Ageia

Ageia Technologies, Inc.

Industry| Semiconductors
Fate| Acquired by and merged into Nvidia Corporation
Founded| 2002
Defunct| February 13, 2008
Headquarters| Santa Clara, California, United States

Key people

| Manju Hegde, CEO Curtis Matthew Davis, COO, President, & Co-founder
Products| Physics Processing Units
Physics engines
Website| www.ageia.com

Ageia, founded in 2002, was a fabless semiconductor company. In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.[1]

Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip, commercializing it in the form of the Ageia PhysX, a discrete PCI card.[2][3] Soon after the Ageia implementation of their PhysX processor, ATI and Nvidia announced their own physics implementations.[4]

On September 1, 2005, Ageia acquired Meqon, a physics development company based in Sweden. Known for its forward-looking features and multi-platform support, Meqon earned international acclaim for its physics technology incorporated in 3D Realms’ Duke Nukem Forever and Saber Interactive's TimeShift.[5]

On February 4, 2008, Nvidia announced that it would acquire Ageia.[6] On February 13, 2008, the merger was finalized.[7][8]

The PhysX engine is now known as Nvidia PhysX, and has been adapted to be run on Nvidia's GPUs.[9]

## References

1. ↑ "Ageia To Give Away PhysX SDK On PC". gamedeveloper.com. 2006-11-22. https://www.gamedeveloper.com/game-platforms/ageia-to-give-away-physx-sdk-on-pc.
2. ↑ "AGEIA Brings First Dedicated Physics Processor To Market; Launches New Age in Interactive Gaming". gamesindustry.biz. 2006-03-22. https://www.gamesindustry.biz/ageia-brings-first-dedicated-physics-processor-to-market-launches-new-age-in-interactive-gaming.
3. ↑ By (2024-05-06). "Retrogadgets: The Ageia PhysX Card" (in en-US). https://hackaday.com/2024/05/06/retrogadgets-the-ageia-physx-card/.
4. ↑ "PhysX PPU soon to be in open war with AMD/ATI and NVIDIA". arstechnica.com. 2007-02-22. https://arstechnica.com/uncategorized/2007/02/8906/.
5. ↑ "AGEIA Acquires Meqon Research AB". September 1, 2005. http://www.meqon.com/index.php.
6. ↑ Smalley, Tim (4 February 2008). "Nvidia set to acquire Ageia". http://www.bit-tech.net/news/2008/02/04/nvidia_set_to_acquire_ageia/1.
7. ↑ "NVIDIA completes Acquisition of AGEIA Technologies". nvidia.com. 2008-02-13. http://www.nvidia.com/object/io_1202895129984.html.
8. ↑ Smalley, Tim (14 February 2008). "Nvidia finalises Ageia deal, details future plans". bittech. http://www.bit-tech.net/news/hardware/2008/02/14/nvidia_finalises_ageia_deal_details_future_plans/1.
9. ↑ "GameWorks PhysX Overview". nvidia.com. https://developer.nvidia.com/gameworks-physx-overview.

## External links

* AGEIA PhysX Physics Processing Unit Preview
* AGEIA in 2007 – Is This the Year of the PPU?
* BFG Ageia PhysX Card
* PhysX In GRAW 2

* v
* t
* e

Nvidia

GeForce (List of GPUs)

| Fixed pixel pipeline|

| Pre-GeForce|

* NV1
* NV2

* RIVA 128
* RIVA TNT
* TNT2

|

* GeForce 256
* 2
* 4 MX

Vertex and pixel shaders|

* GeForce 3
* 4 Ti
* FX
* 6
* 7

Unified shaders|

* GeForce 8
* 9
* 100
* 200
* 300
* 400
* 500

Unified shaders & NUMA|

* GeForce 600
* 700
* 800M
* 900
* 10
* 16

Ray tracing|

* GeForce 20

Software and technologies

| Multimedia
acceleration|

* NVENC (video encoding)
* PureVideo (video decoding)

|

Software|

* Cg (shading language)
* CUDA
* Gelato (offline renderer)
* Nvidia GameWorks
* OptiX (ray tracing API)
* PhysX (physics SDK)
* Nvidia RTX (ray tracing platform)
* Nvidia System Tools
* VDPAU (video decode API)

Technologies|

* Nvidia 3D Vision (stereo 3D)
* Nvidia G-Sync (variable refresh rate)
* Nvidia Optimus (GPU switching)
* Nvidia Surround (multi-monitor)
* NVLink (protocol)
* Scalable Link Interface (multi-GPU)
* TurboCache (framebuffer in system memory)

GPU microarchitectures|

* Tesla
* Fermi
* Kepler
* Maxwell
* Pascal
* Volta
* Turing
* Ampere
* Hopper

Other products

| Graphics processing|

* Nvidia Quadro
* Quadro Plex

|

GPGPU|

* Nvidia Tesla
* DGX

Console components|

* NV2A (Xbox)
* RSX 'Reality Synthesizer' (PlayStation 3)
* Tegra NX-SoC (Nintendo Switch)

Nvidia Shield|

* Shield Portable
* Shield Tablet
* Shield Android TV
* GeForce Now

SoCs and embedded|

* GoForce
* Drive
* Jetson
* Tegra

CPUs|

* Project Denver

Computer chipsets|

* nForce

Company

| Key people|

* Jen-Hsun Huang
* Chris Malachowsky
* Curtis Priem
* David Kirk
* Bill Dally
* Debora Shoquist
* Ranga Jayaraman
* Jonah M. Alben

|

Acquisitions|

* 3dfx Interactive
* Ageia
* ULi
* Icera
* Mental Images
* PortalPlayer
* Exluna
* MediaQ
* Stexar

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