Accessibility apps

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Accessibility apps are mobile apps that increase the accessibility of a device or technology for individuals with disabilities.[1] Applications, also known as application software, are programs that are designed for end users to be able to perform specific tasks. There are many different types of apps, some examples include, word processors, web browsers, media players, console games, photo editors, accounting applications and flight simulators. Accessibility generally refers to the design of products and environments to be usable by people with disabilities.[2] Accessibility apps can also include making a current version of software or hardware more accessible by adding features. Accessibility apps aim to reduce barriers to technological goods and services, making them more usable for various groups within society.[1] A basic example is that a person who experiences vision impairments is able to access technology through enabling voice recognition and text-to-speech software.[1]

## Contents

* 1 History of apps
* 2 History of accessible technology
* 3 Need for Accessibility Apps
* 4 Accessibility features in iPhones and computers
* 5 Benefits
* 6 Case study
* 7 Discriminative aspects of technology
* 8 Accessibility technology and AI
* 9 References

## History of apps

The popular term "apps" is relatively recent. Strain (2015) suggests that Apple, founder Steve Jobs played a significant role in shaping public perceptions of mobile applications.[3] In 1983, Jobs made a speech at a technology conference in Aspen, US where he predicted the "evolution of a new digital distribution system".[4] Jobs described this system as similar to a record store where it will be possible in the future to download software over phone lines. The term society knows as apps was a further development from early PDAs that held the game Snake on the Nokia 6110 phone.[3] PDAs stand for personal digital assistants and is a small handheld computer that is capable of providing emails and internet access. The Apple App store was launched on 10 July 2008 with 500 apps. The Google Play Store, which was originally known as the Android Market was launched on 22 October 2008.[5] The iPhone 3G was released just a day after the App Store opened.[6] This was the first iPhone that was able to connect to 3G.[7] As of 2020, there are approximately 2.2 million apps available for download on the Apple App Store.[8] Matthew Panzarino, co-editor of TechCrunch, believes that there are three phases of app history in mobile technology.[4] Firstly, the initial gaming and utilities apps available on mobiles. This was seen in early PDAs and the first-generation iPhone. Secondly, apps that were focused on grabbing the user's attention and dominating the mobile home screen.[4] Thirdly, today's phase in which apps are service layers, purpose built and utilise technology such as hardware sensors, location, history of use, and predictive computation.[9]

## History of accessible technology

Examples of accessible technology date back to the 17th century, French priest and mathematician Jean Leurechon first mentioned the instrument in his 1634 Recreations mathématiques.[10] In 1808 Pellegrino Turri built one of the first typewriters to help a blind friend write.[11] In 1829, Braille was invented by Louis Braille.[12] In 1892, the first Braille typewriter was invented, which greatly helped to improve the writing ability of the visually impaired.[13] In 1923 Harvey Fletcher built the Western Electric Model 2A hearing aid.[14] In 1934 the first issue of talking books was released so that blind people could listen to books.[11] In 1948, the transistor hearing aids came out with a smaller, more hidden feature.[15] In 1953, under the efforts of Canadian inventor George Klein and his team, electric wheelchairs were created to provide great convenience for people with behavioral difficulties.[16] 1975, Raymond Kurzweil pioneered educational tools for the visually impaired by founding Kurzweil Computer Products Inc. to develop the first OCR program capable of recognizing any print style.[17] In 1995 Microsoft built accessibility features into Windows 95 instead of previously having to purchase an accessibility add-on.[11] In 2000, Windows introduced an on-screen keyboard and text-to-speech for blind or illiterate users.[18] In 2010, MSU transitioned to remote real-time captioning, allowing classroom users who are deaf or hard of hearing to connect wirelessly to a remote captioner, rather than having a captioner seated nearby.[19] In 2023, Sony improved PlayStation accessibility by adding clear tags to games for visual, audio, control, and gameplay features. They also introduced Project Leonardo, an adaptive PlayStation 5 controller that can be customized and supports third-party accessories for players with limited motor control.[20]

## Need for Accessibility Apps

In recent years there has been a push from society for app developers to increase accessibility.[21] Fifteen percent of the world's population, experience some form of disability, equivalent to one billion people.[22] Thus, accessibility apps are incredibly relevant in today's society. Accessibility apps have become more common in response to increasing demand for interconnected technology. In recent years there has been improvement in making technology more accessible for those with disability.[1] However, the 2018 Australian Human Rights Commission states that more measures need to be put in place in order to achieve equal access and for all groups of society to reap the benefits of today's digitally connected society.[1] Pick and Azari (2008) discuss the importance of raising awareness about current advancements and future possibilities in accessibility and technology.[23]

## Accessibility features in iPhones and computers

People who experience disabilities are able to increase the accessibility of technology they already own by enabling specific features. For example, within the settings app on iPhones, there are several features that increase accessibility such as 'Assistive Touch', 'Classic Invert Colours', 'Colour Filters' and 'Magnifier'.[24] These adjustments found in iPhone settings have the ability to improve accessibility for people who experience disabilities such as motor impairments, visual impairments, colour blindness, and sensory insensitivities. Hence, it is not just independent apps but also features within software that are able to increase accessibility for individuals.

Low-level coding—extremely complex yet incredibly customizable. This software creation process is expensive and time-consuming, but a person can do just about everything with it.

Some advocates argue that smartphone makers should prioritize accessibility to improve device usability for people with disabilities. In recent[when?] years, progress are being made and more tools are constantly being developed to aid accessibility in mobile devices. Especially the Apple iPhones.

In the fall of 2023, Apple's new feature Personal Voice was officially applied. This feature is available on iOS 17, iPadOS 17, and macOS Sonoma. Personal Voice can help people with disabilities at risk of aphasia to generate their permanent voice through their 15-minute audio recording. Tristram Ingham has facioscapulohumeral muscular dystrophy (FSHD), a condition that means he may eventually lose the ability to speak. But as a doctor, academic researcher and community leader for people with disabilities, speaking is very important to him. He said that the application of Personal Voice for him can help him realize the value of life after the loss of speech, and he can still contribute to the community through this technology, rather than just staying at home.[25]

## Benefits

New technology, such as accessibility apps provide a platform to increase accessibility to services for people with disability.[1] The lower costs of services made available through new technologies can improve equality amongst groups with disability.[1]

New technology can make learning material more accessible, potentially increasing the number of students able to participate in university courses.[26]

Some apps are designed to help individuals with disabilities control household devices and complete daily tasks using voice recognition software.[1] Additionally, apps have been created that allow a person to take a photo of their surroundings and their phone will describe the photo.[1] For example, a person who is vision impaired can go to a supermarket, take a photo of a product, and the app will name the product.[1] Alternatively, a person can take a photo of another person and the app will describe the person's emotions audibly.[1]

People with disabilities often encounter challenges in situations that may not be immediately apparent to those without disabilities. The study (Mayordomo-Martinez et al., 2019) explains how an accessibility app functions and what apps need to consist of in order to achieve accessibility.[27] The study uses 'Access Earth' as a prime example of an app that has made the outside environment more accessible to people.[27] The app achieves this by locating and sharing facilities such as parking, bathrooms, and buildings in a free global community.[27] Hence, this app aims to improve accessibility in daily life, potentially enhancing independence for users with disabilities. Furthermore, there are also apps, such as 'AccessNow' that enhance accessibility by creating global communities for members to share and search for accessibility information.[27]

A recent study (Yu, Parmanto, Dicianno, & Pramana, 2015) looked at the accessibility of mental health self-care app, iMHere, for individuals and its accessibility options for people with Spina Bifida.[28] All of the participants in the study could use the app without assistance and stated they would use the app again in the future.[28] However, there were complications in regards to accessibility of the app.[28] Participants noted that due to each of their unique disabilities, there was a need for the app to allow personalisation by the user in order to modify content appearance such as the size and colour of text.[28]

## Case study

This case study is an example of how new technologies can create barriers for people with disability if accessibility is not considered when designing technology. The Commonwealth Bank Eftpos system that was released in 2017 was an example of a poorly executed app that did not include accessibility features.[29] The bank's new system was a tablet with no physical buttons or tactile keys, unlike other previous Eftpos machines.[29] As such, the system was heavily criticised by the disabled community because of the touchscreen-only system which forced the blind and visually impaired to either give out their credit card pins when paying or to not go through with the payment.[29] Stores with such machines were no longer accessible to people who are blind or visually impaired.[29] Such people were forced to resort to family members to complete their weekly grocery shop because the individual had stopped going to retailers with these machines.[29] Ultimately, this app which was created without the consideration of the disabled community meant that individuals and small businesses who were both using the app suffered as a result of payments being terminated.[29]

A few years later, in 2019, Commonwealth Bank of Australia agreed to introduce a software upgrade to the Eftpos machine to make it more accessible for the visually impaired.[30] This was a result of a discrimination case brought against the bank and several other campaigns from vision-impaired Australians.[30] CBA responded to the criticism by introducing several measures to improve the accessibility of its system. Firstly, they released upgrades to the software to include easier activation of the accessibility feature and other enhancements.[30] Secondly, the bank added training available to merchants so they could understand how to use and implement the accessibility features to customers.[30] Finally, CBA also created a video for card holders demonstrating how they can activate the accessibility features and use them when purchasing an item in store.[30] CBA has stated that it is now committed to ensuring that accessibility will be a key factor and consideration behind further product development.[30]

## Discriminative aspects of technology

Technology can contain discriminatory aspects that can negatively affect individuals. Technology can raise concerns related to privacy, security, safety, and non-discrimination.[1]

Some concerns have been raised about new technology's potential impact on privacy. New technology has the ability to personalise products and services by altering preferences and characteristics relevant to the user. This process is possible because of the collection, storage, use and transfer of the user's personal information.[1] Data collection of user's personal information can be used to influence search engine results, direct marketing, and opens up the possibility of mass surveillance by the government and private sector.[1] For this reason, people are concerned with their online privacy.

New technology has the ability to enhance but also threaten personal safety and security.[1] For example, new technology such as drones can be used to identify threats to society or be deployed as weapons.[1] Additionally, there is a form of technology that allows people who have diabetes to monitor their blood glucose and administers insulin when required.[1] However, this same technology poses a threat to individuals because it enables a platform for cybercrime where abuse, exploitation, intimidation and threatening conduct becomes possible.[1]

New technology poses a threat to the right to non-discrimination and equal treatment.[1] Economic inequality can become apparent when a particular labor force is replaced by robotics.[1] Although, technology can also reduce inequality, for instance, sustainable energy technologies can improve the livelihoods of those living in developing nations.[1] Access to technological innovations can vary based on economic, social, and physical factors.[1]

New technology is becoming a part of everyday life whether it is shopping, transport, or accessing government services. For this reason, it is important that all groups of society have equal access to technology. Some studies suggest that technology may be less accessible to elderly individuals. For example, older people may have difficulty accessing online government services or could be at risk of personal health data being exploited.[1] Children and young people can also be discriminated against by technology through the use of social platforms.[1] People with disability are a group that are especially exposed to the discriminating aspects of technology. Currently, people with disabilities tend to have lower digital inclusion rates, which can limit their access to certain digital platforms.[1] Concerns remain surrounding affordability, lack of access to equipment, lack of awareness surrounding disability-specific options, insufficient touchscreen technology for people who have vision impairments, and that inaccessible communication technologies can impose employment discrimination on those with disability.[1]

There are several frameworks and models in place on a global perspective to protect people with disability from discrimination aspects of technology.[1] For example, in Australia, The Convention on the Rights of Persons with Disabilities (CRPD) expects that all private sector companies and government bodies release information that is accessible to all groups of society.[1] The Australian Government is required to test the experience of users with disability of its services to ensure that information is accessible.[1] In comparison, the US is known to have one of the most comprehensive legal frameworks to ensure online equality.[1] However, this set of laws are not properly enforced and thus people with disability still lack equal online access.[1]

## Accessibility technology and AI

Assistive AI is transforming the lives of people with disabilities across various domains. Entertainment: AI enables visually and hearing-impaired individuals to enjoy films and shows with features like audio subtitles and sign interpretation. Future advancements may allow those with cognitive impairments to get clarifications while watching. Web Accessibility: AI tools help developers create code that aligns with accessibility standards, improving web accessibility for users with disabilities. Education: AI-powered tools like real-time transcription, text-to-speech, and writing aids enhance learning for students with disabilities, making classrooms more inclusive. Employment: AI eases the job search for people with disabilities and promotes inclusive workplaces by automating tasks and tailoring work environments to specific needs. Assistive Tech: AI research supports the development of affordable assistive devices, from prosthetics to virtual assistants, expanding access to critical technology. Home Life: Smart home devices allow those with mobility challenges to control home functions through mobile devices, supporting greater independence.[31]

For example, Image and Facial Recognition: AI helps people with visual impairments by describing objects, scenes, and even people's facial expressions and emotions. Translation and Captioning: AI-powered tools use natural language processing and speech recognition to add captions, transcribe audio, and translate spoken language into sign language, which aids individuals with hearing impairments. Lip Reading: AI can interpret lip movements and convert them into text or audio, facilitating communication for the deaf community. Content Comprehension: AI simplifies complex information, helping those with cognitive disabilities or ADHD better understand content. Navigation: AI navigation systems provide real-time guidance for individuals with mobility challenges, identifying accessible facilities and routes. Accessibility Testing: Automated AI tools check for website accessibility compliance, helping businesses maintain inclusivity and avoid penalties. Accessibility Overlays: Overlays like accessiBe and UserWay let users customize websites, adjusting font size, color contrast, and other elements for a more accessible experience.[31]

SRAVI and Ava are product applications that combine accessibility design and AI:[32]

SRAVI, an AI-powered lip-reading app developed by Fabian Campbell-West, helps speech-impaired patients communicate, especially those post-laryngectomy. Despite Liopa's dissolution, the app remains available for download.[32]

Ava is a mobile app that helps people who are deaf or hard of hearing join group conversations by transcribing speech into text in real-time, supporting multiple languages. The University of Illinois, along with tech companies, is working on the Speech Accessibility Project to improve voice recognition for people with speech disabilities, reducing errors in AI transcription.[32]

## References

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 Santow, Edward (July 2018). Human Rights and Technology Issues Paper. Australian Human Rights Commission. https://declaration.humanrights.gov.au/sites/default/files/document/publication/AHRC-Human-Rights-Tech-IP.pdf.
2. ↑ "Accessibility, Usability, and Inclusion" (in en). https://www.w3.org/WAI/fundamentals/accessibility-usability-inclusion/.
3. ↑ 3.0 3.1 Strain, Matt (2015-02-13). "1983 to today: a history of mobile apps" (in en-GB). The Guardian. ISSN 0261-3077. https://www.theguardian.com/media-network/2015/feb/13/history-mobile-apps-future-interactive-timeline.
4. ↑ 4.0 4.1 4.2 Strain, Matt (2015-02-13). "1983 to today: a history of mobile apps" (in en-GB). The Guardian. ISSN 0261-3077. https://www.theguardian.com/media-network/2015/feb/13/history-mobile-apps-future-interactive-timeline.
5. ↑ "The Ultimate List of Mobile App Stores (2019)". 2018-12-20. https://buildfire.com/mobile-app-stores-list/.
6. ↑ "Apple details history of App Store on its 10th anniversary" (in en). 5 July 2018. https://appleinsider.com/articles/18/07/05/apple-details-history-of-app-store-on-its-10th-anniversary.
7. ↑ Mingis, April Montgomery and Ken (2019-09-10). "The evolution of Apple's iPhone" (in en). https://www.computerworld.com/article/2604020/the-evolution-of-apples-iphone.html.
8. ↑ "Mobile App Download and Usage Statistics (2024)". 2024-03-04. https://swiftspeed.app/app-statistics/.
9. ↑ "Foursquare's Swarm And The Rise Of The Invisible App" (in en-US). 15 May 2014. https://techcrunch.com/2014/05/15/foursquares-swarm-and-the-rise-of-the-invisible-app/.
10. ↑ "Hearing Aid History: Ear Trumpets, European Royalty, & Earbuds" (in en-US). 2021-03-04. https://hearinghealthfoundation.org/blogs/hearing-aid-history-ear-trumpets-european-royalty-earbuds.
11. ↑ 11.0 11.1 11.2 "History of Accessible Technology". https://cs.stanford.edu/people/eroberts/courses/soco/projects/2005-06/accessibility/firstwave.html.
12. ↑ "Disability Rights Timeline" (in en). https://disabilities.temple.edu/resources/disability-rights-timeline.
13. ↑ "Hall Braille-writer 1" (in en-US). https://www.antiquetypewriters.com/typewriter/hall-braille-writer-1/.
14. ↑ Staab, Wayne (2015-06-09). "Hearing Testing History: Western Electric 2-A Audiometer| Wayne Staab |hearinghealthmatters.org/waynesworldd" (in en-US). https://hearinghealthmatters.org/waynesworld/2015/hearing-testing-history-western-electric-2-a-audiometer/.
15. ↑ magicss (2020-10-23). "Hearing Aid History: From Ear Trumpets to Digital Technology" (in en-US). https://www.embs.org/pulse/articles/hearing-aid-history-from-ear-trumpets-to-digital-technology/.
16. ↑ "The History of Motors in Wheelchairs - Redman Power Chair" (in en-US). 2022-07-21. https://www.redmanpowerchair.com/the-history-of-motors-in-wheelchairs/.
17. ↑ Chandrasekar, Aditi (2019-07-09). "Where it all began: The Kurzweil Reading Machine" (in en). https://medium.com/illuminifytech/where-it-all-began-the-kurzweil-reading-machine-fed89accc6c7.
18. ↑ Step by Step Tutorials for Microsoft Windows 2000 Accessibility Options. Microsoft Corporation. January 2000. http://www.agrability.org/wp-content/uploads/2016/02/Windows-2000-accessibility.pdf.
19. ↑ "Founding to Future: Our History | MSU - Resource Center for Persons with Disabilities". https://www.rcpd.msu.edu/about-rcpd/founding-future-our-history.
20. ↑ "Sony's Access controller for the PlayStation aims to make gaming easier for people with disabilities" (in en-US). 2023-10-12. https://www.abc27.com/news/top-stories/ap-top-headlines/ap-sonys-access-controller-for-the-playstation-aims-to-make-gaming-easier-for-people-with-disabilities/.
21. ↑ "App Accessibility is The New Must in Mobile Development". 2020-02-05. https://swiftspeed.app/digital-accessibility-and-inclusivity-in-mobile-app-development/.
22. ↑ "Disability Inclusion Overview" (in en). https://www.worldbank.org/en/topic/disability.
23. ↑ Pick, James B.; Azari, Rasool (2008). "Global digital divide: Influence of socioeconomic, governmental, and accessibility factors on information technology" (in en). Information Technology for Development 14 (2): 91–115. doi:10.1002/itdj.20095. ISSN 0268-1102.
24. ↑ "Make life easier by utilizing the Accessibility Shortcut on iOS". 2020-05-20. https://www.imore.com/how-use-and-customize-accessibility-shortcut-iphone-and-ipad.
25. ↑ "A disability advocate preserves his voice with iPhone" (in en-US). https://www.apple.com/newsroom/2023/11/a-disability-advocate-preserves-his-voice-with-iphone/.
26. ↑ "Quick list: Successful Strategies by Award-Winning Teachers", More Quick Hits (Indiana University Press): pp. 132–138, doi:10.2307/j.ctt2005xr8.13, ISBN 978-0-253-02812-9, https://www.jstor.org/stable/j.ctt2005xr8, retrieved 2020-05-28
27. ↑ 27.0 27.1 27.2 27.3 Mayordomo-Martínez, Diego; Carrillo-de-Gea, Juan; García-Mateos, Ginés; García-Berná, José; Fernández-Alemán, José; Rosero-López, Saúl; Parada-Sarabia, Salvador; García-Hernández, Manuel (2019-02-20). "Sustainable Accessibility: A Mobile App for Helping People with Disabilities to Search Accessible Shops" (in en). International Journal of Environmental Research and Public Health 16 (4): 620. doi:10.3390/ijerph16040620. ISSN 1660-4601. PMID 30791577.
28. ↑ 28.0 28.1 28.2 28.3 Dx, Yu; B, Parmanto; Be, Dicianno; G, Pramana (2015-04-01). "Accessibility of mHealth Self-Care Apps for Individuals With Spina Bifida" (in en). Perspectives in Health Information Management 12 (Spring): 1h. PMID 26755902.
29. ↑ 29.0 29.1 29.2 29.3 29.4 29.5 "Commonwealth Bank's new Eftpos system makes blind people reveal pin" (in en). 2017-07-28. http://www.theguardian.com/australia-news/2017/jul/28/commonwealth-banks-new-eftpos-system-makes-blind-people-reveal-pin.
30. ↑ 30.0 30.1 30.2 30.3 30.4 30.5 Nott, George (2019-01-11). "CBA to make Albert accessibility upgrades after lengthy battle" (in en). https://www.computerworld.com/article/3465165/cba-to-make-albert-accessibility-upgrades-after-lengthy-battle.html.
31. ↑ 31.0 31.1 "AI for Accessibility: A Solution That Promotes Inclusivity" (in en). https://www.accessibilitychecker.org/blog/ai-for-accessibility/#:~:text=Examples of Technology That Incorporates AI and Accessibility,Testing and Remediation ... 6 Accessibility Overlays.
32. ↑ 32.0 32.1 32.2 "The Impact of AI in Advancing Accessibility for Learners with Disabilities" (in en). https://er.educause.edu/articles/2024/9/the-impact-of-ai-in-advancing-accessibility-for-learners-with-disabilities#fn16.

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