List of home video game consoles

Short description: Wikipedia list article

This is a list of home video game consoles in chronological order, which includes all known home video game consoles after the first generation, from the first console, Magnavox Odyssey, to the first ever ROM cartridge-based console Fairchild Channel F, ranging from the major video game companies such as Magnavox, Atari, Fairchild, Intellivision Entertainment, Coleco, Nintendo, Sega, NEC, 3DO, SNK, Sony, and Microsoft to modern market consoles.

This list is divided into eras which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" (sixth generation) was the final era in which this practice was widespread.

This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size, microconsoles, which are usually low-cost Android-based devices that rely on downloading, or dedicated consoles past the first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.

## Contents

* 1 Map key
* 2 First generation (1972–1984)
* 3 Second generation (1976–1992)
* 4 Third generation (1983–2003)
* 5 Fourth generation (1987–2004)
* 6 Fifth generation (1993–2005)
* 7 Sixth generation (1998–2013)
* 8 Seventh generation (2005–2017)
* 9 Eighth generation (2012 – present)
* 10 Upcoming consoles
* 11 See also
* 12 References

## Map key

There are a total of Expression error: Unexpected < operator. video game platforms released since the second generation, and 10 canceled platforms.

This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they aren't individually listed here. The list also includes unreleased systems. If a series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete.

Background shading indicates the best-selling console of each respective generation.

Background shading indicates canceled systems that either stopped being developed at any stage or were canceled.

# Hash-tags indicate console series/platforms that have different hardware revisions.

## First generation (1972–1984)

There are Script error: No such module "Table row counter". home video game consoles known to have been released in the first generation of video game consoles. They can be found in the list of first generation home video game consoles.

## Second generation (1976–1992)

There were a total of 20 home video game consoles released in the second generation, and 1 cancelled platform;

* Fairchild Channel F (November 1976)

* RCA Studio II (January 1977)

* Bally Astrocade (1977)

* Atari 2600 (1977)

* APF-MP1000 (1978)

* Interton VC 4000 (1978)

* 1292 Advanced Programmable Video System (1978)

* Magnavox Odyssey 2 (1978)

* Intellivision (1980)

* VTech CreatiVision (1981)

* Epoch Cassette Vision (1981)

* Arcadia 2001 (1982)

* ColecoVision (1982)

* Atari 5200 (1982)

* Vectrex (1982)

* Gakken Compact Vision TV Boy (1983)

Name | Release date | Manufacturer | Units sold

|
|
|

Fairchild Channel F # | 1976-11  | Fairchild | ca. 250,000
RCA Studio II | 1977-01  | RCA | ?
Bally Astrocade | 1977  | Midway | ?
Atari 2600 # | 1977-09-11  | Atari Inc.  | ca. 30 million[1]
APF-MP1000 | 1978-01-01  | APF  | ?
Champion 2711 | 1978  | Unisonic | ?
Interton VC 4000 | 1978  | Interton  | ?
1292 Advanced Programmable Video System | 1978  | Audiosonic  | ?
Magnavox Odyssey 2 | 1978-12  | Magnavox / Philips | ?
APF Imagination Machine | 1979  | APF  | ?
Bandai Super Vision 8000 | 1979  | Bandai | ?
Intellivision # | 1980  | Mattel | 3+ Million
VTech CreatiVision | 1981  | VTech | ?
Epoch Cassette Vision # | 1981-07-30  | Epoch  | ?
Arcadia 2001/Leisure Vision | 1982  | Emerson Radio  | ?
SHG Black Point | 1982  | Süddeutsche Elektro-Hausgeräte GmbH & Co. KG  | ?
ColecoVision | 1982-08  | Coleco  | ca. 2 million
Atari 5200 | 1982-11  | Atari Inc.  | ca. 1 million
Vectrex | 1982-11  | GCE/Milton Bradley Company | ?
Compact Vision TV Boy | 1983-10  | Gakken  | ?
Video Arcade System | {{{1}}}cancelled (supposed to be released in 1983)  | Ultravision  | 0

## Third generation (1983–2003)

There were a total of Script error: No such module "Table row counter". home video game consoles released in the third generation, and 3 cancelled platforms;

* Videopac+ G7400 (1983)

* My Vision (1983)

* Sega SG-1000 (1983)

* Nintendo Family Computer (1983)

* PV-1000 (1983)

* Super Cassette Vision (1984)

* BBC Bridge Companion (1985)

* Nintendo Entertainment System (1985)

* Sega Mark III (1985)

* Family Computer Disk System (1986)

* Atari 7800 (1986)

* Sega Master System (1986)

* Atari XEGS (1987)

* Action Max (1987)

* View-Master Interactive Vision (1988)

* VTech Socrates (1988)

* Amstrad GX4000 (1990)

* Commodore 64 Games System (1990)

Name | Release date | Manufacturer | Units sold  | CPU | "Bits"

|
|
|
|
|

Videopac+ G7400  | 1983  | Philips | ?  | Intel 8048 @ 5.91MHz  | 8-bit
My Vision | 1983  | Nichibutsu  | ?  |  | 8-bit
Pyuuta Jr. | 1983-04  | Tomy | ?  |  | 8-bit
Sega SG-1000 # | 1983-07-15  | Sega | ca. 2 million  | Zilog Z80 @ 3.58 MHz  | 8-bit
NES/Family Computer (Famicom) # | 1983-07-15  | Nintendo | ca. 61.91 million  | Ricoh 2A03 processor (MOS Technology 6502 core)  | 8-bit
PV-1000 | 1983-10  | Casio | ?  | Z80A clocked at 3.579 MHz  | 8-bit
Epoch Super Cassette Vision | 1984-07-17  | Epoch  | 400,000  | NEC PD7801G  | 8-bit
Bridge Companion  | 1985  | BBC/Heber  | ?  | Zilog Z80  | 8-bit
Video Art | 1985  | LJN  | ?  |  |
Zemmix # | 1985  | Daewoo Electronics | ?  | Zilog Z80  | 8-bit
Sega Mark III/Sega Master System # | 1985-10-20  | Sega , Tec Toy  | ca. 13 million  | Zilog Z80 @ 4 MHz  | 8-bit
Family Computer Disk System[2] | 1986-02-21  | Nintendo | ca. 4.44 million  | Ricoh 2A03 processor (MOS Technology 6502 core)  | 8-bit
Videosmarts  | 1986  | Connor Electronics  (1986–1988), VTech (1989–1990)  | ?  | ?  | ?
Atari 7800 | 1986-05  | Atari Corporation | ?  | ?  | 8-bit
Atari XEGS | 1987  | Atari Corporation | ca. 2 million  | MOS Technology 6502C  | 8-bit
Video Challenger | 1987  | Tomy/Bandai | ?  | ?  | ?
Action Max | 1987  | Worlds of Wonder  | ?  | HD401010  | 8-bit
View-Master Interactive Vision  | 1988  | View-Master Ideal Group, Inc.  | ?  | ?  | 8-bit
Terebikko | 1988  | Bandai | ?  | ?  | ?
VTech Socrates  | 1988  | VTech | ?  | ?  | 8-bit
Video Driver  | 1988-10[3] | Sega | ?  | ?  | ?
Amstrad GX4000 | 1990-09  | Amstrad | ca. 15,000  | Zilog Z80 @ 4 MHz  | 8-bit
Commodore 64 Games System  | 1990-12  | Commodore | ?  | MOS Technology 8500 @ 0.985 MHz  | 8-bit
RDI Halcyon  | {{{1}}}cancelled (supposed to be released in January 1985)  | RDI Video Systems | <12  | Zilog Z80  | ?
Control-Vision  | {{{1}}}Cancelled (supposed to be released in 1989)  | Digital Pictures & Hasbro | 0  | ?  | ?
Кроха[4] | {{{1}}}cancelled (supposed to be released in 1990)  | SKB Kontur (СКБ Контур)  | ~200  | K580VM80A 2 MHz  | ?

* The Videopac+ G7400 was planned to be released in America as the Odyssey³ Command Center, with a different case design, but it never occurred, although some prototypes exist.
* Although fully developed, functional, and with 2 games ready, the few Halcyon units that exist were handmade for investors of the company to try out the product, it is not believed that it ever went into full production or entered the market at all. Less than 12 Main Control Units (Halcyon 200LD, the console itself) are known to exist, but more Halcyon branded Laserdisc players (LD-700, made by Pioneer) exist.
* The Кроха (Read as "Krokha", meaning "Baby") was a Soviet console that was ready to launch, but production halted, only one game was made, and the approximately 200 consoles were given out to employees of the factory that manufactured it.

## Fourth generation (1987–2004)

There were a total of Script error: No such module "Table row counter". home video game consoles released in the fourth generation, and 4 cancelled platforms;

* PC Engine (1987)

* Sega Genesis (1988)

* CD-ROM², First console to use CD technology. (1988)

* TurboGrafx-16 (1989)

* TurboGrafx-CD (1989)

* PC Engine SuperGrafx (1989)

* Neo-Geo AES (1990)

* Super Famicom (1990)

* Commodore CDTV (1991)

* Super Nintendo Entertainment System (1991)

* CD-i (1991)

* Sega CD (1991)

* Sega Pico (1993)

* Pioneer LaserActive (1993)

* Neo-Geo CD (1994)

* Sega 32X (1994)

* Satellaview (1995)

* Super A'Can (1995)

Name | Release date | Manufacturer | Units sold | CPU | "Bits"

|
|
|
|
|

PC Engine/TurboGrafx-16 # | 1987-10-30  | NEC | ca. 10 million  | Hudson Soft HuC6280  | 16-bit (8-bit CPU, 16-bit graphics)
Sega Genesis/Mega Drive # | 1988-10-29  | Sega | ca. 35.25 million  | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz  | 16-bit (16/32 bit processor, 16 bit graphics)
TurboGrafx-CD/CD-ROM² # | 1988-12-04  | NEC | ?  | ?  | 16-bit (8-bit processor, 16-bit graphics)
PC Engine2/SuperGrafx  | 1989-12-08  | NEC | ?  | Hudson Soft HuC6280  | 16-bit (8-bit CPU, 16-bit graphics)
Neo-Geo AES  | 1990-04-26  | SNK  | ca. 750,000  | Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz  | 24-bit (16/32 bit processor, 24 bit graphics)
Super NES/Super Famicom # | 1990-11-21  | Nintendo | ca. 49.1 million  | Ricoh 5A22 @ 3.58 MHz  | 16-bit
Commodore CDTV | 1991-03  | Commodore | ?  | Motorola 68000 @ 7 MHz  | 16-bit
CD-i # | 1991-12-03  | Various  | ca. 1.5 million  | Philips SCC68070 @ 15.5 MHz  | 16-bit (could be upgraded to 32-bit)
Sega CD/Mega CD # | 1991-12-12  | Sega | ca. 2.24 million  | Motorola 68000 @ 12.5 MHz  | 16-bit (16/32 bit processor, 16 bit graphics)
Memorex VIS  | 1992-06  | Memorex/Tandy Corp  | ca. 15,000  | Intel 80286 @ 12 MHz  | 16-bit
Sega Pico | 1993-06-26  | Sega/Majesco Entertainment | ?  | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz  | 16-bit
Picno  | 1993  | Konami | ?  | ?  | 16-bit
Pioneer LaserActive  | 1993-08-20  | Pioneer Corporation | ?  | ?  | 16-bit
Neo-Geo CD # | 1994-09-09  | SNK | ?  | Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz  | 16-bit
Sega 32X  | 1994-11-21  | Sega | 800,000  | 2 × SH-2 32-bit RISC @ 23 MHz  | 32-bit
Satellaview  | 1995-04-23  | Nintendo | ?  | ?  | 16-bit
Super A'Can | 1995-10-25  | Funtech  | ?  | Motorola 68000 @ 10.738635 MHz  | 16-bit
Konix Multisystem | {{{1}}}cancelled (supposed to be released in August 1989)  | Konix | 0  | ?  | 16-bit
Atari Panther | {{{1}}}cancelled (supposed to be released in 1991)  | Atari Corporation | 0  | Motorola 68000 | 32-bit
WOWOW  | {{{1}}}cancelled (supposed to be released in 1992)  | Taito | ?  | ?  | ?
SNES-CD  | {{{1}}}cancelled (development stopped in 1993)  | Nintendo | 0  | (  | 16-bit

* SNK created the Neo Geo CD as a much cheaper alternative to the AES, lowering the price of games considerably, from ~300$ to ~50$ . It's essentially an AES console with a media format change from cartridges to CDs, placing it in the fourth generation.

## Fifth generation (1993–2005)

There were a total of Script error: No such module "Table row counter". home video game consoles released in the fifth generation;

* FM Towns Marty (1993)

* Amiga CD32 (1993)

* 3DO Interactive Multiplayer (1993)

* Atari Jaguar (1993)

* Bandai Playdia (1994)

* Sega Saturn (1994)

* PlayStation (1994)

* PC-FX (1994)

* Apple Bandai Pippin (1995)

* Atari Jaguar CD (1995)

* Casio Loopy (1995)

* Nintendo 64 (1996)

* Nintendo 64DD (1999)

Name | Release date | Manufacturer | Units sold | CPU | "Bits"

|
|
|
|
|

FM Towns Marty # | 1993-02-20  | Fujitsu |  | AMD 386SX at 16 MHz  | 32-bit
Amiga CD32 | 1993-09-17  | Commodore | >100,000  | Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC)  | 32-bit
3DO Interactive Multiplayer # | 1993-10-04  | Panasonic/Sanyo /GoldStar | 2 million  | RISC CPU ARM60 based on ARM architecture @ 12.5 MHz  | 32-bit
Atari Jaguar | 1993-11-23  | Atari Corporation | <250,000[5][6] | Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz  | 64-bit (64-bit graphics, 32-bit processor)
CPS Changer  | 1994  | Capcom |  | Motorola 68000 @ 10 MHz  | 16-bit
Playdia | 1994-09-23  | Bandai |  | Toshiba TMP87C800F  | 8-bit
Sega Saturn # | 1994-11-22  | Sega | 9.26 million  | 2× Hitachi SH-2 @ 28.6 MHz | 32-bit
PlayStation # | 1994-12-03  | Sony | 102.49 million  | R3000 @ 33.8688 MHz  | 32-bit
PC-FX | 1994-12-23  | NEC | >400,000  | NEC V810  | 32-bit
Apple Bandai Pippin | 1995-03-28  | Bandai /Apple Inc. | 42,000  | PowerPC 603 RISC (66 MHz)  | 32-bit
Atari Jaguar CD  | 1995-09-21  | Atari Corporation |  | N/A  | 64-bit (uses Jaguar processors)
Casio Loopy | 1995-10-19  | Casio |  | RISC SH-1 (SH7021)  | 32-bit
Nintendo 64 | 1996-06-23  | Nintendo | 32.93 million  | NEC VR4300 @ 93.75 MHz | 64-bit
Nintendo 64DD  | 1999-12-01  | Nintendo | >15,000  | N/A  | 64-bit (uses N64 processor)

## Sixth generation (1998–2013)

There were a total of Script error: No such module "Table row counter". home video game consoles released in the sixth generation, and 2 cancelled platforms;

* Dreamcast (1998 in Japan, 1999 in other areas)

* Nuon (2000)

* PlayStation 2 (2000)

* Nintendo GameCube (2001)

* Xbox (2001)

* Xavix PORT (2004)

* VTech V.Smile (2004)

* V.Smile Baby Infant Development System

Name | Release date | Manufacturer | Units sold  | CPU | "Bits"

|
|
|
|
|

Dreamcast | 1998-11-27  | Sega | ca. 9.13 million  | Hitachi SH-4 32-bit RISC @ 200 MHz  | 128-bit (32-bit processor, 128-bit graphics)
Nuon # | 2000  | VM Labs | >25,000  | Nuon MPE hybrid stack processor  | 128-bit (SIMD)
PlayStation 2 # | 2000-03-04  | Sony | ca

155 million

| Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models)  | 128-bit (SIMD)
Nintendo GameCube # | 2001-11-14  | Nintendo | ca. 21.74 million  | IBM PowerPC Gekko @ 486 MHz | 128-bit (SIMD)
Xbox | 2001-11-15  | Microsoft | ca. 24 million  | Custom 733 MHz Intel Pentium III "Coppermine-based" processor  | 128-bit (SIMD)
Interactive DVD KID's  | 2002  | RTL | ?  | ?  | ?
Xavix PORT | 2004  | SSD COMPANY LIMITED  | ?  | ?  | 8-bit,16-bit and 32-bit (depending on game cartridge)
V.Smile # | 2004-08-04  | VTech | ?  | ?  | 128-bit
Advanced Pico Beena # | 2005  | Sega | ca. 350,000  | ARM7TDMI clocked at 81MHz  | ?
V.Smile Baby Infant Development System  | 2006  | VTech | ?  | ?  | 128-bit
L600  | cancelled (development stopped in April 2001)  | Indrema | 0  | x86 @ 600 MHz  | 32-bit
Panasonic M2 | cancelled (supposed to be released in 1997)  | Panasonic  | 0  | Dual PowerPC 602 Processors @ 66 MHz  | 64-bit (dual 32-bit)

## Seventh generation (2005–2017)

There were a total of Script error: No such module "Table row counter". home video game consoles released in the seventh generation, and 1 cancelled platform;

* Game Wave Family Entertainment System (2005)

* Xbox 360 (2005)

* HyperScan (2006)

* PlayStation 3 (2006)

* Wii (2006)

* Zeebo (2009)

Console / Series | Release date / Lifespan of the series | Manufacturer / Country | Units sold  | CPU

|
|
|
|

Game Wave Family Entertainment System | 2005-10  | ZAPiT | ca. 70,000 (as of 2008)[7] | ?
Xbox 360 # | 2005-11-22  | Microsoft | ca. 83.7 million (as of March 31, 2014)[8][9][10][11] | Big-endian architecture 3.2 GHz PowerPC Tri-Core Xenon
V.Flash  | 2006-09  | VTech | ?  | ?
HyperScan  | 2006-10-23  | Mattel | ?  | ?
PlayStation 3 # | 2006-11-11  | Sony | ca. 80 million[12] | 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs
Wii # | 2006-11-19  | Nintendo | ca. 101.63 million (as of December 31, 2016)[13] | PowerPC 750-based IBM PowerPC "Broadway" @ 729 MHz; 2.9 GFLOPS
Zeebo | 2009-05-25  | Zeebo Inc. | ?  | ?
Phantom | cancelled (supposed to be released in September 2005)  | Phantom | 0  | ?

## Eighth generation (2012 – present)

There are a total of 4 home video game consoles released in the current generation;

* Wii U (2012)

* PlayStation 4 (2013)

* Xbox One (2013)

* Nintendo Switch (2017)

Name | Release date | Manufacturer | Units sold  | CPU

|
|
|
|

Wii U | 2012-11-18  | Nintendo | ca. 13.56 million (as of December 31, 2016)[14] | PowerPC 750-based 1.24 GHz Tri-Core IBM PowerPC "Espresso"
PlayStation 4 # | 2013-11-15  | Sony | >106 million (as of December 31, 2019)[15] | Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU)
Xbox One # | 2013-11-22  | Microsoft |  >41 million ((As of 2018))[lower-alpha 1] | Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules)
Nintendo Switch | 2017-03-03  | Nintendo | ca. 55.77 million (as of March 31, 2020)[21] | Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz

* The Nintendo Switch was released during this period, but has been referred to as a hybrid video game console, combining features of home and handheld systems. This is why the Switch appears in both the list of home video game consoles and the list of handheld game consoles.

## Upcoming consoles

The following are announced home consoles for release in the near future:[22]

Name | Release date | Manufacturer | Units sold  | CPU

|
|
|
|

PlayStation 5 | Q4 2020  | Sony | 0  | AMD Zen 2-based CPU with 8 cores at 3.5GHz (variable frequency)[23]
Xbox Series X | Q4 2020  | Microsoft | 0  | 8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT) 7nm[24]

## See also

* List of best-selling game consoles
* List of video game console emulators
* List of video game consoles
* List of dedicated consoles
* List of handheld game consoles
* List of microconsoles
* List of retro style video game consoles
* List of video games

## References

1. ↑ "AtGames to Launch Atari Flashback 4 to Celebrate Atari's 40th Anniversary!" (Press release). PR Newswire. November 12, 2012. Archived from the original on November 27, 2012. Retrieved October 21, 2018.
2. ↑ Add-on to Famicom - Japan only.
3. ↑ http://videogamekraken.com/video-driver
4. ↑ http://alemorf.ru/comps/kroha/index.html
5. ↑ Blake Snow (May 4, 2007). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Archived from the original on September 5, 2008. https://web.archive.org/web/20080905175411/http://www.gamepro.com/article/features/111823/the-10-worst-selling-consoles-of-all-time-page-2-of-2/. Retrieved October 20, 2018.
6. ↑ ATARI CORP Annual Report (Regulation S-K, item 405) (10-K405) ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
7. ↑ "VP Final - MP4". December 20, 2008. https://www.youtube.com/watch?v=fyO7d1xeCeY&list=UUxEa5Fa4nci7rvxQ76XvDpA&index=1&feature=plcp. Retrieved August 14, 2012.
8. ↑ "Earnings Release FY13 Q4". Microsoft. http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/Kpi/FY13/Q4/Detail.aspx. Retrieved May 7, 2014.
9. ↑ "Earnings Release FY14 Q1". Microsoft. http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/Kpi/fy14/q1/Detail.aspx. Retrieved May 7, 2014.
10. ↑ "Earnings Release FY14 Q2". Microsoft. http://www.microsoft.com/Investor/EarningsAndFinancials/Earnings/Performance/fy14/q2/Performance.aspx. Retrieved May 7, 2014.
11. ↑ "Earnings Release FY14 Q3". Microsoft. http://www.microsoft.com/Investor/EarningsAndFinancials/Earnings/SegmentResults/S2/FY14/Q3/Performance.aspx. Retrieved May 7, 2014.
12. ↑ "PlayStation 3 Sales Reach 80 Million Units Worldwide". Sony Computer Entertainment. http://www.prnewswire.com/news-releases/playstation3-sales-reach-80-million-units-worldwide-230771611.html. Retrieved November 6, 2013.
13. ↑ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd.. December 31, 2016. https://www.nintendo.co.jp/ir/en/sales/hard_soft/index.html. Retrieved January 31, 2017.
14. ↑ "IR Information: Sales Data - Hardware and Software Sales Units". Nintendo Co., Ltd.. https://www.nintendo.co.jp/ir/en/sales/hard_soft/index.html. Retrieved February 10, 2017.
15. ↑ "PLAYSTATION™NETWORK MONTHLY ACTIVE USERS REACHES 103 MILLION". https://www.sie.com/en/corporate/release/2020/200107.html.
16. ↑ "Earnings Release FY14 Q3". Microsoft. April 24, 2014. http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/fy14/q3/default.aspx. Retrieved April 24, 2014. "Microsoft sold in 2.0 million Xbox console units, including 1.2 million Xbox One consoles."
17. ↑ "Earnings Release FY14 Q4". Microsoft. July 22, 2014. http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY14/Q4/default.aspx. Retrieved August 13, 2014. "We sold in 1.1 million consoles in the fourth quarter, as we drew down channel inventory, compared to 1.0 million consoles during the prior year."
18. ↑ Futter, Mike (October 22, 2015). "[Update Microsoft Will Focus Primarily On Xbox Live Usership, Not Console Shipments"]. http://www.gameinformer.com/b/news/archive/2015/10/22/xbox-hardware-sales-down-xbox-live-user-up-to-39-million.aspx.
19. ↑ "Microsoft Annual Meeting of Shareholders". Microsoft. December 3, 2014. http://www.microsoft.com/investor/Events/Presentations/2014/ShareholderMeeting2014.aspx?eventid=151407&Search=true&SearchType=0. Retrieved January 31, 2015. "Finally, our gaming business is thriving with the Xbox One hitting 10 million units sold. I am thrilled to welcome Mojang and Minecraft community to Microsoft."
20. ↑ https://comicbook.com/gaming/2019/01/27/xbox-one-ps4-sales/
21. ↑ "Dedicated Video Game Sales Units". March 31, 2020. https://www.nintendo.co.jp/ir/en/finance/hard_soft/. Retrieved May 24, 2020.
22. ↑ https://www.cnet.com/features/xbox-ps5-and-the-climate-crisis-next-gen-video-games-could-be-worse-for-the-planet/
23. ↑ https://www.techradar.com/news/ps5#section-ps5-specs
24. ↑ https://www.techradar.com/news/xbox-series-x#section-xbox-series-x-specs

1. ↑ Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.[16][17] Microsoft stated it will shift focus to the amount of active users on Xbox Live starting in late 2015.[18] Microsoft CEO Satya Nadella unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold.[19] Third-party estimates suggest sales reached approximately 41 million worldwide by late 2018.[20]

* v
* t
* e

Home video game consoles

Atari|

* Atari 2600
* Atari 5200
* Atari 7800
* Atari XEGS
* Atari Jaguar
* Atari VCS

Bandai|

* Super Vision 8000
* Arcadia
* RX-78
* Playdia
* Apple Bandai Pippin

Casio|

* PV-1000
* Casio Loopy

Commodore|

* Commodore 64 Games System
* Commodore CDTV
* Amiga CD32

Epoch Co.|

* Epoch Cassette Vision
* Super Cassette Vision

Intellivision Entertainment|

* Intellivision Amico

Mattel|

* Intellivision
* HyperScan

Microsoft|

* Xbox
* Xbox 360
* Xbox One
* Xbox Series X/S

NEC|

* TurboGrafx-16
* PC-FX

Nintendo|

* Famicom/NES
* Super Famicom/SNES
* Nintendo 64
* GameCube
* Wii
* Wii U
* Switch

Panasonic|

* 3DO Interactive Multiplayer
* Panasonic Q

Philips|

* Magnavox Odyssey
* Odyssey²
* Videopac + G7400
* Philips CD-i

RCA|

* RCA Studio II
* RCA Nuon

Sega|

* SG-1000
* Master System
* Genesis
* Saturn
* Dreamcast

SNK|

* Neo Geo
* Neo Geo CD

Sony|

* PlayStation
* PlayStation 2
* PSX
* PlayStation 3
* PlayStation 4
* PlayStation 5

VTech|

* VTech CreatiVision
* Socrates
* V.Smile
* V.Flash

Others|

| 1970s|

* APF-MP1000
* Bally Astrocade
* Fairchild Channel F
* Interton VC 4000/1292 Advanced Programmable Video System

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1980s|

* Action Max
* Arcadia 2001
* ColecoVision
* Gakken Compact Vision TV Boy
* RDI Halcyon
* Vectrex
* View-Master Interactive Vision

1990s|

* 3DO Interactive Multiplayer
* Amstrad GX4000
* CPS Changer
* FM Towns Marty
* LaserActive
* Super A'Can

2000s|

* DISCover
* EVO Smart Console
* Game Wave
* Nuon
* Xavix
* Zeebo

2010s|

* KFConsole

List

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