Open Data Description Language

OpenDDL

Developed by| Eric Lengyel
Initial release| 24 September 2013; 10 years ago (2013-09-24)
Latest release|

3.0
(4 January 2021; 3 years ago (2021-01-04))

Type of format| Data interchange
Website| openddl.org

The Open Data Description Language (OpenDDL) is a generic text-based language that is designed to store arbitrary data in a concise human-readable format. It can be used as a means for easily exchanging information among many programs or simply as a method for storing a program's data in an editable format.

The exact syntax of OpenDDL is described on the website openddl.org as well as in an appendix of the Open Game Engine Exchange Specification.[1]

## Contents

* 1 Structures
* 2 Data types
* 3 Compatible Libraries
* 4 References
* 5 External links

## Structures

An OpenDDL file is composed of a sequence of structures that can be either user-defined types or built-in primitive data types. The declaration of a structure consists of an identifier followed by an optional name, an optional property list, and finally, the structure's contents enclosed in braces. Raw data is always contained within structures whose identifiers are one of the data types described in the next section. For example, one may define a `Point` structure that holds the floating-point coordinates of a three-dimensional point as follows.

Point

float {1.0, 2.0, 3.0}

Structures can have names that allow them to be referenced from other parts of the file. Names can be global (unique throughout the file) or local (unique within the enclosing structure). A global name consists of a dollar sign followed by an identifier, and a local name consists of a percent sign followed by a dollar sign. The `Point` structure above could be given the global name "position" as follows.

Point $position

float {1.0, 2.0, 3.0}

Another structure could then include a reference to this point by using the `ref` data type:

ref {$position}

## Data types

OpenDDL defines the 15 primitive data types described in the following table. Each type has at a long name and a short name. Additionally, the floating-point types each have alternate long and short names.

Type  | Description

|

`bool`, `b` | A boolean type that can have the value `true` or `false`.
`int8`, `i8` | An 8-bit signed integer that can have values in the range [−27, 27 − 1].
`int16`, `i16` | A 16-bit signed integer that can have values in the range [−215, 215 − 1].
`int32`, `i32` | A 32-bit signed integer that can have values in the range [−231, 231 − 1].
`int64`, `i64` | A 64-bit signed integer that can have values in the range [−263, 263 − 1].
`uint8`, `u8` | An 8-bit unsigned integer that can have values in the range [0, 28 − 1].
`uint16`, `u16` | A 16-bit unsigned integer that can have values in the range [0, 216 − 1].
`uint32`, `u32` | A 32-bit unsigned integer that can have values in the range [0, 232 − 1].
`uint64`, `u64` | A 64-bit unsigned integer that can have values in the range [0, 264 − 1].
`half`, `float16`, `h`, `f16` | A 16-bit floating-point type conforming to the standard S1E5M10 format.
`float`, `float32`, `f`, `f32` | A 32-bit floating-point type conforming to the standard S1E8M23 format.
`double`, `float64`, `d`, `f64` | A 64-bit floating-point type conforming to the standard S1E11M52 format.
`string`, `s` | A double-quoted character string with contents encoded in UTF-8.
`ref`, `r` | A sequence of structure names, or the keyword `null`.
`type`, `t` | A type whose values are identifiers naming types in the first column of this table.
`base64`, `z` | Generic binary data encoded as Base64.

## Compatible Libraries

* Official OpenDDL Library

## References

1. ↑ Lengyel, Eric (2021). Open Game Engine Exchange Specification, Version 3.0. Terathon Software LLC. ISBN 978-0-9858117-8-5.

## External links

* Official OpenDDL website

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