THQ

THQ Inc.

Final logo, used from 2011 to 2013

Type| Public

Traded as

* NASDAQ: THQI (1991–2012)
* OTC Pink: THQIQ (2012–2013)

ISIN| [https://handwiki.org/wiki/index.php?title=Toollabs:isin/&language;=en∈=US8724434035+US8724434035]">[https://handwiki.org/wiki/index.php?title=Toollabs:isin/&language=en&isin=US8724434035 US8724434035]
Industry| Video games
Fate| Chapter 11 bankruptcy
Founded| April 1990; 36 years ago (1990-04)[1][2] in Calabasas, California, US
Founder| Jack Friedman
Defunct| January 23, 2013; 13 years ago (2013-01-23)
Headquarters|

Agoura Hills, California

Area served

| Worldwide

Key people

* Brian Farrell (chairman, CEO)
* Jason Rubin (president)

Products|

List

* Bratz series
* Company of Heroes series
* Darksiders series
* De Blob series
* Destroy All Humans! series
* MX vs. ATV series
* Red Faction series
* Saints Row series
* SpongeBob SquarePants series
* Warhammer 40,000 series
* WWE series

THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s.

The company published both internally created and externally licensed content in its product portfolio. THQ's internally created game series included Darksiders, De Blob, Destroy All Humans!, MX vs. ATV, Red Faction, and Saints Row, among others. The company also held exclusive, long-term licensing agreements with sports and entertainment content creators, such as Disney/Pixar, DreamWorks Animation, Nickelodeon, and WWE.

After years of financial struggles, stock value drop, and debt, THQ filed for Chapter 11 bankruptcy in December 2012 and commenced liquidation of its assets the following month. Several properties were auctioned to other companies, while the remaining staff were laid off. The "THQ" trademark was eventually acquired by developer Nordic Games (which had also acquired some of THQ's auctioned-off properties) in 2014 and assumed the name "THQ Nordic" in 2016, while continuing a variety of their franchises under said name.

## Contents

* 1 History
* 1.1 Background and foundation (1990–1999)
* 1.2 Company growth and acquisitions (2000–2009)
* 1.3 Reorganization, financial struggles (2010–2012)
* 1.4 Bankruptcy and liquidation, THQ Nordic (2012–2013)
* 2 Subsidiaries
* 2.1 Development
* 2.2 Publishing
* 3 See also
* 4 References
* 5 External links

## History

### Background and foundation (1990–1999)

Former logo, used from 2000 to 2011

THQ Inc. was founded by LJN co-founder Jack Friedman in April 1990.[1][2] "THQ" is an initialism for "Toy Headquarters".[1] THQ acquired New Ventures, a division of Broderbund, in September 1990.[3] In 1991, Trinity Acquisition Corp, a NASDAQ-listed special-purpose acquisition company (SPAC), agreed to acquire and merge with THQ in a reverse merger takeover.[1] The deal was a stock swap valued at about $33 million, with THQ's shareholders owning 51.7% of the new entity.[4] THQ's name was retained for the new company, its ticker symbol was changed to "THQI", and Friedman was named as its president.[1] THQ then acquired video game developer Black Pearl Software of Chicago in 1993.[5] Following the acquisition, THQ would use the Black Pearl Software name for their Sega games, while the Malibu Games name would be used for the Nintendo games.

THQ withdrew completely from the toy business in 1994 to focus solely on video game production.[6] Around the same time, the company entered into a deal with Electronic Arts to license five titles for various consoles.[7] Jack Friedman then left the company in 1995 to co-found the toy manufacturer Jakks Pacific.[8]

At the Winter CES 1995, THQ signed an expanded deal with Electronic Arts to develop games for their 16-bit and 8-bit home consoles and handheld titles.[9] From then on, the Black Pearl Software name would be used for 8-bit and 16-bit games, while THQ introduced the Kokopeli Digital Studios brand name for their 32-bit games.[10]

In 1997, THQ was reincorporated as a Delaware Corporation,[6] and in 1999 acquired San Jose video game developer Pacific Coast Power & Light.[11]

In June 1998, the company entered into a ten-year 50/50 joint venture with Jakks Pacific (entitled THQ/Jakks Pacific LLC) to acquire the WWF (later WWE) video game license, previously held by Acclaim Entertainment.[12] The deal, which would begin in October 1999, would correspond with two titles per year that THQ would handle product development and sales for.[13]

In 1999, it signed a deal to publish Power Rangers video games.[14] Also that year, it signed a licensing agreement with British game developer Codemasters to bring their titles to their handheld market.[15] On February 17, 1999, THQ announced an agreement with Nickelodeon to publish video games from the Rugrats franchise.[16]

### Company growth and acquisitions (2000–2009)

In February 2000, THQ faced a class action lawsuit over a violation of federal security laws due to nondisclosure of material information.[17] In September of the same year, the company expanded its internal product development capabilities with the acquisition of Volition located in Champaign, Illinois. Since then, THQ's internal studio system grew to eleven studios across the globe with distinct capabilities across all viable gaming platforms. Some of these studios, such as Relic Entertainment, Vigil Games, Blue Tongue Entertainment, Juice Games, Kaos Studios and Volition, worked on games for next generation consoles as well as PCs. THQ went on to acquire Vigil Games in 2006.[18]

In 2000, THQ signed a deal with Fox Interactive to bring five of the titles to the Game Boy Color market, such as the Croc franchise.[19] In April 2000, THQ announced an agreement with Warner Bros. Interactive Entertainment to publish video games based on the Scooby-Doo franchise.[20] In October 2000, THQ acquired the rights to publish Tetris games in a licensing agreement with The Tetris Company.[21] In 2001, THQ obtained an extended agreement with Nickelodeon to produce video games based on their franchises, as well as computer game rights to Rugrats, SpongeBob SquarePants and Rocket Power and console and computer rights to other Nickelodeon shows like Jimmy Neutron: Boy Genius and The Wild Thornberrys.[22][23] The agreement also covered games based on original intellectual properties, such as Tak and the Power of Juju, with the potential that THQ would release a game first, followed by an animated cartoon on Nickelodeon.[24] In 2002, THQ signed a deal with Disney Interactive and Pixar to publish video games based on Pixar films.[25][26] In 2004, THQ signed an agreement with MGA Entertainment to publish video games based on the Bratz fashion doll line.[27] Also in 2004, THQ's deal with Nickelodeon was extended.[28] In 2008, THQ announced a deal with DreamWorks Animation, replacing Activision as DreamWorks' video game licensing partner.[29][30]

On May 10, 2007, THQ reported its highest annual sales figures and net profits ever for the fiscal year which ended on March 31. THQ's revenues reached over $1 billion. In March 2008, THQ announced the development of the world's first ever cheerleading game using the Wii Balance Board.[31][32] Not long after, on November 3, 2008, the company closed five of its internal studios: Paradigm Entertainment, Mass Media Inc., Helixe, Locomotive Games, and Sandblast Games.[33][34] In 2009, huge declines in sales prompted THQ to form a strategic plan to cut $220 million in annual costs by 2010 and invest in "fewer, better bets." Previously in 2007, THQ had a $68-million profit and $1 billion in revenue, which put it within range of their rival Activision. Many of its big-budget games sold poorly due to the Great Recession, despite having favorable reviews. Its hold on kids' games based on Nickelodeon television shows and Pixar movies slipped as kids turned to free online games playable on the Internet. With shares down 86% from the previous year and a market value of only $173 million, THQ had the possibility of being acquired by other companies.[35] In March 2009, THQ spun off Heavy Iron Studios and Incinerator Studios as independent companies, and announced it was looking to sell Big Huge Games. Two months later in May 2009, THQ agreed to sell Big Huge Games to 38 Studios. In August 2009, THQ acquired Midway Studios San Diego for $200,000. The sale of the studio included all assets, except for the TNA Impact! video game.[36] In December 2009, following many lawsuits between the three companies, THQ signed a standalone eight-year deal with the WWE, replacing the THQ/Jakks Pacific joint-venture deal.[37]

### Reorganization, financial struggles (2010–2012)

In February 2010, THQ announced that Juice Games and Rainbow Studios would be part of a reshuffle, and would now bear the title THQ Digital Warrington and THQ Digital Phoenix, respectively. The merger reportedly led to 60 job losses between THQ's US Rainbow studio and the UK Juice Game's studio.[38]

In August 2010, THQ unveiled the uDraw GameTablet, a $70 accessory for Nintendo's Wii console that let gamers draw and play on their television screens. The white, 9-by-7-inch peripheral houses a Wii Remote on the left, with a doodle pad and tethered stylus on the right. THQ said more software for the uDraw would launch every couple of months.[39]

In January 2011, THQ sold off its THQ Wireless division to a Swedish mobile company called 24MAS.[40] On January 12, 2011, THQ unveiled its new logo.[41] In March 2011, THQ, after its game Homefront was released, suffered a 26% stock drop. The large drop was speculated to be a result of Homefront's poor reception.[42] On June 13, 2011, THQ announced the closure of Kaos Studios (the developer of Homefront)[43] and THQ Digital Warrington (formerly Juice Games).[44]

On July 27, 2011, THQ announced it was dropping the long-running Red Faction franchise. This was believed to be due to the poor reception over the latest game in the franchise, Software:Red Faction: Armageddon.[45] In the same year on August 9, 2011, THQ announced it would shift its development focus away from licensed kids and movie-based titles by closing down THQ Studio Australia and Blue Tongue in order to focus on "high-quality owned IP." The company also closed down THQ Digital Phoenix (formerly Rainbow Studios), thus dropping the MX vs. ATV franchise.[46][47][48]

In November 2011, a uDraw for the PlayStation 3 and Xbox 360 was released.[49] However, it was a commercial failure,[50] and is considered one of the main causes of the financial woes that broke up the company.[51][52]

In January 2012, THQ announced that it was exiting the licensed kids game business to focus on adult core gaming, but would continue to sell previously released titles.[53] In February 2012, THQ also discontinued the uDraw GameTablet for the same reason.[54]

In May 2012, THQ reported a net loss of $239.9 million for the fiscal year ending March 31, 2012. The loss was $100 million more than the previous fiscal year's loss of $136.1 million.[55] That same month, Jason Rubin was appointed president of the company.[56]

THQ filed a notice with the SEC on May 25 for a June 29 stockholder's meeting, where THQ asked stockholders to approve a reverse split of the company's common stock.[57] On June 4, 2012, THQ announced a deal to turn over their license for UFC games to Electronic Arts (EA).[58] In July 2012, THQ reported that its stockholders had approved the 1-for-10 reverse share split of its common stock to avert a delisting from the NASDAQ.[59]

### Bankruptcy and liquidation, THQ Nordic (2012–2013)

Main article: Company:THQ Nordic

On November 13, 2012, THQ reported that they could not repay a $50 million loan from Wells Fargo, and were on the verge of Chapter 11 bankruptcy. With its stock price plummeting from early November values bordering on $3 down to $1.16 and with long-term liabilities of $250 million, THQ was forced to delay the release dates of its flagship titles Company of Heroes 2 and Software:Metro: Last Light to March 2013.[60] On November 29, 2012, THQ partnered with Humble Bundle to launch the Humble THQ Bundle in an effort to raise more money.[61] By December 12, 2012, THQ sold nearly 800,000 bundles, raising around $5 million;[62] THQ President Jason Rubin also made a purchase, spending $11,050 on the bundle.[63] On December 19, 2012, just days after the Humble THQ bundle ended, THQ filed for Chapter 11 bankruptcy with the intention of selling THQ and all of its assets to Clearlake Capital with Centerview Partners handling the sale.[64][65] Skip Paul, a former colleague of Jason Rubin, helped orchestrate the proposed stalking horse bid from Clearlake Capital Group.[66]

However, the bid was ultimately denied by Judge Mary F. Walrath and creditors instead approved an individual auction of THQ's properties, which went ahead on January 22, 2013, one day prior to closure.[67][68] At the auction, the Homefront franchise was acquired by Crytek (and was later acquired by Koch Media),[69] Relic Entertainment and the video game rights to the Warhammer 40,000 series were sold to Sega, and the publishing rights to Turtle Rock Studios' Evolve and the WWE series were acquired by Take-Two Interactive. Ubisoft acquired THQ Montreal and the publishing rights to Software:South Park: The Stick of Truth while Volition and the publishing rights to the Metro and Saints Row franchises were acquired by Koch Media. Vigil Games and THQ's publishing unit were still included in the Chapter 11 case, although all employees related to these entities were laid off.[70][71][72] In a posting on Twitter on January 23, PlatinumGames' producer Atsushi Inaba expressed interest in acquiring the Darksiders franchise from THQ.[73]

On February 26, THQ announced that it would sell off its remaining properties – the Darksiders, Homeworld, Red Faction, and Destroy All Humans! franchises, as well as its licensed and original properties – in a court-approved auction which would be held from April 1 to 15, with the process completed by May.[74] Around the same time, THQ shut down the servers to the 2012 remake of Nexuiz, which was developed by IllFonic.[75] In June 2013, Interplay Entertainment acquired the rights to the Freespace franchise from THQ.[76]

All of THQ's remaining franchises, including the remainder of its original IPs (aside from Homeworld, which was acquired by Gearbox Software, and Drawn to Life, acquired by 505 Games) and licensed software, were auctioned to Nordic Games for $4.9 million in April 2013.[77] The Nickelodeon game license was acquired by Activision.[78] This would later expire, with Nickelodeon licensing out their franchises through various smaller publishers, including Nordic.[79]

Creditors initially said the proposed sale of THQ in the bankruptcy court benefited current THQ management, including Rubin.[80] Presiding Judge Walwrath called these criticisms a "conspiracy theory" on record.[81] Creditors ultimately released THQ management, including Rubin, of any malfeasance in the company's official plan of liquidation.[82]

The liquidation of THQ also affected other studios; British developer Blitz Games Studios shut down in September 2013, citing financial difficulties. The company's CEO Philip Oliver said that the demise of THQ, who was a major client for the studio, was one of the major contributing factors to the closure.[83]

On June 12, 2014, Nordic Games announced that it had acquired the THQ trademark, allowing the studio to publish games under the THQ name.[84] In August 2016, the company was renamed THQ Nordic in an effort to better associate itself with the historic brand.[85]

## Subsidiaries

### Development

Name  | Location  | Acquired/established  | Divested  | Fate

|
|
|
|

Black Pearl Software  | Chicago[86] | 1993[86] | N/A  | Intent to dissolve stated in September 1997;[87] in dissolution by November 2000[88]
Heliotrope Studios | Guilford, Connecticut[89] | 1996[89][90] | 1998[91] | Dissolved due to THQ's acquisition of GameFX[91]
GameFX  | Arlington, Massachusetts[92] | 1998[93] | N/A  | In dissolution by November 2002[94]
Locomotive Games | Santa Clara, California[95] | 1999[96][97] | 2008[98] | Renamed from Pacific Coast Power & Light in April 2005;[95] closed by THQ[98]
Heavy Iron Studios | Los Angeles[99] | 1999[100] | 2009[101] | Spun off into an independent company[101]
Genetic Anomalies  | Lexington, Massachusetts[99] | 1999[97] | N/A  | N/A
Volition | Champaign, Illinois[99] | 2000[99] | 2013[102] | Sold to Deep Silver as part of THQ's bankruptcy proceedings[102]
Helixe  | Burlington, Massachusetts[99] | 2000[103] | 2008[98] | Closed by THQ[98]
Cedar Ridge Construction  | Grass Valley, California[104] | 2001[104] | 2001[104] | Merged into Pacific Coast Power & Light[104]
THQ Digital Studios Phoenix  | Phoenix, Arizona[104] | 2001[104][105] | 2011[106] | Renamed from Rainbow Studios in February 2010;[107] closed by THQ[106]
Sandblast Games  | 2002[104] | 2008[98] | Formerly named Cranky Pants Games;[108] closed by THQ[98]
Outrage Games | Ann Arbor, Michigan[104] | 2002[104] | 2003[109] | Closed by THQ[110]
THQ Studio Australia  | Brisbane[111] | 2003[111] | 2011[106] | Closed by THQ[106]
Relic Entertainment | Vancouver[95] | 2004[112] | 2013[102] | Sold to Sega as part of THQ's bankruptcy proceedings[102]
Concrete Games  | San Diego[95] | 2004[113] | 2008[114] | Closed by THQ[114]
Blue Tongue Entertainment | Melbourne[95] | 2004[115] | 2011[106] | Closed by THQ[106]
Kaos Studios | New York City[116] | 2006[117] | 2011[118] | Closed by THQ[118]
THQ Digital Studios Warrington  | Warrington[116] | 2006[119] | 2011[118] | Renamed from Juice Games in February 2010;[107] closed by THQ[118]
Vigil Games | Austin, Texas[116] | 2006[120] | 2013[121] | Closed as part of THQ's bankruptcy proceedings[121]
Incinerator Studios | Carlsbad, California[101] | 2006[116][122] | 2009[101] | Spun off into an independent company[101]
Paradigm Entertainment | Dallas[123] | 2006[124] | 2008[98] | Closed by THQ[98]
Mass Media Games | Moorpark, California[123] | 2007[125] | 2008[98] | Closed by THQ[98]
Big Huge Games | Timonium, Maryland[126] | 2008[126] | 2009[127] | Sold to 38 Studios[127]
Universomo | Tampere[126] | 2007[126] | 2010[128] | Closed by THQ[128]
THQ San Diego | San Diego[129] | 2009[129] | 2012[130] | Formerly known as Midway San Diego;[129] closed by THQ[130]
THQ Montreal  | 2010[131] | 2013[102] | Sold to Ubisoft as part of THQ's bankruptcy proceedings[102]

### Publishing

Name  | Location  | Acquired/established  | Divested  | Fate

|
|
|
|

THQ Entertainment  | Kaarst[93] | 1998[93] | N/A  | Renamed from Rushware in December 2000[132]
THQ Wireless  | N/A  | 2001[133] | 2011[134] | Sold to 24MAS[134]
ValuSoft  | Waconia, Minnesota[135] | 2002[95] | 2012[136] | Sold to Cosmi Corporation[136]
XDG (External Development Group)  | N/A  | 2006[137] | N/A  | N/A
Elephant Entertainment  | Minneapolis[126] | 2008[138] | N/A  | N/A

## See also

* List of THQ games

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Peltz, James F. (December 24, 1991). "THQ's Video-Game Success Comes With Betting on Winners". Los Angeles Times. https://www.latimes.com/archives/la-xpm-1991-12-24-fi-936-story.html.
2. ↑ 2.0 2.1 "Investor Relations". http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-IRHome.
3. ↑ Carlsen, Clifford (September 10, 1990). "Broderbund Software Inc. jettisons Nintendo, games. (THQ Inc. buys New Ventures division from Broderbund)". San Francisco Business Times. http://www.accessmylibrary.com/article-1G1-8921768/broderbund-software-inc-jettisons.html.
4. ↑ "N.Y. Company to Acquire Game Firm in Stock Swap". Los Angeles Times. May 21, 1991. https://www.latimes.com/archives/la-xpm-1991-05-21-fi-2372-story.html.
5. ↑ "THQ Inc. to Acquire Black Pearl Software". Los Angeles Times. March 8, 1993. https://www.latimes.com/archives/la-xpm-1993-06-08-fi-919-story.html.
6. ↑ 6.0 6.1 "Investor Relations". http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-faq.
7. ↑ "ProNews". GamePro: 186. June 1994. https://retrocdn.net/images/b/bf/GamePro_US_059.pdf. Retrieved September 20, 2023.
8. ↑ Nelson, Valerie J. (May 6, 2010). "Jack Friedman dies at 70; toy maker". Los Angeles Times. https://www.latimes.com/archives/la-xpm-2010-may-06-la-me-jack-friedman-20100506-story.html.
9. ↑ "Press release: 1995-01-04: T-HQ shows new lineup of portable video games and XBAND video game modem at 1995 Winter CES". The Free Library. 1995-01-04.
10. ↑ "Kokopeli Digital Studios". https://www.mobygames.com/company/kokopeli-digital-studios.
11. ↑ "San Jose Game Developer Now Subsidiary of THQ". Los Angeles Times. June 1, 1999. https://www.latimes.com/archives/la-xpm-1999-jun-01-me-43070-story.html.
12. ↑ "Life After Attitude". April 8, 1999. https://www.ign.com/articles/1999/04/08/life-after-attitude.
13. ↑ "THQ, Jakks Team for Wrestling Video Games". June 16, 1998. https://www.latimes.com/archives/la-xpm-1998-jun-16-fi-60559-story.html.
14. ↑ "THQ Grabs Old Power Rangers by the Cane". IGN. 1999-07-08. https://www.ign.com/articles/1999/07/08/thq-grabs-old-power-rangers-by-the-cane.
15. ↑ "THQ TO DEVELOP TWO MICRO MACHINE TITLES FOR GAME BOY.". https://www.thefreelibrary.com/THQ+TO+DEVELOP+TWO+MICRO+MACHINE+TITLES+FOR+GAME+BOY-a054665488.
16. ↑ "THQ Inks Rugrats Agreement" (in en). IGN. 17 February 1999. https://www.ign.com/articles/1999/02/17/thq-inks-rugrats-agreement.
17. ↑ "Spector, Roseman and Kodroff, P.C. Announces Class Action Lawsuit Against THQ, INC.". February 20, 2000. http://www.thefreelibrary.com/Spector,+Roseman+and+Kodroff,+P.C.+Announces+Class+Action+Lawsuit...-a059580646.
18. ↑ "THQ Announces Acquisition of Vigil Games". March 16, 2006. http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=832692.
19. ↑ "THQ and Fox Partner for the Game Boy" (in en-US). https://www.gamespot.com/articles/thq-and-fox-partner-for-the-game-boy/1100-2541880/.
20. ↑ Mullen, Michael (26 April 2000). "THQ Snags Scooby-Doo". GameSpot. https://www.gamespot.com/articles/thq-snags-scooby-doo/1100-2446310/#:~:text=Company grabs the revered cartoon,Upvote (1).
21. ↑ Ahmed, Shahed (13 October 2000). "THQ Secures Tetris Rights". GameSpot. https://www.gamespot.com/articles/thq-secures-tetris-rights/1100-2640433/.
22. ↑ "THQ and Nickelodeon expand partnership" (in en-US). https://www.gamespot.com/articles/thq-and-nickelodeon-expand-partnership/1100-2683938/.
23. ↑ "Nick And THQ Announce New Videogame Development Deal" (in en). https://www.awn.com/news/nick-and-thq-announce-new-videogame-development-deal.
24. ↑ Tran, Khanh T. L. (2002-02-13). "Video-Game Maker Turns Its Focus To Kids in Deal With Nickelodeon". The Wall Street Journal. ISSN 0099-9660. https://www.wsj.com/articles/SB101355202461443920.
25. ↑ Flynn, Laurie J. (9 May 2002). "Game Maker In Disney-Pixar Deal". The New York Times. https://www.nytimes.com/2002/05/09/business/technology-briefing-software-game-maker-in-disney-pixar-deal.html#:~:text=The video game maker THQ,Game Awards, winning nine honors..
26. ↑ Ball, Ryan (6 August 2004). "Pixar, THQ Extend Partnership". Animation Magazine. https://www.animationmagazine.net/2004/08/pixar-thq-extend-partnership/#:~:text=Pixar Animation Studios and THQ,the second quarter of 2003..
27. ↑ "THQ signs multi-platform publishing agreement with MGA Entertainment for Bratz" (in en-US). September 24, 2004. https://www.gamesindustry.biz/thq-signs-multi-platform-publishing-agreement-with-mga-entertainment-for-bratz.
28. ↑ Feldman, Curt (25 October 2004). "THQ, Nickelodeon licensing deal extended through 2010". GameSpot. https://www.gamespot.com/articles/thq-nickelodeon-licensing-deal-extended-through-2010/1100-6111318/.
29. ↑ DeMott, Rick (7 May 2008). "DreamWorks Animation Moves From Activision to THQ" (in en). Animation World Network. https://www.awn.com/news/dreamworks-animation-moves-activision-thq.
30. ↑ DeMott, Rick (3 December 2009). "THQ, DreamWorks Animation Ink Game Deal" (in en). Animation World Network. https://www.awn.com/news/thq-dreamworks-animation-ink-game-deal.
31. ↑ Dring, Christopher (March 7, 2008). "THQ announces cheerleading game | Games industry news". https://www.mcvuk.com/business-news/publishing/thq-announces-cheerleading-game/.
32. ↑ Dring, Christopher (March 7, 2008). "THQ announces cheerleading game". https://www.mcvuk.com/business-news/publishing/thq-announces-cheerleading-game/.
33. ↑ Faylor, Chris (November 3, 2008). "THQ Closes Five Studios". https://www.shacknews.com/article/55703/thq-closes-five-studios-updated.
34. ↑ Ransom-Wiley, James (November 5, 2008). "THQ reveals 'Significant Business Realignment'". https://www.engadget.com/2008-11-05-thq-reveals-significant-business-realignment.html.
35. ↑ Pham, Alex (March 5, 2009). "Video game maker THQ plays defense". Los Angeles Times. https://www.latimes.com/archives/la-xpm-2009-mar-05-fi-cotown-thq5-story.html.
36. ↑ "THQ To Obtain Midway's San Diego Studio". August 9, 2009. http://www.gamersdailynews.com/story-12644-THQ-To-Obtain-Midways-San-Diego-Studio.html.
37. ↑ "THQ, WWE AND Jakks Pacific Announce Settlement of Long-Standing Litigation". https://corporate.wwe.com/news/company-news/2009/12-23-2009.
38. ↑ "THQ Biggest Loser Works Out for Profit". February 4, 2010. http://news.spong.com/article/20498/THQ-Biggest-Loser-Works-Out-for-Profit.
39. ↑ Saltzman, Marc (August 27, 2010). "Saltzman: Katy Perry gets her Revenge". Toronto Star. https://www.thestar.com/entertainment/2010/08/27/saltzman_katy_perry_gets_her_revenge.html.
40. ↑ "24MAS acquires THQ's Wireless Operations". February 8, 2011. http://www.24mas.com/press-news/press-releases/209-24mas-acquires-thqs-wireless-operations.
41. ↑ Chester, Nick (January 12, 2011). "THQ reveals new logo for 'new THQ' (Update)". https://www.destructoid.com/thq-reveals-new-logo-for-new-thq-update/.
42. ↑ "THQ Stock Price Drops 26%". March 16, 2011. http://www.thesixthaxis.com/2011/03/16/thq-stock-price-drops-26.
43. ↑ Crossley, Rob (June 13, 2011). "THQ to axe Homefront studio Kaos [Update 2"]. MCV. https://www.mcvuk.com/development-news/thq-to-axe-homefront-studio-kaos-update-2/. Retrieved May 1, 2022.
44. ↑ French, Michael (June 13, 2011). "THQ to cut down UK studio [Update 2"]. MCV. https://www.mcvuk.com/development-news/thq-to-cut-down-uk-studio-update-2/. Retrieved May 1, 2022.
45. ↑ Dutton, Fred (July 27, 2011). "THQ abandons Red Faction franchise". https://www.eurogamer.net/thq-abandons-red-faction-franchise.
46. ↑ David Hinkle (August 9, 2011). "THQ lets 200 go, shifts development focus away from kids and licensed titles". https://www.engadget.com/2011-08-09-thq-fires-200-shifts-development-focus-away-from-kids-and-licen.html.
47. ↑ Mark Serrels (August 10, 2011). "THQ Closes Blue Tongue And THQ Brisbane To Focus On 'High-Quality Owned IP'". http://www.kotaku.com.au/2011/08/thq-closes-blue-tongue-and-thq-brisbane-to-focus-on-high-quality-owned-ip/.
48. ↑ Richard Mitchell (August 8, 2011). "THQ 'not to actively pursue further development' of MX vs ATV franchise". https://www.engadget.com/2011-08-09-thq-not-to-actively-pursue-further-development-of-mx-vs-atv-fr.html.
49. ↑ Eykemans, Peter (November 18, 2011). "uDraw Gametablet Impressions". http://www.ign.com/articles/2011/11/18/udraw-gametablet-impressions.
50. ↑ Dutton, Fred (February 2, 2012). "THQ details full extent of uDraw disaster". https://www.eurogamer.net/thq-details-full-extent-of-udraw-disaster.
51. ↑ Dodson, Don (January 20, 2013). "THQ auction clouds Volition future". News-Gazette (Champaign-Urbana). https://www.news-gazette.com/news/thq-auction-clouds-volition-future/article_0fe1ca7e-6c70-5363-b1a7-34bd434b0f01.html.
52. ↑ Daniel Nye Griffiths (January 24, 2013). "The Break Up – Bankrupt THQ's Assets Sold At Auction". Forbes. https://www.forbes.com/sites/danielnyegriffiths/2013/01/24/the-break-up-bankrupt-thq-assets-sold-at-auction/.
53. ↑ Savitz, Eric (January 25, 2012). "THQ To Exit Kids Game Market; What Now For SpongeBob?" (in en). Forbes. https://www.forbes.com/sites/ericsavitz/2012/01/25/thq-to-exit-kids-game-market-what-now-for-spongebob/#8ff10553d8a1.
54. ↑ "THQ details full extent of uDraw disaster". February 2, 2012. https://www.eurogamer.net/thq-details-full-extent-of-udraw-disaster.
55. ↑ Conditt, Jessica (May 15, 2012). "THQ sees net loss of $239.9 million, still in business". https://www.engadget.com/2012-05-15-thq-sees-net-loss-of-239-9-million-still-in-business.html.
56. ↑ "Jason Rubin from Naughty Dog Appointed as President of THQ". http://www.planetxbox360.com/article_19957/Jason_Rubin_from_Naughty_Dog_Appointed_as_President_of_THQ.
57. ↑ Peterson, Steve (May 26, 2012). "THQ plans reverse stock split". GamesIndustry.biz. http://www.gamesindustry.biz/articles/2012-05-26-thq-plans-reverse-stock-split.
58. ↑ Plunkett, Luke (June 4, 2012). "EA Gets the UFC License, Will Make Games For Years, Dana White Looks Uncomfortable". https://kotaku.com/ea-gets-the-ufc-license-will-make-games-for-years-dan-5915636.
59. ↑ "UPDATE 1-THQ Inc announces 1 for 10 reverse stock split". July 2, 2012. https://www.reuters.com/article/thq-reversestocksplit-idUSL3E8I252V20120702.
60. ↑ "THQ, Inc. (NASDAQ:THQI) On the Verge of Bankruptcy". November 13, 2012. http://www.gamersdailynews.com/story-29013-THQ-Inc-NASDAQTHQI-On-the-Verge-of-Bankruptcy.html.
61. ↑ "The Humble THQ Bundle Has Arrived". http://blog.humblebundle.com/post/36817861850/the-humble-thq-bundle-has-arrived.
62. ↑ Agnello, Anthony J. (November 30, 2012). "Humble Bundle THQ sale raises over $2.3 million with help from CEO". http://www.digitaltrends.com/gaming/humble-bundle-goes-corporate-with-drm-protected-thq-sale/.
63. ↑ Good, Owen (December 15, 2012). "Who was the Biggest Beneficiary of THQ's $5 Million Humble Bundle?". https://kotaku.com/who-was-the-biggest-beneficiary-of-thqs-5-million-humb-5968744.
64. ↑ Petitte, Omri (December 19, 2012). "THQ declares bankruptcy, will continue publishing duties". https://www.pcgamer.com/thq-bankruptcy/.
65. ↑ "Transactions". http://www.centerviewpartners.com/transactions.aspx?c=2.
66. ↑ Barnes, Brooks (April 25, 2010). "Longtime Hollywood Hand Is Joining Boutique Bank". The New York Times. https://www.nytimes.com/2010/04/26/business/media/26paul.html.
67. ↑ Savage, Phil (January 8, 2013). "THQ's franchises and studios to be auctioned off on a "title by title" basis". https://www.pcgamer.com/thqs-franchises-and-studios-to-be-auctioned-off-on-a-title-by-title-basis/.
68. ↑ "THQ's Quick Sale Denied, Individual Franchises Up for Offer". January 9, 2013. http://www.tomshardware.com/news/THQ-Franchises-Up-for-Sale,20261.html.
69. ↑ Pereira, Chris (July 30, 2014). "Crytek No Longer Developing Homefront, Sells Rights to Publisher Deep Silver". http://www.gamespot.com/articles/crytek-no-longer-developing-homefront-sells-rights/1100-6421395/.
70. ↑ Fritz, Ben (January 23, 2013). "THQ bankruptcy auction closes; video game rivals pick up assets". Los Angeles Times. https://www.latimes.com/entertainment/envelope/la-xpm-2013-jan-23-la-fi-ct-thq-auction-20130124-story.html.
71. ↑ Bathon, Michael (February 13, 2013). "Take-Two to Take Over Development of WWE Games From THQ". https://www.bloomberg.com/news/articles/2013-02-13/take-two-to-take-over-development-of-wwe-games-from-thq.
72. ↑ Goldfarb, Andrew (January 23, 2013). "THQ Dissolved, Saints Row, Company of Heroes Devs Acquired". http://www.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired.
73. ↑ "Platinum Games boss expresses interest in buying Darksiders on Twitter". January 24, 2013. http://www.polygon.com/2013/1/23/3909506/platinum-games-boss-expresses-interest-in-buying-darksiders-on-twitter.
74. ↑ Parker, Laura (February 26, 2013). "THQ to sell remainder of intellectual properties". https://www.gamespot.com/articles/thq-to-sell-remainder-of-intellectual-properties/1100-6404541/.
75. ↑ Tach, Dave (February 27, 2013). "Nexuiz Xbox 360 servers taken offline". http://www.polygon.com/2013/2/27/4037348/nexuiz-xbox-360-servers-taken-offline.
76. ↑ Savage, Phil (June 7, 2013). "Freespace IP returns to Interplay for just $7,500". https://www.pcgamer.com/freespace-ip-returns-to-interplay-for-just-7500.
77. ↑ "Going once, going twice! Gearbox picks up Homeworld in THQ auction". April 22, 2013. https://arstechnica.com/gaming/2013/04/going-once-going-twice-gearbox-picks-up-homeworld-in-thq-auction/.
78. ↑ Kim Schmierer (July 31, 2013). "Spongebob License Bought Out By Activision". http://zoknowsgaming.com/2013/07/31/spongebob-license-bought-activision/.
79. ↑ Romano, Sal (21 March 2018). "THQ Nordic and Nickelodeon to revive several select game titles from the past". https://gematsu.com/2018/03/thq-nordic-nickelodeon-revive-several-select-game-titles-past.
80. ↑ "Lazard: Blockbuster's Game Expansion No Problem For GameStop". April 29, 2008. https://www.gamasutra.com/view/news/18432/THQs_creditors_cry_foul_over_Clearlake_plans.php.
81. ↑ In Re: THQ, Inc., et al., Case No. 12-13398-MFW (Bankr. Ct., D. Del.), Transcript of Hearing on January 4, 2013 (pp. 238–239); lines 24-2. A copy may be viewed at the Office of the Clerk, District of Delaware Bankruptcy Court, or by contacting Transcriber Reliable at 302-654-8080.
82. ↑ "Disclosure statement for the first amended Chapter 11 plan of liquidation of THQ Inc. and its affiliated debtors". May 28, 2013. p. 154. http://www.kccllc.net/thq/document/1213398130528000000000002.
83. ↑ Lee, Dave (September 12, 2013). "UK games developer Blitz Games Studios shuts down". BBC News. https://www.bbc.co.uk/news/technology-24066065.
84. ↑ "THQ trademark acquired by Nordic Games". June 12, 2014. http://www.polygon.com/2014/6/12/5805074/thq-trademark-acquired-nordic-games.
85. ↑ Takahashi, Dean (August 12, 2016). "Nordic Games brings back the THQ name, rebrands as THQ Nordic". VentureBeat. https://venturebeat.com/2016/08/12/nordic-games-brings-back-the-thq-name-rebrands-as-thq-nordic/.
86. ↑ 86.0 86.1 "THQ Inc. to Acquire Black Pearl Software". June 8, 1993. https://www.latimes.com/archives/la-xpm-1993-06-08-fi-919-story.html.
87. ↑ "Form 10-Q". November 13, 1997. https://www.sec.gov/Archives/edgar/data/865570/0000950148-97-002811.txt.
88. ↑ "Form 10-Q". November 11, 2000. https://www.sec.gov/Archives/edgar/data/865570/000095015000000914/0000950150-00-000914.txt.
89. ↑ 89.0 89.1 "Stock Purchase Agreement – THQ Inc., Heliotrope Studios Inc., Andrew Sispoidis and Peter G. Sispoidis". August 2, 1996. https://contracts.onecle.com/thq/heliotrope.spa.1996.08.02.shtml.
90. ↑ "Form 10-K". March 31, 1997. https://www.sec.gov/Archives/edgar/data/865570/0000950150-97-000458.txt.
91. ↑ 91.0 91.1 "Form 8-K". January 8, 1999. https://www.sec.gov/Archives/edgar/data/865570/0000950150-99-000016.txt.
92. ↑ "Agreement of Merger – THQ Inc. and GameFX Inc.". April 17, 1998. https://contracts.onecle.com/thq/gamefx.mer.1998.04.17.shtml.
93. ↑ 93.0 93.1 93.2 "Form 10-K405". March 13, 1999. https://www.sec.gov/Archives/edgar/data/865570/0000950148-99-000639.txt.
94. ↑ "THQ Inc.Form 10-Q September 30, 2002". November 14, 2002. https://www.sec.gov/Archives/edgar/data/865570/000095015002001060/0000950150-02-001060.txt.
95. ↑ 95.0 95.1 95.2 95.3 95.4 95.5 "10-K". June 10, 2005. https://www.sec.gov/Archives/edgar/data/865570/000110465905027764/a05-10272_210k.htm.
96. ↑ "Agreement of Merger – THQ Inc. and Pacific Coast Power & Light Co.". May 10, 1999. https://contracts.onecle.com/thq/pacific.mer.1999.05.10.shtml.
97. ↑ 97.0 97.1 "Form 10-K". March 28, 2000. https://www.sec.gov/Archives/edgar/data/865570/000095015000000233/0000950150-00-000233.txt.
98. ↑ 98.00 98.01 98.02 98.03 98.04 98.05 98.06 98.07 98.08 98.09 Faylor, Chris (November 3, 2008). "THQ Closes Five Studios (Updated)". https://www.shacknews.com/article/55703/thq-closes-five-studios-updated.
99. ↑ 99.0 99.1 99.2 99.3 99.4 "Form 10-K405 Fiscal Year Ended December 31, 2000". March 29, 2001. https://www.sec.gov/Archives/edgar/data/865570/000095015001000105/0000950150-01-000105.txt.
100. ↑ "Form 10-Q (09/30/1999)". November 15, 1999. https://www.sec.gov/Archives/edgar/data/865570/000095014899002478/0000950148-99-002478.txt.
101. ↑ 101.0 101.1 101.2 101.3 101.4 Martin, Matt (March 18, 2009). "THQ to sell Big Huge Games or close studio". https://www.gamesindustry.biz/articles/thq-to-sell-big-huge-games-or-close-studio.
102. ↑ 102.0 102.1 102.2 102.3 102.4 102.5 Matulef, Jeffrey (January 23, 2013). "THQ is no more. This is where its assets went". https://www.eurogamer.net/thq-is-no-more-this-is-where-its-assets-went.
103. ↑ "About". http://www.helixe.com/about.htm.
104. ↑ 104.0 104.1 104.2 104.3 104.4 104.5 104.6 104.7 104.8 "Form 10-K for the Period Ended 12/31/2001". March 22, 2002. https://www.sec.gov/Archives/edgar/data/865570/000095015002000250/a80019e10-k405.htm.
105. ↑ "Agreement of Merger – THQ Inc. and Rainbow Multimedia Group Inc.". December 21, 2001. https://contracts.onecle.com/thq/rainbow.mer.2001.12.21.shtml.
106. ↑ 106.0 106.1 106.2 106.3 106.4 106.5 McWhertor, Michael (August 9, 2011). "THQ Cuts 200 Jobs, MX vs. ATV Series, de Blob Studio and More". https://kotaku.com/thq-cuts-200-jobs-mx-vs-atv-series-de-blob-studio-an-5829346.
107. ↑ 107.0 107.1 Sinclair, Brendan (February 3, 2010). "Juice Games, Rainbow Studios get downloadable focus, layoffs". https://www.gamespot.com/articles/juice-games-rainbow-studios-get-downloadable-focus-layoffs/1100-6249427/.
108. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `GDSandblast`
109. ↑ "10-Q". August 14, 2003. https://www.sec.gov/Archives/edgar/data/865570/000110465903018616/a03-2259_110q.htm.
110. ↑ Klum, Marcel (July 16, 2004). "Outrage Closed Down". https://www.neowin.net/news/outrage-closed-down.
111. ↑ 111.0 111.1 Parker, Laura (March 30, 2009). "Oz Developer Watch: THQ Studio Australia". https://www.gamespot.com/articles/oz-developer-watch-thq-studio-australia/1100-6233951/.
112. ↑ "10-K". June 14, 2004. https://www.sec.gov/Archives/edgar/data/865570/000110465904016791/a04-6774_110k.htm.
113. ↑ Wilson, Andrew; Carless, Simon (October 27, 2004). "THQ Reports Loss For Q2, New San Diego Studio". Game Developer. https://www.gamedeveloper.com/pc/thq-reports-loss-for-q2-new-san-diego-studio.
114. ↑ 114.0 114.1 Linde, Aaron (January 23, 2008). "THQ Cancels Frontlines PS3, Closes Concrete Games; No More Juiced or Stuntman Titles". https://www.shacknews.com/article/50923/thq-cancels-frontlines-ps3-closes.
115. ↑ Fahey, Rob (November 17, 2004). "THQ expands Australian presence with Blue Tongue buyout". https://www.gamesindustry.biz/articles/thq-expands-australian-presence-with-blue-tongue-buyout.
116. ↑ 116.0 116.1 116.2 116.3 "Annual Report Pursuant to Section 13 and 15(D)". June 7, 2006. https://www.sec.gov/Archives/edgar/data/865570/000110465906040235/a06-9725_110k.htm.
117. ↑ Carless, Simon (February 3, 2006). "THQ Announces Formation Of Kaos Studios". https://www.gamedeveloper.com/pc/thq-announces-formation-of-kaos-studios.
118. ↑ 118.0 118.1 118.2 118.3 Pearson, Dan (June 13, 2011). "THQ closes Kaos and Warrington studios". https://www.gamesindustry.biz/articles/2011-06-13-homefront-developer-kaos-reportedly-closing-down.
119. ↑ Carless, Simon (March 6, 2006). "THQ Acquires UK Developer Juice Games". https://www.gamedeveloper.com/pc/thq-acquires-uk-developer-juice-games.
120. ↑ Haynes, Jeff (March 17, 2006). "THQ Acquires Vigil Games". https://www.ign.com/articles/2006/03/17/thq-acquires-vigil-games.
121. ↑ 121.0 121.1 Goldfarb, Andrew (January 23, 2013). "THQ Dissolved, Saints Row, Company of Heroes Devs Acquired". https://www.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired.
122. ↑ Hatfield, Daemon (18 July 2006). "THQ Incinerates". https://www.ign.com/articles/2006/07/18/thq-incinerates.
123. ↑ 123.0 123.1 "10-K". May 30, 2007. https://www.sec.gov/Archives/edgar/data/865570/000110465907044132/a07-14939_110k.htm.
124. ↑ Dobson, Jason (July 25, 2006). "THQ Completes Purchase Of Paradigm Entertainment". https://www.gamedeveloper.com/pc/thq-completes-purchase-of-paradigm-entertainment.
125. ↑ Ransom-Wiley, James (February 2, 2007). "Mass Media joins THQ family". https://www.engadget.com/2007-02-02-mass-media-joins-thq-family.html.
126. ↑ 126.0 126.1 126.2 126.3 126.4 "10-K". May 28, 2008. https://www.sec.gov/Archives/edgar/data/865570/000104746908007002/a2185928z10-k.htm.
127. ↑ 127.0 127.1 Martin, Matt (May 27, 2009). "38 Studios acquires Big Huge Games". https://www.gamesindustry.biz/articles/38-studios-acquires-big-huge-games.
128. ↑ 128.0 128.1 Buchanan, Levi (March 2, 2010). "THQ Closes Universomo". https://www.ign.com/articles/2010/03/02/thq-closes-universomo.
129. ↑ 129.0 129.1 129.2 Thorsen, Tor (August 12, 2009). "THQ buys Midway San Diego for $200K". https://www.gamespot.com/articles/thq-buys-midway-san-diego-for-200k/1100-6215101/.
130. ↑ 130.0 130.1 McElroy, Griffin (June 4, 2012). "THQ San Diego shuttered as UFC rights pass to EA". https://www.polygon.com/gaming/2012/6/4/3064285/thq-san-diego-reportedly-shuttered-as-ufc-rights-pass-to-ea.
131. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Gamasutra: THQ Montreal`
132. ↑ "Rushware jetzt THQ" (in de). February 12, 2002. http://www.mediabiz.de/games/news/rushware-jetzt-thq/91782.
133. ↑ Steininger, Stefan (January 9, 2002). "THQ forciert den Mobile Games-Markt" (in de). http://beta.gamesmarkt.de/details/107134.
134. ↑ 134.0 134.1 Duryee, Tricia (February 8, 2011). "THQ Wireless Sells to Mobile Advertising Company 24MAS". http://allthingsd.com/20110208/thq-wireless-sells-to-mobile-advertising-company-24mas/.
135. ↑ "10-K". March 31, 2003. https://www.sec.gov/Archives/edgar/data/865570/000110465903005535/j8914_10k.htm.
136. ↑ 136.0 136.1 Brightman, James (April 25, 2012). "THQ sells its ValuSoft division to Cosmi". https://www.gamesindustry.biz/articles/2012-04-25-thq-sells-its-valusoft-division-to-cosmi.
137. ↑ Loughrey, Paul (March 15, 2006). "THQ establishes outsourcing unit". https://www.gamesindustry.biz/articles/thq-establishes-outsourcing-unit.
138. ↑ Androvich, Mark (April 1, 2008). "THQ expands casual games portfolio". https://www.gamesindustry.biz/articles/thq-acquires-elephant.

## External links

* Official website

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THQ

Former licensee of|

* Games Workshop
* Nickelodeon
* Pixar
* UFC
* WWE

Former franchises|

* Company of Heroes
* Darksiders
* de Blob
* Destroy All Humans!
* Drawn to Life
* Homefront
* Juiced
* Metro 2033
* MX vs. ATV
* Red Faction
* Saints Row
* Warhammer 40,000

Former subsidiaries|

* Big Huge Games
* Blue Tongue Entertainment
* Heavy Iron Studios
* Helixe
* Incinerator Studios
* Kaos Studios
* Locomotive Games
* Outrage Games
* Paradigm Entertainment
* Relic Entertainment
* THQ Studio Australia
* THQ Digital Phoenix
* Universomo
* Volition
* Vigil Games

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