* Xanalys

People|

* Edmund Berkeley
* Daniel G. Bobrow
* William Clinger
* R. Kent Dybvig
* Matthias Felleisen
* Robert Bruce Findler
* Matthew Flatt
* Phyllis Fox
* Paul Graham
* Richard Greenblatt
* Timothy P. Hart
* Louis Hodes
* Mike Levin
* David Luckham
* John McCarthy
* Robert Tappan Morris
* Joel Moses
* David Park
* Steve Russell
* Richard Stallman

Common Lisp|

* Scott Fahlman
* Richard P. Gabriel
* Philip Greenspun (10th rule)
* David A. Moon
* Kent Pitman
* Guy L. Steele Jr.
* Daniel Weinreb

Scheme|

* Shriram Krishnamurthi
* Guy L. Steele Jr.
* Gerald Jay Sussman
* Julie Sussman

Logo|

* Hal Abelson
* Denison Bollay
* Wally Feurzeig
* Brian Harvey
* Seymour Papert
* Mitchel Resnick
* Cynthia Solomon

* Category
* Category
* List

* v
* t
* e

List of widget toolkits

Low-level|

| On AmigaOS|

* Intuition

|

On Classic Mac OS,
macOS|

| Unknown, native|

* Macintosh Toolbox

|

* Carbon

On Windows|

* Windows API

On Unix,
under X11|

* Xlib
* XCB
* X Toolkit Intrinsics, Xt, X-Toolkit

On BeOS, Haiku|

* BeOS, ZETA, Haiku

On cross-platform|

| CLI|

* OpenTK

|

* GDK
* SDL

Java|

* JOGL

On Android|

| CLI|

* Xamarin.Android

|

High-level|

| On AmigaOS|

* BOOPSI
* MUI
* ReAction GUI
* Zune

|

On Classic Mac OS,
macOS|

| Object Pascal|

* MacApp (v1, v2)

|

Objective-C,
Swift|

| Desktop|

* Cocoa

|

Mobile|

* Cocoa Touch

C++|

* MacApp (v3)
* PowerPlant
* THINK Class Library

CLI|

| Desktop|

* Xamarin.Mac

|

Mobile|

* Xamarin.iOS

On Windows|

| CLI|

| Desktop|

* Windows Forms
* XAML (Silverlight, WinRT XAML, WPF)
* XNA Framework

|

Web|

* XAML (Silverlight)

Mobile|

* XNA Framework

C++|

* MFC
* ATL
* WTL
* OWL

Object Pascal|

* VCL

On Unix,
under X11|

* Athena (Xaw)
* LessTif
* Motif
* OLIT
* XForms

On Android|

| C++|

* Qt for Android

|

Cross-platform,
by language|

| C|

* GTK
* IUP
* Tk
* wxC
* XForms
* XVT

|

C++|

* CEGUI
* CLX
* FLTK
* FOX toolkit
* GLUI
* Gtkmm
* JUCE
* Nana
* Qt
* Rogue Wave Views
* TnFOX
* Ultimate++
* VCF
* Wt
* wxWidgets
* YAAF
* SFML

Objective-C|

* GNUstep

CLI|

| Desktop|

* Gtk#
* Tao (OpenTK, TaoClassic)
* wx.NET
* UIML.NET
* MonoGame

|

Web|

* Moonlight

Mobile|

* MonoGame
* Xamarin.Forms

* DFL
* DlangUI
* DWT
* GtkD
* QtD
* wxD

Flash|

* Apache Flex (MXML)

Haskell|

* Gtk2Hs
* wxHaskell

Java|

| Desktop|

* AWT
* FXML (JavaFX)
* Qt Jambi
* Swing
* SWT
* wx4j
* jUIML

|

Web|

* GWT
* FXML (JavaFX)

Mobile|

* LWUIT

JavaScript|

* Dojo Toolkit
* Echo
* Ext JS
* Google Closure
* jQuery UI
* Qooxdoo
* YUI

Common Lisp|

* CAPI
* CLIM
* Common Graphics
* Ltk
* McCLIM

Lua|

* IUP
* wxLua

Pascal|

| Desktop|

* LCL

|

Mobile|

* LCL

Object Pascal|

| Desktop|

* CLX
* fpGUI
* IP Pascal
* LCL

|

Mobile|

* LCL

Perl|

* Perl/Tk
* wxPerl

PHP|

* PHP-GTK
* PHP-Qt
* wxPHP

Python|

* PyGObject
* PyGTK
* Pyjs
* PyQt
* PySide
* Tkinter
* wxPython

Ruby|

* Shoes
* FXRuby
* Ruby-GNOME2
* qtbindings
* QtRuby
* wxRuby

Tcl|

* Tcl/Tk

XML|

* GladeXML
* Lively Kernel
* Pyjs
* Rialto Toolkit
* XAML
* XUL
* UXP
* Wt

shell|

* whiptail
* dialog

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