Boo (programming language)

Short description: none

Boo

Paradigm| Object oriented
Designed by| Rodrigo B. De Oliveira
Developer| Mason Wheeler
First appeared| 2003; 23 years ago (2003)
Stable release|

0.9.7 / 25 March 2013; 13 years ago (2013-03-25)

Typing discipline| static, strong, inferred, duck
Implementation language| C#
Platform| Common Language Infrastructure (.NET Framework & Mono)/
License| BSD 3-Clause[1]
Website| github.com/boo-lang
Influenced by
C#, Python
Influenced
Genie, Vala

Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax[2] and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions.

Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira, its designer), until official support was dropped in 2014 due to the small userbase.[3] The Boo Compiler was removed from the engine in 2017.[4] Boo has since been abandoned by De Oliveira, with development being taken over by Mason Wheeler.[5]

Boo is free software released under the BSD 3-Clause license. It is compatible with the Microsoft .NET and Mono frameworks.

## Contents

* 1 Syntax
* 2 See also
* 3 References
* 4 External links

## Syntax

This section may need to be rewritten to comply with Wikipedia's quality standards. You can help. The discussion page may contain suggestions. (May 2023)

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print ("Hello World")

def fib():
a, b = 0L, 1L   h
# The 'L's make the numbers double word length (typically 64 bits)
while true:
yield b
a, b = b, a + b

# Print the first 5 numbers in the series:
for index as int, element in zip(range(5), fib()):
print("${index+1}: ${element}")

## See also

* Fantom
* Apache Groovy
* IronPython
* IronRuby
* Nemerle
* REBOL
* StaDyn

## References

1. ↑ "license.txt". https://github.com/bamboo/boo/blob/master/license.txt.
2. ↑ Rodrigo Barreto de Oliveira (2005). "The boo Programming Language". http://boo.codehaus.org/BooManifesto.pdf.
3. ↑ aleksandr (September 3, 2014). "Documentation, Unity scripting languages and you". https://blogs.unity3d.com/2014/09/03/documentation-unity-scripting-languages-and-you/.
4. ↑ Richard Fine (August 11, 2017). "UnityScript's long ride off into the sunset". https://blogs.unity3d.com/2017/08/11/unityscripts-long-ride-off-into-the-sunset/.
5. ↑ "State of Boo · Issue #201 · boo-lang/boo". October 2, 2019. https://github.com/boo-lang/boo/issues/201.

## External links

* Official website
* How To Think Like a Computer Scientist: Learning to Program with Boo
* Boo Succinctly Revealed
* Bootorial

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