CP System

Short description: Arcade system board developed by Capcom

CP System

A CP System board

Manufacturer| Capcom
Release date| May 13, 1988 (1988-05-13)
Discontinued| May 11, 1995 (1995-05-11)
CPU| Motorola 68000 (@ 10 MHz)
Display| Raster, 384 × 224 pixels (horizontal), 4096 colors
Input| 8-way joystick, from 3 to 6 buttons

The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.

Among the 33 titles released for the original CP System include Street Fighter II and its first two follow-ups, Street Fighter II and Street Fighter II.

## Contents

* 1 History
* 2 Technical specifications
* 3 List of games
* 4 CP System Dash
* 4.1 List of games
* 5 Capcom Power System Changer
* 5.1 List of games
* 6 See also
* 7 References
* 8 External links

## History

CP System's 10 MHz 68000 CPU and graphics IC

After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.

Capcom began developing the CPS hardware around 1986, when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of the Nintendo Entertainment System (NES). He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home."[1]

Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom microchips that they called the CPS Super Chips, equivalent to the power of ten normal arcade printed circuit boards (PCBs) at the time.[2][3] The two chips cost £5,500,000 or $Expression error: Unexpected < operator. (equivalent to $Error when using {{Inflation}}: NaN, check parameters for non-numeric data: `|value=Expression error: Unexpected < operator.` (parameter 2). in 2019) to develop.[2]

The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II.

The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS Changer, a domestic version of the CP System similar to the Neo-Geo AES.

## Technical specifications

* CPU:
* Primary: Motorola 68000 @ 10 MHz (some later boards 12 MHz)
* Secondary: Zilog Z80 @ 3.579 MHz
* Co-processors: 2x CPS Super Chip[2][3][4]
* Sound chips:
* Yamaha YM2151 @ 3.579 MHz
* Oki OKI6295 @ 1 MHz (7.576 kHz samples)
* Display
* Resolution: Raster, 384×224 @ 59.6294 Hz
* Color depth: 16-bit (12-bit RGB with 4-bit brightness value)
* Colors available: 65,536[5]
* Onscreen colors: 4096[5] (192 global palettes with 16 colors each)
* Sprites:
* Simultaneously displayable: 256 (per scanlines)
* Sizes: 16×16, max. 16 colors (15 unique + 1 transparent)
* Vertical and horizontal flipping capability
* Tiles: Sizes 8×8, 16×16, 32×32 with 16 colors (15 unique + 1 transparent)
* Tile maps: 3 maps, 512×512, 1024×1024, 2048×2048 pixel
* 68K RAM: 64 KB WORK RAM + 192 KB VRAM (Shadow)
* PPU: 192 KB VRAM + 16 KB CACHE RAM
* Z80 RAM: 2 KB WORK RAM

## List of games

English title  | Release date  | Developer  | Japanese title  | Genre

|
|
|
|

Forgotten Worlds | 1988-05-13  | Capcom | Lost Worlds
(ロストワールド)  | Shoot 'em up
Ghouls'n Ghosts | 1988-12  | Capcom | Daimakaimura
(大魔界村)  | Platformer
Strider | 1989-03  | Capcom | Strider Hiryū
(ストライダー飛竜)  | Platformer
Dynasty Wars | 1989-04  | Capcom | Tenchi o Kurau
(天地を喰らう)  | Beat 'em up
Willow | 1989-06  | Capcom | Willow
(ウィロー)  | Platformer
U.N. Squadron | 1989-08  | Capcom | Area 88
(エリア88)  | Shoot 'em up
Final Fight | 1989-12-01  | Capcom | Final Fight
(ファイナルファイト)  | Beat 'em up
1941: Counter Attack | 1990-02  | Capcom | 1941
(1941)  | Shoot 'em up
Mercs | 1990-03-02  | Capcom | Senjō no Ōkami II
(戦場の狼II)  | Run-and-gun shooter
Mega Twins | 1990-06-19  | Capcom | Chiki Chiki Boys
(チキチキボーイズ)  | Platformer
Magic Sword - Heroic Fantasy | 1990-06-23  | Capcom | Magic Sword
(マジックソード)  | Platformer
Carrier Air Wing | 1990-10-09  | Capcom | U.S. Navy
(U.S.NAVY)  | Shoot 'em up
Nemo | 1990-11-20  | Capcom | Nemo
(ニモ)  | Platformer
Street Fighter II | 1991-02-06  | Capcom | Street Fighter II: The World Warrior
(ストリートファイターII -The World Warrior-)  | Head-to-head fighting
Three Wonders | 1991-05-20  | Capcom | Wonder 3
(ワンダー3)  | Multi-game
The King of Dragons | 1991-07-11  | Capcom | The King of Dragons
(ザ・キングオブドラゴンズ)  | Beat 'em up
Captain Commando | 1991-09-28  | Capcom | Captain Commando
(キャプテンコマンドー)  | Beat 'em up
Knights of the Round | 1991-11-27  | Capcom | Knights of the Round
(ナイツオブザラウンド)  | Beat 'em up
Street Fighter II | 1992-03-13  | Capcom | Street Fighter II′ (Dash): Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)  | Head-to-head fighting
Adventure Quiz: Capcom World 2 | 1992-06-11  | Capcom | Adventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)  | Quiz game
Varth | 1992-06-12  | Capcom | Varth: Operation Thunderstorm
(バース -オペレーションサンダーストーム-)  | Shoot 'em up
Quiz & Dragons: Capcom Quiz Game | 1992-07-01  | Capcom | Quiz & Dragons
(クイズ&ドラゴンズ)  | Quiz game
Street Fighter II′ Turbo: Hyper Fighting | 1992-12-09  | Capcom | Street Fighter II′ (Dash) Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)  | Head-to-head fighting
Gulun.Pa! | 1993-12-20  |  | Gulun.Pa!
(グルンパ!)  | Puzzle
Pokonyan! Balloon | 1994-03-22  | Capcom | Pokonyan! Balloon
(ポコニャン！バルーン)  | Kiddie ride
Ken Sei Mogura: Street Fighter II | 1994-04-18  | Capcom/Togo/Sigma  | Ken Sei Mogura
(拳聖土竜)  | Whack a mole
Pnickies[6] | 1994-06-08  | Capcom/Compile | Pnickies
(ぷにっきいず)  | Puzzle
Quiz Tonosama no Yabō 2: Zenkoku-ban | 1995-01-23  | Capcom | Quiz Tonosama no Yabō 2: Zenkoku-ban
(クイズ 殿様の野望2 全国版)  | Quiz game
Pang! 3 | 1995-05-11  | Capcom/Mitchell Corporation  |  | Platformer
Mega Man | 1995-10-06  | Capcom | Rockman: The Power Battle
(ロックマン ザ・パワーバトル)  | Action
Magical Pumpkin | 1996-10-31  | Capcom | Magical Pumpkin
(マジカルパンプキン)  | Kiddie ride
Ganbare! Marine Kun | 2000-04-11  | Capcom | Ganbare! Marine Kun
(がんばれ!マリン君)  | Redemption game

## CP System Dash

CP System Dash

A CPS-1.5 board

Manufacturer| Capcom
Release date| February 1, 1992 (1992-02-01)
Discontinued| December 6, 1993 (1993-12-06)
CPU| Motorola 68000 (@ 10 MHz)
Display| Raster, 384 × 224 pixels (horizontal), 3072 colors
Input| 8-way joystick, from 3 to 6 buttons

A year before releasing the CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the QSound chips.

The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers, as well as the priorities registers. The CPS-1 Dash 68000 code is not encrypted at all. If the batteries' voltage should drop below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used, rendering the game inoperable, and necessitating the operator sending the board to Capcom to be fixed, at their own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using "Kabuki" Z80s.

### List of games

English title  | Release date  | Developer  | Japanese title  | Genre

|
|
|
|

Cadillacs and Dinosaurs | 1992-02-01  | Capcom | Cadillacs Kyōryū Shinseiki
(キャディラックス 恐竜新世紀)  | Beat 'em up
Warriors of Fate
Sangokushi II (Asia) | 1992-10-02  | Capcom | Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)  | Beat 'em up
The Punisher | 1993-04-22  | Capcom | The Punisher
(パニッシャー)  | Beat 'em up
Saturday Night Slam Masters | 1993-07-13  | Capcom | Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)  | Sports game
Muscle Bomber Duo: Ultimate Team Battle | 1993-12-06  | Capcom | Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)  | Sports game

## Capcom Power System Changer

A home version of the CP System, the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against SNK's Neo Geo.[7] Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio.

Upon launch in November 1994, Capcom initially manufactured only 1,000 units in Japan.[8]

The CPS Changer featured Super Famicom controller ports, allowing the use of all Super NES controllers, including their six-button joystick, the "CPS Fighter".

All of the CPS Changer games used the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.[citation needed]

The CPS Changer was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the Street Fighter II ′ (Dash) Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.

The final game for the CPS Changer was a back-ported version of Street Fighter Zero. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors[citation needed], and the sound and music effects were sampled at a lower rate.

### List of games

Release date  | Developer  | English title  | Japanese title  | Genre

|
|
|
|

1994  | Capcom | Warriors of Fate
Sangokushi II (Asia) | Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)  | Beat 'em up
1994  | Capcom | Capcom World 2: Adventure Quiz | Adventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)  | Quiz game
1995  | Capcom | Captain Commando | Captain Commando
(キャプテンコマンドー)  | Beat 'em up
1994  | Capcom | Final Fight | Final Fight
(ファイナルファイト)  | Beat 'em up
1995  | Capcom | Knights of the Round | Knights of the Round
(ナイツオブザラウンド)  | Beat 'em up
1995  | Capcom | Muscle Bomber Duo: Ultimate Team Battle | Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)  | Sports game
1994  | Capcom | Saturday Night Slam Masters | Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)  | Sports game
1994  | Capcom | Street Fighter II′: Champion Edition | Street Fighter II Dash: Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)  | Versus Fighting
1994, pack-in  | Capcom | Street Fighter II′ Turbo: Hyper Fighting | Street Fighter II Dash Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)  | Versus Fighting
1995  | Capcom | Street Fighter Alpha | Street Fighter Zero
(ストリートファイターZERO)  | Versus Fighting
1995  | Capcom | The King of Dragons | The King of Dragons
(ザ・キングオブドラゴンズ)  | Beat 'em up

## See also

* CP System II
* CP System III

## References

1. ↑ "Cover Story: "This Is the Good Time" – Capcom's CPS system brings success to the firm... and offers direction for a troubled video market". RePlay (RePlay Publishing) 15 (7): 183-5. April 1990. https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay - Volume 14, Issue No. 7 - April 1990/page/183.
2. ↑ 2.0 2.1 2.2 "Capcom: A Captive Audience". The Games Machine (19 (June 1989)): 24-5. 18 May 1989. https://archive.org/details/the-games-machine-19/page/n23/mode/2up.
3. ↑ 3.0 3.1 "A Real Winner: operators are the real winners with Capcom's Buster Bros and Final Fight". RePlay 15 (4): 32, 34. January 1990. https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay - Volume 14, Issue No. 4 - January 1990/page/32.
4. ↑ "Magic Sword". RePlay 16 (1): 19. October 1990. https://archive.org/details/re-play-volume-16-issue-no.-1-october-1990-600DPI/RePlay - Volume 16, Issue No. 1 - October 1990/page/19.
5. ↑ 5.0 5.1 "CP System arcade system by Capcom Co., Ltd. (1988)". http://www.arcade-history.com/?n=cp-system&page=detail&id=69707.
6. ↑ "Pnickies". Killer List of Videogames. 2017. https://www.arcade-museum.com/game_detail.php?game_id=9050. Retrieved October 16, 2017.
7. ↑ "Capcom's Home Arcade System". Electronic Gaming Monthly (Ziff Davis) (67): 50. February 1995.
8. ↑ Akagi, Masumi, ed (15 February 1995). "Capcom Ships "CP Changer"". Game Machine (Amusement Press, Inc.) (489): 22. https://onitama.tv/gamemachine/pdf/19950215p.pdf#page=12.

## External links

* CPS-1 at System 16 - The Arcade Museum
* GameSX Power Stick Analysis — looking at the features and functions of the A10CA stick
* CPS-1, CPS-2 and CPS-3 releases comparison at UVL
* Full list of CP System ROMs

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