Sony Interactive Entertainment

Sony Interactive Entertainment LLC

Logo used since 2016

SIE's headquarters in San Mateo, California

Formerly| Sony Computer Entertainment Inc. (1993–2016)
Type| Subsidiary
Industry| Video games
Predecessors|

* Sony Computer Entertainment
* Sony Network Entertainment International

Founded|

* 1993; 33 years ago (1993) (as Sony Computer Entertainment)
* April 1, 2016; 10 years ago (2016-04-01) (as Sony Interactive Entertainment)

Headquarters|

San Mateo, California

United States  [ ⚑ ] : 37°33′38″N 122°17′03″W﻿ / ﻿37.56056°N 122.28417°W﻿ / 37.56056; -122.28417

Key people

* Hideaki Nishino (president and CEO)

Products| PlayStation video game consoles
Services|

* PlayStation Network
* PlayStation Store
* PlayStation Plus

Revenue|  US$31.7 billion (FY2024)[1]

Operating income

|  US$2.82 billion
(FY2024)

Number of employees

| 12,100[2] (2025)
Parent| Sony Group Corporation
Divisions|

* PlayStation Studios
* PlayStation Mobile
* PlayStation Publishing

Subsidiaries|

* Audeze
* Audiokinetic
* Bungie
* PlayStation Productions
* Repeat.gg

ASN|

* Template:Autnum

Website| sonyinteractive.com

Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company of Japanese conglomerate Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments and revenue.

In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. (SCE) in Tokyo, which released the video game console PlayStation in Japan the following year and subsequently in the United States and Europe the year after. In 2010, Sony underwent a corporate split and established Sony Network Entertainment International (SNEI) in California, which provided gaming-related services through the PlayStation Network as well as other media through Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering PlayStation Plus and Media Go. In 2016, SCE and SNEI jointly established Sony Interactive Entertainment and it was announced the new entity would be headquartered in the United States.[3]

## Contents

* 1 History
* 1.1 Sony Computer Entertainment founding, PlayStation release, and North American expansion (1993–2005)
* 1.2 Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011)
* 1.3 Launch of PlayStation Vita and PlayStation 4, and SEN (2011–2016)
* 1.4 Restructuring as Sony Interactive Entertainment (2016–present)
* 2 Corporate affairs
* 2.1 Headquarters
* 2.2 Game approval
* 3 Hardware
* 3.1 PlayStation
* 3.2 PlayStation 2
* 3.3 PlayStation Portable
* 3.4 PlayStation 3
* 3.5 PlayStation Vita
* 3.6 PlayStation 4
* 3.7 PlayStation 5
* 4 Software and franchises
* 4.1 Development studios
* 4.2 Other platforms
* 5 See also
* 6 References
* 7 External links
* 8 History
* 9 Studios
* 9.1 Former
* 10 Other divisions
* 10.1 ICE Team
* 10.2 XDev
* 11 References
* 12 External links
* 13 History
* 14 Studios
* 14.1 Former
* 15 Other divisions
* 15.1 ICE Team
* 15.2 XDev
* 16 References
* 17 External links

## History

### Sony Computer Entertainment founding, PlayStation release, and North American expansion (1993–2005)

Sony Computer Entertainment logo (1993–2016)

Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry.[4] The original PlayStation console was released on December 3, 1994, in Japan.[5] The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of Sony Electronic Publishing.[6] Located in Foster City, California, the North American office was originally headed by Steve Race. Sony Computer Entertainment Europe was founded in London, England, in 1994, original development staff had little to no experience in the video game industry, with most of them being recent college graduates according to Next Generation magazine.[7]

In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.[8] On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later.[8] He was replaced by Sony Electronics veteran Martin Homlish.[8] This proved to be the beginning of a run of exceptional managerial turnover.[9][10] The PS console was released in the United States on September 9, 1995.[5] As part of a worldwide restructuring at the beginning of 1997, the American and European divisions of SCE were both re-established as wholly owned subsidiaries of SCEI.[11][12]

In 1998, Sony Computer Entertainment America signed a deal with Disney Interactive to publish titles based on the films A Bug's Life and Tarzan exclusively on the PlayStation console.[13]

The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000,[14] and the U.S. on October 26, 2000.[15] In May 2001, the SCEA/Disney deal was extended to include titles based on Atlantis: The Lost Empire, Monsters, Inc., Treasure Planet, Lilo & Stitch, and Peter Pan: Return to Never Land on the PlayStation and PlayStation 2.[16][17] On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE.[18] The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004,[19] in North America on March 24, 2005,[20] and in Europe[21] and Australia[22] on September 1, 2005.

### Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011)

On September 1, 2005, SCEI formed SCE Worldwide Studios,[23] a single internal entity to oversee all wholly owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named as president of Worldwide Studios on May 16, 2008,[24] replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008.[25]

On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of Worldwide Studios.[26] On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of Worldwide Studios.[27]

In March 2006, Sony announced the online network for its forthcoming PlayStation 3 (PS3) system at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan,[28] tentatively named "PlayStation Network Platform" and eventually called just PlayStation Network (PSN). Sony also stated that the service would always be connected,[29] free,[30] and include multiplayer support.[31]

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the Sony Pictures Studios in Culver City, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.[32] The PSN was also launched in November 2006.[33]

On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.[34] On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.[35]

On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of Worldwide Studios.[36]

On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005.[37] His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990.[38] The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan.

On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructuring.[39][40][41]

The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.[42] Also on the same date, Sony Network Entertainment International (SNEI) was founded with Tim Schaaff becoming its president.[43] SNEI would be in charge of operating the PlayStation Network[44] and would also offer the Media Go software.[45]

On March 2, 2010, video game developer Media Molecule, developers of the PlayStation 3 game LittleBigPlanet, was acquired by SCEI as part of Worldwide Studios.[46] On August 23, 2010, the headquarters of the company moved from Minami-Aoyama to the Sony City (Sony Corporation's headquarters) in Kōnan, Minato, Tokyo.[47] On April 20, 2011, SNEI and SCEI were both the victim of an attack on its PlayStation Network system, which also affected its online division, Sony Online Entertainment. On August 1, 2011, video game developer Sucker Punch Productions, developers of the Sly Cooper and Infamous series, was also acquired.[48]

### Launch of PlayStation Vita and PlayStation 4, and SEN (2011–2016)

In August 2011, the Sony Entertainment Network was announced, offering music and video services as well as the PlayStation Network.[49][50] From February 8, 2012, PSN accounts were converted into SEN accounts to be used with all services on offer by the Sony Entertainment Network.[51]

In January 2012, BigBig Studios was closed and Cambridge Studio—renamed Guerrilla Cambridge—becoming a sister studio of Guerrilla Games.[52][53] In March 2012, Zipper Interactive, developers of the SOCOM series, MAG and Unit 13, was closed.[54] On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.[55]

On July 2, 2012, Sony Computer Entertainment acquired Gaikai, a cloud-based gaming service.[56] In August 2012, Studio Liverpool, developer of the Wipeout and Formula One series, was closed.[57] In August 2012, Sony Computer Entertainment announced PlayStation Mobile for Vita and PlayStation certified devices, with developers such as THQ, Team17 and Action Button Entertainment signed up.[58]

On December 31, 2012, Tim Schaaff retired as president of Sony Network Entertainment International, but remained on the company's board.[59]

A press release was published on August 20, 2013, announcing the release date of the PlayStation 4 (PS4) console. On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets.[60]

Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2.[61][62]

On March 6, 2014, Sony Computer Entertainment of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995 and was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced by Shawn Layden, who was the vice-president and chief operating officer (COO) of Sony Network Entertainment International, effective April 1, 2014.[63] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service OnLive, and that its services would cease by the end of the month.[64]

In March 2015, Sony Network Entertainment International and Sony Computer Entertainment launched PlayStation Vue (PSVue) in the U.S., Sony's first-ever cloud-based television service.[65] The beta version was only offered on an invite-only basis for PS3 and PS4 users from November 2014 prior to its official launch. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon. Although pricing and release dates for other regions was not publicized, Sony confirmed that PSVue will eventually be available on iPad, followed by other Sony and non-Sony devices.[66]

### Restructuring as Sony Interactive Entertainment (2016–present)

On January 26, 2016, Sony announced the reorganization and integration of Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI), establishing a new company called Sony Interactive Entertainment LLC (SIE) on April 1, 2016, under the umbrella of Sony Corporation of America. Unlike the former SCE, SIE is headquartered in San Mateo, California — where SNEI was based at[67] — and oversees the entire PlayStation brand, regional subsidiaries, and content business.[68] SIE's Japanese branch, Sony Interactive Entertainment Inc, was established as a direct subsidiary of Sony Corporation.[69] On March 24, 2016, Sony announced the establishment of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones; it would later develop Disgaea RPG and is currently supporting Everybody's Golf on Android and iOS.[70][71][72] ForwardWorks was later moved to another division within Sony becoming a subsidiary to Sony Music and therefore no longer a unit within Sony Interactive Entertainment.

It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV and film business with SIE. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House would not have taken over day-to-day operations of the film studio.[73][74][75] According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, and gaming businesses by the end of its fiscal year in March of the following year (2017).[73] However, judging by Sony's activity in 2017, the rumored merger never materialized. On January 8, 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic.[76]

On March 20, 2019, Sony Interactive Entertainment launched the educational video game platform toio in Japan.[77]

On May 20, 2019, Sony Interactive Entertainment announced that the company had launched PlayStation Productions, a production studio that adapts the company's extensive catalogue of video game titles for film and television. The new venture is headed by Asad Qizilbash and overseen by Shawn Layden, chairman of Worldwide Studios.[78]

On August 19, 2019, Sony Interactive Entertainment announced that the company had entered into definitive agreements to acquire Insomniac Games.[79] The acquisition was completed on November 15, 2019, where Sony paid ¥24,895 million (US$229 million) in cash.[80][81]

On November 8, 2019, Gobind Singh Deo, Malaysia's Minister of Communications and Multimedia, announced that Sony Interactive Entertainment would open a new development office in the country as in 2020 to provide art and animation as part of Worldwide Studios' efforts to make exclusive games for PlayStation consoles. The studio will be Sony Interactive Entertainment's first studio in Southeast Asia.[82]

The PlayStation Studios logo

SIE announced the formation of PlayStation Studios in May 2020 to be formally introduced alongside the PlayStation 5 later in 2020. PlayStation Studios will serve as an umbrella organization for its first-party game development studios, including Naughty Dog, Insomniac, Santa Monica Studio, Media Molecule and Guerrilla Games, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations. Sony plans to use the "PlayStation Studios" branding on both PlayStation 5 and new PlayStation 4 games to help with consumer recognition, though the branding was not ready for some of Sony's mid-2020 releases like The Last of Us Part II.[83]

SIE's parent Sony bought a minority stake in Epic Games for $250 million in July 2020, giving the company about a 1.4% stake in Epic. The investment came after Sony helped with Epic's development of new technologies in its Unreal Engine 5, which it was positioning for use in powering games on the upcoming PlayStation 5 to take advantage of its high speed internal storage solutions for in-game streaming.[84]

In March 2021, SIE announced that it and RTS acquired the assets and properties of the Evolution Championship Series as a joint venture.[85]

On April 13, 2021, Epic Games announced that it received an additional $200 million strategic investment from SIE's parent Sony Group Corporation.[86]

On May 3, 2021, Sony Interactive Entertainment announced the acquisition of a minority stake in Discord, which would be integrated into the PlayStation Network by early 2022.[87]

On June 29, 2021, Sony Interactive Entertainment announced the acquisition of Housemarque.[88]

On July 1, 2021, Sony Interactive Entertainment announced the acquisition of Nixxes Software.[89] Jim Ryan said later that month that they plan to work with Nixxes to release more of their PlayStation games to personal computers.[90]

On September 8, 2021, Sony Interactive Entertainment announced the acquisition of Firesprite, a Liverpool-based developer with over 250 employees. The studio has multiple projects in development, with the projects focusing on genres outside the core offerings of PlayStation Studios.[91] On September 29, 2021, Firesprite announced that it had acquired Fabrik Games, bringing the studio's headcount to 265.[92]

On September 30, 2021, Sony Interactive Entertainment announced that Bluepoint Games had joined PlayStation Studios, with Bluepoint working on original content instead of remaking an older game.[93][94]

On November 4, 2021, Sony Interactive Entertainment acquired a 5% stake in the video game publisher Devolver Digital.[95]

On December 10, 2021, Sony Interactive Entertainment announced the acquisition of the Seattle-based studio Valkyrie Entertainment.[96]

Sony Interactive Entertainment announced its intent to purchase Bungie for $3.6 billion in January 2022.[97] This deal closed on July 15, 2022. Under terms of this deal, Bungie remained an independent development studio and publisher, allowing Bungie to pursue development outside Sony's platforms, and was intended to help bolster live service games for SIE.[98]

Sony Interactive Entertainment acquired Jade Raymond's Haven Studios in March 2022 and incorporating it as part of PlayStation Studios, making the studio Sony's first development team in Canada.[99]

On July 18, 2022, Sony Interactive Entertainment and Repeat.gg announced that Sony Interactive Entertainment had acquired Repeat.gg.[100]

On August 29, 2022, Sony Interactive Entertainment announced that it had acquired Savage Game Studios, a mobile game development studio with offices in Helsinki and Berlin. Savage Game Studios joined the newly created PlayStation Studios Mobile Division, an independent operation from console development.[101]

On August 31, 2022, it was announced that Sony Interactive Entertainment has acquired a 14.09% stake in FromSoftware.[102]

On April 20, 2023, Sony Interactive Entertainment announced that it had acquired Firewalk Studios from ProbablyMonster.[103]

On August 24, 2023, Sony Interactive Entertainment announced it had acquired audio company Audeze, who makes gaming headphones.[104]

On November 2, 2023, Sony Interactive Entertainment announced that it would acquire UK-based iSize, a company which specializes in building AI-powered solutions to improve video delivery.[105]

In the UK in November 2023, SIE was unable to dismiss a lawsuit from consumer advocates challenging the requirement that all digital content for the PlayStation systems be sold through the PlayStation Store along with the 30% fee that SIE takes for each sale. The suit has potential for damages up to GB£6.3 billion (US$7.9 billion).[106]

On November 27, 2023, SIE signed Shift Up studio to become their first Korean second-party developers.[107]

On November 28, 2023, SIE and Korean publisher NCSoft signed a strategic global partnership.[108]

On February 27, 2024, SIE announced it would lay off 900 employees, approximately 8% of its workforce, as part of a restructuring operation. Additionally, President and CEO Jim Ryan announced the London Studio will close in response to the changes in the industry.[109]

Having announced his retirement in September 2023, Jim Ryan left Sony at the end of March 2024. Sony Group president Hiroki Totoki became chairman of SIE on October 1, 2023, and interim CEO from April 1, 2024, following Ryan's departure.[110][111] On May 13, 2024, Sony Interactive Entertainment unveiled a new leadership structure effective June 1, 2024, with Hermen Hulst and Hideaki Nishino becoming CEOs of separate divisions within SIE. Hulst will be the CEO of the Studio Business Group which he will oversee PlayStation's video game development as well as adaptations into other mediums such as television and film while Nishino will be CEO of the Platform Business Group, in which he will oversee hardware, technology, accessories, PlayStation Network and relationships with other developers and publishers. Both will report to SIE chairman Hiroki Totoki.[112]

On January 28, 2025, it was announced that Hiroki Totoki would be promoted to CEO of Sony Group Corporation and Hideaki Nishino would be promoted to president and CEO of Sony Interactive Entertainment, with Hulst remaining the CEO of Studio Business Group and will report to Nishino.[113] In addition, Lin Tao, currently Senior Vice President of Finance, Corporate Development and Strategy, will leave SIE to become CFO of Sony Group Corporation. The management changes went into effect on April 1, 2025[114]

## Corporate affairs

Former Sony Computer Entertainment headquarters in Akasaka, Minato, Tokyo Former Sony Computer Entertainment America headquarters in Foster City, California, United States

Hideaki Nishino serves as president and CEO of SIE. The first and longest-serving CEO of SIE is Ken Kutaragi, who served from 1993 to 2007. He is also known as the "Father of the PlayStation", and was honorary chairman of SIE for another four years after he resigned as CEO. Kutaragi has remained at Sony as a senior technology advisor. As of November 7, 2019, Hermen Hulst is the Head of Worldwide Studios.[115]

### Headquarters

SIE currently has eight main headquarters around the world. They are as follows:

* Sony Interactive Entertainment LLC and Sony Interactive Entertainment America LLC (San Mateo, California) — the global and regional headquarters for North America and Latin America (except Cuba and the Caribbean countries)
* Sony Interactive Entertainment Europe Limited (London, England, United Kingdom) — controls operations in Europe, South Africa, Middle East, India, New Zealand and Turkey (except Russia, Egypt, Belarus and Baltic countries)
* Sony Interactive Entertainment Inc. and Sony Interactive Entertainment Japan Asia (Minato, Tokyo, Japan) — controls operations in Japan and was also formerly the regional headquarters for Sony Computer Entertainment Inc.
* Sony Interactive Entertainment Australia Pty. Ltd. (Sydney, New South Wales, Australia) — controls Australian operations. Formerly a subsidiary of Sony Interactive Entertainment Europe and previously oversaw operations in New Zealand.
* Sony Interactive Entertainment Korea (Seoul, South Korea) — controls South Korean operations
* Sony Interactive Entertainment Singapore (Singapore) — controls Southeast Asia operations
* Sony Interactive Entertainment Taiwan (Taipei, Taiwan) — controls Taiwanese operations
* Sony Interactive Entertainment Shanghai (Shanghai, China) — controls operations in mainland China
* Sony Interactive Entertainment Hong Kong (Hong Kong) — controls operations around Hong Kong and Macau

SIE also has smaller offices and distribution centers in Los Angeles, California, San Diego, California; Toronto, Ontario; Adelaide, South Australia; Melbourne, Victoria; Seoul, South Korea, Singapore; Shanghai, China and Liverpool, England.

### Game approval

SIE evaluates and approves games for its consoles. The process is stricter than for the Nintendo Seal of Quality, and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved Billy the Wizard for its consumers but SIEA did not. The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console.[116]

## Hardware

Main article: Engineering:PlayStation

PlayStation brand logo

### PlayStation

Main article: Engineering:PlayStation (console)

The PlayStation was released in Japan on December 3, 1994, and later in North America on September 9, 1995.[5] By the end of the console 12-year production cycle, the PlayStation had sold 102 million units.[117]

### PlayStation 2

Main article: Engineering:PlayStation 2

SCEI's second home console, the PlayStation 2 (PS2) was released in Japan on March 4, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary central processing unit, the Emotion Engine, and was the first video game console to have DVD playback functionality and also backwards compatibility with the original PlayStation games included out of the box.

The PS2 consisted of a DVD drive and retailed in the U.S. for US$299.[118] SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch, difficulties that it presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.[14] However, despite these complaints, the PlayStation 2 received widespread support from third party developers throughout its lifespan on the market.

On December 28, 2012, Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped, while games for the console were released in March 2013. The PS2 stands as the best-selling home video game console in history, with a total of 155 million consoles sold.[14][117]

Writing for the ExtremeTech website at the end of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console "turn[ed] the gaming industry on its head":

> Aside from being the "first" next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated ... Sony seemingly knew the exact route toward popularity, turning the console with the least powerful hardware of that generation into a juggernaut of success.[118]

### PlayStation Portable

Main article: Engineering:PlayStation Portable

The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The system received five models, with new features including smaller size, more internal memory, a better quality LCD screen and lighter weight. Hardware shipments of the PSP ended worldwide in 2014.[119]

### PlayStation 3

Main article: Engineering:PlayStation 3

The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. Technology journalists observed that Sony had followed what Microsoft did with the Xbox 360, and produced the PS3 in two versions: one with a 20GB hard drive and the other with a 60GB hard drive.[32]

The PS3 utilizes a unique processing architecture, the Cell microprocessor, a proprietary technology developed by Sony in conjunction with Toshiba and IBM. The graphics processing unit, the RSX 'Reality Synthesizer', was co-developed by Nvidia and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk drive.

### PlayStation Vita

Main article: Engineering:PlayStation Vita

The PS Vita is the successor to the PlayStation Portable. It was released in Japan and other parts of Asia on December 17, 2011,[120] and then in Europe, Australia and North America on February 22, 2012.[121][122]

Internally, the Vita featured a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[123][124]

On March 1, 2019, Sony ended production of the system and physical cartridge games.[125]

### PlayStation 4

Main article: Engineering:PlayStation 4

The PS4 was announced as the successor to the PS3[126] and was launched in North America on November 15, 2013,[127] in Europe on November 29, 2013[128] and in Japan on February 23, 2014.[129]

Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld PlayStation Vita, a membership service and compatibility with the Twitch live streaming platform.[60]

Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[61][62] Around 70 game developers, including Ubisoft and Koei, will service Chinese PlayStation users.[130]

The Chinese release dates and price details were announced in early December, with January 11, 2015, confirmed by SCEI. The makers announced that both the PS4 and Vita consoles will be released in China, and the former's package will also consist of a 500GB and 1TB hard drive and controller.[131]

The 20th anniversary of the original PS console was celebrated on December 6, 2014, with the release of a limited-edition, anniversary-edition PlayStation 4 with an aesthetic design that recalled the original 1994 PlayStation.[5]

### PlayStation 5

Main article: Engineering:PlayStation 5

The PS5 was announced to succeed the PS4 in 2019, and released in Australia, Japan, New Zealand, North America, and South Korea on November 12, 2020, with a further worldwide release on November 19, 2020.[132]

## Software and franchises

### Development studios

Main article: Company:PlayStation Studios

The table below shows the current and former studios associated with SIE, and their respective franchises or games of note. In addition to those listed below, Bungie has operated as an independent studio and publisher under SIE since July 2022.[98]

First-party (PlayStation Studios)

Asia:

* Team Asobi – Astro Bot series
* Polyphony Digital – Gran Turismo series – Motor Toon Grand Prix series – Tourist Trophy – Omega Boost

North America:

* Insomniac Games – Spyro the Dragon series – Ratchet & Clank series – Resistance series – Marvel's Spider-Man series
* Naughty Dog – Crash Bandicoot series – Jak and Daxter series – Uncharted series – The Last of Us series – Software:Intergalactic: The Heretic Prophet
* Bend Studio – Syphon Filter series – Software:Resistance: Retribution – Software:Uncharted: Golden Abyss – Software:Uncharted: Fight for Fortune – Days Gone
* San Diego Studio – MLB: The Show series – NBA series – ModNation Racers series – Sports Champions series – The Mark of Kri – Pain – High Velocity Bowling – Pinball Heroes – Software:Medieval Moves: Deadmund's Quest – LittleBigPlanet Karting
* Santa Monica Studio – Kinetica – God of War series
* Sucker Punch Productions – Sly Cooper series – Infamous series – Ghost of Tsushima – Ghost of Yōtei
* Haven Studios – Fairgame$
* teamLFG

Europe:

* Guerrilla Games – Killzone series – Horizon series
* Media Molecule – LittleBigPlanet series – Tearaway – Tearaway Unfolded – Dreams
* Housemarque – Stardust series – Dead Nation – Resogun – Nex Machina – Returnal – Saros
* Firesprite – The Persistence

Game development support units:

* XDev[133][134][135] XDev collaborates with independent development studios across America, Europe and Asia to produce content to PlayStation platforms all over the world – Until Dawn – Software:Beyond: Two Souls – Software:Detroit: Become Human – Rise of the Ronin – Stellar Blade – Software:Marvel Tokon: Fighting Souls – LittleBigPlanet series – Death Stranding series – Buzz! series – Invizimals series – MotorStorm series – Killzone series – Pursuit Force series – Start the Party! series – Super Stardust series – Hustle Kings series – Super Rub 'a' Dub – Heavenly Sword – Rag Doll Kung Fu: Fists of Plastic – Crash Commando – Heavy Rain – Tumble – Software:The Fight: Lights Out – Dead Nation – Move Fitness – Reality Fighters – Table Top Tanks – PulzAR – Table Ice Hockey – Smart As... – When Vikings Attack! – Table Mini Golf – Software:Beyond: Two Souls – Wonderbook: Walking with Dinosaurs – Tearaway – Resogun – Dead Nation: Apocalypse Edition – Lemmings Touch – PlayStation Vita Pets – Murasaki Baby – Run Sackboy! Run![136] – The Hungry Horde[137] – BigFest[138] – Tearaway Unfolded – Rime – Alienation – Wild[139] – Shadow of the Beast
* San Mateo Studio – Syphon Filter series – Jak and Daxter series – Socom series – Sly Cooper series – Ratchet & Clank series – Resistance series – Uncharted series – Infamous series – Software:Jet Li: Rise to Honor – CounterSpy – Helldivers
* Nixxes Software – Dutch studio which focuses on porting games to other platforms while also supporting development of games for a variety of platforms – Horizon series (Microsoft Windows ports; post-launch patches) – Marvel's Spider-Man series (Microsoft Windows ports)[140] – Helldivers 2 (Xbox Series X/S port)[141]
* Valkyrie Entertainment – Support studio for various franchises such as Infamous, God of War and Twisted Metal[142]
* Malaysia Studio – Support for first-party titles, such as The Last of Us Part I and MLB The Show 22[143]

Closed first-party studios
Asia:

* Japan Studio – Ape Escape series – LocoRoco series – Legend of Legaia series – The Eye of Judgment series – Everybody's Golf series – Patapon series – White Knight Chronicles series – The Legend of Dragoon – Talkman – Rogue Galaxy – Mainichi Issho – Piyotama – The Last Guy – Demon's Souls – Trash Panic – Numblast – Kung Fu Rider – Beat Sketcher – Software:Bleach: Soul Resurrección – Puppeteer – Knack – Destiny of Spirits – Bloodborne – The Tomorrow Children – Siren series – Gravity Rush series - PaRappa the Rapper series – Arc the Lad series – Wild Arms series – Beyond the Beyond – Alundra series – Boku no Natsuyasumi series – SkyGunner – Okage:Shadow King – Software:Tsugunai: Atonement – Dual Hearts – Dark Cloud series – Software:Genji: Dawn of the Samurai series – Rule of Rose – Jeanne d'Arc – Tokyo Jungle – Soul Sacrifice – Rain – Freedom Wars – Software:Oreshika: Tainted Bloodlines – Déraciné – Ghost in the Shell – Ghost in the Shell: Stand Alone Complex (both the 2004 game and the 2005 game) – Ico – Fantavision – Assistance: Jumping Flash! series – Hermie Hopperhead

North America:

* 989 Studios/Sony Interactive Studios America – NFL GameDay series – Major League Baseball series – NBA ShootOut series – NCAA GameBreaker series – Twisted Metal series (until 4) – Rally Cross series – ESPN Extreme Games series – Published: Cool Boarders series (3 & 4) – Jet Moto series – Syphon Filter series
* Incognito Entertainment – Twisted Metal series – Warhawk – War of the Monsters – Downhill Domination – Calling All Cars!
* Pixelopus – Entwined – Concrete Genie
* Zipper Interactive – Socom series – Mag – Unit 13
* Bluepoint Games – Software:Uncharted: The Nathan Drake Collection – Shadow of the Colossus Remake – Demon's Souls Remake
* Dark Outlaw Games
* Firewalk Studios – Concord

Europe:

* Guerrilla Cambridge – {{Not a typo|Med|iEvil} Final Resistance – Primal – Ghosthunter – 24: The Game – LittleBigPlanet PSP – TV Superstars – Software:Killzone: Mercenary – EyeToy series – Heavenly Sword – PlayStation Home – PlayTV – Assistance: Killzone series – Wipeout series
* London Studio & Team Soho – SingStar series – DanceStar Party series – EyeToy series, EyePet series – Wonderbook series – The Getaway series – This is Football series – World Tour Soccer series – Passport To... series – PlayStation Home – NBA ShootOut '97 – Porsche Challenge – Rapid Racer – Spice World – Team Buddies – Software:Hardware: Online Arena – Fired Up – Gangs of London – Aqua Vita – Operation Creature Feature – The Trials of Topoq – Mesmerize Distort – Tori-Emaki – Mesmerize Trace – Beats – RA. One: The Game – DON 2: The Game
* BigBig Studios – Pursuit Force series – Software:MotorStorm: Arctic Edge – Little Deviants
* Evolution Studios – World Rally Championship series – MotorStorm series – Driveclub
* Psygnosis/Studio Liverpool – Wipeout series – Formula One series – Colony Wars series – Adidas Power Soccer series – Published: Destruction Derby series – 3D Lemmings – Rollcage series
* Fabrik Games – Filthy Lucre – The Lost Bear
* Neon Koi – mobile game developer
* Manchester Studio

### Other platforms

Between 2020 and 2025, SIE had released some of its exclusive titles from first-party studios for Windows PCs, starting with Horizon: Zero Dawn in August 2020, and with Days Gone in May 2021. Layden said in a 2021 interview that he was part of the team that came up with this concept, where they recognized "we need to go out to where these new customers are, where these new fans could be. We need to go to where they are... Because they've decided not to come to my house, so I've got to go their house now. And what's the best way to go to their house? Why not take one of our top-selling games?"[144] Ryan said in an interview that with some of the latter PlayStation 4 titles that "There's an opportunity to expose those great games to a wider audience" and that Horizon: Zero Dawn's release on Windows shows there was a strong interest in further releases.[145] An investor report in 2021 stated that a primary factor in SIE's recent desire to expand into PC gaming under Ryan stems from the motivation to expand the PlayStation brand into China, Russia and India—markets where console-oriented gaming is far less prevalent than in the West and Japan.[146][147] In June 2021 after acquiring the studio Nixxes which had become their go-to developer for these ports, Sony confirmed that they are dedicated to PC gaming and value PC gamers, although the PlayStation consoles will still be the "first" and "best" places to play their games.[148] Subsequent Windows releases included God of War (2018), Marvel's Spider-Man Remastered, the Uncharted: Legacy of Thieves collection, Software:Sackboy: A Big Adventure, and Marvel's Spider-Man: Miles Morales in 2022;[149][150][151][152] Returnal, The Last of Us Part I, and Software:Ratchet & Clank: Rift Apart throughout 2023,[153][154] Ghost of Tsushima Director's Cut,[155] Horizon Forbidden West - Complete Edition, Horizon Zero Dawn Remastered,[156] Until Dawn,[157] Lego Horizon Adventures,[158] and God of War Ragnarök throughout 2024;[159] and Marvel's Spider-Man 2 and The Last of Us Part II Remastered in 2025.[160][161]

Video Games Chronicle observed that Sony had established a label, PlayStation PC around April 2021 to handle the publication of its games on Windows.[162] The label was quietly renamed PlayStation Publishing in June 2024.[163] SIE stated in a May 2022 investor report that sales of PC ports of their games had grown from $30 million in their 2020 fiscal year, to $80 million in 2021, and estimated to be $300 million for 2022. Because of this, SIE planned at the time to continue supporting PC releases of their PlayStation exclusive games and anticipated that by 2025, a third of their games revenue would've come from PC sales.[164] In February 2026, it was reported that SIE was ceasing their publishing efforts for single-player PlayStation Studios titles on PC after several recent releases were alleged to have underperformed in sales, though they would continue to distribute multiplayer and second-party games from development partners.[165][166] A subsequent report from Bloomberg News in March suggested that Sony had internally canceled previously planned ports of new titles such as Ghost of Yōtei as part of the transition away from Windows development, and that future games such as Saros and Marvel's Wolverine were intended to remain completely exclusive to PlayStation 5.[167][168] The decision to retract PC support for tentpole single-player games was reportedly sourced from concerns within Sony that such releases risked damaging PlayStation consoles' longevity, including the hardware sales of PlayStation 5 and its successors.[169] Bloomberg writer Jason Schreier also observed that the pivot away from PC support potentially aligned with Microsoft Gaming's development of its next-generation Xbox console codenamed "Project Helix",[170] which was confirmed to also support PC titles, thereby enabling PlayStation-published games on Steam to be playable on rival hardware.[171]

SIE also began seeking the mobile games market, forming a division named ForwardWorks to develop mobile games for Japan in 2016. To expand this ambition to the West, they hired a former content manager for Apple Arcade in 2020, as a means to bring their IPs to this platform.[164] SIE acquired Savage Game Studios as their first dedicated mobile developer within PlayStation Studios in August 2022 for an undisclosed sum.[172] It expects that by 2025, mobile games will make up 20% of their games revenue.[164] In March 2026, SIE was reported to have made significant cuts in its mobile games division and that outside currently announced and released titles, they were anticipated to de-emphasize their presence in this market in favor of focusing on fewer, high-impact projects.[173][174]

Outside Windows and mobile, Sony Interactive Entertainment have also periodically published or licensed games for distribution on other game platforms. In 2021, their annual sports franchise MLB: The Show was renegotiated for release on non-PlayStation consoles for the first time in the series' history, beginning with MLB The Show 21, which launched simultaneously on Xbox One and Xbox Series X/S alongside the PlayStation versions.[175] Due to SIE's competitive opposition towards Microsoft, the Xbox versions were published by MLB Advanced Media, who also allowed the series to be carried on Microsoft's subscription service Xbox Game Pass.[176] The next installment, MLB The Show 22, would also mark the series' debut on Nintendo consoles with a release on Nintendo Switch alongside PlayStation and Xbox.[177] In 2024, Sony released Lego Horizon Adventures through their PlayStation Publishing label already hosting their Windows titles.[178] The game is a Lego video game spinoff of their first-party Horizon series, released on Nintendo Switch in tandem with PlayStation 5 and Windows, making it the first SIE-published game to appear on a Nintendo system, as well as the first Sony franchise to do so since Wipeout 64 (1998) for Nintendo 64.[179][180] Sony Interactive Entertainment entered a licensing deal with publisher Bandai Namco Entertainment to distribute remasters and new entries in first-party PlayStation franchises for multiple platforms while they retain final ownership over the intellectual properties, with particular attention towards franchises formerly developed by Japan Studio.[181] In 2025, Freedom Wars Remastered launched for Nintendo Switch and Windows in addition to PlayStation 4 and PlayStation 5.[182] Bandai Namco also published Patapon 1+2 Replay and develop Everybody's Golf: Hot Shots for Nintendo Switch, PlayStation 5 and Windows under license from SIE.[183] In August 2025, Sony released Helldivers 2 for Xbox Series X/S under PlayStation Publishing, making it the first game directly distributed by SIE on an Xbox console.[184]

## See also

* List of Sony Interactive Entertainment video games

## References

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2. ↑ "ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2025". https://www.sony.com/en/SonyInfo/IR/library/FY2024_20F_PDF.pdf.
3. ↑ "SCEなど、「プレイステーション」の各ビジネスユニットを統合し新会社を設立" (in ja). Nikkei Press Release. January 26, 2016.
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5. ↑ 5.0 5.1 5.2 5.3 Kohler, Chris (March 5, 2008). "Sony Celebrates PlayStation's 20th Anniversary With a Limited-Edition PS4". Wired (Condé Nast). https://www.wired.com/2014/12/playstation-4-20th-anniversary/. Retrieved August 19, 2017.
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22. ↑ Flower, Amy. "30 years of PlayStation in Australia" (in en). https://www.jbhifi.com.au/blogs/games/30-years-of-playstation-in-australia.
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79. ↑ "SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL'S SPIDER-MAN, RATCHET & CLANK". 19 August 2019. https://www.sie.com/en/corporate/release/2019/190820.html.
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81. ↑ Sinclair, Brendan (February 10, 2020). "Sony paid $229 million for Insomniac". https://www.gamesindustry.biz/articles/2020-02-10-sony-paid-usd229-million-for-insomniac.
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88. ↑ "Welcoming Housemarque to the PlayStation Studios family". June 29, 2021. https://blog.playstation.com/2021/06/29/welcoming-housemarque-to-the-playstation-studios-family/.
89. ↑ "Sony Interactive Entertainment Acquires Nixxes to Further Elevate Playstation Studios Exclusive Titles". https://www.sie.com/en/corporate/release/2021/210701.html.
90. ↑ Ivan, Tom (July 28, 2021). "Jim Ryan says PlayStation is looking forward to working with Nixxes on PC games". Video Games Chronicle. https://www.videogameschronicle.com/news/jim-ryan-says-playstation-is-looking-forward-to-working-with-nixxes-on-pc-games/.
91. ↑ "Why PlayStation is buying Firesprite, one of the UK's fastest growing studios". 8 September 2021. https://www.gamesindustry.biz/articles/2021-09-08-why-playstation-is-buying-firesprite-one-of-the-uks-fastest-growing-games-studios.
92. ↑ "Firesprite acquires Fabrik Games". 29 September 2021. https://www.gamesindustry.biz/articles/2021-09-29-firesprite-acquires-fabrik-games.
93. ↑ "Sony buys Demon's Souls remake developer Bluepoint Games". 30 September 2021. https://www.eurogamer.net/articles/2021-09-30-sony-buys-demons-souls-remake-developer-bluepoint-games.
94. ↑ "PlayStation Officially Acquires Bluepoint Games, Next Game Planned to Be an Original, Not a Remake". 30 September 2021. https://www.ign.com/articles/sony-acquires-bluepoint-next-game-playstation-exclusive.
95. ↑ "Devolver Digital valued at $950m as it floats on London Stock Exchange". November 4, 2021. https://www.gamesindustry.biz/articles/2021-11-04-devolver-digital-valued-at-usd950m-as-it-floats-on-london-stock-exchange.
96. ↑ "Sony Interactive Entertainment to Acquire Valkyrie Entertainment" (Press release). 10 December 2021. Archived from the original on December 16, 2021. Retrieved 10 December 2021.
97. ↑ "Sony acquiring Bungie, creators of Destiny, in $3.6B deal". January 31, 2022. https://www.polygon.com/22910849/sony-buys-bungie-destiny-2-multiplatform-playstation.
98. ↑ 98.0 98.1 Khalid, A. (July 15, 2022). "Sony completes $3.6 billion deal to buy Bungie". Engadget. https://www.engadget.com/sony-closes-bungie-acquisition-playstation-studios-190623763.html.
99. ↑ "PlayStation to buy Jade Raymond's Haven Studios: Sony's first developer in Canada". 21 March 2022. https://www.gamesindustry.biz/articles/2022-03-21-playstation-to-buy-jade-raymonds-haven-studios-sonys-first-developer-in-canada.
100. ↑ Dring, Christopher (18 July 2022). "PlayStation continues esports expansion with Repeat.gg acquisition". https://www.gamesindustry.biz/articles/2022-07-15-playstation-to-buy-repeat-gg-as-it-continues-esports-expansion.
101. ↑ "Sony Interactive Entertainment to Acquire Mobile Gaming Developer Savage Game Studios" (Press release). 29 August 2022. Retrieved 29 August 2022.
102. ↑ "Tencent and Sony Interactive Entertainment collectively acquire 30.34 percent of FromSoftware" (in en-US). 2022-08-31. https://www.gematsu.com/2022/08/tencent-and-sony-interactive-entertainment-collectively-acquire-30-34-percent-of-fromsoftware.
103. ↑ "PlayStation to acquire AAA multiplayer developer Firewalk Studios". 20 April 2023. https://www.gamesindustry.biz/playstation-to-acquire-aaa-multiplayer-developer-firewalk-studios.
104. ↑ "Sony is buying gaming headphone maker, Audeze". 24 August 2023. https://techcrunch.com/2023/08/24/sony-is-buying-gaming-headphone-maker-audeze.
105. ↑ "Sony Interactive Entertainment to Acquire iSIZE, a UK-based Company Specializing in Deep Learning for Video Delivery". 2 November 2023. https://sonyinteractive.com/en/sony-interactive-entertainment-to-acquire-isize-a-uk-based-company-specializing-in-deep-learning-for-video-delivery/.
106. ↑ "Sony facing $7.9 billion mass lawsuit over PlayStation Store prices". Reuters. November 21, 2023. https://www.reuters.com/technology/sony-facing-79-bln-mass-lawsuit-over-playstation-store-prices-2023-11-21/.
107. ↑ "Stellar Blade Dev Reportedly Becomes Sony's First Korean Second-Party Studio". November 27, 2023. https://www.playstationlifestyle.net/2023/11/27/stellar-blade-dev-first-sony-korean-second-party-report/.
108. ↑ "NCSOFT and Sony Interactive Entertainment Announce Strategic Partnership". https://sonyinteractive.com/en/press-releases/2023/ncsoft-strategic-partnership/.
109. ↑ "PlayStation's Sony to cut 900 jobs amid brutal year for video game industry layoffs" (in en). 2024-02-27. https://www.nbcnews.com/tech/video-games/playstations-sony-cut-900-jobs-brutal-year-video-game-industry-layoffs-rcna140654.
110. ↑ Wales, Matt (September 27, 2023). "PlayStation boss Jim Ryan is retiring in March, after nearly 30 years at Sony". Eurogamer. https://www.eurogamer.net/playstation-boss-jim-ryan-is-retiring-in-march.
111. ↑ Scullion, Chris (April 1, 2024). "Sony president Hiroki Totoki officially begins his role as interim CEO of PlayStation". Video Games Chronicle. https://www.videogameschronicle.com/news/sony-president-hiroki-totoki-officially-begins-his-role-as-interim-ceo-of-playstation/. Retrieved April 1, 2024.
112. ↑ Dring, Christopher (13 May 2024). "PlayStation names Hermen Hulst and Hideaki Nishino as its new CEOs". GamesIndustry.biz. https://www.gamesindustry.biz/playstation-names-hermen-hulst-and-hideaki-nishino-as-its-new-ceos.
113. ↑ Almeida, Ruan (2025-01-29). "Sony Announces Major Structural Changes; Appoints New SIE CEO" (in en-US). https://insider-gaming.com/sony-major-changes-structure/.
114. ↑ Entertainment, Sony Group Corporation; Sony Interactive. "New Leadership at Sony Interactive Entertainment". www.prnewswire.com (Press release). Retrieved 2025-01-29.`{{cite press release}}`: CS1 maint: multiple names: authors list (link)
115. ↑ "SONY INTERACTIVE ENTERTAINMENT NAMESHERMEN HULST HEAD OF WORLDWIDE STUDIOS" (Press release). Sony Interactive Entertainment. November 7, 2019. Archived from the original on January 28, 2021. Retrieved November 7, 2019.
116. ↑ Kohler, Chris (March 5, 2008). "Opinion: Why Wii Shovelware Is a Good Thing". Wired. https://www.wired.com/2008/03/opinion-why-w-1/. Retrieved August 19, 2017.
117. ↑ 117.0 117.1 Agnello, Anthony John (January 7, 2013). "RIP PlayStation 2: Sony halts production of the most successful game console in history". https://www.digitaltrends.com/gaming/rip-playstation-2-sony-halts-production-of-the-worlds-most-successful-game-console/.
118. ↑ 118.0 118.1 Plafke, James (December 31, 2012). "13 years after the PlayStation 2 changed the industry, Sony finally halts production". http://www.extremetech.com/gaming/144342-13-years-after-the-playstation-2-changed-the-industry-sony-finally-halts-production.
119. ↑ Campbell, Evan (2014-06-03). "Sony Discontinuing PSP" (in en). https://www.ign.com/articles/2014/06/03/sony-discontinuing-psp.
120. ↑ "TGS: Sony Reveals Vita's Release Date". IGN. September 14, 2011. https://www.ign.com/articles/2011/09/14/tgs-sony-reveals-vitas-release-date.
121. ↑ Grant, Adam (October 19, 2011). "PlayStation Vita Launches From 22 February 2012". https://blog.playstation.com/archive/2011/10/19/playstation-vita-launches-from-22-february-2012/.
122. ↑ Tretton, Jack (October 18, 2011). "Get Ready: PS Vita is Coming February 22nd". https://blog.playstation.com/2011/10/18/get-ready-ps-vita-is-coming-february-22nd/.
123. ↑ Cullen, Johnny (January 24, 2011). "Sony outs tech specs for NGP". https://www.vg247.com/sony-outs-tech-specs-for-ngp.
124. ↑ Savov, Vlad (January 27, 2011). "Sony's next PSP, codenamed NGP". https://www.engadget.com/2011-01-27-the-sony-psp2.html.
125. ↑ Good, Owen S. (2019-03-02). "RIP PS Vita: Sony officially ends production". https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony.
126. ↑ "Sony Computer Entertainment Inc. Introduces PlayStation 4" (Press release). Sony Computer Entertainment. February 20, 2013. Archived from the original on February 24, 2013. Retrieved March 12, 2013.
127. ↑ "PS4 Launches in North America on November 15th, Gamescom Wrap-up". August 20, 2013. https://blog.playstation.com/2013/08/20/ps4-launches-in-north-america-on-november-15th-gamescom-wrap-up/.
128. ↑ "PlayStation at gamescom 2013: The best place to play". August 21, 2013. https://blog.playstation.com/archive/2013/08/21/playstation-at-gamescom-2013-the-best-place-to-play/.
129. ↑ PlayStation®4 Sales Surpass 5.3 Million Units Worldwide. Sony Computer Entertainment Inc. (Press Release)
130. ↑ Eric jou (December 12, 2014). "PlayStation set to debut in China early next month". China Daily. http://www.chinadaily.com.cn/bizchina/tech/2014-12/12/content_19070552.htm.
131. ↑ "PS4 AND VITA CHINA RELEASE DATE AND PRICE ANNOUNCED". December 11, 2014. http://www.ign.com/articles/2014/12/11/ps4-and-vita-china-release-date-and-price-announced.
132. ↑ Pino, Nick; Vjestica, Adam. "PS5 review". https://www.techradar.com/reviews/ps5.
133. ↑ PlayStation GamesCom 2013 Press Conference (at 58:00) . YouTube.com
134. ↑ Sony XDev Europe . Official Site
135. ↑ Worldwide Studios/XDev . XDev on Worldwidestudios.net
136. ↑ Platformer Run Sackboy! Run! announced for PS Vita and mobile devices . PlayStation.Blog.Europe
137. ↑ "Control the undead in The Hungry Horde on PS Vita". August 11, 2014. http://blog.eu.playstation.com/2014/08/11/battle-undead-hungry-horde-ps-vita/.
138. ↑ "PS Vita's BigFest is also coming to PS4 and PS3". August 8, 2014. https://blog.playstation.com/archive/2014/08/08/ps-vitas-bigfest-also-coming-ps4-ps3/.
139. ↑ "Introducing WiLD, a PS4 exclusive from Rayman creator Michel Ancel". August 12, 2014. https://blog.playstation.com/archive/2014/08/12/introducing-wild-ps4-exclusive-rayman-creator-michel-ancel/.
140. ↑ "Marvel's Spider-Man series is coming to PC" (in en-US). 2022-06-02. https://blog.playstation.com/2022/06/02/marvels-spider-man-series-is-coming-to-pc/.
141. ↑ "Helldivers 2 is coming to Xbox Series X/S in August, as first Sony-published game on the platform" (in en). Eurogamer.net. 2025-07-03. https://www.eurogamer.net/helldivers-2-is-coming-to-xbox-series-xs-in-august-as-first-sony-published-game-on-the-platform.
142. ↑ "Sony Interactive Entertainment to Acquire Valkyrie Entertainment". December 10, 2021. https://sonyinteractive.com/en/press-releases/2021/sony-interactive-entertainment-to-acquire-valkyrie-entertainment/.
143. ↑ "How PlayStation Studios Malaysia is Playing a Growing Role in Sony's Most Important Franchises". October 13, 2022. https://www.ign.com/articles/playstation-malaysia-sony-ps5.
144. ↑ Haske, Steve (October 4, 2021). "Ex-Sony exec opens up about efforts to bring PlayStation hits to PC". Ars Technica. https://arstechnica.com/gaming/2021/10/ex-sony-exec-opens-up-about-efforts-to-bring-playstation-hits-to-pc/.
145. ↑ Leedham, Robe (February 23, 2021). "PlayStation's Jim Ryan: 'We're making a completely new VR format for Ps5'". GQ. https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021.
146. ↑ Romano, Sal (28 May 2021). "Uncharted 4: A Thief's End coming to PC". Gematsu. https://www.gematsu.com/2021/05/uncharted-4-a-thiefs-end-coming-to-pc.
147. ↑ Grubb, Jeff (26 May 2021). "Uncharted 4: A Thief's End coming to PC". VentureBeat. https://venturebeat.com/2021/05/26/uncharted-4-pc-port/.
148. ↑ "Hermen Hulst Q&A: What's Next for PlayStation Studios". June 2, 2021. https://blog.playstation.com/2021/06/02/hermen-hulst-qa-whats-next-for-playstation-studios/.
149. ↑ Orlady, Grace (October 20, 2021). "God of War (2018) is coming to PC". PlayStation Blog. https://blog.playstation.com/2021/10/20/god-of-war-2018-is-coming-to-pc/.
150. ↑ "Marvel's Spider-Man series is coming to PC" (in en-US). 2022-06-02. https://blog.playstation.com/2022/06/02/marvels-spider-man-series-is-coming-to-pc/.
151. ↑ Tapsell, Chris (September 9, 2021). "Uncharted: Legacy of Thieves Collection brings A Thief's End and Lost Legacy remasters to both PC and PS5". Eurogamer. Gamer Network. https://www.eurogamer.net/articles/2021-09-09-uncharted-legacy-of-thieves-collection-brings-a-thiefs-end-and-lost-legacy-remasters-to-both-pc-and-ps5.
152. ↑ "Sackboy: A Big Adventure is coming to PC on October 27" (in en-US). 2022-09-29. https://blog.playstation.com/2022/09/29/sackboy-a-big-adventure-is-coming-to-pc-on-october-27/.
153. ↑ Rich Stanton (2022-06-09). "The Last of Us remake is coming to PC" (in en). PC Gamer. https://www.pcgamer.com/the-last-of-us-remake-is-coming-to-pc/.
154. ↑ Bankhurst, Adam (2022-12-09). "The Game Awards 2022: Everything Announced" (in en). https://www.ign.com/articles/the-game-awards-2022-everything-announced.
155. ↑ "Ghost of Tsushima Director’s Cut is coming to PC on May 16" (in en-US). 2024-03-06. https://blog.playstation.com/2024/03/06/ghost-of-tsushima-directors-cut-is-coming-to-pc-on-may-16/.
156. ↑ "Horizon Zero Dawn Remastered launches on PS5 & PC October 31, pre-orders available Oct 3" (in en-US). 2024-09-24. https://blog.playstation.com/2024/09/24/horizon-zero-dawn-remastered-is-coming-to-ps5-pc-october-31-2024/.
157. ↑ "Until Dawn, rebuilt and enhanced for PS5 and PC, launches October 4" (in en-US). 2024-08-14. https://blog.playstation.com/2024/08/14/until-dawn-rebuilt-and-enhanced-for-ps5-and-pc-launches-october-4/.
158. ↑ "LEGO Horizon Adventures launches November 14, Digital Deluxe Edition detailed" (in en-US). 2024-09-24. https://blog.playstation.com/2024/09/24/lego-horizon-adventures-launches-november-14-digital-deluxe-edition-detailed/.
159. ↑ "God of War Ragnarök is coming to PC" (in en-US). 2024-05-30. https://blog.playstation.com/2024/05/30/god-of-war-ragnarok-is-coming-to-pc/.
160. ↑ "Marvel’s Spider-Man 2 arrives on PC January 2025" (in en-US). 2024-10-18. https://blog.playstation.com/2024/10/18/marvels-spider-man-2-arrives-on-pc-january-2025/.
161. ↑ "The Last of Us Part II Remastered PC features and new No Return content detailed" (in en-US). 2025-03-20. https://blog.playstation.com/2025/03/20/the-last-of-us-part-ii-remastered-pc-features-and-new-no-return-content-detailed/.
162. ↑ Robinson, Andy (October 28, 2021). "Sony has formed the 'PlayStation PC' label for its PC games push". Video Games Chronicle. https://www.videogameschronicle.com/news/sony-has-formed-the-playstation-pc-label-for-its-pc-games-push/.
163. ↑ @Wario64 (June 6, 2024). "on Steam, PlayStation PC is now becoming PlayStation Publishing LLC". https://twitter.com/Wario64/status/1798461694844510309.
164. ↑ 164.0 164.1 164.2 Porter, Jon (May 26, 2022). "Sony wants around half its games to be on PC and mobile by 2025". The Verge. https://www.theverge.com/2022/5/26/23142569/sony-playstation-pc-mobile-game-releases-first-party-portfolio.
165. ↑ "Sony May Be Drastically Shifting Its PC Strategy - Report" (in en-US). https://www.gamespot.com/articles/sony-may-be-drastically-shifting-its-pc-strategy-report/1100-6538460/.
166. ↑ Barker, Sammy (2026-02-28). "Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims" (in en-GB). https://www.pushsquare.com/news/2026/02/sony-quietly-decided-to-scale-back-pc-ports-last-year-insider-claims.
167. ↑ Schreier, Jason (March 4, 2026). "Sony Pulls Back from PlayStation Games on PC". https://www.bloomberg.com/news/articles/2026-03-04/sony-pulls-back-from-playstation-games-on-pc.
168. ↑ Welsh, Oli (2026-03-03). "PS5 games aren't selling well on PC — so Sony is pulling the plug" (in en). https://www.polygon.com/sony-ps5-pc-games-sales-ended/.
169. ↑ Romano, Sal (2026-03-04). "Bloomberg: Sony Interactive Entertainment to no longer release big PS5 games on PC" (in en-US). https://www.gematsu.com/2026/03/bloomberg-sony-interactive-entertainment-to-no-longer-release-big-ps5-games-on-pc.
170. ↑ "Sony Reportedly Retreating From PlayStation's PC Platform Push" (in en-US). https://www.gamespot.com/articles/sony-reportedly-retreating-from-playstations-pc-platform-push/1100-6538556/.
171. ↑ Reporter, Matt Wales News (2026-03-04). "PlayStation is reportedly ditching its PC release strategy, and most first-party games will now be console exclusive" (in en). https://www.eurogamer.net/playstation-is-reportedly-ditching-its-pc-release-strategy-and-most-first-party-games-will-now-be-console-exclusive.
172. ↑ "PlayStation Buys a Mobile Studio, Creates Mobile Division, and Says Single-Player AAA Games Remain a Focus". https://www.gamespot.com/articles/playstation-buys-a-mobile-studio-creates-mobile-division-and-says-single-player-aaa-games-remain-a-focus/1100-6506964/?ftag=CAD-01-10abi2f.
173. ↑ Robinson, Andy (2026-03-24). "PlayStation is closing another game studio" (in en-US). https://www.videogameschronicle.com/news/playstation-is-closing-another-game-studio/.
174. ↑ Kuhnke, Oisin (2026-03-24). "PlayStation are reportedly shuttering another first-party studio, this time from Call of Duty vet Jason Blundell" (in en). Rock, Paper, Shotgun. https://www.rockpapershotgun.com/playstation-are-reportedly-shuttering-another-first-party-studio-this-time-from-call-of-duty-vet-jason-blundell.
175. ↑ Good, Owen S. (2021-02-01). "MLB The Show 21 launches on PS5 — and Xbox Series X — in April" (in en-US). https://www.polygon.com/2021/2/1/22260192/mlb-the-show-21-xbox-series-x-release-date-playstation-5-playstation-4-xbox-one.
176. ↑ Boddy, Zachary (2021-04-06). "MLB The Show 21 launching into Xbox Game Pass was reportedly MLB's decision, not Sony's" (in en). https://www.windowscentral.com/mlb-show-21-launching-xbox-game-pass-was-reportedly-mlbs-decision.
177. ↑ "Sho-Time! MLB The Show 22 coming April 5" (in en). https://www.mlb.com/news/shohei-ohtani-mlb-the-show-22-cover.
178. ↑ Pollesel, Matthew (2024-11-18). "LEGO Horizon Adventures review for PC, PS5, Nintendo Switch" (in en-US). https://gaming-age.com/2024/11/lego-horizon-adventures-review-for-pc-ps5-nintendo-switch/.
179. ↑ LeBlanc, Wesley (2024-11-14). "PlayStation Reveals Lego Horizon Adventures, Coming To PS5, Switch, And PC This Holiday" (in en). Game Informer. https://www.gameinformer.com/sgf-2024/2024/06/07/playstation-reveals-lego-horizon-adventures-coming-to-ps5-switch-and-pc-this. Retrieved 2025-06-01.
180. ↑ I. G. N. Staff (1998-09-04). "Midway Snatches Wipeout 64" (in en). https://www.ign.com/articles/1998/09/04/midway-snatches-wipeout-64.
181. ↑ Barker, Sammy (2024-09-18). "In an Unprecedented Twist, Sony Is Licensing Freedom Wars to Bandai Namco" (in en-GB). https://www.pushsquare.com/news/2024/09/in-an-unprecedented-twist-sony-is-licensing-freedom-wars-to-bandai-namco.
182. ↑ "FREEDOM WARS Remastered is now AVAILABLE Worldwide on Consoles and PC | Bandai Namco Europe" (in en). 2025-01-10. https://en.bandainamcoent.eu/freedom-wars/news/freedom-wars-remastered-now-available-worldwide-consoles-and-pc.
183. ↑ "Dust off your clubs, EVERYBODY'S GOLF HOT SHOTS is coming this 2025 | Bandai Namco Europe" (in en). 2025-03-28. https://en.bandainamcoent.eu/everybodys-golf/news/dust-your-clubs-everybodys-golf-hot-shots-coming-2025.
184. ↑ Yin-Poole, Wesley (2025-07-03). "Sony-Published Helldivers 2 Gets Shock Release Date on Xbox Series X and S" (in en). https://www.ign.com/articles/sony-published-helldivers-2-gets-shock-release-date-on-xbox-series-x-and-s.

## External links

* Official website

* v
* t
* e

Sony Interactive Entertainment

Key personnel|

* Kaz Hirai
* Andrew House
* Ken Kutaragi
* Shawn Layden
* Shuhei Yoshida

Short description: Group of video game developers owned by Sony Interactive Entertainment

SIE Worldwide Studios| Formerly| SCE Worldwide Studios (2005–2016)

|

Type| Division
Industry| Video games
Founded| September 14, 2005; 20 years ago (2005-09-14)

Key people

| Hermen Hulst (president)

Number of employees

| 2,700+[1] (2011)
Parent| Sony Interactive Entertainment
Subsidiaries| See § Studios
Website| playstation.com/en-us/corporate/playstation-studios/

Sony Interactive Entertainment Worldwide Studios (SIE Worldwide Studios) is a group of video game developers founded in September 2005 by Sony Interactive Entertainment.[2]

It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE–owned studios, all of which is typically produced exclusively for the PlayStation family of consoles.

With the launch of the PlayStation 5 in 2020, Worldwide Studios brands all releases be it internal or externally developed under the "PlayStation Studios" label.[3]

## History

SCE Worldwide Studios (SCE Worldwide Studios) was established on September 14, 2005, with Phil Harrison being appointed as president.[4] On May 16, 2008, Shuhei Yoshida became president.[5] In April 2016, Sony's Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI) divisions merged, creating SIE Worldwide Studios.[5] Hermen Hulst succeeded Shuhei Yoshida as president of SIE Worldwide Studios on November 7, 2019, with Yoshida being delegated to lead Sony's indie development.[6]

## Studios

Name  | Location  | Founded  | Acquired

|
|
|

Bend Studio | Bend, Oregon  | 1993[7] | 2000[7]
Guerrilla Games | Amsterdam | 2000[7] | 2005[7]
Housemarque | Helsinki | 2021[8]
Insomniac Games | Burbank, California  | 1994[7] | 2019[9]
London Studio | London | 2002[7] | —
Malaysia Studio  | Kuala Lumpur | 2020[10] | —
Media Molecule | Guildford  | 2006[7] | 2010[7]
Naughty Dog | Santa Monica, California  | 1984[7] | 2001[7]
Nixxes Software | Utrecht  | 1999[11] | 2021[12]
Pixelopus | San Mateo, California  | 2014[7] | —
Polyphony Digital | Tokyo | 1998[7] | —
San Diego Studio | San Diego  | 2001[7] | —
San Mateo Studio  | San Mateo, California  | 1998[13] | —
Santa Monica Studio | Los Angeles | 1999[7] | —
Sucker Punch Productions | Bellevue, Washington  | 1997[7] | 2011[7]
Team Asobi | Tokyo | 2021[14][lower-alpha 1] | —
XDev  | Liverpool  | 2000[7] | —

1. ↑ Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021.

### Former

Name  | Location  | Founded  | Acquired  | Divested  | Fate

|
|
|
|
|

Bigbig Studios | Leamington Spa  | 2001[15] | 2007[16] | 2012[15] | Closed[15]
Evolution Studios | Runcorn  | 1999[16] | 2007[16] | 2016[17] | Closed[17]
Guerrilla Cambridge | Cambridge  | 1997[18] | —  | 2017[18] | Closed[18]
Incognito Entertainment | Salt Lake City  | 1999[19] | 2002[19] | 2009[20] | Closed[20]
Japan Studio | Tokyo | 1993[7] | —  | 2021[21] | Reorganized within SIE, primarily to Team Asobi[14]
Manchester Studio  | Manchester  | 2015[7] | —  | 2020[22] | Closed[22]
Studio Liverpool | Liverpool  | 1984[16] | 1993[16] | 2012[23] | Closed[23]
Zipper Interactive | Redmond, Washington  | 1995[24] | 2006[16] | 2012[24] | Closed[24]

## Other divisions

### ICE Team

Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group.[25] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[26][27]

### XDev

XDev Europe, established in 2000 and based in Liverpool, England,[7] collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.[28][29]

## References

1. ↑ "Sony Computer Entertainment Acquires Sucker Punch Productions, Developer of Top Selling Infamous Franchise". August 2, 2011. https://www.sie.com/en/corporate/release/2011/110802.html.
2. ↑ "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Archived from the original (PDF) on November 5, 2005. Retrieved September 14, 2005.
3. ↑ Dring, Christopher (May 12, 2020). "PlayStation Studios brand will launch alongside PS5". https://www.gamesindustry.biz/articles/2020-05-12-sony-unveils-playstation-studios-brand-to-launch-alongside-ps5.
4. ↑ "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Retrieved 2005-09-14.
5. ↑ 5.0 5.1 "Bitsummit". http://bitsummit.org/2015/?page_id=3388.
6. ↑ "Sony appoints Guerrilla Games' Hermen Hulst new head of PlayStation worldwide studios". https://www.washingtonpost.com/video-games/2019/11/07/sony-appoints-guerrilla-games-hermen-hulst-new-head-playstation-worldwide-studios/.
7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 Barker, Sammy (August 28, 2019). "Guide: All Sony First-Party Studios and What They're Working On". http://www.pushsquare.com/news/2019/08/guide_all_sony_first-party_studios_and_what_theyre_working_on.
8. ↑ Leedham, Robert (June 29, 2021). "Why PlayStation bought Returnal developer Housemarque: the inside story". https://www.gq-magazine.co.uk/culture/article/housemarque-sony-playstation-acquisition.
9. ↑ "Quarterly Securities Report For the three months ended December 31, 2019". p. 39. https://www.sony.net/SonyInfo/IR/library/Sony_Quarterly_Securities_Report_2019Q3.pdf.
10. ↑ "PlayStation to open development studio in Malaysia". November 8, 2019. https://www.gamesindustry.biz/articles/2019-11-08-playstation-to-open-malaysian-development-studio.
11. ↑ "About us". July 1, 2021. https://www.nixxes.com/about-us/. Retrieved July 1, 2021.
12. ↑ Makuch, Eddie (July 1, 2021). "Sony Buys Another Game Studio, Avengers And Rise Of The Tomb Raider's Nixxes Software". GameSpot. https://www.gamespot.com/articles/sony-buys-another-game-studio-avengers-and-rise-of-the-tomb-raiders-nixxes-software/1100-6493477/. Retrieved July 1, 2021.
13. ↑ Varela, Ramón (January 16, 2020). "PlayStation: Todos sus estudios y los juegos en desarrollo" (in es). https://vandal.elespanol.com/reportaje/playstation-todos-sus-estudios-y-los-juegos-en-desarrollo.
14. ↑ 14.0 14.1 LeBlanc, Wesley (June 2, 2021). "Team Asobi Officially Announced as a PlayStation Studio, Reveals New Logo". https://www.ign.com/articles/team-asobi-official-playstation-studios-dev-new-logo.
15. ↑ 15.0 15.1 15.2 Yoon, Andrew (January 10, 2012). "Sony shuts down Little Deviants, Pursuit Force dev". https://www.shacknews.com/article/71918/sony-shuts-down-little-deviants-pursuit-force-dev.
16. ↑ 16.0 16.1 16.2 16.3 16.4 16.5 MCV Staff (August 2, 2011). "IN DETAIL: Sony's sixteen first-party studios". https://www.mcvuk.com/in-detail-sonys-sixteen-first-party-studios/.
17. ↑ 17.0 17.1 Brightman, James (March 22, 2016). "Sony confirms closure of Evolution Studios". https://www.gamesindustry.biz/articles/2016-03-22-sony-confirms-closure-of-evolution-studio.
18. ↑ 18.0 18.1 18.2 Frank, Allegra (January 12, 2017). "Sony shuts down 20-year-old studio in European restructuring". https://www.polygon.com/2017/1/12/14251842/guerrilla-cambridge-closed.
19. ↑ 19.0 19.1 Cifaldi, Frank (May 13, 2011). "How Moving To Austin Energized Starhawk". https://gamasutra.com/view/feature/134746/how_moving_to_austin_energized_.php.
20. ↑ 20.0 20.1 Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". https://kotaku.com/every-game-studio-thats-closed-down-since-2006-5876693.
21. ↑ Robinson, Andy; Calvin, Alex (February 25, 2021). "Sources: PlayStation is winding down Sony Japan Studio". Video Games Chronicle. https://www.videogameschronicle.com/news/sources-playstation-is-winding-down-sony-japan-studio/. Retrieved June 30, 2021.
22. ↑ 22.0 22.1 Dring, Christopher (February 4, 2020). "PlayStation to close Manchester VR studio". https://www.gamesindustry.biz/articles/2020-02-04-playstation-to-close-manchester-vr-studio.
23. ↑ 23.0 23.1 Yin-Poole, Wesley (July 21, 2015). "WipEout: The rise and fall of Sony Studio Liverpool". https://www.eurogamer.net/articles/2013-03-22-wipeout-the-rise-and-fall-of-sony-studio-liverpool.
24. ↑ 24.0 24.1 24.2 Moriarty, Colin (March 31, 2012). "Confirmed: Sony Closes Zipper Interactive". https://www.ign.com/articles/2012/03/30/confirmed-sony-closes-zipper-interactive.
25. ↑ Mark Cerny's "Road to the PS4" @ Gamelab 2013 . YouTube (June 27, 2013). Retrieved on July 16, 2013.
26. ↑ Naughty Dog Careers . Naughtydog.com. Retrieved on July 16, 2013.
27. ↑ Sony’s Secret Super Development Team . PS3 Attitude (June 5, 2009). Retrieved on July 16, 2013.
28. ↑ Sony XDev Europe . Official Site
29. ↑ Worldwide Studios/XDev . XDev on Worldwidestudios.net

## External links

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* Ape Escape
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Short description: Group of video game developers owned by Sony Interactive Entertainment

SIE Worldwide Studios| Formerly| SCE Worldwide Studios (2005–2016)

|

Type| Division
Industry| Video games
Founded| September 14, 2005; 20 years ago (2005-09-14)

Key people

| Hermen Hulst (president)

Number of employees

| 2,700+[1] (2011)
Parent| Sony Interactive Entertainment
Subsidiaries| See § Studios
Website| playstation.com/en-us/corporate/playstation-studios/

Sony Interactive Entertainment Worldwide Studios (SIE Worldwide Studios) is a group of video game developers founded in September 2005 by Sony Interactive Entertainment.[2]

It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE–owned studios, all of which is typically produced exclusively for the PlayStation family of consoles.

With the launch of the PlayStation 5 in 2020, Worldwide Studios brands all releases be it internal or externally developed under the "PlayStation Studios" label.[3]

## History

SCE Worldwide Studios (SCE Worldwide Studios) was established on September 14, 2005, with Phil Harrison being appointed as president.[4] On May 16, 2008, Shuhei Yoshida became president.[5] In April 2016, Sony's Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI) divisions merged, creating SIE Worldwide Studios.[5] Hermen Hulst succeeded Shuhei Yoshida as president of SIE Worldwide Studios on November 7, 2019, with Yoshida being delegated to lead Sony's indie development.[6]

## Studios

Name  | Location  | Founded  | Acquired

|
|
|

Bend Studio | Bend, Oregon  | 1993[7] | 2000[7]
Guerrilla Games | Amsterdam | 2000[7] | 2005[7]
Housemarque | Helsinki | 2021[8]
Insomniac Games | Burbank, California  | 1994[7] | 2019[9]
London Studio | London | 2002[7] | —
Malaysia Studio  | Kuala Lumpur | 2020[10] | —
Media Molecule | Guildford  | 2006[7] | 2010[7]
Naughty Dog | Santa Monica, California  | 1984[7] | 2001[7]
Nixxes Software | Utrecht  | 1999[11] | 2021[12]
Pixelopus | San Mateo, California  | 2014[7] | —
Polyphony Digital | Tokyo | 1998[7] | —
San Diego Studio | San Diego  | 2001[7] | —
San Mateo Studio  | San Mateo, California  | 1998[13] | —
Santa Monica Studio | Los Angeles | 1999[7] | —
Sucker Punch Productions | Bellevue, Washington  | 1997[7] | 2011[7]
Team Asobi | Tokyo | 2021[14][lower-alpha 1] | —
XDev  | Liverpool  | 2000[7] | —

1. ↑ Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021.

### Former

Name  | Location  | Founded  | Acquired  | Divested  | Fate

|
|
|
|
|

Bigbig Studios | Leamington Spa  | 2001[15] | 2007[16] | 2012[15] | Closed[15]
Evolution Studios | Runcorn  | 1999[16] | 2007[16] | 2016[17] | Closed[17]
Guerrilla Cambridge | Cambridge  | 1997[18] | —  | 2017[18] | Closed[18]
Incognito Entertainment | Salt Lake City  | 1999[19] | 2002[19] | 2009[20] | Closed[20]
Japan Studio | Tokyo | 1993[7] | —  | 2021[21] | Reorganized within SIE, primarily to Team Asobi[14]
Manchester Studio  | Manchester  | 2015[7] | —  | 2020[22] | Closed[22]
Studio Liverpool | Liverpool  | 1984[16] | 1993[16] | 2012[23] | Closed[23]
Zipper Interactive | Redmond, Washington  | 1995[24] | 2006[16] | 2012[24] | Closed[24]

## Other divisions

### ICE Team

Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group.[25] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[26][27]

### XDev

XDev Europe, established in 2000 and based in Liverpool, England,[7] collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.[28][29]

## References

1. ↑ "Sony Computer Entertainment Acquires Sucker Punch Productions, Developer of Top Selling Infamous Franchise". August 2, 2011. https://www.sie.com/en/corporate/release/2011/110802.html.
2. ↑ "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Archived from the original (PDF) on November 5, 2005. Retrieved September 14, 2005.
3. ↑ Dring, Christopher (May 12, 2020). "PlayStation Studios brand will launch alongside PS5". https://www.gamesindustry.biz/articles/2020-05-12-sony-unveils-playstation-studios-brand-to-launch-alongside-ps5.
4. ↑ "SCE Establishes SCE Worldwide Studios" (PDF) (Press release). Sony Computer Entertainment. September 14, 2005. Retrieved 2005-09-14.
5. ↑ 5.0 5.1 "Bitsummit". http://bitsummit.org/2015/?page_id=3388.
6. ↑ "Sony appoints Guerrilla Games' Hermen Hulst new head of PlayStation worldwide studios". https://www.washingtonpost.com/video-games/2019/11/07/sony-appoints-guerrilla-games-hermen-hulst-new-head-playstation-worldwide-studios/.
7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 Barker, Sammy (August 28, 2019). "Guide: All Sony First-Party Studios and What They're Working On". http://www.pushsquare.com/news/2019/08/guide_all_sony_first-party_studios_and_what_theyre_working_on.
8. ↑ Leedham, Robert (June 29, 2021). "Why PlayStation bought Returnal developer Housemarque: the inside story". https://www.gq-magazine.co.uk/culture/article/housemarque-sony-playstation-acquisition.
9. ↑ "Quarterly Securities Report For the three months ended December 31, 2019". p. 39. https://www.sony.net/SonyInfo/IR/library/Sony_Quarterly_Securities_Report_2019Q3.pdf.
10. ↑ "PlayStation to open development studio in Malaysia". November 8, 2019. https://www.gamesindustry.biz/articles/2019-11-08-playstation-to-open-malaysian-development-studio.
11. ↑ "About us". July 1, 2021. https://www.nixxes.com/about-us/. Retrieved July 1, 2021.
12. ↑ Makuch, Eddie (July 1, 2021). "Sony Buys Another Game Studio, Avengers And Rise Of The Tomb Raider's Nixxes Software". GameSpot. https://www.gamespot.com/articles/sony-buys-another-game-studio-avengers-and-rise-of-the-tomb-raiders-nixxes-software/1100-6493477/. Retrieved July 1, 2021.
13. ↑ Varela, Ramón (January 16, 2020). "PlayStation: Todos sus estudios y los juegos en desarrollo" (in es). https://vandal.elespanol.com/reportaje/playstation-todos-sus-estudios-y-los-juegos-en-desarrollo.
14. ↑ 14.0 14.1 LeBlanc, Wesley (June 2, 2021). "Team Asobi Officially Announced as a PlayStation Studio, Reveals New Logo". https://www.ign.com/articles/team-asobi-official-playstation-studios-dev-new-logo.
15. ↑ 15.0 15.1 15.2 Yoon, Andrew (January 10, 2012). "Sony shuts down Little Deviants, Pursuit Force dev". https://www.shacknews.com/article/71918/sony-shuts-down-little-deviants-pursuit-force-dev.
16. ↑ 16.0 16.1 16.2 16.3 16.4 16.5 MCV Staff (August 2, 2011). "IN DETAIL: Sony's sixteen first-party studios". https://www.mcvuk.com/in-detail-sonys-sixteen-first-party-studios/.
17. ↑ 17.0 17.1 Brightman, James (March 22, 2016). "Sony confirms closure of Evolution Studios". https://www.gamesindustry.biz/articles/2016-03-22-sony-confirms-closure-of-evolution-studio.
18. ↑ 18.0 18.1 18.2 Frank, Allegra (January 12, 2017). "Sony shuts down 20-year-old studio in European restructuring". https://www.polygon.com/2017/1/12/14251842/guerrilla-cambridge-closed.
19. ↑ 19.0 19.1 Cifaldi, Frank (May 13, 2011). "How Moving To Austin Energized Starhawk". https://gamasutra.com/view/feature/134746/how_moving_to_austin_energized_.php.
20. ↑ 20.0 20.1 Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". https://kotaku.com/every-game-studio-thats-closed-down-since-2006-5876693.
21. ↑ Robinson, Andy; Calvin, Alex (February 25, 2021). "Sources: PlayStation is winding down Sony Japan Studio". Video Games Chronicle. https://www.videogameschronicle.com/news/sources-playstation-is-winding-down-sony-japan-studio/. Retrieved June 30, 2021.
22. ↑ 22.0 22.1 Dring, Christopher (February 4, 2020). "PlayStation to close Manchester VR studio". https://www.gamesindustry.biz/articles/2020-02-04-playstation-to-close-manchester-vr-studio.
23. ↑ 23.0 23.1 Yin-Poole, Wesley (July 21, 2015). "WipEout: The rise and fall of Sony Studio Liverpool". https://www.eurogamer.net/articles/2013-03-22-wipeout-the-rise-and-fall-of-sony-studio-liverpool.
24. ↑ 24.0 24.1 24.2 Moriarty, Colin (March 31, 2012). "Confirmed: Sony Closes Zipper Interactive". https://www.ign.com/articles/2012/03/30/confirmed-sony-closes-zipper-interactive.
25. ↑ Mark Cerny's "Road to the PS4" @ Gamelab 2013 . YouTube (June 27, 2013). Retrieved on July 16, 2013.
26. ↑ Naughty Dog Careers . Naughtydog.com. Retrieved on July 16, 2013.
27. ↑ Sony’s Secret Super Development Team . PS3 Attitude (June 5, 2009). Retrieved on July 16, 2013.
28. ↑ Sony XDev Europe . Official Site
29. ↑ Worldwide Studios/XDev . XDev on Worldwidestudios.net

## External links

* v
* t
* e

SIE Worldwide Studios

Franchises|

* Ape Escape
* Arc the Lad
* Bloodborne
* Boku no Natsuyasumi
* Colony Wars
* Dark Cloud
* Everybody's Golf
* Fat Princess
* G-Police
* God of War
* Gran Turismo
* Infamous
* Jak and Daxter
* Killzone
* LittleBigPlanet
* MediEvil
* MotorStorm
* PaRappa the Rapper
* Patapon
* Rally Cross
* Ratchet & Clank
* Resistance
* Shadow of the Beast
* Sly Cooper
* SOCOM
* Syphon Filter
* The Last of Us
* Tomba!
* Twisted Metal
* Uncharted
* Vib-Ribbon
* White Knight Chronicles
* Wild Arms
* Wipeout

Divisions|

* Bend Studio
* Japan Studio
* Team Gravity
* London Studio
* Pixelopus
* San Diego Studio
* San Mateo Studio
* Santa Monica Studio

Subsidiaries|

* Guerrilla Games
* Insomniac Games
* Media Molecule
* Naughty Dog
* Polyphony Digital
* Sucker Punch Productions

Former|

* 989 Studios
* Bigbig Studios
* Camden Studio
* Contrail
* Evolution Studios
* Guerrilla Cambridge
* Incognito Entertainment
* Psygnosis
* Studio Liverpool
* Team Ico
* Team Soho
* Zipper Interactive

Related|

* Sony Interactive Entertainment
* list of games

0.00

(0 votes)

|

* v
* t
* e

PlayStation

* Sony Interactive Entertainment
* SIE Worldwide Studios

Consoles|

| Home consoles|

* PlayStation
* Models
* Main hardware
* PlayStation 2
* Models
* Main hardware
* PlayStation 3
* Models
* Main hardware
* System software
* PlayStation 4
* Models
* Main hardware
* System software
* PlayStation 5

|

Handhelds|

* PocketStation
* PlayStation Portable
* System software
* PlayStation Vita
* System software

Miscellaneous|

* PSX
* PlayStation TV
* PlayStation Classic

Games|

| PS1 games|

* A–L
* M–Z
* Best-selling
* PS one Classics
* JP
* NA
* PAL

|

PS2 games|

* A–K
* L–Z
* Best-selling
* Online games
* PS2 Classics for PS3
* PS2 games for PS4

PS3 games|

* Best-selling
* Physical
* Digital only
* 3D games
* PS Move games

PS4 games|

* A–L
* M–Z
* Best-selling
* Free-to-play
* PSVR games

PSP games|

* Physical and digital
* System software compatibilities
* PS Minis

PS Vita games|

* A–L
* M–O
* P–R
* S
* T–V
* W–Z

Other|

* PS Now games
* PS Mobile games
* TurboGrafx-16 Classics
* NEOGEO Station
* Classics HD

Reprints|

* Greatest Hits
* Essentials
* The Best
* BigHit Series

Network|

* PlayStation Network
* 2011 outage
* Central Station
* FirstPlay
* PlayStation App
* PlayStation Home
* PlayStation Mobile
* PlayStation Now
* PlayStation Store
* PlayStation Video
* PlayStation Vue
* PS2 online
* Room for PSP
* VidZone

Accessories|

| Controllers|

* PlayStation controller
* PlayStation Mouse
* Analog Joystick
* Dual Analog
* DualShock
* Sixaxis
* PlayStation Move

|

Cameras|

* EyeToy
* Go!Cam
* PlayStation Eye
* PlayStation Camera

Miscellaneous|

* Multitap
* Link Cable
* PS2 accessories
* PS2 Headset
* PS3 accessories
* PlayTV
* Wonderbook
* PlayStation VR

Kits|

* Net Yaroze
* PS2 Linux
* GScube
* OtherOS
* Zego

Media|

| Magazines|

* Official U.S. PlayStation Magazine
* PlayStation: The Official Magazine
* PlayStation Official Magazine – UK
* PlayStation Official Magazine – Australia
* PlayStation Underground

|

Advertisements|

* Double Life
* Mountain
* PlayStation marketing

Characters|

* Toro
* Polygon Man
* Kevin Butler
* Marcus Rivers

Arcade boards|

* Namco System 11
* System 12
* System 10
* System 246
* System 357

Related|

* Super NES CD-ROM
* Sony Ericsson Xperia Play

* Category

Other|

* Gaikai
* SN Systems
* Cellius (49%)
* Dimps
* toio

* Category

* v
* t
* e

Sony Music Entertainment

Key personnel|

* Rob Stringer
* Kevin Kelleher

Flagship|

* Columbia Records
* RCA Records
* Epic Records
* Arista Records

Nashville|

* Columbia Nashville
* Arista Nashville
* RCA Records Nashville
* Provident Label Group

Sony Masterworks|

* Sony Classical Records
* Portrait Records
* Milan Records
* RCA Red Seal Records
* Okeh Records

UK|

* Black Butter Records
* Syco Music (50%)
* Relentless Records
* Ministry of Sound

Japan|

* Epic Records Japan
* Ki/oon Music
* Ariola Japan
* BMG Japan
* mora
* Sacra Music
* Aniplex
* Aniplex of America
* A-1 Pictures
* CloverWorks
* Funimation (95%, co-owned with Sony Pictures Television)
* Manga Entertainment (UK branch only)
* Madman Anime Group
* AnimeLab
* Music On! TV
* Peanuts Worldwide (39%)

Distribution|

* The Orchard
* IODA
* RED Distribution
* Red Essential
* TVT Records

Other labels|

* RCA Inspiration
* Phonogenic Records
* Ultra Music
* Century Media Records
* Legacy Recordings
* Kemosabe Records
* Ricordi
* Robbins Entertainment
* Sony/ATV Music Publishing
* Sony Music Australia
* Sony Music India
* Sony Music Latin
* Vevo
* Volcano Entertainment

* v
* t
* e

Sony Pictures Entertainment

Key personnel|

* Tony Vinciquerra
* Tom Rothman

Motion
Picture Group|

* Columbia Pictures
* TriStar Pictures
* TriStar Productions
* Screen Gems
* Classics
* Imageworks
* Animation
* Worldwide Acquisitions
* Destination Films
* Stage 6 Films
* Affirm Films
* Sony Pictures Home Entertainment
* Sony Wonder

Television|

| U.S. production|

* Adelaide Productions
* Sony Crackle
* The Minisode Network
* Culver Entertainment
* Embassy Row
* TriStar Television

|

International production|

* 2waytraffic
* Left Bank Pictures
* Playmaker Media
* Silvergate Media
* Stellify Media
* Teleset

Distribution|

* Funimation (95%, co-owned with Aniplex)
* Manga Entertainment (UK)
* Madman Anime Group
* AnimeLab

* v
* t
* e

Sony Pictures Television TV channels and VOD platforms

O = online VOD platform

Americas|

| U.S. networks|

Sony Movie Channel
Game Show Network
getTV
Cine Sony
Sony CrackleO
Defunct
3net (joint venture with Discovery and IMAX)
Fearnet (joint venture with Comcast and Lionsgate)

|

Canada|

Former
Sony Movie Channel and AXN Movies (rebranded)

Latin America|

AXN
Lifetime [50%; joint venture with A&E Networks]
Sony Channel
Defunct
Animax
Locomotion
Sony Spin

Asia|

| Indian
sub-continent|

* v
* t
* e

Sony Pictures Networks India

Hindi entertainment|

* SET
* Sony Sab
* Sony Max
* Sony Max 2
* Sony Pal
* Sony Wah

English entertainment|

* AXN
* Sony Pix

Bengali entertainment|

* Sony Aath

Sports|

* Sony Six
* Sony ESPN (50%; Joint venture with ESPN Inc.)
* Sony Ten
* Sony Ten 1
* Sony Ten 2
* Sony Ten 3
* Sony Ten Golf

Acquisition pending
TEN Sports Pakistan
TEN Cricket International

Music|

* Sony Mix

Other channels|

* Sony BBC Earth (50%; Joint venture with BBC Studios)
* Sony Yay

Other businesses|

* Sony LIV (Online VOD platform)

Former|

* Animax
* Sony Le Plex
* Sony Rox

Japan|

Animax

Animax PlusO
AXN

AXN Mystery
AXN PlusO
Star Channel [25%; joint venture with Tohokushinsha Film and Itochu]

Taiwan|

AXN
Animax

Animax HD

Southeast
Asia|

Gem [50%, joint venture with NTV]
Defunct
AXN Beyond
BeTV
Sony Channel

Europe,
Middle
East,
Africa
(EMEA)|

| Germany|

AnimaxO
Sony AXN
Sony Channel
Defunct
Animax (linear television)

|

Italy|

Defunct
AXN
AXN Sci Fi
Cine Sony
Pop

The
Netherlands|

Former
Film1

Film1 Action
Film1 Drama
Film1 Family
Film1 Premiere

Defunct
Film1 Festival
Film1 Sundance

Portugal|

AXN

AXN Black
AXN White

Defunct
Animax

Russia|

Sony Channel
Sony Turbo
Sony Sci-Fi

Spain|

AXN

AXN SyncO
AXN White

Defunct
Animax

Turkey|

* Sony Channel
* Sony Çocuk
* Planet Mutfak
* Planet Türk

UK & Ireland|

* v
* t
* e

Television channels in the United Kingdom and Ireland operated by Sony Pictures Television

Current|

Pop
Pop Max
Sony Channel
Sony Crime Channel
Sony Movies
Sony Movies Action
Sony Movies Classic
Tiny Pop

Former|

Bliss
Flava
More Than Movies
Movies4Men
Movies4Men 2
Pop Girl
Scuzz
True Crime
True Drama
True Entertainment
True Movies
True Movies 2
TruTV

Miscellaneous|

* Sony Pictures Television
* CSC Media Group
* animaxtv.co.uk (VOD)

Baltics|

Sony Channel
Sony Turbo

Central and
Eastern
Europe
(CEE)|

AXN

Adria
Hungary

AXN NowO
AXN Black
AXN Spin
AXN White
Sony Max
Sony Movie Channel
Viasat Hungary

Viasat 3
Viasat 6

Defunct
Animax
AXN Crime

Middle East|

AXN Middle East

Arabic
English

Defunct
AXN Israel

Africa|

Defunct
Animax
Sony Channel
Sony MAX

Other|

* Digital
* Mobile
* Entertainment Japan
* Family Entertainment Group
* Studios
* Madison Gate Records
* Ghost Corps

Defunct|

* Columbia Pictures Television
* Columbia TriStar Television
* Merv Griffin Enterprises
* ELP Communications

Online distribution
platforms|

* PlayStation Network
* PlayStation Now
* PlayStation Store
* PlayStation Video
* PlayStation Plus
* PlayStation Vue
* Sony Crackle
* Minisodes
* Sony Liv

Other businesses|

* Sony DADC
* Sony Network Communications
* Sony Professional Solutions
* M3 (39.4%)
* Sony/ATV Music Publishing
* APM Music
* EMI Music Publishing
* Extreme Music
* Hickory Records
* EMI Production Music
* Vaio (4.9%)

Other assets|

* Sony Corporation of America (umbrella company in the US)
* Other subsidiaries
* List of acquisitions

Nonprofit organizations|

* Sony Institute of Higher Education Shohoku College

Other|

* History of Sony
* Sony Toshiba IBM Center of Competence for the Cell Processor
* Sony timer

* v
* t
* e

Silicon Valley

Cities|

* Belmont
* Campbell
* Cupertino
* East Palo Alto
* Fremont
* Los Altos
* Los Altos Hills
* Los Gatos
* Menlo Park
* Milpitas
* Morgan Hill
* Mountain View
* Newark
* Palo Alto
* Redwood City
* San Carlos
* San Jose
* San Mateo
* Santa Clara
* Saratoga
* Sunnyvale
* Woodside

Colleges and universities|

* Cañada College
* Carnegie Mellon Silicon Valley
* Cogswell Polytechnical College
* De Anza College
* Evergreen Valley College
* Foothill College
* International Technological University
* Menlo College
* Mission College
* Ohlone College
* Silicon Valley Technical Institute
* National Hispanic University
* Northwestern Polytechnic University
* San Jose City College
* San Jose State University
* Silicon Valley University
* Santa Clara University
* Stanford University
* University of California, Berkeley
* University of California, Santa Cruz

Companies
(including subsidiaries
and defunct companies)|

* 3Com
* Access Systems Americas
* Actuate
* Adaptec
* Adobe Inc.
* AMD
* Agilent Technologies
* Altera
* Amdahl
* Ampex
* Apple Inc.
* Applied Materials
* Aricent
* Asus
* Atari
* Atmel
* Avaya
* Ayasdi
* BEA Systems
* Box, Inc.
* Brocade
* BusinessObjects
* Capcom
* Cisco Systems
* Computer Literacy Bookshops
* Cypress Semiconductor
* eBay
* Electronic Arts
* Facebook
* Foundry Networks
* Fry's Electronics
* Fujitsu
* Gaia Online
* Geeknet
* Google
* Hewlett-Packard
* HGST
* IETF
* Intel
* Internet Systems Consortium
* Intuit
* Juniper Networks
* Knight Ridder
* LinkedIn
* Logitech
* LSI Corporation
* Magellan Navigation
* Marvell Technology Group
* Maxtor
* McAfee
* Memorex
* Microsoft
* Mozilla Corporation
* National Semiconductor
* Netscape
* NetApp
* Netflix
* NeXT
* Nintendo of America
* Nortel
* Nvidia
* Opera Software
* Oppo Digital
* Oracle Corporation
* Palm, Inc.
* Palo Alto Networks
* PayPal
* Pinterest
* Playdom
* Rambus
* Redback Networks
* Reputation.com
* SAP SE
* SanDisk
* Silicon Graphics
* Silicon Image
* Solectron
* Sony Interactive Entertainment
* SRI International
* Sun Microsystems
* Symyx
* Synopsys
* Taligent
* Tesla, Inc.
* TiVo Corporation
* Uber
* Verisign
* Veritas Technologies
* VMware
* Webex
* WhatsApp
* Xilinx
* Yahoo!

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Original source: https://en.wikipedia.org/wiki/Sony Interactive Entertainment. Read more

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