VFX1 Headgear

Short description: Virtual reality headset, 1995

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VFX1 Headgear

Forte VFX1 Headgear

Developer| Forte Technologies, Inc.
Release date| 1995
Introductory price| US$695 (equivalent to $1,430 in 2024)
Display| Dual 263 × 230 color LC displays
Platform| IBM-compatible PC, ISA bus, MS-DOS
Mass| 2.5 lb (1.1 kg)
Successor| VFX3D

The Forte VFX1 Headgear was a consumer-level virtual reality headset marketed during the mid-1990s. It comprises a helmet, a handheld controller, and an ISA interface board, and offers head tracking, stereoscopic 3D, and stereo audio.[1]

## Contents

* 1 History
* 2 Features
* 3 System requirements
* 4 References
* 5 External links

## History

The VFX1 Headgear was developed in the early 1990s by Forte Technologies, Inc. of Rochester, New York. It was released in 1995 with an MSRP of US$695 and an average retail price of $599, and was sold in the US in retail stores including CompUSA and Babbage's.

It was superseded by Interactive Imaging Systems' VFX3D in 2000. IIS was founded in 1997 after purchasing the assets of Forte Technologies and does business as Vuzix as of 2023.

## Features

Lenses inside the visor CyberPuck handheld controller

Visual: The helmet features dual 0.7" 263 × 230 active matrix liquid-crystal displays from Kopin capable of 256 colors.[2] Optics comprise dual lenses with adjustable focus and interpupillary distance. Field of view is 45 degrees diagonally.

Auditory: The helmet includes built-in stereo speakers and a condenser microphone. Audio signals are routed to the sound card's line in/out jacks.

Tracking: Head movements are tracked with internal sensors for pitch (70 degrees), roll (70 degrees), and yaw (360 degrees). A hand-held controller called the CyberPuck offers three buttons and internal sensors for pitch and roll. It can emulate a mouse and is connected to the helmet by an ACCESS.bus interface cable.

VIP interface board

Interface: Audio, video, and tracking information is transmitted through the VFX1 Headgear Interface Protocol (VIP) board, a 16-bit ISA card that receives video input from the video card's 26-pin VESA feature connector and routes audio signals to the sound card's line in/out through external 1/8" audio jacks. Audio, video, and tracking data is exchanged with the headset over a single proprietary 8-foot cable, which can be daisy-chained for improved mobility.

## System requirements

* IBM-Compatible PC with 386 CPU[3]
* VGA video card with 26-pin VESA feature connector
* 16-bit ISA expansion slot for VIP board
* MS-DOS 5.0 or later
* 500 KB free hard-drive space for drivers and utilities
* 20 KB conventional memory for drivers
* Optional: stereo sound card

## References

1. ↑ "Forte VFX1". VRWiki. http://vrwiki.wikispaces.com/Forte+VFX1.
2. ↑ "Venture Funding". October 28, 1994. https://techmonitor.ai/technology/venture_funding_265.
3. ↑ "VFX1 Specifications". http://www.mindflux.com.au/products/iis/vfx1-2.html#specifications.

## External links

* MINDFLUX – VFX1 Headgear, http://www.mindflux.com.au/products/iis/vfx1.html
* Silicon Classics Forte VFX1 Retro-Review on YouTube

* v
* t
* e

Mixed and virtual reality

Concepts|

* Applications of virtual reality
* Artificial reality
* Augmented reality
* Augmented virtuality
* Degrees of freedom
* Immersion
* Projection augmented model
* Real life
* Reality–virtuality continuum
* Room-scale
* Telepresence
* Virtual reality sickness
* Virtual world
* persistent

Technology|

* Eye tracking
* Finger tracking
* Haptic suit
* Omnidirectional treadmill
* Positional tracking
* Wearable computer

| Display|

* Head-mounted display
* optical
* Head-up display
* Virtual retinal display
* Virtual reality headset (comparison)

|

Software|

* Asynchronous reprojection
* Foveated rendering
* Image-based modeling and rendering

Photography|

* Free viewpoint television
* 360-degree video
* VR photography
* Omnidirectional camera

Peripherals|

* Cyberith Virtualizer
* Oculus Touch
* Leap Motion
* PlayStation Move
* Razer Hydra
* Virtuix Omni
* Wired glove

Immersive
devices|

| Current|

* Google Cardboard
* Google Daydream
* HTC Vive
* Nintendo Labo VR Kit
* Oculus Go
* Oculus Quest
* Oculus Rift
* CV1
* S
* OSVR
* Magic Leap
* Samsung Gear VR
* PlayStation VR
* Pimax
* Valve Index
* Windows Mixed Reality
* Microsoft HoloLens
* 2
* Google Glass

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Legacy|

* Famicom 3D System
* Liquid Image
* Sensorama
* Sega VR
* Sword of Damocles
* Virtual Boy
* Virtuality

Applications|

* ARToolKit
* ARCore
* Interactive art
* Virtual graffiti
* OpenVR
* OpenXR
* Pervasive game
* WebVR

| Games|

* List of HTC Vive games
* List of Oculus Quest games
* List of Oculus Rift games
* List of PlayStation VR games

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