Xbox technical specifications

Short description: none

The Xbox technical specifications describe the various components of the Xbox video game console.

The top of the Xbox, disassembled. It uses a standard DVD-ROM and Hard-disk drive via Parallel ATA.

## Contents

* 1 Central processing unit
* 2 Memory
* 3 Graphics processing unit
* 4 Storage
* 5 Audio
* 6 Connectivity
* 7 Physical specifications
* 8 See also
* 9 References

## Central processing unit

Xbox CPU

* CPU: 32-bit 733 MHz, custom Intel Pentium III Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180 nm process.[1][2][3][4]
* 133 MHz 64-bit GTL+ front-side bus (FSB) to GPU (1.06 GB/s bandwidth)[5]
* 32KB L1 cache. 128 KB on-die L2 cache
* SSE floating point SIMD. Four single-precision floating point numbers per clock cycle.
* MMX integer SIMD

## Memory

* Shared graphics memory sub-system
* 64 MB DDR SDRAM at 200 MHz; in dual-channel 128-bit configuration giving 6400 MB/s (6.4 GB/s)[5]
* Maximum of 1.06 GB/s bandwidth accessible by CPU FSB
* Theoretical 5.34 GB/s bandwidth shared by rest of the system
* Supplied by Hynix or Samsung depending on manufacture date and location

## Graphics processing unit

The XGPU

* GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia and essentially a variant of Geforce 3 chips.
* Floating-point performance: 4.66 GFLOPS[6]
* Geometry engine: 115 million vertices per second, 125 million particles per second (peak)
* 4 pixel pipelines with 2 texture units each
* Peak fillrate:
* Rendering fillrate: 932 megapixels per second (233 MHz × 4 pipelines)
* Texture fillrate: 1,864 megatexels per second (932 MP × 2 texture units)
* Realistic fillrate:
* Rendering fillrate: 250–700 megapixels per second, with Z-buffering, fogging, alpha blending and texture mapping[7]
* Texture fillrate: 500–1400 megatexels per second (250-700 MP × 2 texture units)
* Peak triangle performance: 29,125,000 32-pixel triangles per second, raw or with 2 textures and lighting (32-pixel divided from peak fillrate)
* 485,416 triangles per frame at 60 frames per second
* 970,833 triangles per frame at 30 frames per second
* Realistic triangle performance: 7,812,500–21,875,000 32-pixel triangles per second, with 2 textures, lighting, Z-buffering, fogging and alpha blending (32-pixel divided from realistic fillrate)
* 130,208–364,583 triangles per frame at 60 frames per second
* 260,416–729,166 triangles per frame at 30 frames per second
* 4 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
* Bilinear, trilinear, and anisotropic texture filtering
* Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz.[8]

## Storage

An original Xbox hard disk drive

* Storage media
* 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM
* 8 or 10 GB, 3.5 in, 5,400 RPM hard disk formatted to 8 GB with FATX file system
* Optional 32 MB memory card for saved game file transfer

## Audio

The Xbox motherboard

* Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
* Wolfson Microelectronics XWM9709 AC97 Revision 2.1 Audio Codec
* Integrated Parthus DSP for realtime Dolby Digital encoding
* 64 3D sound channels (up to 256 stereo voices)
* HRTF Sensaura 3D enhancement
* MIDI DLS2 Support
* Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and DTS Surround (DVD movies only) audio output options

## Connectivity

The Xbox has a standard AC in, A/V connector and Ethernet port.

Left: "High Definition AV Pack"; right: HDMI

* Controller ports: 4 proprietary USB 1.1 ports
* A/V outputs: composite video, S-Video, component video, HDMI (via 3rd party), SCART, Digital Optical TOSLINK, and stereo RCA analog audio
* S-Video requires "Advanced AV Pack", component video requires "High Definition AV Pack", TOSLINK requires either of the two
* Resolutions: 480i, 480p, 576i, 576p, 720p, 1080i
* Integrated 10/100BASE-TX wired Ethernet with ICS ICS1893AF Physical Layer Transceiver
* DVD movie playback (add-on required)

## Physical specifications

* Weight: 3.86 kg (8.5 lb)
* Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in)[9]

## See also

* nVIDIA nForce

## References

1. ↑ "Microsoft announces X-BOX". 2000-04-07. http://xbox.com/intro.htm.
2. ↑ "xbox.com || hardware || consoles || xbox video game system". 2001-10-06. http://www.xbox.com/Hardware/consoles/xbox.htm.
3. ↑ (in en) XBox Specs - IGN, 2001-10-02, https://www.ign.com/articles/2001/10/02/xbox-specs, retrieved 2020-08-14
4. ↑ "CES 2001: Microsoft Unveils the Xbox Console" (in en-US). 2001-01-06. https://www.gamespot.com/articles/ces-2001-microsoft-unveils-the-xbox-console/1100-2671751/.
5. ↑ 5.0 5.1 "Hardware Behind the Consoles: Microsoft's Xbox". Anandtech. 2001-11-21. http://www.anandtech.com/show/853/2.
6. ↑ https://forum.beyond3d.com/threads/historical-gpu-flops-performance.45255/page-2
7. ↑ Graphics Processor Specifications, IGN, 2001
8. ↑ "Hardware Behind the Consoles - Part I: Microsoft's Xbox - The X-IGP". Anandtech.com. 2001-11-21. http://www.anandtech.com/show/853/3.
9. ↑ Original Xbox Technical Specifications

Articles related to Xbox

* v
* t
* e

Video game products by Microsoft

Xbox series|

| Xbox|

* Controller
* Games
* World Collection
* Special limited edition consoles
* Technical specifications

|

Xbox 360|

* Launch
* Technical problems
* System software
* Applications
* Controller
* Accessories
* HD DVD Player
* Wireless Headset
* Wireless Racing Wheel
* Xbox Live Vision
* Games
* Backward compatible
* Kinect Fun Labs
* Technical specifications

Xbox One|

* System software
* Applications
* Controller
* special editions
* Games
* Best-selling
* Xbox One X enhanced
* Backward compatible

Others|

* Xbox Series X
* Kinect
* Adaptive Controller
* Xbox Console Companion
* Platinum Hits

Windows|

* Games for Windows
* games
* GFWL
* games
* Xbox on Windows
* games
* Microsoft SideWinder

Other platforms|

* Xbox on Windows Phone
* Zune games

Online services|

* Avatars
* Games Store
* Xbox Live
* Arcade
* Indie Games
* Anywhere
* Xbox Game Pass
* xCloud
* Windows Games on Demand games
* Mixer
* MSN Games
* Game Room
* Games

Developer tools|

* DirectX
* Xbox Development Kit
* XNA
* Game Studio
* ID@Xbox

Promotions|

* OurColony
* Official Xbox Magazine
* Xbox Exhibition
* "X" Show
* Xbox Rewards
* Summer of Arcade

Xbox Game Studios|

* 343 Industries
* The Coalition
* Compulsion Games
* Double Fine
* InXile Entertainment
* Mojang
* Ninja Theory
* Obsidian Entertainment
* Playground Games
* Rare
* Turn 10 Studios
* Undead Labs

* v
* t
* e

Video game consoles (sixth generation)

Types|

* Home video game console
* list
* Handheld game console
* list
* Microconsole
* list
* Dedicated console
* list

Generations|

* First (1972–1980)
* Second (1976–1992)
* Third (1983–2003)
* Fourth (1987–2004)
* Fifth (1993–2005)
* Sixth (1998–2013)
* Seventh (2005–2017)
* Eighth (2012–present)

Sixth
generation|

| Home|

* DISCover
* Dreamcast
* GameCube
* Panasonic Q
* Nuon
* PlayStation 2
* V.Smile
* Xavix
* Xbox

|

Handheld|

* Game Boy Advance family
* Game Boy Advance
* Advance SP
* Micro
* GP32
* N-Gage
* QD
* Neo Geo Pocket Color
* SwanCrystal
* Tapwave Zodiac

Dedicated|

* Pocket Dream Console

<- Fifth generation

Seventh generation ->

* Emulator
* Game
* History
* List
* Manufacturer

* v
* t
* e

Home video game consoles

Atari|

* Atari 2600
* Atari 5200
* Atari 7800
* Atari XEGS
* Atari Jaguar
* Atari VCS

Bandai|

* Super Vision 8000
* Arcadia
* RX-78
* Playdia
* Apple Bandai Pippin

Casio|

* PV-1000
* Casio Loopy

Commodore|

* Commodore 64 Games System
* Commodore CDTV
* Amiga CD32

Epoch Co.|

* Epoch Cassette Vision
* Super Cassette Vision

Intellivision Entertainment|

* Intellivision Amico

Mattel|

* Intellivision
* HyperScan

Microsoft|

* Xbox
* Xbox 360
* Xbox One
* Xbox Series X/S

NEC|

* TurboGrafx-16
* PC-FX

Nintendo|

* Famicom/NES
* Super Famicom/SNES
* Nintendo 64
* GameCube
* Wii
* Wii U
* Switch

Panasonic|

* 3DO Interactive Multiplayer
* Panasonic Q

Philips|

* Magnavox Odyssey
* Odyssey²
* Videopac + G7400
* Philips CD-i

RCA|

* RCA Studio II
* RCA Nuon

Sega|

* SG-1000
* Master System
* Genesis
* Saturn
* Dreamcast

SNK|

* Neo Geo
* Neo Geo CD

Sony|

* PlayStation
* PlayStation 2
* PSX
* PlayStation 3
* PlayStation 4
* PlayStation 5

VTech|

* VTech CreatiVision
* Socrates
* V.Smile
* V.Flash

Others|

| 1970s|

* APF-MP1000
* Bally Astrocade
* Fairchild Channel F
* Interton VC 4000/1292 Advanced Programmable Video System

|

1980s|

* Action Max
* Arcadia 2001
* ColecoVision
* Gakken Compact Vision TV Boy
* RDI Halcyon
* Vectrex
* View-Master Interactive Vision

1990s|

* 3DO Interactive Multiplayer
* Amstrad GX4000
* CPS Changer
* FM Towns Marty
* LaserActive
* Super A'Can

2000s|

* DISCover
* EVO Smart Console
* Game Wave
* Nuon
* Xavix
* Zeebo

2010s|

* KFConsole

List

* v
* t
* e

Operating systems by Microsoft

Desktop / Server|

* Microsoft Windows
* 9x
* NT
* MS-DOS
* MSX-DOS
* Multitasking MS-DOS 4.0/4.1
* DOS/V
* Z-DOS
* OS/2
* Xenix

Mobile|

* Nokia Asha platform
* Nokia X platform
* KIN OS
* Windows Mobile
* Windows Phone
* Zune
* Windows 10 Mobile

Embedded / IoT|

* Azure Sphere
* ThreadX
* Windows Embedded Compact
* Windows IoT

Video game console|

* Xbox
* Xbox 360
* Xbox One

Network operating systems|

* MS-Net
* LAN Manager

Projects|

* Barrelfish
* Bigtop
* Cairo
* HomeOS
* Linux distros
* MIDAS
* Midori
* Singularity
* Verve

0.00

(0 votes)

Original source: https://en.wikipedia.org/wiki/Xbox technical specifications. Read more

|

Retrieved from "https://handwiki.org/wiki/index.php?title=Engineering:Xbox_technical_specifications&oldid=761091"
*[v]: View this template
*[t]: Discuss this template
*[e]: Edit this template