Comparison of HTML5 and Flash

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This article needs to be updated. The reason given is: Flash is no longer supported. Please update this article to reflect recent events or newly available information. (February 2022)

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Modern HTML5 has feature-parity with the now-obsolete Adobe Flash.[1] Both include features for playing audio and video within web pages. Flash was specifically built to integrate vector graphics and light games in a web page, features that HTML5 also supports.

As of December 31, 2020, Adobe no longer supports Flash Player. As of January 12, 2021, they have blocked Flash content from running in Flash Player.

The HTML5 specification does not itself define ways to do animation and interactivity within web pages.[2] "HTML5" in this article sometimes refers not only to the HTML5 specification, but to HTML5 and related standards like SVG, JavaScript and CSS 3.

Animation via JavaScript is also possible with HTML 4.

## Contents

* 1 Comparison table
* 1.1 Notes
* 2 Comparison
* 2.1 Software support
* 2.1.1 Flash
* 2.1.2 HTML5
* 2.2 Vendor neutrality
* 2.3 Authoring
* 2.4 Performance
* 2.5 DRM
* 2.6 Accessibility
* 2.7 Search engines
* 2.8 iOS devices
* 3 See also
* 4 Notes
* 5 References
* 6 External links

## Comparison table

The table below compares the features of the Flash platform, the HTML5 specification and the features implemented in modern web browsers.

| HTML5 standard  | HTML web browser features  | Adobe Flash/AIR features

|
|
|

Date started  | Work began in 2003
Working Draft as of 2011[3] | N/A  | Work began in 1996
Version 1 released in 1997
Desktop operating systems  | N/A  | AmigaOS, MorphOS, Apple macOS, Linux, Microsoft Windows | Apple macOS, Linux, Microsoft Windows
Mobile operating systems  | N/A  |

* Android 2.3 and newer[4]
* Apple iOS 6 and newer[4]
* ChromeOS
* Symbian Belle[4]
* BlackBerry OS 7 and 10[4]
* Windows Phone 7 and newer[4]

* Android 2.1 to 4.1[5][6]
* Apple iOS (Adobe AIR only)[7]
* BlackBerry 10 (up to OS 10.3.0)[8]
* BlackBerry Tablet OS[9]
* Windows RT

Video game consoles | N/A  |

* PlayStation (PS4, PS3 and PS Vita)[10][11][12]
* Nintendo Switch and Wii U[13][14][10][15]
* Nintendo 3DS family (partial)[10]
* Xbox One and Xbox 360[10][16]

* PlayStation 3 (Flash 9.1) and PSP (Flash 6)
* Wii (Flash Lite 3.1, equivalent to Flash 8)
* Leapster (Flash 5 for games)
* Dreamcast (Flash 4)

Device support  | N/A  | Full, permission-based access to web camera, microphone, accelerometer and GPS
Market penetration  | N/A  | 82.3% of websites (as of March 28, 2020)[17] | 4.5% of websites (as of April 19, 2018)[18]
Browser support  | N/A  | 97.5% of browser installations (as of February 2020)[19] | 29% of browser installations (as of July 2019)[20]
Vector graphics formats  | N/A  | Scalable Vector Graphics (SVG) supported on ~97% of browsers[21] | SWF with embedded graphics and AS3SVGRenderer
Bitmap effects  | Yes  | 90+%[22] support of Filters in CSS3 (e.g. Glow, Blur, Drop Shadow, Sepia)[23] | Yes, applied to text or graphics (e.g. Glow, Drop Shadow, Bevel)[24]
Vector text display  | Yes  | Yes  | Yes, with Saffron Type System
Font support  | N/A  | Installed fonts and custom fonts using CSS 3 web fonts | Installed fonts and embedded fonts[25]
Text anti-aliasing | N/A  | Yes, implemented in most browsers, for system and custom fonts  | Yes, in most cases[lower-alpha 1]
Text tab stops | No  | Only supported inside "pre" tags  | Yes, with Text Layout Framework
Liquid text layout  | Yes  | Yes, via "div" tag and CSS styling  | No, but text fields can be resized in ActionScript
Tabular data  | Yes  | Yes, via "table" tag  | No, but text fields can be arranged into a grid
Linked text frames[lower-alpha 2] | As of 2016[update], two specifications compete: CSS Regions[26] and CSS Overflow[27] | With CSS Regions, supported by Safari, IE11 and Edge[28] | Yes, with Text Layout Framework[29]
Programming languages  | Depends  | JavaScript | ActionScript, Pixel Bender
C++ support  | Cross-compiling C++ code to JavaScript via Emscripten | Supported with WebAssembly | Cross-compiling C++ code to run in Flash Player via FlasCC[30] AIR has AIR Native Extensions that allow loading native code, such as compiled C++ code.
Code delivery format  | Plaintext  | Plaintext JavaScript with limited obfuscation, WebAssembly bytecode, GLSL for GPUs, in Canvas elements | Compiled bytecode, can be obfuscated
Data formats  | Depends  | CSS 3, HTML, XML, JSON[31] | JSON, XML, Subset of CSS 1[32]
Data compression  | No  | GZIP compression for HTML, JS and CSS files[33] | LZMA or DEFLATE for SWF files
Image formats  | Depends  | PNG, JPEG, SVG, Animated GIF[note 1][34] | PNG, JPEG, JPEG-XR, Single-frame GIF[35][36]
Video formats  | Depends  | 90+% support of H.264;[37] varying support of WebM and Ogg Theora (see HTML video)  | H.264, Sorenson Spark, and On2 VP6[38]
Streaming video  | Yes[39] | Supported by IE, Edge, Firefox, Chrome, Safari and Opera.[40] | Flash Video, H.264 and partial support for MP4
Audio formats  | Depends  | ~94% support of MP3,[41] AAC[42] and WAV PCM; varying support of Ogg Vorbis, and WebM Vorbis (see HTML audio)  | MP3, WAV and AAC audio files or embedded sound
Fullscreen support  | Yes[43] | Supported on all major desktop browsers, with warning displayed.[44] Not yet widely supported on mobile  | Yes, with warning displayed
Encryption DRM | Depends  | ~65% support of audio/video files.[45] All other files being plaintext, except for obfuscation  | No, binary formatted files can be decompiled, which is obfuscation
File system access  | Depends  | Single file upload, and drag and drop of files onto browser[46] | Support for single file upload and generation,[47]
AIR only: full create/read/write access to file system[48]
Bitmap manipulation  | Depends  | ~95% support for canvas element[49] | Yes, via BitmapData class[50]
Binary manipulation  | Yes  | Yes, via JavaScript Typed Arrays[51] | Yes, via ByteArray class[52]
Large binary data | No  | Via Web Sockets to stream binary or other data  | Yes, embedded or streaming binary data[53]
Offline storage  | Depends  | Yes, via Web storage, HTTP cookie, or Indexed DB to store binary, XML or JSON data[54] | Yes, via Local Shared Objects to store AMF-formatted data
Metadata  | Meta tags  | Can be included in meta tags  | Extensible Metadata Platform

### Notes

1. ↑ Static text created via Flash editor is automatically embedded and anti-aliased. Text fields created via ActionScript need fonts to be manually embedded for anti-aliasing to work.
2. ↑ Allows text to overflow into other text boxes, useful for desktop publishing.

## Comparison

### Software support

#### Flash

Originally, web browsers could not render Flash media themselves, and required the proprietary freeware plugin Adobe Flash Player. Until 2008, there was no official specification by which to create an alternative player. Alternative players were developed before 2008, but they supported Flash to a lesser degree than the official one.[55] Flash support was built into Google Chrome,[56][57] Internet Explorer 10 (and later),[58][59] and Microsoft Edge.[60]

The last version of the Adobe Flash Player ran on Microsoft Windows, Apple macOS, RIM, QNX and Google TV.

Earlier versions ran on Android 2.2-4.0.x (Flash was released for 4.0, but Adobe discontinued support for Android 4.1 and higher.[61]) (Flash 11.2), Linux (Flash 11.2, except for Pepper Flash which is maintained and distributed by Google, not Adobe), PlayStation 3 (Flash 9), and PlayStation Portable (Flash 6). Adobe Flash Lite ran on Wii, Symbian, Maemo Linux, Windows Mobile, and Chumby.

Apple never allowed Flash to run on iOS, the operating system which runs on iPad, iPhone, iPod Touch and Apple TV.[62] Apple officially dropped support for Adobe Flash from the macOS version of Safari 14 released on September 17, 2020 for macOS 10.14 Mojave & macOS 10.15 Catalina.

In February 2012, Adobe announced it would discontinue development of Flash Player on Linux for all browsers, except Google Chrome, by dropping support for NPAPI and using only Chrome's PPAPI.[63][64] In August 2016, Adobe announced that, beginning with version 24, it would resume offering of Flash Player for Linux for other browsers.[65] Adobe stopped traditional support for the Flash platform in 2020 and both Firefox and Google Chrome phased out support of Flash.[66]

#### HTML5

Almost all web browsers support HTML and other Web standards to various degree. Adobe released a tool that converts Flash to HTML5,[67] and in June 2011, Google released an experimental tool that does the same.[68][69]

As of December 2013[update], versions of browsers such as Chrome, Firefox, Internet Explorer, Opera, and Safari implement HTML5 to a considerable degree. However, some portions of the HTML5 specification were still being implemented by browser makers.

As of January 2015, YouTube defaults to HTML5 players to better support more devices. HTML5 needs less processing power making it run faster on all browsers. The multimedia integration with HTML5 is quite easy and creates better support for live video streaming on mobile devices also.[70]

### Vendor neutrality

Until 2008, the use of Flash was covered by restrictive licenses. The conditions prohibited use of the specification to develop any software (including players) which could render or read (and thus convert) SWF files, and required the output SWF files to be compatible with Adobe's players.[71]

In 2008, restrictions on use of the SWF and FLV/F4V specifications were dropped, and some specifications were released.[72] However, the "SWF File Format Specification Version 10" allegedly did not contain all the needed information, did not contain much information that hadn't been previously known by the community,[73] and itself could not be copied, printed out in more than one copy, distributed, resold or translated, without written approval of Adobe Systems Incorporated.[74]

Flash was not an open standard. It was controlled by one firm, Adobe Systems. In contrast, HTML5 is controlled mostly by a committee, the Web Hypertext Application Technology Working Group (WHATWG).[62]

Various people have praised Flash over the years for rendering consistently across platforms. Constructing sites in Flash was a way to prevent code forking, whereby different versions of a site are created for different browsers.[75][76]

Speaking at 'Adobe Max' in 2011, Itai Asseo likewise said that, unlike HTML5, Flash offers a way to develop applications that work across platforms. HTML5, he said, is currently implemented differently (if at all) by different browsers. Although the Flash browser plugin is not supported on the Apple iPhone OS, Flash applications can be exported to Adobe AIR, which runs on that operating system as a native application. In the same talk, Mr. Asseo lamented the return to another browser war (as seen in the late 1990s). If Flash falls out of favor, he said, web developers will either have to develop many different versions of their web sites and native applications to take into account different HTML5 implementations, deny access to browsers that do not support their version of HTML, or dramatically reduce the functionality of their sites in order to deliver content to the least-advanced browser.[77]

### Authoring

Constructing Flash websites using Adobe tools is relatively easier than with integrated development environments for CSS, HTML, and JavaScript;[78] however, many of Adobe's tools are expensive and proprietary software.[78]

In 2011 Adobe released a Flash-to-HTML5 conversion tool for existing content[79]

Because HTML5 is an open format, tools like those for Flash can be built for it, too. Applications like Hype[80] and Adobe Edge are already on the market.

### Performance

Flash had a better performance than HTML according to a comparison of Flash with HTML in 2010 which listed Flash as being faster than the other technologies, when used for non-video animations, although they are catching up.[81][82]

Some users, more so those on macOS and Linux, complained about the relatively high CPU usage of Flash for video playback.[83] This was partially because the Flash plugin did not use the GPU to render video. Adobe has responded to some of those criticisms in the 10.1 and 10.2 releases of the Flash plugin by offloading H.264 video decoding to dedicated hardware and by introducing a new video API called Stage Video.[84] The use of the newer ActionScript 3.0 inside Flash movies instead of the older ActionScript 2.0 improves code execution speed by a factor of around 10.[85] The software routines written by developers can also affect the performance of applications built in Flash, reasons that would affect HTML5 animations as well.[86]

### DRM

Flash included DRM support. The main HTML 5 standard does not include any digital rights management functionality directly, instead the Encrypted Media Extensions (EME) specification describes application interface (API) for communication channel between web browsers and digital rights management (DRM) agent software.

Historically, before EME introduction implementations could support DRM, for example in codecs.[87] The proposal to add DRM features to HTML5 itself has been criticized by those who consider openness and vendor-neutrality (both server- and client-side) one of the most important properties of HTML, because DRM is incompatible with free software,[88][89] and in the proposed form potentially not more vendor-neutral than proprietary plug-ins like Flash.[90][91]

### Accessibility

Both Flash and HTML text can be read by screen readers. However, special care must be taken to ensure Flash movies are read correctly. For example, if a Flash movie is set to repeat indefinitely, this can cause a screen reader to repeat the content endlessly. Selecting the "Make object accessible" check box in Adobe Flash Professional would create a text-only version of the object for screen readers and hide any motion from the screen reader.[92] Since Flash content was usually placed on a single webpage, it appeared as a single entry in search engine result pages, unless developers utilized deep linking to provide multiple links within Flash websites and web applications. User interface widgets in Flash objects would not always behave like their host native counterparts. Keyboard, mouse and other accessibility shortcuts may not have worked unless the webpage developer explicitly added support for it.

### Search engines

Both Flash content and HTML content could be indexed by Google, Yahoo!, and Bing, although bi-directional text (e.g. Arabic, Hebrew) is not supported by Google.[93][94] Yahoo! added support for indexing Flash sites in 2008, although Google had been able to index them for several years before that. Bing added support for Flash sites in 2010.

### iOS devices

Apple promoted HTML5 as an alternative to Flash for video and other content on the iOS, citing performance and security reasons for not allowing Adobe Flash Player to be installed on iOS devices, including the iPhone, iPod Touch and iPad.[62] Flash applications could be packaged as native iOS applications via the Adobe Integrated Runtime and the iOS Packager.[95]

## See also

* Comparison of vector graphics editors
* CSS animations
* Flash animation
* HTML5test
* Security of Adobe Flash
* SVG animation
* Synchronized Multimedia Integration Language

## Notes

1. ↑ SVG may be used by several ways: it may be included into an html source code or be linked as an image source to be displayed (e.g. in `<img ... />` tag);

## References

1. ↑ Bilton, Nick (June 30, 2010). "Amazon to Introduce Web-Based Book Previews". Bits. The New York Times. http://bits.blogs.nytimes.com/2010/06/30/amazon-to-launch-web-based-book-previews/.
2. ↑ James Williamson (August 23, 2010). What HTML5 is (and what it isn't). HTML5 First Look (Online video). Lynda.com.
3. ↑ "HTML Current Status". World Wide Web Consortium. 21 December 2023. http://www.w3.org/standards/techs/html#w3c_all.
4. ↑ 4.0 4.1 4.2 4.3 4.4 Mobile HTML5 Support , TheHTML5Test.com
5. ↑ Ionescu, Daniel. "Flash Player 11.1 Arrives for Android Ice Cream Sandwich". PC World. http://www.pcworld.com/article/246362/flash_player_11_1_arrives_for_android_ice_cream_sandwich.html. Retrieved November 16, 2012.
6. ↑ Walton, Zach (26 July 2012). "Adobe May Have Dropped Flash Support For Android, But You Don't Have To". http://www.webpronews.com/adobe-may-have-dropped-flash-support-for-android-but-you-dont-have-to-2012-07.
7. ↑ "1/13/2015 - Release - AIR 16 Runtime and SDK - Adobe Community". 13 January 2015. https://forums.adobe.com/thread/1679699.
8. ↑ "BlackBerry Knowledge Base explains the removal of Adobe Flash from OS 10.3.1". Crackberry. 30 December 2014. http://crackberry.com/blackberrys-official-comments-removal-adobe-flash-os-1031.
9. ↑ "Adobe enables 3D games with Flash Player 11 and AIR 3 - Major advancements for gaming, media and more". Crackberry. 21 September 2011. http://crackberry.com/adobe-enables-3d-games-flash-player-11-air-3.
10. ↑ 10.0 10.1 10.2 10.3 "How well does your browser support HTML5?". HTML5test. http://html5test.com/results/gaming.html.
11. ↑ "totalrevue.com". totalrevue.com. http://totalrevue.com/ps3-receives-4-10-firmware-update-browser-html5-support/.
12. ↑ "FunctionSource: Coping with over Four Hundred Devices: How Netflix Uses HTML5 to Deliver Amazing User Interfaces". http://functionsource.com/post/netflix-feature.
13. ↑ "Nintendo: HTML5 support for Wii U browser, but no Flash". Neowin. http://www.neowin.net/news/nintendo-html5-support-for-wii-u-browser-but-no-flash.
14. ↑ "Wii U browser first for HTML5 compliance, powered by Netfront?". Nintendo Nation.net. 2012-11-02. http://www.nintendo-nation.net/wii-u-browser-html5/.
15. ↑ "Wii U's browser is better equipped for HTML5 than Internet Explorer 10 on PC | GamesBeat | Games | by Jeff Grubb". Venturebeat.com. 2012-11-01. https://venturebeat.com/2012/11/01/wii-us-browser-is-better-at-html5-than-internet-explorer-10-on-pc/.
16. ↑ "Steve Fulton's Blog - Xbox 360 Internet Explorer Plays HTML5 Games...But Not Flash". 2012-10-23. http://www.gamasutra.com/blogs/SteveFulton/20121023/179970/Xbox_360_Internet_Explorer_Plays_HTML5_GamesBut_Not_Flash.php.
17. ↑ "Usage statistics of HTML5 for websites". W3Techs. Q-Success. https://w3techs.com/technologies/details/ml-html5.
18. ↑ Cimpanu, Catalin (April 19, 2018). "Flash Used on 5% of All Websites, Down From 28.5% Seven Years Ago". https://www.bleepingcomputer.com/news/software/flash-used-on-5-percent-of-all-websites-down-from-285-percent-seven-years-ago/.
19. ↑ "Web Browser Usage Trends". W3Counter. Awio Web Services. https://www.w3counter.com/trends.
20. ↑ Cimpanu, Catalin (2019-07-16). "Adobe Flash Player market share going down". ZDNet. CBS Interactive. https://www.zdnet.com/pictures/2019s-tech-security-and-authentication-trends/2/.
21. ↑ "Can I use SVG". http://caniuse.com/svg.
22. ↑ "Can I use CSS Filter Effects". http://caniuse.com/css-filters.
23. ↑ Danilo, Alex (2012-05-25). "Understanding CSS Filter Effects". HTML5 Rocks. http://www.html5rocks.com/en/tutorials/filters/understanding-css/.
24. ↑ "BitmapFilter - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filters/BitmapFilter.html.
25. ↑ Peter deHaan. "Embedding fonts.". https://www.adobe.com/devnet/flash/quickstart/embedding_fonts.html.
26. ↑ "CSS Regions". W3C. http://www.w3.org/TR/css-regions-1/.
27. ↑ "CSS Overflow". W3C. https://drafts.csswg.org/css-overflow/.
28. ↑ "CSS Regions". Can I Use.... http://caniuse.com/css-regions.
29. ↑ "Working with Text Layout Framework (TLF) text". Adobe Systems. http://help.adobe.com/en_US/flash/cs/using/WSb03e830bd6f770ee-4b0db644124bbdb363d-8000.html#WSb03e830bd6f770ee39dfeb5a12f0e142ade-7fff.
30. ↑ "Game creation software with Flash | Adobe Gaming". Gaming.adobe.com. http://gaming.adobe.com/technologies/flascc/.
31. ↑ "Browser-native". Caniuse.com. http://caniuse.com/json.
32. ↑ "StyleSheet - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/text/StyleSheet.html.
33. ↑ "Which browsers can handle Content-Encoding: gzip ?". schroepl.net. 2003-03-11. http://schroepl.net/projekte/mod_gzip/browser.htm.
34. ↑ "Scalable Vector Graphics (SVG) 2". https://www.w3.org/TR/SVG2/Overview.html.
35. ↑ Thibault Imbert. "What's new in Flash Player 11". https://www.adobe.com/devnet/flashplayer/articles/whats-new-flash-player11.html.
36. ↑ SWF File Format Specification, Version 10. Adobe Systems Incorporated. 2008. p. 25. https://www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf_file_format_spec_v10.pdf. Retrieved 2014-08-20.
37. ↑ "Can I use the MPEG-4/H.264 video format?". Caniuse.com. http://caniuse.com/mpeg4.
38. ↑ "Supported Codecs". Adobe Systems. http://helpx.adobe.com/flash/kb/supported-codecs-flash-player.html.
39. ↑ W3C. "Media Source Extensions". http://www.w3.org/TR/media-source/.
40. ↑ Can I Use.... "Media Source Extensions". http://caniuse.com/mediasource.
41. ↑ "Can I use MP3 audio format?". Caniuse.com. http://caniuse.com/mp3.
42. ↑ "Can I use AAC audio file format?". Caniuse.com. http://caniuse.com/aac.
43. ↑ WHATWG. "Full Screen API Standard". https://fullscreen.spec.whatwg.org.
44. ↑ Can I Use.... "Full Screen API". http://caniuse.com/#feat=fullscreen.
45. ↑ "Can I use Encrypted Media Extensions". http://caniuse.com/eme.
46. ↑ "Can I use File API". http://caniuse.com/fileapi.
47. ↑ "FileReference - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/FileReference.html.
48. ↑ "File - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html.
49. ↑ "Can I use the HTML5 canvas element". http://caniuse.com/canvas.
50. ↑ "BitmapData - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/BitmapData.html.
51. ↑ Can I Use.... "Typed Arrays". http://caniuse.com/#feat=typedarrays.
52. ↑ "ByteArray - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/utils/ByteArray.html.
53. ↑ SWF File Format Specification, Version 10. Adobe Systems Incorporated. 2008. p. 253. https://www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf_file_format_spec_v10.pdf. Retrieved 2014-08-20.
54. ↑ Can I Use.... "localStore". http://caniuse.com/#search=localstorage.
55. ↑ "Gnash Reference Manual". Gnu.org. 2008-05-18. https://www.gnu.org/software/gnash/manual/gnashref.html#runs-on.
56. ↑ "Integrated Adobe Flash Player Plug-in". Chrome team blog. https://chromereleases.googleblog.com/2010/03/dev-channel-update_30.html.
57. ↑ "Porting Flash to sandboxed PPAPI platform". Official Chromium Blog. https://blog.chromium.org/2012/08/the-road-to-safer-more-stable-and.html.
58. ↑ "Flash Player issues | Windows 8". Adobe Systems. https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-8.html.
59. ↑ "Flash Player Issues | Windows 10 | Internet Explorer". Adobe Systems. https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-ie.html.
60. ↑ "Flash Player issues | Windows 10 | Microsoft Edge". Adobe Systems. https://helpx.adobe.com/flash-player/kb/flash-player-issues-windows-10-edge.html.
61. ↑ Svetlik, Joe (November 21, 2011). Adobe Flash coming for ICS, not Android 5.0. CNET UK. http://crave.cnet.co.uk/mobiles/adobe-flash-coming-for-ics-not-android-5-0-50006177/. Retrieved February 22, 2012.
62. ↑ 62.0 62.1 62.2 Jobs, Steve (April 29, 2010). "Thoughts on Flash". https://www.apple.com/hotnews/thoughts-on-flash/. Retrieved March 24, 2022.
63. ↑ Noyes, Katherine (April 6, 2012). "For Flash on Linux, Chrome Will Be Users' Only Choice | PCWorld Business Center". Pcworld.com. https://www.pcworld.com/article/250455/for_flash_on_linux_chrome_will_be_users_only_choice.html.
64. ↑ "Adobe Releases Last Linux Version of Flash Player – Slashdot". Linux.slashdot.org. http://linux.slashdot.org/story/12/03/31/1417245/adobe-releases-last-linux-version-of-flash-player.
65. ↑ "Beta News – Flash Player NPAPI for Linux". Adobe AIR and Adobe Flash Player Team Blog. August 31, 2016. https://blogs.adobe.com/flashplayer/2016/08/beta-news-flash-player-npapi-for-linux.html.
66. ↑ "The end of Flash – Bubble Shooter Blog". https://www.bubbleshooter.net/blog/2019/12/05/the-end-of-flash/.
67. ↑ "Flash to HTML5: Learn more about the CreateJS toolkit". https://www.adobe.com/products/flash/flash-to-html5.html.
68. ↑ "Google Swiffy". http://swiffy.googlelabs.com.
69. ↑ L., Maxime. "Google just announced a SWF to HTML5 converter". https://www.linkedin.com/groups/Google-just-announced-SWF-HTML5-2868882.S.59811646.
70. ↑ "YouTube now defaults to HTML5 <video>". YouTube Engineering and Developers Blog. https://youtube-eng.googleblog.com/2015/01/youtube-now-defaults-to-html5_27.html.
71. ↑ "SWF and FLV File Format Specification License Agreement". Adobe Systems. 2007-06-27. https://www.adobe.com/licensing/developer/fileformat/license/. "You may not use the Specification in any way to create or develop a runtime, client, player, executable or other program that reads or renders SWF files."
72. ↑ "Open Screen Project Press Release". Adobe Systems. 2008-05-01. https://www.adobe.com/aboutadobe/pressroom/pressreleases/200804/050108AdobeOSP.html.
73. ↑ "Free Flash community reacts to Adobe Open Screen Project". http://www.openmedianow.org/?q=node/21.
74. ↑ "SWF File Format Specification Version 10". https://www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf_file_format_spec_v10.pdf.
75. ↑ Ka Wai Cheung and Craig Bryant (2006). Flash Application Design Solutions: The Flash Usability Handbook. Apress. p. 6. ISBN 9781590595947. https://books.google.com/books?id=49OwlbrMc-oC&q=flash+cross+browser&pg=PA6.
76. ↑ Huddleston, Rob (2010). Flash Catalyst CS5 Bible. Wiley. ISBN 9780470767948. https://books.google.com/books?id=crN1zsYwYAYC&q=flash+cross+browser&pg=PT39.
77. ↑ Itai Asseo. "The Death of Flash". http://tv.adobe.com/watch/max-2011-envision/the-death-of-flash/.
78. ↑ 78.0 78.1 Wayner, Peter (June 2, 2010). "HTML5 vs. Flash: The case for Flash". InfoWorld. http://www.infoworld.com/d/developer-world/html5-vs-flash-the-case-flash-721?page=0,1. Retrieved January 5, 2011.
79. ↑ "John Nack on Adobe : "Wallaby" Flash-to-HTML5 conversion tool now available". Blogs.adobe.com. 2011-03-07. http://blogs.adobe.com/jnack/2011/03/wallaby-flash-to-html5-conversion-tool-now-available.html.
80. ↑ "Hype Features". Tumultco.com. http://tumultco.com/hype/features/.
81. ↑ ""HTML5" versus Flash: Animation Benchmarking". http://themaninblue.com/writing/perspective/2010/03/22/.
82. ↑ "Flash vs HTML5 Performance (Updated January 2012)". http://pacoup.com/2011/02/03/flash-vs-html5-performance/.
83. ↑ "Flash – CPU Usage – FPS – Frame Rate." Online posting. 10 December 2008. Reader discussions, Adobe Support Forums. 10 December 2010
84. ↑ Dachis, Adam (December 1, 2010). "Adobe Releases Flash 10.2 Beta, Reduces CPU Usage During Video Playback". Lifehacker. http://lifehacker.com/5702983/adobe-releases-flash-102-beta-reduces-cpu-usage-during-video-playback.
85. ↑ "ActionScript 3.0 overview". Adobe Systems. 27 Jun 2006. https://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html.
86. ↑ Skinner, Grant (October 2010). "Quick as a Flash". Adobe MAX 2010. http://2010.max.adobe.com/schedule/by-session/quick-as-a-flash/471c495b-7ddf-4c0c-936b-609916f11e85.
87. ↑ "FAQs - HTML Wiki". W3.org. 2011-02-22. http://www.w3.org/html/wiki/FAQs#Is_there_support_for_digital_rights_management_.28DRM.29_in_HTML5_video.3F.
88. ↑ Cory Doctorow (2013-03-12). "What I wish Tim Berners-Lee understood about DRM". Technology blog at guardian.co.uk. https://www.theguardian.com/technology/blog/2013/mar/12/tim-berners-lee-drm-cory-doctorow.
89. ↑ Glyn Moody (2013-02-13). "BBC Attacks the Open Web, GNU/Linux in Danger". Open Enterprise blog at ComputerworldUK.com. http://blogs.computerworlduk.com/open-enterprise/2013/02/bbc-attacks-the-open-web-gnulinux-in-danger/index.htm.
90. ↑ Scott Gilbertson (2013-02-12). "DRM for the Web? Say It Ain't So". Webmonkey. Condé Nast. http://www.webmonkey.com/2013/02/drm-for-the-web-say-it-aint-so/.
91. ↑ "Tell W3C: We don't want the Hollyweb". Defective by Design. Free Software Foundation. March 2013. http://www.defectivebydesign.org/no-drm-in-html5.
92. ↑ "Adobe Flash accessibility design guidelines". Adobe Systems. https://www.adobe.com/accessibility/products/flash/animation.html.
93. ↑ "Flash and other rich media files". http://www.google.com/support/webmasters/bin/answer.py?answer=72746#1.
94. ↑ "Google, Yahoo spiders can now crawl through Flash sites". Ars Technica. July 2008. https://arstechnica.com/old/content/2008/07/google-yahoo-spiders-can-now-crawl-through-flash-sites.ars.
95. ↑ "Adobe AIR | Adobe AIR 3 | Deploy applications". Labs.adobe.com. http://labs.adobe.com/downloads/packagerforiphone.html.

## External links

* Infographic - The Cold War Between Adobe Flash and HTML 5
* Demos of browser support for HTML5

* v
* t
* e

Adobe Flash

File
formats|

* ActionScript (AS)
* Action Message Format (AMF)
* Flash Video (FLV)
* Flash XML Graphics (FXG)
* Local shared objects (LSOs)
* MXML
* Flash Movie (SWF)
* Flash Code Library (SWC)

Software
(list)|

| Players|

* Adobe AIR
* Adobe Flash Player
* Gnash
* Lightspark
* Gameswf
* Tamarin

|

Animation
tools|

* Adobe Animate
* Toon Boom
* Moho
* Vyond
* Stencyl

Programming
tools|

* FlashDevelop
* Powerflasher FDT
* Apache Flex
* Haxe (OpenFL)
* CrossBridge
* Adobe Scout
* FlashFirebug

Libraries|

* Starling Framework
* Away3D
* Flare3D
* Stage3D
* PureMVC
* Ming
* List of Flex frameworks

Converters|

* Adobe Flash Media Live Encoder
* SWFTools
* swfmill
* Google Swiffy
* Adobe Wallaby

Server-side|

* Adobe Flash Media Server

Obsolete
software|

* Adobe Flash Builder
* Adobe Flash Catalyst
* Adobe Flash Lite
* SWFAddress
* SWFObject
* MTASC
* Scaleform GFx
* SWiSH Max
* Swift 3D
* Papervision3D
* Ajax Animator
* Shumway
* Swfdec
* OpenLaszlo

Related
topics|

* Comparison of HTML5 and Flash
* Thoughts on Flash
* Flash animation
* films
* television
* Protected Streaming
* Real-Time Messaging Protocol
* Real-Time Media Flow Protocol

Developers|

* FutureWave Software
* Macromedia
* Adobe Inc.

* Category

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