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Short description: American video game developer

Big Huge Games, Inc.

Type| Subsidiary
Industry| Video games
Founded| February 2000 (2000-02)[lower-alpha 1]
Headquarters|

Timonium, Maryland

United States

Key people

* Brian Reynolds
* Tim Train
* David Inscore
* Jason Coleman
* Vinh Trinh
* Bryant Freitag
* Dan Halka
* Ken Rolston
* Grant Kirkhope

Products| Rise of Nations series
Catan Live
Age of Empires III
Kingdoms of Amalur
DomiNations
Arcane Showdown
Parent|

* THQ (2008–2009)
* 38 Studios (2009–2012)[1]
* Nexon (2016–present)

Website| bighugegames.com

Big Huge Games, Inc. is an American video game developer based in Timonium, Maryland since 2000, known first for real-time strategy games such as Rise of Nations, later for the console RPG Kingdoms of Amalur, and more recently for mobile games such as DomiNations and Arcane Showdown. Throughout most of its history the company has been associated with its best-known founder, Brian Reynolds, whose prior career already included work as lead designer of Civilization II and Alpha Centauri, and co-founder of Firaxis Games. The studio's ownership has changed hands several times over the years, and it became briefly defunct in May 2012,[2] but it was revived by Reynolds[3][4] along with several original alumni and new partners. The company is presently owned by Nexon, and actively runs its mobile titles DomiNations (released April 2015) and Arcane Showdown (released June 2020), while continuing to develop new games.

## Contents

* 1 History
* 1.1 Acquisition by THQ
* 1.2 Acquisition by 38 Studios
* 1.3 Formation of Epic Baltimore
* 1.4 Revival by Reynolds and Train
* 1.5 Acquisition by Nexon
* 2 Game engine
* 3 Games developed
* 3.1 Unreleased
* 4 Notes
* 5 References
* 6 External links

## History

Reynolds at E3 in 2003

The company was incorporated in December 1999 and was first announced in February 2000 by Brian Reynolds along with partners Tim Train, David Inscore, and Jason Coleman. Among the founders, Reynolds principally specialized in game design, Train in production, Inscore in art direction, and Coleman in engineering. Although Brian Reynolds was also a founding member of Firaxis Games, he and the others left Firaxis to found the new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre.[5]

The company's first game, a real-time strategy game entitled Rise of Nations released in 2003 and became a critical and commercial hit ultimately achieving over 2,000,000 lifetime sales.[6] It received considerable critical acclaim and won awards including GameSpy's 2003 Game of the Year for PC-RTS and GameSpot's 2003 Best Strategy Game and 2003 Best PC. An expansion pack, Rise of Nations followed in 2004, along with a "Gold Edition".

Rise of Nations, a second real-time strategy game—this time fantasy and steampunk based, followed in mid-2006. Although this game had a positive critical reception, its sales underperformed, and it became the last full PC RTS from Big Huge Games.

In the year following the release of Rise of Legends, Reynolds took on two smaller projects with parts of the team. The first, Catan Live, was an Xbox Live version of Klaus Teuber's famous The Settlers of Catan boardgame, with an AI and console interface co-designed by Teuber and Reynolds. The second, Age of Empires III was an expansion pack for Microsoft's famous real-time strategy game.

Meanwhile, for its next large project, Big Huge Games turned to roleplaying games and another famous videogame designer. In February 2007, the company announced that Ken Rolston, the lead designer of The Elder Scrolls IV and The Elder Scrolls III, had come out of retirement to join the company as lead designer on an untitled role playing game (RPG).[7] Later that May it was announced that THQ would publish the title in 2009.[8] This marked the first title from Big Huge Games that was not distributed by Microsoft.

### Acquisition by THQ

On January 15, 2008, THQ acquired the developer.[9]

On July 30, 2008, Grant Kirkhope joined the Big Huge Games team as an audio director. He had previously worked for Rare, composing for the Banjo-Kazooie and Perfect Dark games (among others).[10]

On March 18, 2009, during the height of that year's Great Recession, THQ announced that due to declining economic conditions, it would close Big Huge Games unless an outside buyer could be found in the next 60 days.[11] As fate would have it, a buyer was found and the studio remained open, while THQ itself went on to file for bankruptcy in December 2012.

### Acquisition by 38 Studios

On May 27, 2009, 38 Studios announced that they were acquiring Big Huge Games and retaining 70 employees out of approximately 120 who were at THQ.[12]

From mid-2009 to January 2012, Big Huge Games developed a single player role playing game titled Kingdoms of Amalur, which was released in early February 2012 and published by Electronic Arts (EA) and 38 Studios for Xbox 360, PS3 and PC. The game is set in a fantasy world created with input from R A Salvatore and Todd McFarlane.

It was reported on May 24, 2012 that the studio and their parent company 38 Studios had laid off their entire staff.[13][14]

### Formation of Epic Baltimore

Briefly, it appeared that the remaining Big Huge Games development team had found backing to keep the studio, or some part of the studio, running. In June 2012, Epic Games announced the opening of a new studio in Baltimore called Epic Baltimore. The studio consisted of a significant portion of ex-Big Huge developers.[15] The nascent studio was later renamed Impossible Studios, but the reboot effort was ultimately short-lived and Impossible Studios officially closed on February 8, 2013.[16]

### Revival by Reynolds and Train

In October 2013, it was revealed that Reynolds and Train had revived Big Huge Games, having reacquired the trademark at auction from the state of Rhode Island, which owned it following the bankruptcy of 38 Studios. This name was given to their new venture founded in 2013, which was formerly briefly known as SecretNewCo. In addition to Reynolds and Train, the new owners included Bryant Freitag and Dan Halka, both Big Huge Games alumni, and Vinh Trinh who had worked with Reynolds during his time as Chief Game Designer at Zynga, where Reynolds had spent much of the 2009–2013 years. More hires soon followed including many more alumni, and the new studio developed a mobile strategy game for tablets and smartphones called DomiNations, for release on iOS and Android.[17] It is published by Nexon's mobile gaming group.[3] and was released for Android and iOS in April 2015.[17]

The game experienced major success; as of March 2016, it had been downloaded over 19 million times, and Big Huge Games actively continues to run the game and develop features for it as recently as summer 2020.

### Acquisition by Nexon

In the wake of DomiNation's successful launch, Nexon announced on March 9, 2016 that it had acquired Big Huge Games; the studio would continue to produce new titles and maintain DomiNations.[18]

Arcane Showdown, the next major game from the studio, was released in summer 2020 on mobile platforms and Steam. It was shut down on May 29, 2021.[19]

## Game engine

Throughout its first decade, Big Huge Games made extensive use of its internally developed game engine, the Big Huge Engine, in both Rise of Nations and Catan. The engine features support for a variety of applications and technologies, including physics, artificial intelligence, animation, and others.[20]

## Games developed

Release
Date  | Title  | Genre  | Notes

|
|
|

2003  | Rise of Nations | Real-time strategy |
2004  | Rise of Nations | Real-time strategy  | Expansion pack
2006  | Rise of Nations | Real-time strategy  |
2007  | Catan | Turn-based strategy | Xbox Live Arcade
2007  | Age of Empires III | Real-time strategy  | Expansion pack
2012  | Kingdoms of Amalur | Action role-playing game | Co-developed with 38 Studios
2015  | DomiNations | Turn-based strategy  | Co-developed with Nexon
2020  | Arcane Showdown[21][22] | Real-time strategy  |

### Unreleased

At the time of their move from THQ to 38 Studios, Big Huge Games was working on two large game projects, which were then canceled.[23]

* Ascendant (Xbox 360, PlayStation 3, Microsoft Windows)[24][25]
* God: The Game (Wii)[25][26]

## Notes

1. ↑ After a brief dormant period following the bankruptcy of its parent in 2012, Big Huge Games was revived in early 2013 by two of its original founders and other alumni, initially as SecretNewCo., and funded by Nexon, with the Big Huge Games brand recovered and used since late 2013.

## References

1. ↑ Fear, Ed (May 27, 2009). "38 Studios snaps up Big Huge Games". Develop. http://www.develop-online.net/news/38-studios-snaps-up-big-huge-games/0104670.
2. ↑ Eddie Makuch (December 13, 2013). "38 Studios auction finds no buyer for Amalur MMO, Kingdoms of Amalur: Reckoning sequel". GameSpot. http://www.gamespot.com/articles/38-studios-auction-finds-no-buyer-for-amalur-mmo-kingdoms-of-amalur-reckoning-sequel/1100-6416719/.
3. ↑ 3.0 3.1 Takahashi, Dean (27 October 2014). "Brian Reynolds revives Big Huge Games and unveils first mobile strategy title: DomiNations". https://venturebeat.com/2014/10/27/brian-reynolds-revives-big-huge-games-and-unveils-first-mobile-strategy-title-dominations/.
4. ↑ Eddie Makuch (October 27, 2014). "Civilization, Rise of Nations Designer Revives Big Huge Games, Announces New Title". GameSpot. http://www.gamespot.com/articles/civilization-rise-of-nations-designer-revives-big-/1100-6423182/.
5. ↑ "Brian Reynolds interview on GameSpy". GameSpy. 2002-05-02. http://archive.gamespy.com/e32002/special/reynolds/.
6. ↑ "Rise of Nations Extended Edition". Microsoft. https://www.microsoft.com/en-us/p/rise-of-nations-extended-edition/9ns84hcwzd8b?activetab=pivot:overviewtab.
7. ↑ iTZKooPA (2007-02-20). "Acclaimed 'Oblivion' Designer Heads To Big Huge Games". Totalgaming.net. http://tgnforums.stardock.com/?aid=144850.
8. ↑ iTZKooPA (2007-05-03). "Big Huge Games RPG Gets Publisher, Date". Totalgaming.net. http://tgnforums.stardock.com/?forumid=141&aid=151776.
9. ↑ "Gamasutra: THQ Acquires BHG". http://www.gamasutra.com/php-bin/news_index.php?story=16947.
10. ↑ "Music 4 Games: Grant Kirkhope resigns from Rare, joins Big Huge Games as Audio Director". http://www.music4games.net/News_Display.aspx?id=992.
11. ↑ McWhertor, Michael (2009-03-18). "THQ Cuts Down Big Huge Games, Lets Go Two More". Kotaku. http://www.kotaku.com.au/games/2009/03/thq_cuts_down_big_huge_games_lets_go_two_more-2.html.
12. ↑ Dance, Scott (2009-05-27). "Big Huge Games acquired by Curt Schilling's 38 Studios". Washington Business Journal. http://www.bizjournals.com/washington/stories/2009/05/25/daily32.html.
13. ↑ Gilbert, Ben. "38 Studios and Big Huge Games lay off entire staffs [update"]. Joystiq. http://www.joystiq.com/2012/05/24/38-studios-and-big-huge-games-lay-off-entire-staffs/.
14. ↑ Narcisse, Evan (24 May 2012). "38 Studios and Big Huge Games Shutting Down [UPDATE"]. http://kotaku.com/5913102/rumor-38-studios-shutting-down-big-huge-games.
15. ↑ "Big Huge Games Resurrected as "Epic Games Baltimore"". 4 June 2012. http://www.escapistmagazine.com/news/view/117603-Big-Huge-Games-Resurrected-as-Epic-Games-Baltimore.
16. ↑ "A Message from Tim Sweeney | Epic Games Community". http://epicgames.com/community/2013/02/a-message-from-tim-sweeney/.
17. ↑ 17.0 17.1 Takahashi, Dean (2 April 2015). "DomiNations assaults Clash of Clans with a Civilization-like mobile strategy game". VentureBeat. https://venturebeat.com/2015/04/02/civilization-like-dominations-assaults-clash-of-clans-with-a-historical-mobile-strategy-game/.
18. ↑ "Nexon acquires DomiNations developer Big Huge Games". 10 March 2016. https://venturebeat.com/2016/03/09/nexon-acquires-dominations-developer-big-huge-games/.
19. ↑ "Error: no `|title=` specified when using {{Cite web}}" (in en). https://twitter.com/arcane_showdown/status/1376519593372553219.Error:+no+`|title=`+specified when+using+{{[[Template:Cite+web|Cite+web]]}}&rft.atitle=&rft_id=https://twitter.com/arcane_showdown/status/1376519593372553219&rfr_id=info:sid/en.wikibooks.org:Company:Big_Huge_Games">
20. ↑ "Big Huge Engine". Big Huge Games. http://www.bighugeengine.com/index.html.
21. ↑ "Arcane Showdown on Steam". https://store.steampowered.com/app/1157560/Arcane_Showdown/.
22. ↑ "Arcane Showdown - Apps on Google Play". https://play.google.com/store/apps/details?id=com.nexonm.bhgrts.adk&hl=en_US.
23. ↑ "Big Huge Games Experiences Big Huge Media Leak, Oblivion Designer's Game Reportedly Canceled". Chris Fayler, Shack News. 2009-04-09. http://www.shacknews.com/onearticle.x/58087&highlight=.
24. ↑ "BHG and THQ join hands". THQ Investor Relations. 2007-05-03. http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=994961&highlight=.
25. ↑ 25.0 25.1 Plunkett, Luke (April 9, 2009). "What Were Big Huge Games Working On (And Have They Found A Buyer)?". Kotaku. http://kotaku.com/5204841/what-were-big-huge-games-working-on-and-have-they-found-a-buyer.
26. ↑ "BHG Big Huge Games now working on Wii title". 2007-08-28. http://jobs.gamasutra.com/jobseekerx/ViewJob.asp?JobID=zhzLqIUWDCnVnPJhM+s370anxq6u&Keywords=Wii=.

## External links

* Official website
* Big Huge Games profile on MobyGames

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THQ

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Former subsidiaries|

* Big Huge Games
* Blue Tongue Entertainment
* Heavy Iron Studios
* Helixe
* Incinerator Studios
* Kaos Studios
* Locomotive Games
* Outrage Games
* Paradigm Entertainment
* Relic Entertainment
* THQ Studio Australia
* THQ Digital Phoenix
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