Circular dependency

Short description: Interdependence of two system modules, often causing problems in software engineering

In software engineering, a circular dependency is a relation between two or more modules which either directly or indirectly depend on each other to function properly. Such modules are also known as mutually recursive.

## Contents

* 1 Overview
* 2 Problems
* 3 Causes and solutions
* 4 See also
* 5 References

## Overview

Circular dependencies are natural in many domain models where certain objects of the same domain depend on each other.[1] However, in software design, circular dependencies between larger software modules are considered an anti-pattern because of their negative effects.[1] Despite this, such circular (or cyclic) dependencies have been found to be widespread among the source files of real-world software.[2] Mutually recursive modules are, however, somewhat common in functional programming, where inductive and recursive definitions are often encouraged.

## Problems

Circular dependencies can cause many unwanted effects in software programs. Most problematic from a software design point of view is the tight coupling of the mutually dependent modules which reduces or makes impossible the separate re-use of a single module.

Circular dependencies can cause a domino effect when a small local change in one module spreads into other modules and has unwanted global effects (program errors, compile errors). Circular dependencies can also result in infinite recursions or other unexpected failures.

Circular dependencies may also cause memory leaks by preventing certain very primitive automatic garbage collectors (those that use reference counting) from deallocating unused objects.

## Causes and solutions

In very large software designs, software engineers may lose the context and inadvertently introduce circular dependencies. There are tools to analyze software and find unwanted circular dependencies.[3]

Circular dependencies can be introduced when implementing callback functionality. This can be avoided by applying design patterns like the observer pattern.

## See also

* Acyclic dependencies principle
* Dependency hell

## References

1. ↑ 1.0 1.1 Lakos, John (1996-07-20) (in English). Large-Scale C++ Software Design (1st ed.). Boston: Addison-Wesley. ISBN 9780201633627. https://archive.org/details/largescalecsoftw00lako.
2. ↑ Melton, Hayden; Tempero, Ewan (2007-01-12). "An empirical study of cycles among classes in Java" (in en). Empirical Software Engineering 12 (4): 389–415. doi:10.1007/s10664-006-9033-1. ISSN 1382-3256.
3. ↑ JDepend for Java

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