Growth Engineering

Growth Engineering is a SAAS learning technologies company. They provide a platform for e-Learning,[1] also known as a learning management system. Established in 2004,[2] Growth Engineering offers a learning portal for companies and their employees, partners and customers.[3] Growth Engineering is compatible with SCORM 1.2, SCORM 2004 and xAPI.[1][4] In a Technavio report, Growth Engineering were recognised as a vendor in the game-based learning market.[5]

## History

Growth Engineering was founded in 2004 by Juliette Denny.[6] She founded the company as a consultancy targeted at new businesses in need of sales management training.[7] Then, Growth Engineering released the Academy LMS. An online learning portal for businesses to train employees.[8] The product focused on using gamification to engage learners.[9][10] In 2016 Growth Engineering was listed on the Mishcon Leap 100.[11] In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7,[12] and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification by Learning 24/7.[13]

## Products

Growth Engineering have three products: the Academy LMS, <knowledge Arcade mobile learning platform and Genie Game Based Authoring tool:

* The Academy LMS is a subscription based learning management system. Its key features include: a content library, a social feed, gamification and online classrooms.[14]
* The knowledge Arcade, is used for front line staff, and provides learning assets, social feeds, peer to peer battles, squad battles and clubs live functionality.
* Genie is a game-based authoring tool.[15]

## References

1. ↑ 1.0 1.1 "LMS Review: Growth Engineering". June 13, 2016. https://talentedlearning.com/lms-reviews-growth-engineering/.
2. ↑ Srivastava, Av (August 30, 2017). "Engineering Training and eLearning". http://www.learninglight.com/engineering-training-elearning/.
3. ↑ Everett, Cath (September 28, 2016). "Gamification can Engage Staff and Help Professional Development". https://www.raconteur.net/technology/gamification-can-engage-staff-and-help-professional-development.
4. ↑ "Adopters". 2017-09-01. https://tincanapi.com/adopters/.
5. ↑ "Global Corporate Game-Based Learning Market 2017-2021 | Market Research Reports - Industry Analysis Size & Trends - Technavio" (in en). 2017-04-01. https://www.technavio.com/report/global-education-technology-global-corporate-game-based-learning-market-2017-2021.
6. ↑ "Profile: Juliette Denny, Growth Engineering" (in en-GB). The Independent. 2005-06-19. https://www.independent.co.uk/news/business/sme/profile-juliette-denny-growth-engineering-494718.html.
7. ↑ "LMS Review: Growth Engineering Academy LMS - Talented Learning" (in en-US). Talented Learning. 2014-06-13. https://talentedlearning.com/lms-reviews-growth-engineering/.
8. ↑ Kulkarni, Rhucha (2017-08-23). "Learning Management Systems to Look Out For". https://www.hrtechnologist.com/articles/learning-management-systems/learning-management-systems-to-look-out-for/.
9. ↑ O'Neil, Erin (2016-09-29). "UK-based company enters top 20 gamification list". http://www.lsbf.org.uk/blog/news/innovation-technology/uk-based-company-enters-top-20-gamification-list/104099.
10. ↑ Iosub, Ancuta (2014-06-06). "Is Gamification of Learning the Future of Education?" (in en-us). softpedia. http://news.softpedia.com/news/Is-Gamification-of-Learning-the-Future-of-Education-445639.shtml.
11. ↑ "The Leap 100: The definitive list of fast-growth companies for 2016" (in en). 2016-04-20. https://www.mishcon.com/news/firm_news/the_leap_100_list_the_definitive_list_of_fast-growth_companies_for_2016_04_2016.
12. ↑ Weiss, Craig (2015-01-28). "Top 10 LMSs of 2015". https://elearninfo247.com/2015/01/27/top-10-lmss-of-2015/.
13. ↑ Weiss, Craig (2016-12-07). "Insight – The Top 50 LMS 2017 Report". https://elearninfo247.com/2016/12/06/insight-the-top-50-lms-2017-report/.
14. ↑ "Academy Platform LMS Reviews and Pricing - 2017" (in en). 2017-09-28. http://www.capterra.com/p/101970/Academy-Platform-LMS/.
15. ↑ Denny, Juliette. "Genie - eLearning Industry" (in en-US). eLearning Industry. https://elearningindustry.com/directory/elearning-software/genie.

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